Sevroth

Jerry Montanari's page

19 posts. Alias of Cwethan.


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Shit. He is heading to the same place. Not likely something else brought him all the way out to bumblef#~~-nowhere. I guess the Coin's trail is more tempting than I thought if Miller's all the way out here too.

Still, can't let him get too far ahead...

Jerry slid in after him, taking a quiet seat towards the corner, and keeping her ears peeled for what questions he was asking.


Hey Jack, how do you feel about Jerry and Jack having had some run-ins in the past?

Kinda changes how she heads into Jolene's :-p


She was on her way over to Jolene's, figuring that between good food and a likely haunting, it was as good a place to start as any, when she saw Jack and her cronies.

"Shit."

Jerry takes a quick turn, chin tucked to avoid a recognizable profile

Stealth: 1d20 + 7 ⇒ (19) + 7 = 26

No need to let them know someone else's on the case...


Jerry's first stop was a local phone book. She wanted to find out if 'The Coin' had any family around, but until she got a real name, she wouldn't get far with that. Still, a list of local names and businesses could be real helpful in figuring out where he'd be most like to pop up.

Then, now that she had the list, she headed out to keep walking her feet flat. Can't be too many damn motels or B&Bs in a place this small...


"That tip? Worthy twenty bucks?! Nah." She handed over the crumpled bill anyways. "That's for not spreading it around."


She thanked the latest clerk to give her info, and stepped outside to grab a quick smoke and a long think.

Crap. This smells like a trap. Or a hex that's making him careless finally caught up with him... Hmmp...

"Hell, trap or not, Mama Noyes wants him found, probably a good idea to find him. And if he's kicking up this much fuss, next rumor could be that someone else found him..."

The smell of burning plastic warned her that her cigarette had burned down to its filter, so with a curse she put it out against the side of her neck and dropped it.

"Guess I'd better go pack..."

Eh, if we're late in the 80's LGBT's reasonably widespread :-)


Jerry's first response to the rumor was skepticism. What, are the crabcakes really that good that **this** is what finally got him back on radar?

A few sniffs determined that her undershirt was good for at least another day, and she hit the streets. A few hours running down the source of the lead might save her a lot of time...

Street: 1d20 + 5 ⇒ (18) + 5 = 23


Sorry, I don't see a 'Tier 1 Most PCs Start Here' in my copy, so thanks for the explicit start at 3500 :-)


Just double checking for equipment - what part of Tier 1 do we start at? There seems to be a range of about $3500/month that's all in Tier 1.

Also, the lifestyles make reference to certain baseline assumptions, which often include cars/homes etc. Should those come out of starting cash?


Works for me!

I'm definitely envisioning Jack and Jerry having run across one another before (not least because they're in the same-ish field, and have some geographic proximity)

Given that Jerry has an view of the police that defaults negative, it might not be a friendly relationship though...


Need to wrap up equipment, but pretty close :-)


Sorry, should have called out that I was accounting for them having included human's +1 skill point into all classes when saying Brawlers were down two.

Good point on Spiritualists and armor though... Wonder what the common thread is.


Plugging away on Jerry and I noticed that Brawlers seem to have lost two skill points, and light armor proficiency between Pathfinder and Bloodlines.

Do you have a sense if that was intentional? Every other class stayed the same in skill points, and seem to have kept the same armor proficiencies as well (though there I may have missed something). Not a big deal either way (especially the armor since I don't envision Jerry wearing anything heavier than a Heavy Jacket anyways), but I figured I'd check in :-)


Okay, book acquired. Jerry will be Infernal Bloodline (via investiture rather than birth). That may be enough supernatural fun-stuff for me to forego an Archetype, but I want to get a better look at how they might combine with the O7, so I won't finalize that yet.


Unless there's something preventing it or making it seem riskier or less profitable than turning around and fighting an undead army, Dagmar continues to flee...


Dagmar does her best to avoid getting tied down, using her experience in the thick of things to turn aside grabs and claws, while moving towards the open field!

Brawling: 5d6 ⇒ (6, 3, 3, 4, 5) = 21


Eyes wide Dagmar looks at the rising corpses with her gorge rising. If the sergeants who'd been hoping to drive her and hers forward seem distracted, she takes off running.

Bad enough to die for something like this; it's even worse if you have to get up right after...


Armor; Shield: 1d6 ⇒ 51d6 ⇒ 5 Leather Armor

Dagmar hadn't been able to find anything too protective, but she'd happily scrounged the best she could. A spear was far too unwieldy, not to mention too likely to make people think she was a real solider. So instead she clutched at her dagger and tried to find someone even bigger to stand behind...


"Scheisse. Delllll - I think we're in trouble!"

Steel, steel, just gotta find something to keep me safe for long enough to slip on out of here!

How close are our minders?