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if you have any of your work in an easy electronic version, that would be great, or if you what you used to build characters.
So like the first encounter did you use the squad rules for the archers, or was that later on.
Glad to know it can be done. what did you do for the lich? did your group attempt to fight him or work out the truce?
I have some stat blocks, but they're in Fantasy Grounds, which I haven't used for ages. Most of them were modified statblocks, or using the GMG monster creation guidelines, so it was a lot of experimentation and improvisation.
For the first encounter, no, I didn't use any squads and it was a huge mistake because I placed something like twenty creatures to make a Severe encounter out of most -4's and -3's and the fight took forever.
For the Ghostlord, I was extremely uncreative, and straight up used the level 12 Lich straight from the Bestiary, then tweaked his spell list to Primal spells. The party actually won him over, trading the amulet back to him for his aid - and were sufficiently terrified when he Chain Lightning'd the few remaining hobgoblins and absolutely obliterated them.
As for the statblocks themselves; they're a little awkward to read, because Fantasy Grounds is not meant for exporting, and these were all written solely for my use, but here's all the goblins and hobgoblins and a couple unique creatures I built, as well as most of the Wyrmlords. Azzar Kul is not included because his fight was a weird experiment that didn't work well, though I did execute a vastly improved version of the fight design in my homebrew campaign, earlier today! In addition, these were some of my earlier attempts at creating creatures, so a lot of them are... unimpressive, and wouldn't be things I'd use today, but they're good guidelines to work off of. I'd probably add a lot more unique abilities to the rank-and-file, and give more stuff to the groups, as a lot of them are just boring.
But, you can find them all here: Homebrew Monsters of RHoD PF2e