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"You know, Tisbah, I was in the Grand Lodge recently and I read the most fascinating report about Roiling Incants..."
Arcana, Round 7: 1d20 + 4 ⇒ (2) + 4 = 6
Hero Point: 1d20 + 4 ⇒ (8) + 4 = 12
"And the Society recently interviewed some Smaranava, as well..."
Arcana, Round 8: 1d20 + 4 ⇒ (15) + 4 = 19

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Glenda talks to Tisbah about some of the different animals in the shire.
"And this time there was this huge duck..."
Nature: 1d20 + 6 ⇒ (1) + 6 = 7
Using Halfling Luck
reroll nature: 1d20 + 6 ⇒ (17) + 6 = 23

GM Frost |

Bashii continues to impress Pikkry with his tricks. Success
Tisbah doesn't know what Sianfinn is talking about. Fail But at least she can relate to the clouded naga. Success
Talking about huge duck, Tisbah shares she might have seen one herself. Success
Deosil makes his finishing act but Pikkry is looking for something more different. Fail
Jessa and Tieri are still up!

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Hm. Well, not much time left. Best to just go for it.
Jessa approaches Malqees, looking over the walls as she does so. "Cant take my mind off work, I guess. But this place looks pretty defensible. Why, that corridor..."
Warfare Lore to Influence: 1d20 + 4 ⇒ (19) + 4 = 23

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Tieri hopes that Tisbah is interested in some of the nitty-gritty details of various magical creatures he's observed. Like how many sets of teeth they each have. Not that veterinary studies were a major part of his curriculum.
Medicine: 1d20 + 9 ⇒ (3) + 9 = 12
Good news, I wasn't influencing anyone with that roll, even if I did guess correctly or take an easier target.

GM Frost |

Jessa impresses Malqees with her knowledge about defenses. Crit Success to Influence Malqees
Malqees reveals to Jessa that more and more members of the Maurya-Rahm have been absent from performances and other social obligations, including the discussions of new policies, citing “family obligations” and “unexpected leave of absence.”
Tisbah seems to not understand what Tieri is trying to tell her. Fail to Influence
Malqees: 8
Nazreiha: 4
Pikkry: 7
Tisbah: 3
Afterwards, Faqhir begins to call for the guests to gather for auctioning of the Bridal Set just as Nazreiha and Brasshorn begin to have a verbal argument in front of its case. Pikkry loudly joins in, escalating the situation until Brasshorn falls, knocking over and shattering the glass case while injuring himself. Faqhir and the guards rush to the scene to deal with the incident and Brasshorn’s injury, and to ensure the safety of the Bridal Set.
Glenda notices Tisbah's disappearance.
You are here on the Map. You can use the distraction of the Bridal Set to enter A2 unseen with a successful DC 15 Stealth check. The PCs can also approach the unguarded worker entrance U to the north and coerce a waiter to take them in without reporting their activity with a successful DC 17 Diplomacy or Deception check, or a DC 18 Intimidation check. Bribing the waiter for 1 gp each reduces the DC by 2. Going through the southern door S (that has a guard) requires PCs to succeed at a DC 20 Stealth check to Sneak past the guard.
Tell me which way you would like to go and roll the required skill checks.

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"Looks like Tisbah disappeared..." Glenda whispers to the others.

Deosil |

"Looks like Tisbah disappeared..." Glenda whispers to the others.
"Do you have any idea where she got off to?"
Looking around at the doors, Deosil shudders at the thought of having to lurk around."If we don't know where to go, I think it would be best if we tried to talk our way in to where we need to go"

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Stealth: 1d20 + 9 ⇒ (11) + 9 = 20
Tieri can't be found to ask about talking our way in because he has already slipped through the door to the north.

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Bashii calls Catnip to his side. He rubs against the plant for luck before dispelling her and slipping into the shadows.
Stealth: 1d20 + 8 ⇒ (13) + 8 = 21

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Glenda tries to follow the others.. but doesn't get far. Maybe if Fishy wasn't peeking around all the time...
Stealth: 1d20 + 3 ⇒ (5) + 3 = 8

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"Oh. Maybe I should just.. stand guard?"
Jessa tries to stay with the others.
Stealth: 1d20 + 1 ⇒ (7) + 1 = 8

GM Frost |

Tieri and Kanbashii leads the group stealthily, taking advantage the commotion that is happening at the moment.
Large sets of double doors lead north, west, and south out of this extravagant room covered in large, intricately patterned rugs. Paintings of a young Faqhir, his family, and various important historical figures decorate the walls. Corner tables hold small, expensive-looking colorful statues. Ornate green velvet couches decorate the room in a large circle. At its center is a round brazier with a large teapot resting atop it, and occasionally letting out a puff of smoke.
The room is empty. Suddenly, a fire wisp comes out of the brazier.
"Want more tea?" it says, but otherwise pays them no mind, content to rest in its home, warming tea.
There are double doors at north and south, leading to other rooms. Which way you will the group go: N to the north double door, or SO to the south double door?

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"No time for tea now. Maybe later, when I can brush."
He looks around for a hint about where Tisbah went.
Perception: 1d20 + 9 ⇒ (3) + 9 = 12
"Though tea does smell good..."

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Glenda is curious. She takes a sniff of the tea.
Nature: 1d20 + 6 ⇒ (4) + 6 = 10
"Not familiar I'm afraid..."

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Nature: 1d20 + 4 ⇒ (16) + 4 = 20
Bashii dips a finger into the tea and licks it. He immediately spits it back out. "Pwe! Blech! It's way more bitter than before, as if someone added something to the brew!"

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"Bitter?" says Jessa, confused, "Why would someone want it to be more bitter?"

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"Hide the presence of something more nefa.. nefa.. nasty!" Glenda says.

GM Frost |

Where to go next?

Deosil |

At first Deosil thinks somebody might have spiked the tea with booze, but he quickly loses interest when the party seems to linger on the topic.
He moves toward door SO
He mutters to himself "Better to make sure the guards aren't doing rounds through there."
Perception: 1d20 + 7 ⇒ (9) + 7 = 16

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Bashii closes his eyes and concentrates momentarily. When he opens his eyes, Catnip is again by his side. He quivers with delight (either from the thrill of summoning the eidolon or from the catnip or both!).

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Seems as good a choice as any, since I managed to fail at finding clues.

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"As good a direction as any," says Jessa, "And we should be quick."
She goes with Deosil.

GM Frost |

Following Deosil, the group arrives at the hallway with faint sounds of
snoring come from beyond the eastern door a guest bedroom. Inside is a portly Vudrani man with salt-and-pepper hair and a close-trimmed beard snoring away on a luxurious satin bed.
The western hallway door is unlocked, leading to Faqhir’s personal lounge to hold meetings with guests. Cabinets and armoires rest against the walls with various arms, armor, and statues of powerful elementals displayed atop them. The door toward what looks like another entrance through this room is locked on this side, requiring two successful DC 17 Thievery checks to Pick the Lock, or two DC 19 Athletics checks to force it open.

Deosil |

Deosil takes a look around the room.
Perception: 1d20 + 7 ⇒ (15) + 7 = 22
Deosil calls out with a piercing whisper.
"Everyone, I think I found a key!"
To which he hears the distinct click of a lock opening.
"Maybe its for something else!

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"Good job. I guess we don't wake up sleeping beauty..." Glenda says.

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Tieri agrees that waking the sleeper is unwise. He checks out the now-unlocked door.
Perception: 1d20 + 9 ⇒ (13) + 9 = 22

GM Frost |

Bashii easily unlocks the secret door. A large, ornamented purple canopy bed dominates this lavish bedroom. A fireplace flickers warmly to the south of the room. A bright red ornamental couch rests askew in front of the far wall, while upon the other walls hang heavy golden frames devoid of any art. A messy but ornate writing desk is situated underneath the largest empty frame to the southeast.

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Jessa just looks around the room. Quietly.
Perception: 1d20 + 7 ⇒ (7) + 7 = 14

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Bashii has a look around.
Perc vs DC 16: 1d20 + 6 ⇒ (17) + 6 = 23
Bashii waves the other party members over, he shows them the secret passageway behind the couch.
He then heads over to look at the fireplace.
Perc vs DC 18: 1d20 + 6 ⇒ (13) + 6 = 19
He has Catnip show the other party members the spilled trail of ash from the fireplace to the adjacent fire poker stand from when someone used one to press the brick in that might lead somewhere.

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"Boy you have sharp eyes!" Glenda says.
Society: 1d20 + 1 ⇒ (7) + 1 = 8
"Can't make much of the writing.."

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Perception, Room: 1d20 + 9 ⇒ (11) + 9 = 20
Perception, Fireplace: 1d20 + 9 ⇒ (18) + 9 = 27

GM Frost |

Eventhough Glenda does not understand what is written on the papers, she finds a small purse of money containing 6 gp total in assorted coins nestled among the papers.
Following Bashii, the passageway leads down into a lit room resembling a high-end tavern. A large painting of Faqhir wearing the regalia of Jalmeray’s thakur hangs from the southern wall behind a long table. Fanciful place mats adorn polished wood tables that hold teapots, as well as plethora of snacks. Two voices are audible from beyond the southern door.
Now that we’s finished with the fake diamond, we can go up, right?”
“Not until after sister finishes securing the real one. Then we go upstairs with the diamond disguised as staff, and we leave.”
“Right.” There’s a pause. “And so we’s go... when? It’s boring down here. How come we’s got the boring part.”
“Soon. She’ll tell us when she returns from the diamond room. And it’s because you’re the youngest. The youngest always gets the boring part.”
“Right. But soon, we’s get the not boring part. We’s get the diamond, and we’s run real fast. Right. Have you’s tried this cookie? It’s real spicy.” when suddenly...
Sianfinn Duuslan's Initiative using Search: 1d20 + 6 ⇒ (4) + 6 = 10
Tieri the Tooth Faerie's Initiative using Search: 1d20 + 10 ⇒ (4) + 10 = 14
Glenda Tickleberry's Initiative using Search: 1d20 + 7 ⇒ (13) + 7 = 20
Kanbashii Tora's Initiative using Avoid Notice: 1d20 + 16 ⇒ (3) + 16 = 19 (Stealth)
Deosil's Initiative using Scout: 1d20 + 8 ⇒ (15) + 8 = 23
Young Sister, Perception: 1d20 + 6 ⇒ (8) + 6 = 14
Little Brother, Perception: 1d20 + 2 ⇒ (3) + 2 = 5
Yellow Wisp, Perception: 1d20 + 6 ⇒ (9) + 6 = 15
Purple Wisp, Perception: 1d20 + 6 ⇒ (19) + 6 = 25
One of the wisps notice the group's presence! Purple Wisp meets Tieri and gives him a tendril smack!
Tendril Attack, Reach 10 ft: 1d20 + 6 ⇒ (13) + 6 = 19 vs Tieri AC 20
Tendril Attack, Reach 10 ft, MAP: 1d20 + 6 - 5 ⇒ (3) + 6 - 5 = 4 vs Tieri AC 20
⬤ BELOW THE AUCTION HOUSE Round 1 ⬤
PARTY CONDITIONS: ---
TERRAIN FEATURES: The ceilings are 10 feet high in hallways and 15 feet high in rooms, with each lit by balls of glowing white light similar to the ones in the garden.
MAP LINK: ENCOUNTER MAP
OTHER NOTES: ☘️ - Hero Points.
CHARACTER IN ➤ BOLD TYPEFACE CAN ACT! STRIKETHROUGH NAMES ARE ELIMINATED.
Purple Wisp (Tiny) (- HP)
➤ Deosil (AC 16, +1 w Shield Spell) (18/18 HP) | [2☘️]
➤ Glenda Tickleberry (AC 20) (42/42 HP) | [2☘️]
➤ Kanbashii Tora (AC 19) (26/26 HP) | [1☘️]
⠀⠀➤ Catnip (AC 18) (0/26 HP)
➤ Jessa Stanton (AC 20, +2 w steel shield) (34/34 HP) | [2☘️]
Yellow Wisp (Tiny) (- HP)
Tieri the Tooth Faerie (AC 20, +1 w Buckler) (36/36 HP) | [2☘️]
Young Sister (Red) (- HP)
Sianfinn Duuslan (AC 14, +2 w wooden shield) (15/15 HP) | [1☘️]
Little Brother (Blue) (- HP)

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"Oh..these look nasty..." She takes Fishy out and hurls it at the Purple wisp. She wonders if she has encountered them before.
◆ Channel Elements
◇ Kinetic Blast at Wisp Blast: 1d20 + 10 ⇒ (19) + 10 = 29 Bldg dmg: 1d8 ⇒ 4
◆ Kinetic Blast at Wisp Blast: 1d20 + 5 ⇒ (2) + 5 = 7 Bldg dmg: 1d8 ⇒ 4
◆ Recall Knowledge on wisp Nature: 1d20 + 6 ⇒ (17) + 6 = 23

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Jessa squeezes through the doorway, drawing her sword, and approaches the wisp that just attacked. "Not a fan of your greeting!" she says, returning it in kind, "Stand down and let's talk about it."
◆ Interact to draw longsword
◆ Stride (provokes from Purple, if applicable)
◆ Strike longsword: 1d20 + 11 ⇒ (5) + 11 = 16 for slashing damage: 1d8 + 4 ⇒ (5) + 4 = 9

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Bashii hurries into position behind Tieri. He pulls out a throwing knife and hurls it at Purple.
Throwing Knife: 1d20 + 8 ⇒ (11) + 8 = 19 for Piercing Damage: 1d4 + 4 ⇒ (4) + 4 = 8 Critical Hit: Double Damage
◆ Stride
◆ Interact to Draw
◆ Strike

Deosil |

Deosil composes himself as a fight begins to break out.
♦Deosil begins to sing a Courageous Anthem to his allies
As he sings, he begins to pluck the strings on his zither, savoring the notes lengthening, as they reverberate around him.
Lingering Composition: 1d20 + 8 ⇒ (9) + 8 = 17
He sighs, a little discontent "If only we could fight in an opera hall. The notes would carry so much further."
♦Deosil strides into the entryway to get a better look at what is going on.
♦Finally, Deosil draws his shortbow, content that his music will linger sufficiently to inspire.

GM Frost |

Glenda blasts the attacking wisp. 8 B damage She also recalls it is a water wisp that can put out fires.
Jessa slices it with her sword. 9 S damage
Bashii ends it by poking with a knife. 8 P damage, Purple eliminated
The Younger Sister cries. "What did you do?! And you are not supposed to be here! You gonna steal the diamond from us! I knew it!"
Deosil encourages allies, gets inside, and draws weapon.
"And how dare you kill our wisp!" Younger Sister angrily tells them.
Yellow Wisp approaches Jessa and slaps her with tendrils. and approaches Jessa to give her a one-two punches.
Tendril Attack, Reach 10 ft: 1d20 + 6 ⇒ (10) + 6 = 16 vs Jessa AC 20
Tendril Attack, Reach 10 ft, MAP: 1d20 + 6 - 5 ⇒ (20) + 6 - 5 = 21 vs Jessa AC 20 crit
Damage: 1d6 ⇒ 4 B damage x2
⬤ BELOW THE AUCTION HOUSE Round 1 ⬤
PARTY CONDITIONS: COURAGEOUS ANTHEM (Round 1 to 3): +1 status bonus to attack rolls, damage rolls, and saves against fear effects
TERRAIN FEATURES: The ceilings are 10 feet high in hallways and 15 feet high in rooms, with each lit by balls of glowing white light similar to the ones in the garden.
MAP LINK: ENCOUNTER MAP
OTHER NOTES: ☘️ - Hero Points.
CHARACTER IN ➤ BOLD TYPEFACE CAN ACT! STRIKETHROUGH NAMES ARE ELIMINATED.
Purple Wisp (Tiny) (-25 HP) |
Deosil (AC 16, +1 w Shield Spell) (18/18 HP) | [2☘️]
Glenda Tickleberry (AC 20) (42/42 HP) | [2☘️]
Kanbashii Tora (AC 19) (26/26 HP) | [1☘️]
⠀⠀Catnip (AC 18) (26/26 HP)
Jessa Stanton (AC 20, +2 w steel shield) (26/34 HP) | [2☘️]
Yellow Wisp (Tiny) (- HP)
➤ Tieri the Tooth Faerie (AC 20, +1 w Buckler) (36/36 HP) | [2☘️]
Young Sister (Red) (- HP)
Sianfinn Duuslan (AC 14, +2 w wooden shield) (15/15 HP) | [1☘️]
Little Brother (Blue) (- HP)

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Tieri will go after the Yellow Wisp, Striding to Blue to continue the attacks if it goes down.
◆ Snagging Strike
+1 Striking War Razor: 1d20 + 12 ⇒ (4) + 12 = 16
Slashing Damage: 2d4 + 2 ⇒ (3, 1) + 2 = 6
If this hits, target if off-guard until the start of my next turn.
◆ Combat Grab
+1 Striking War Razor: 1d20 + 12 - 4 ⇒ (8) + 12 - 4 = 16
Slashing Damage: 2d4 + 2 ⇒ (2, 1) + 2 = 5
If this hits, target if grabbed until the start of my next turn.
◆ Strike
+1 Striking War Razor: 1d20 + 12 - 8 ⇒ (5) + 12 - 8 = 9
Slashing Damage: 2d4 + 2 ⇒ (1, 1) + 2 = 4

GM Frost |

Tieri snags Yellow, even grabbing it, but misses to hit the third time. 6+5 B damage
Young sister draws out her bo staff, advances and pokes Tieri.
Bo Staff Attack, Reach 10 ft: 1d20 + 4 ⇒ (9) + 4 = 13 vs Tieri AC 20
She misses to hit.
⬤ BELOW THE AUCTION HOUSE Round 1 ⬤
PARTY CONDITIONS: COURAGEOUS ANTHEM (Round 1 to 3): +1 status bonus to attack rolls, damage rolls, and saves against fear effects
TERRAIN FEATURES: The ceilings are 10 feet high in hallways and 15 feet high in rooms, with each lit by balls of glowing white light similar to the ones in the garden.
MAP LINK: ENCOUNTER MAP
OTHER NOTES: ☘️ - Hero Points.
CHARACTER IN ➤ BOLD TYPEFACE CAN ACT! STRIKETHROUGH NAMES ARE ELIMINATED.
Purple Wisp (Tiny) (-25 HP) |
Deosil (AC 16, +1 w Shield Spell) (18/18 HP) | [2☘️]
Glenda Tickleberry (AC 20) (42/42 HP) | [2☘️]
Kanbashii Tora (AC 19) (26/26 HP) | [1☘️]
⠀⠀Catnip (AC 18) (26/26 HP)
Jessa Stanton (AC 20, +2 w steel shield) (26/34 HP) | [2☘️]
Yellow Wisp (Tiny) (-11 HP)
Tieri the Tooth Faerie (AC 20, +1 w Buckler) (36/36 HP) | [2☘️]
Young Sister (Red) (- HP)
➤ Sianfinn Duuslan (AC 14, +2 w wooden shield) (15/15 HP) | [1☘️]
Little Brother (Blue) (- HP)

GM Frost |

Delaying Sianfinn...
Little Brother joins the fight. He steps close to Jessa and kicks her!
Foot Attack: 1d20 + 8 ⇒ (17) + 8 = 25 vs Jessa AC 20
Damage: 1d6 ⇒ 4 B damage
Foot Attack, Agile, MAP: 1d20 + 8 - 4 ⇒ (2) + 8 - 4 = 6 vs Jessa AC 20
⬤ BELOW THE AUCTION HOUSE Round 1 and 2 ⬤
PARTY CONDITIONS: COURAGEOUS ANTHEM (Round 1 to 3): +1 status bonus to attack rolls, damage rolls, and saves against fear effects
TERRAIN FEATURES: The ceilings are 10 feet high in hallways and 15 feet high in rooms, with each lit by balls of glowing white light similar to the ones in the garden.
MAP LINK: ENCOUNTER MAP
OTHER NOTES: ☘️ - Hero Points.
CHARACTER IN ➤ BOLD TYPEFACE CAN ACT! STRIKETHROUGH NAMES ARE ELIMINATED.
Round 2
Purple Wisp (Tiny) (-25 HP) |
➤ Deosil (AC 16, +1 w Shield Spell) (18/18 HP) | [2☘️]
➤ Glenda Tickleberry (AC 20) (42/42 HP) | [2☘️]
➤ Kanbashii Tora (AC 19) (26/26 HP) | [1☘️]
⠀⠀➤ Catnip (AC 18) (0/26 HP)
➤ Jessa Stanton (AC 20, +2 w steel shield) (22/34 HP) | [2☘️]
Yellow Wisp (Tiny) (-11 HP)
Tieri the Tooth Faerie (AC 20, +1 w Buckler) (36/36 HP) | [2☘️]
Young Sister (Red) (- HP)
Little Brother (Blue) (- HP)
Round 1
➤ Sianfinn Duuslan (AC 14, +2 w wooden shield) (15/15 HP) | [1☘️]

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Glenda steps up the stairs and throws fishy at the Red creature.
"You know we can still discuss things..."
◆ Stride
◆◆ Kinetic Blast at Red Kin Blast: 1d20 + 10 + 1 ⇒ (3) + 10 + 1 = 14 KBldg Dmg: 1d8 + 4 + 1 ⇒ (4) + 4 + 1 = 9

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Bashii runs into the room and slashes at Yellow with his claws.
Claws vs Yellow: 1d20 + 8 ⇒ (2) + 8 = 10 for Slashing: 1d6 + 4 ⇒ (2) + 4 = 6 Critical Hit: Double Damage
"Catnip! I could use you!" Bashii calls.
◆ Stride
◆ Whiff
◆ Command Eidolon (no Act Together)

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"You, off," Jessa says to the wisp as she strikes at it.
"And you!" she snarls, punching the brother with her free hand, "We aren't here to steal anything--sounds more like you are--so back off!"
◆ Strike Wisp Longsword: 1d20 + 11 ⇒ (13) + 11 = 24 for slashing damage: 1d8 + 4 ⇒ (6) + 4 = 10
◆◆ Intimidating Strike Little Brother Fist: 1d20 + 10 - 4 ⇒ (19) + 10 - 4 = 25 for nonlethal bludgeoning damage: 1d4 + 4 ⇒ (3) + 4 = 7. On a hit he's also Frightened 1, or 2 on a crit.

GM Frost |

"Oh really, we don't even know you. And you are not supposed to be here!" Glenda misses to hit Red.
Bashii claws empty space then calls Catnip to Trip Red but fails to do so.
Jessa cuts the wisp into half and manages to scare Little Brother. "Sis, she's scary!" he screams before being knocked down. Crit with CA, 14 B damage, Frightened 2
Seeing that her brother is knocked down and the wisps gone, Little Sister raises her both hands to surrender. "Alright, I surrender! But don't kill me!" she exclaims and kneels beside her brother, who is fortunately, just knocked unconscious.
"But I am not telling you anything!" she is trembling.
You can Coerce her to tell what she knows.
Glenda Tickleberry (42/42 HP) [2☘️]
Kanbashii Tora (26/26 HP) [1☘️]
Catnip (26/26 HP)
Jessa Stanton (22/34 HP) [2☘️]
Tieri the Tooth Faerie (36/36 HP) [2☘️]
There are red chili pepper cookies on the kitchen table.
take 1d4 fire damage.
At the eastern wall of the kitchen is an open entry that looks like a false wall, but is open, revealing a staircase leading to a marble hallway and beyond.

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Bashii walks up to Little Sister and flashes his claws within inches of her nose. "I suggest you tell us everything"
Intimidation: 1d20 + 7 ⇒ (14) + 7 = 21