Male CG Human Brawler 3.2| AC 17 (T 12/FF 15) | CMB +6 CMD 18 (FF 16) *Grapple CMB +9 CMD 21 | HP 35/37 | Init +3 | Fort +7 Ref +5 Will +2 | Perception +6 | Speed 30' | Martial Flexibility (Move Action | 4/4) - Blind-Fight,
The info on the slide is correct and I PMed my email to you. I'm good with Jerrid here to continue on the listed scenarios.
Male CG Human Brawler 3.2| AC 17 (T 12/FF 15) | CMB +6 CMD 18 (FF 16) *Grapple CMB +9 CMD 21 | HP 35/37 | Init +3 | Fort +7 Ref +5 Will +2 | Perception +6 | Speed 30' | Martial Flexibility (Move Action | 4/4) - Blind-Fight,
Jerrid helps to tie up the guy and will throw him over his shoulder to carry him out.
Male CG Human Brawler 3.2| AC 17 (T 12/FF 15) | CMB +6 CMD 18 (FF 16) *Grapple CMB +9 CMD 21 | HP 35/37 | Init +3 | Fort +7 Ref +5 Will +2 | Perception +6 | Speed 30' | Martial Flexibility (Move Action | 4/4) - Blind-Fight,
Jerrid moves to the entrance and listens for anymore intruders. Perception: 1d20 + 6 ⇒ (1) + 6 = 7
Male CG Human Brawler 3.2| AC 17 (T 12/FF 15) | CMB +6 CMD 18 (FF 16) *Grapple CMB +9 CMD 21 | HP 35/37 | Init +3 | Fort +7 Ref +5 Will +2 | Perception +6 | Speed 30' | Martial Flexibility (Move Action | 4/4) - Blind-Fight,
Jerrid steps forward toward the enemy, he then reaches out to put him into a bear hug. Grapple vs Enemy's CMD: 1d20 + 9 ⇒ (14) + 9 = 23
Male CG Human Brawler 3.2| AC 17 (T 12/FF 15) | CMB +6 CMD 18 (FF 16) *Grapple CMB +9 CMD 21 | HP 35/37 | Init +3 | Fort +7 Ref +5 Will +2 | Perception +6 | Speed 30' | Martial Flexibility (Move Action | 4/4) - Blind-Fight,
Seeing the water appear and the idea behind it, Jerrid keeps an eye for footprints as well. Perception: 1d20 + 6 ⇒ (3) + 6 = 9
Male CG Human Brawler 3.2| AC 17 (T 12/FF 15) | CMB +6 CMD 18 (FF 16) *Grapple CMB +9 CMD 21 | HP 35/37 | Init +3 | Fort +7 Ref +5 Will +2 | Perception +6 | Speed 30' | Martial Flexibility (Move Action | 4/4) - Blind-Fight,
Jerrid continues to stay in defensive mode while he looks out for any signs of the enemy.
Male CG Human Brawler 3.2| AC 17 (T 12/FF 15) | CMB +6 CMD 18 (FF 16) *Grapple CMB +9 CMD 21 | HP 35/37 | Init +3 | Fort +7 Ref +5 Will +2 | Perception +6 | Speed 30' | Martial Flexibility (Move Action | 4/4) - Blind-Fight,
Perception: 1d20 + 6 ⇒ (2) + 6 = 8 Hearing Orzworth shout out that another enemy is around but not able to pinpoint where they might be, Jerrid braces himself for an invisible attack. Full Defensive Action
Male CG Human Brawler 3.2| AC 17 (T 12/FF 15) | CMB +6 CMD 18 (FF 16) *Grapple CMB +9 CMD 21 | HP 35/37 | Init +3 | Fort +7 Ref +5 Will +2 | Perception +6 | Speed 30' | Martial Flexibility (Move Action | 4/4) - Blind-Fight,
As soon as the Aspis goons enter into the room, Jerrid goes for knee to the stomach followed by a headbutt on the nearest opponent. Knee vs Red: 1d20 + 5 + 1 ⇒ (2) + 5 + 1 = 8
Headbutt vs Red: 1d20 + 5 + 1 ⇒ (4) + 5 + 1 = 10
Male CG Human Brawler 3.2| AC 17 (T 12/FF 15) | CMB +6 CMD 18 (FF 16) *Grapple CMB +9 CMD 21 | HP 35/37 | Init +3 | Fort +7 Ref +5 Will +2 | Perception +6 | Speed 30' | Martial Flexibility (Move Action | 4/4) - Blind-Fight,
With the first wave of enemies taken care of, Jerrid moves toward the door and waits for the next wave to show up.
Male CG Human Brawler 3.2| AC 17 (T 12/FF 15) | CMB +6 CMD 18 (FF 16) *Grapple CMB +9 CMD 21 | HP 35/37 | Init +3 | Fort +7 Ref +5 Will +2 | Perception +6 | Speed 30' | Martial Flexibility (Move Action | 4/4) - Blind-Fight,
Jerrid steps into the closest enemy which happens to be the Hyena and unleashes two quick attacks. First a kick to the Hyena's legs and then a stomp attack. Kick: 1d20 + 5 ⇒ (19) + 5 = 24
Stomp: 1d20 + 5 ⇒ (20) + 5 = 25
Critical?: 1d20 + 5 ⇒ (3) + 5 = 8
Free: 5' step
Male CG Human Brawler 3.2| AC 17 (T 12/FF 15) | CMB +6 CMD 18 (FF 16) *Grapple CMB +9 CMD 21 | HP 35/37 | Init +3 | Fort +7 Ref +5 Will +2 | Perception +6 | Speed 30' | Martial Flexibility (Move Action | 4/4) - Blind-Fight,
After taking the Blessing from his companion, Jerrid joins Malthus in jumping down to the lower level, only slightly bruising his knee as he rolls with the fall. He then dashes toward the door the enemy should come from. Acrobatics DC 15: 1d20 + 6 ⇒ (16) + 6 = 22
HP: 35/37 | NL 4
Male CG Human Brawler 3.2| AC 17 (T 12/FF 15) | CMB +6 CMD 18 (FF 16) *Grapple CMB +9 CMD 21 | HP 35/37 | Init +3 | Fort +7 Ref +5 Will +2 | Perception +6 | Speed 30' | Martial Flexibility (Move Action | 4/4) - Blind-Fight,
Jerrid listens to the story and is fascinated by it but he keeps an eye on the kobolds, not trusting them to let things remain peaceful.
Male CG Human Brawler 3.2| AC 17 (T 12/FF 15) | CMB +6 CMD 18 (FF 16) *Grapple CMB +9 CMD 21 | HP 35/37 | Init +3 | Fort +7 Ref +5 Will +2 | Perception +6 | Speed 30' | Martial Flexibility (Move Action | 4/4) - Blind-Fight,
"Calm down you little scavengers. We didn't cause the bloody cave in, so stand down." Intimidate: 1d20 + 7 ⇒ (6) + 7 = 13
Male CG Human Brawler 3.2| AC 17 (T 12/FF 15) | CMB +6 CMD 18 (FF 16) *Grapple CMB +9 CMD 21 | HP 35/37 | Init +3 | Fort +7 Ref +5 Will +2 | Perception +6 | Speed 30' | Martial Flexibility (Move Action | 4/4) - Blind-Fight,
Moving up the steps, "We did nothing sinister but showed the guardian that we are it's friend."
Male CG Human Brawler 3.2| AC 17 (T 12/FF 15) | CMB +6 CMD 18 (FF 16) *Grapple CMB +9 CMD 21 | HP 35/37 | Init +3 | Fort +7 Ref +5 Will +2 | Perception +6 | Speed 30' | Martial Flexibility (Move Action | 4/4) - Blind-Fight,
"Hmmm... so we know what happened to the dwarves before the kobolds took over. We explored each room, lets head onward. Away from the basilisk." Jerrid moves toward the northeastern part of the larger chamber to see where it heads. But before completely moving on. "Hey, maybe move the basilisk to one of the rooms and then shut the door on it so we don't have to worry about it if we need to come back this way."
Male CG Human Brawler 3.2| AC 17 (T 12/FF 15) | CMB +6 CMD 18 (FF 16) *Grapple CMB +9 CMD 21 | HP 35/37 | Init +3 | Fort +7 Ref +5 Will +2 | Perception +6 | Speed 30' | Martial Flexibility (Move Action | 4/4) - Blind-Fight,
Jerrid nods, "One more room to go before we head onward." He leaves the room and heads for the door leading into the northeastern room.
Male CG Human Brawler 3.2| AC 17 (T 12/FF 15) | CMB +6 CMD 18 (FF 16) *Grapple CMB +9 CMD 21 | HP 35/37 | Init +3 | Fort +7 Ref +5 Will +2 | Perception +6 | Speed 30' | Martial Flexibility (Move Action | 4/4) - Blind-Fight,
Glancing around the room, "Barracks it seems. No bodies like the other room though."
Male CG Human Brawler 3.2| AC 17 (T 12/FF 15) | CMB +6 CMD 18 (FF 16) *Grapple CMB +9 CMD 21 | HP 35/37 | Init +3 | Fort +7 Ref +5 Will +2 | Perception +6 | Speed 30' | Martial Flexibility (Move Action | 4/4) - Blind-Fight,
"Lets avoid the room with the strange gas." Jerrid walks back toward the center statue and then south to check the door and what is beyond there.
Male CG Human Brawler 3.2| AC 17 (T 12/FF 15) | CMB +6 CMD 18 (FF 16) *Grapple CMB +9 CMD 21 | HP 35/37 | Init +3 | Fort +7 Ref +5 Will +2 | Perception +6 | Speed 30' | Martial Flexibility (Move Action | 4/4) - Blind-Fight,
Using the sleeve he ripped off for a blindfold as a mask, he pulls it down to cover his nose and mouth as he back away from the room.
Male CG Human Brawler 3.2| AC 17 (T 12/FF 15) | CMB +6 CMD 18 (FF 16) *Grapple CMB +9 CMD 21 | HP 35/37 | Init +3 | Fort +7 Ref +5 Will +2 | Perception +6 | Speed 30' | Martial Flexibility (Move Action | 4/4) - Blind-Fight,
No longer with the blindfold on, Jerrid looks back and sees he passed a door. He heads back to the door and sees if it is unlocked/unbarred. Moved on map. Door that leads to northwest section.
Male CG Human Brawler 3.2| AC 17 (T 12/FF 15) | CMB +6 CMD 18 (FF 16) *Grapple CMB +9 CMD 21 | HP 35/37 | Init +3 | Fort +7 Ref +5 Will +2 | Perception +6 | Speed 30' | Martial Flexibility (Move Action | 4/4) - Blind-Fight,
Jerrid is surprised by Gardol befriending the dangerous beast but decides to go with it. He raises his blind fold and looks around, glad the creature is not near him. He decides to head to the center of the room, avoiding the direction he heard Gardol's voice. He looks at the center object in the room. Perception: 1d20 + 6 ⇒ (16) + 6 = 22
Male CG Human Brawler 3.2| AC 17 (T 12/FF 15) | CMB +6 CMD 18 (FF 16) *Grapple CMB +9 CMD 21 | HP 35/37 | Init +3 | Fort +7 Ref +5 Will +2 | Perception +6 | Speed 30' | Martial Flexibility (Move Action | 4/4) - Blind-Fight,
Jerrid adjusts his blind fold so that he can look directly down at the floor but not in front of him, to prevent him from stumbling to badly. With this adjustment he slowly moves further into the room.
Male CG Human Brawler 3.2| AC 17 (T 12/FF 15) | CMB +6 CMD 18 (FF 16) *Grapple CMB +9 CMD 21 | HP 35/37 | Init +3 | Fort +7 Ref +5 Will +2 | Perception +6 | Speed 30' | Martial Flexibility (Move Action | 4/4) - Blind-Fight,
Jerrid lowers his blind fold and then crouches down to listen for any movement besides their own. Perception: 1d20 + 6 ⇒ (4) + 6 = 10
Male CG Human Brawler 3.2| AC 17 (T 12/FF 15) | CMB +6 CMD 18 (FF 16) *Grapple CMB +9 CMD 21 | HP 35/37 | Init +3 | Fort +7 Ref +5 Will +2 | Perception +6 | Speed 30' | Martial Flexibility (Move Action | 4/4) - Blind-Fight,
Jerrid blows the loose rubble off his arm and looks at the few bruises popping up. But thinks nothing of it, as he has received punches that hurt more. "I'll take one of these to hold on to." Grabs one of the potions of cure moderate wounds. Looking at the dragon's head for a moment, he then turns to look further down the northern pass. "Lets move on."
Male CG Human Brawler 3.2| AC 17 (T 12/FF 15) | CMB +6 CMD 18 (FF 16) *Grapple CMB +9 CMD 21 | HP 35/37 | Init +3 | Fort +7 Ref +5 Will +2 | Perception +6 | Speed 30' | Martial Flexibility (Move Action | 4/4) - Blind-Fight,
Jerrid nods and looks around for things to gag and bind the kobold. Will take second spot in marching order.
Male CG Human Brawler 3.2| AC 17 (T 12/FF 15) | CMB +6 CMD 18 (FF 16) *Grapple CMB +9 CMD 21 | HP 35/37 | Init +3 | Fort +7 Ref +5 Will +2 | Perception +6 | Speed 30' | Martial Flexibility (Move Action | 4/4) - Blind-Fight,
Jerrid rips the sleeve of his shirt off and ties it around his forehead. "I'll cover my eyes with this if we have to get up close to the thing." Jerrid readies himself to move out. Might actually get to use the Blind Fight feat. Still have yet to use it for this character.
Male CG Human Brawler 3.2| AC 17 (T 12/FF 15) | CMB +6 CMD 18 (FF 16) *Grapple CMB +9 CMD 21 | HP 35/37 | Init +3 | Fort +7 Ref +5 Will +2 | Perception +6 | Speed 30' | Martial Flexibility (Move Action | 4/4) - Blind-Fight,
"Ugh... a Basilisk. I don't suppose any of you have a good method to fight something that can turn you to stone. I don't think me grappling it will suffice."
Male CG Human Brawler 3.2| AC 17 (T 12/FF 15) | CMB +6 CMD 18 (FF 16) *Grapple CMB +9 CMD 21 | HP 35/37 | Init +3 | Fort +7 Ref +5 Will +2 | Perception +6 | Speed 30' | Martial Flexibility (Move Action | 4/4) - Blind-Fight,
Upon hearing the kobold is lying, "You should really tell us the truth. My companion might not want to hurt you and I can abide by that. I know some moves that are extremely painful but don't do any real damage. Shall I show you?" Jerrid cracks his knuckles and stretches his arms as he starts to reach for the kobold with a wicked grin on his face. Intimidation: 1d20 + 7 ⇒ (15) + 7 = 22
Male CG Human Brawler 3.2| AC 17 (T 12/FF 15) | CMB +6 CMD 18 (FF 16) *Grapple CMB +9 CMD 21 | HP 35/37 | Init +3 | Fort +7 Ref +5 Will +2 | Perception +6 | Speed 30' | Martial Flexibility (Move Action | 4/4) - Blind-Fight,
Hearing the call for mercy, Jerrid stops his assault onto the wall and joins the group.
Male CG Human Brawler 3.2| AC 17 (T 12/FF 15) | CMB +6 CMD 18 (FF 16) *Grapple CMB +9 CMD 21 | HP 35/37 | Init +3 | Fort +7 Ref +5 Will +2 | Perception +6 | Speed 30' | Martial Flexibility (Move Action | 4/4) - Blind-Fight,
Jerrid throws a couple of strong arm punches at the crack in the wall, trying to burst it open further. Brawler's Fury
Male CG Human Brawler 3.2| AC 17 (T 12/FF 15) | CMB +6 CMD 18 (FF 16) *Grapple CMB +9 CMD 21 | HP 35/37 | Init +3 | Fort +7 Ref +5 Will +2 | Perception +6 | Speed 30' | Martial Flexibility (Move Action | 4/4) - Blind-Fight,
Jerrid makes his way over the rubble caused by the wall and then dashes toward the crack in the wall he spots as he will try to bust it open to make another path to the enemy. Double Move
Male CG Human Brawler 3.2| AC 17 (T 12/FF 15) | CMB +6 CMD 18 (FF 16) *Grapple CMB +9 CMD 21 | HP 35/37 | Init +3 | Fort +7 Ref +5 Will +2 | Perception +6 | Speed 30' | Martial Flexibility (Move Action | 4/4) - Blind-Fight,
Jerrid tries to make the crack in the wall bigger. Strength Check: 1d20 + 3 ⇒ (5) + 3 = 8
Male CG Human Brawler 3.2| AC 17 (T 12/FF 15) | CMB +6 CMD 18 (FF 16) *Grapple CMB +9 CMD 21 | HP 35/37 | Init +3 | Fort +7 Ref +5 Will +2 | Perception +6 | Speed 30' | Martial Flexibility (Move Action | 4/4) - Blind-Fight,
Not wanting to be pelted by kobolds hidden behind walls Jerrid moves to the crack and tries to enlarge it to make it easier to get through. Strength check: 1d20 + 3 ⇒ (19) + 3 = 22
Male CG Human Brawler 3.2| AC 17 (T 12/FF 15) | CMB +6 CMD 18 (FF 16) *Grapple CMB +9 CMD 21 | HP 35/37 | Init +3 | Fort +7 Ref +5 Will +2 | Perception +6 | Speed 30' | Martial Flexibility (Move Action | 4/4) - Blind-Fight,
I don't really have a preference. Often the only bonuses for higher tier is gold though.
Male CG Human Brawler 3.2| AC 17 (T 12/FF 15) | CMB +6 CMD 18 (FF 16) *Grapple CMB +9 CMD 21 | HP 35/37 | Init +3 | Fort +7 Ref +5 Will +2 | Perception +6 | Speed 30' | Martial Flexibility (Move Action | 4/4) - Blind-Fight,
Listening to the others on the knowledge they know about their next mission, the one thing that sticks out to him is the Golden Guardian. "If the Golden Guardian is a gold dragon, why would they want a weapon to defeat it. I thought most gold dragons are good. At least goodish."
Male CG Human Brawler 3.2| AC 17 (T 12/FF 15) | CMB +6 CMD 18 (FF 16) *Grapple CMB +9 CMD 21 | HP 35/37 | Init +3 | Fort +7 Ref +5 Will +2 | Perception +6 | Speed 30' | Martial Flexibility (Move Action | 4/4) - Blind-Fight,
Jerrid pats his companions on the back. "We defeated the Aspis and got the relic we were after."
Male CG Human Brawler 3.2| AC 17 (T 12/FF 15) | CMB +6 CMD 18 (FF 16) *Grapple CMB +9 CMD 21 | HP 35/37 | Init +3 | Fort +7 Ref +5 Will +2 | Perception +6 | Speed 30' | Martial Flexibility (Move Action | 4/4) - Blind-Fight,
Got the Chronicle.
Male CG Human Brawler 3.2| AC 17 (T 12/FF 15) | CMB +6 CMD 18 (FF 16) *Grapple CMB +9 CMD 21 | HP 35/37 | Init +3 | Fort +7 Ref +5 Will +2 | Perception +6 | Speed 30' | Martial Flexibility (Move Action | 4/4) - Blind-Fight,
Jerrid moves into a better position to confront Fiveknives and decides to grab him so he is not able to cut the other rope. Reaching out he attempts to put him in a bear hug. Improved Grapple vs CMD: 1d20 + 9 ⇒ (3) + 9 = 12 Move: 10'
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I couldn't find where the invisible tattoo of the Carcerian Sign is located on the Shackleborn. Anyone know if this is noted anywhere? I have the hardback version. Though the party is just entering Chapter 2, one of the characters is a warlock and has the See the Unseen evocation (darkvision and see invisible). So what is the chance that he noticed the sign on Terrem? He also happened to have noticed the beholder's assistant. |