About Talos Shadowfox
Size 3"1 Age 21
Male Halfling Rogue 1
CG Small Humanoid (Halfling)
Init +3; Senses Perception +7
AC 17, touch 14, flat-footed 14. . (+3 armor, +3 Dex, +1 size)
hp 10 (1d8+2)
Fort +3, Ref +6, Will +2
Spd 20 ft.
Melee Rapier +0 (1d4/18-20/x2)
Ranged light Crossbow +3 (1d6/19-20/x2) (30 bolts)
Str 11, Dex 17, Con 14, Int 14, Wis 12, Cha 10
Base Atk +0; CMB -1; CMD 12
Feats Rapid reload
Racial Trait: Swift as shadows
Skills: Climb +3, Disable Device +7, Escape Artist +7, Knowledge (local) +6, Knowledge (Dungeneering) +6, Knowledge (nature) +3, Perception +7, Sense Motive +5, Sleight of Hand +7, Stealth +10, Use Magic Device +4
Languages Common, Halfling +2
Combat Gear Studded Leather, Rapier, Light Crossbow Other Gear Backpack (empty), Thieves tools
Accuracy (EX) - At 1st level, a sniper halves all range increment penalties when making ranged attacks with a bow or crossbow
Sneak Attack: 1D6
Total gold 115gp left out of 240 encumbrance 32 lb
Lothos Overhill does not remember his parents. They were killed when highwaymen ambushed the caravan his parents were in. The butchers slaughtered everyone. He was only ten. The bandits took Lothos back to their hideout in Riddleport where they treated him like a slave. The bruises and pain taught him quickly to do as he was told when he was told. By twelve they figured they controlled him so thoroughly that they started to let him be an errand boy. He would enjoy the time away from the group delivering messages or spying on others for the group. He especially liked being the person who was posted as a look out for the group. He took solace in these times alone.
At 14 he was invited to go on a “Hunt” with the group outside Riddleport. They needed a pack mule. While the group was dividing up the spoils, he found a crossbow off to the side that was overlooked. It was small, but heavy for his unconditioned body. After fiddling with it, he managed to fire it into the woods. The thump of the string returning after the shot was exhilarating to him and he shot a few more, forgetting where he was, lost in his thought and the joy of the sound and recoil of the weapon. A crash to his skull from one of his bandit “family” brought him back to reality.
For the next 3 years he continued to be the group’s slave and errand boy. He went back out to the outskirts of Riddle port with the group as he was their favorite pack mule. The group spied a group of four elderly men riding on horseback. The bandits haughtily emerged from the brush, swords and bows drawn. The battle was over in a matter of seconds. Only a few bandits survived, fleeing into the woods.
Lothos fell from his horse and hit his head, he tried to get up but everything was spinning and he ended up doing nothing more than throwing up. He then found he could not move at all as if held by a spell. The four elderly men tied him up and threw him to the back of one of their horses. They were going to turn him in to the authorities, but as the group traveled they began to like the quite boy. One of the group admitted to reading his thoughts and stated that the group knew that he was not really ever a willing member of the bandits. They promised the boy that they would let him go free if he would stay with them for a year. Not as a slave, but a pupil to one of them. They were aging and wanted to leave something behind other than their adventurous life. He was also free to choose who he wanted to learn from. His only answer was a shrug.
His mentor was Talos, a ranger with some skill at picking locks. He stayed with him for the next four years, learning how to track, move quietly, be invisible in his surroundings, but more importantly shoot a crossbow. At 21, Talos passed away in his sleep. Lothos, did not really know what to do with his life at this point. One of the other four provided him with adventuring gear and told him to go out and continue Talos’s love of adventuring.
He did just that, vowing to never use the name Lothos Overhill again. From now on, he was just Talos.