Valeros

Jensen Thornbrooke's page

24 posts. Alias of Phlynn.




Silas Gibb, the rotund and frankly, unattractive man that hired you all to help him deliver two salt wagons from the port city of Cassomil, through the heart of the Verduran Forest, to the gnomish town of Wispil, snores loudly in the rear of the lead wagon, oblivious to the journey.

And while definitely annoying, the rumbling of the pale man’s snores mean that at least he’s not complaining instead. The salt merchant had admitted right away that he was an urban creature, and unused to traveling, but circumstances called for him to make an unusual rush delivery to Wispil, and his usual drivers and wagons were already elsewhere, making deliveries of their own.

So, like it or not, Silas had put out word that he was seeking wagoneers and guards for a five or six day trip to Wispil, the so-called Lumber Capitol of Taldor. The offered pay was decent (10 gp/day each), and for your own reasons, each of you signed on...

The day is warm, but not too hot, and the canopy of leaves above does much to block out a good deal of the sun. The road through the Verduran Forest has thus far been clear and uneventful, and there has been little to do…

There are two wagons, each drawn by two horses. Each wagon needs a driver, and there is a bench for them and one other at the front of the wagons. The cargo on each is covered with tarp that has been lashed down so as to be secure. There is space for three (or four if you don’t mind it “cozy”) in the back of each wagon.

Kindly position yourselves, story-wise, on the wagons (or even walking), and feel free to Roleplay. Consider this the Prologue…

GAME ON!


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Welcome, everyone!

After a good deal of thought (and time, sorry 'bout that) I have decided to treat this game the way I would if I were running it for tabletop. That is, I'm going to take more players than I had originally planned, because the submissions and their potential interactions were just too good to pass on.

So, what does this mean for you guys?

With this many of you, the game will, right out of the box, likely be a bit rougher than it's written, but that just makes it more unique and (hopefully) fun for everyone! Besides, who runs modules As-Is, anyway? ;) While there definitely is a linear story here, I've always been a fan of games that more of a sandbox kind-of-feel, anyways.

With seven of you, I'm hoping that:
a) the game will take on an almost epic-type feel... (i.e. Dragonlance or LotR)
b) we shouldn't have to worry about player/character dropout and re-recruitment as much as a 4 player game.

For right now, I'd like to have everyone check in, say Hi, and give a brief description of your character and some basics that would become apparent to the rest of the characters after a few days of traveling together by wagon.

From the "Player's Guide":
Silas is recruiting adventurers and mercenaries in the Taldan port city of Cassomir. You have been recruited as protection for what Silas described as a very delicate cargo that needs to be delivered on quite a tight schedule to Wispil, the Lumber capital of Taldor. However, your travels are interrupted when you arrive at the small town of Belhaim...

The actual game will start sometime this weekend, or on Monday(for anyone who can't post on Saturdays and Sundays). The characters will not quite have reached Belhaim, and will have a day or two of travel in which to interact.

In any event, Welcome, and thanks for your interest in what I hope will be an amazing campaign.


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Who wants to fight a Dragon?!

Founded by a famous dragonslayer, the small town of Belhaim has become a sleepy rural community just off the beaten path, a settlement where everyone knows everyone and strangers are the talk of the town.

But when Belhaim's peace and quiet is shattered by the sudden collapse of the last standing tower of its founder's castle, things quickly bloom out of control. Why were there bodies of kobolds amid the rubble? What's the sinister secret behind the strange sounds of flapping wings in the night? And what's happened to local wizard Balthus Hunclay, who's not answering knocks on his door? The collapsed tower had long been an eyesore to the cantankerous old man—could he have had something to do with its destruction? And what of the rumors of strange stirrings in nearby Dragonfen?

Has Belhaim's ancient draconic nemesis returned?

The Dragon's Demand, a dungeon and wilderness adventure for 1st-level characters written by Mike Shel, was released in July 2013. This adventure marked a relaunch of the Pathfinder Modules line, offering an increased page count and a two-sided color poster map, and shifting to a quarterly release schedule.

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Dragon’s Demand Player’s Guide
(With thanks to Crisischild for making me aware of it!)
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Character Creation Summary
System: Pathfinder 1st edition
Starting Level: 1
Ability Scores: 20 pt buy
Races: Core only. Alternate racial traits allowed.
Alignment: No Evil. All other alignments allowed, but with the understanding that the party needs to function, and it'll be up to the characters to have a reason to be working with the group without actively trying to sabotage it.
Classes: Core Classes and Races, all accepted. Base classes possible, but on a case by case basis. Give me a good reason to allow them, in character.
Skills: Using Background skills
Feats: Standard. (Sorry, no Elephant in the Room)
Traits: Two, no Flaws. (One must be a Campaign trait from the Player’s Guide)
Wealth: Class average wealth for Level 1
Hit Points: Max at first level, Rolled or Average +1 every level thereafter.
Background: Read the Player’s Guide. The game will begin with the characters on the road, traveling with a caravan as guards. There will be a brief “prelude” where roleplaying will be encouraged for the characters to meet and/or interact with one another.

Posting Rate:
At least One post every other day, Minimum 4 posts a week.
(Would love more, but I am realistic and am also busy in real life, too.)
If for some reason you can’t post, communicate with me. I’m willing to bot characters if necessary.

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Will be taking 5 or 6 characters. Keep in mind that I’ll be looking for a balanced party make-up as this game nearly requires it.

This recruitment will remain open until Wednesday, July 20th.


Recently got my hands on this adventure, and I'm wondering if there'd be any interest since a quick search of Recruitments has shown me that it's been run on the boards before.

No need to build a full character, just an elevator pitch of the type of PC you would like to play so I can get an idea of what type of group might come together to take on this task.

These are the general guidelines I'd be running with:

1) Paizo only. No third party materials.

2) 20 point buy. Core Classes and Races, all accepted. Base classes possible, but on a case by case basis. Give me a good reason to allow them, in character.

3) No Evil. All other alignments allowed, but with the understanding that the party needs to function, and it'll be up to the characters to have a reason to be working with the group without actively trying to sabotage it.

4) Supposedly the game will to take characters from level 1 to 7. My intention is to follow through, all the way, and hope to enlist players who think likewise. To prevent burnout, I'll only require 4 posts a week. Obviously I'd hope for more, like the usual 1/day, but life happens. Communication is key.

5) New comers to Pathfinder & PbP are welcome.

For now, this isn't a recruitment, just a check...but if there's enough interest, that will change. So what do you say, folks?