Male Human Operative SP 7/7 | HP 10/10 | RP 5/5 | EAC 16 KAC 17 | Fort +1 Ref +6, Will +2 | init +5
Obozaya here. Jaxom is my actual -702 that I'd like to play.
Male Human Operative SP 7/7 | HP 10/10 | RP 5/5 | EAC 16 KAC 17 | Fort +1 Ref +6, Will +2 | init +5
Intelligence: 1d20 + 3 ⇒ (13) + 3 = 16
Wisdom: 1d20 ⇒ 16
Sense Motive: 1d20 + 0 ⇒ (9) + 0 = 9
I'm fine with whatever you guys want to go for.
Male Human Operative SP 7/7 | HP 10/10 | RP 5/5 | EAC 16 KAC 17 | Fort +1 Ref +6, Will +2 | init +5
Jaxom continues firing at the orange car...
Firing: 1d20 + 3 ⇒ (5) + 3 = 8
Male Human Operative SP 7/7 | HP 10/10 | RP 5/5 | EAC 16 KAC 17 | Fort +1 Ref +6, Will +2 | init +5
I shoot at the orange car.
Male Human Operative SP 7/7 | HP 10/10 | RP 5/5 | EAC 16 KAC 17 | Fort +1 Ref +6, Will +2 | init +5
Male Human Operative SP 7/7 | HP 10/10 | RP 5/5 | EAC 16 KAC 17 | Fort +1 Ref +6, Will +2 | init +5
I don’t see any black or purple on the track, just the colors and shapes I described.
Male Human Operative SP 7/7 | HP 10/10 | RP 5/5 | EAC 16 KAC 17 | Fort +1 Ref +6, Will +2 | init +5
I did, but, so, there’s a yellow triangle, a red rectangle, a yellow oval, all on the track, and there are a yellow diamond, a red hexagon, and a yellow Pac-Man not on the track. The “key” tells me racers are colored black, red, orange, and green. Thus, I see absolutely no correlation between who the racers are, and who is on the track, so I definitely need to phone a friend.
Male Human Operative SP 7/7 | HP 10/10 | RP 5/5 | EAC 16 KAC 17 | Fort +1 Ref +6, Will +2 | init +5
Is it just us and Ratrod? If so, no one, right? Energy would help him?
Male Human Operative SP 7/7 | HP 10/10 | RP 5/5 | EAC 16 KAC 17 | Fort +1 Ref +6, Will +2 | init +5
I’m back. Not sure who I should be shooting at, but...
Firing: 1d20 + 3 ⇒ (20) + 3 = 23
Woot!
Male Human Operative SP 7/7 | HP 10/10 | RP 5/5 | EAC 16 KAC 17 | Fort +1 Ref +6, Will +2 | init +5
Jaxom is focused one target and will fire the energy weapon at the guy in blue again.
Zap: 1d20 + 3 ⇒ (9) + 3 = 12
”Tell me if you want me to adjust fire guys.”
Male Human Operative SP 7/7 | HP 10/10 | RP 5/5 | EAC 16 KAC 17 | Fort +1 Ref +6, Will +2 | init +5
Ok, and with that last email having been sent, my Christmas/New Year Holiday begins!
There will be family, and friends, and out of state travel, so I will do my best to post, but at least during the Monday-Friday of next week, it might get a bit tough.
GM, feel free to bot me as necessary.
Happy Christmas to all!
Male Human Operative SP 7/7 | HP 10/10 | RP 5/5 | EAC 16 KAC 17 | Fort +1 Ref +6, Will +2 | init +5
I will fire the energy weapon at the guy in blue.
Zap: 1d20 + 3 ⇒ (18) + 3 = 21
Male Human Operative SP 7/7 | HP 10/10 | RP 5/5 | EAC 16 KAC 17 | Fort +1 Ref +6, Will +2 | init +5
I will fire the energy weapon, but not at the guy with the anti-energy ability on his ship...
Zap: 1d20 + 3 ⇒ (9) + 3 = 12
Male Human Operative SP 7/7 | HP 10/10 | RP 5/5 | EAC 16 KAC 17 | Fort +1 Ref +6, Will +2 | init +5
Jaxom will again attempt to speed up the machine...
Engineering: 1d20 + 7 ⇒ (10) + 7 = 17
Male Human Operative SP 7/7 | HP 10/10 | RP 5/5 | EAC 16 KAC 17 | Fort +1 Ref +6, Will +2 | init +5
Engineering: 1d20 + 7 ⇒ (4) + 7 = 11
Male Human Operative SP 7/7 | HP 10/10 | RP 5/5 | EAC 16 KAC 17 | Fort +1 Ref +6, Will +2 | init +5
Jaxom will continue to try and make the vehicle go faster, this is a race after all...
Engineering: 1d20 + 7 ⇒ (10) + 7 = 17
Male Human Operative SP 7/7 | HP 10/10 | RP 5/5 | EAC 16 KAC 17 | Fort +1 Ref +6, Will +2 | init +5
Engineering: 1d20 + 7 ⇒ (3) + 7 = 10 Fail
Intelligence: 1d20 + 3 ⇒ (2) + 3 = 5 Fail
Jaxom will attempt to increase the Piloting bonus of the racer...
Engineering: 1d20 + 7 ⇒ (19) + 7 = 26
Male Human Operative SP 7/7 | HP 10/10 | RP 5/5 | EAC 16 KAC 17 | Fort +1 Ref +6, Will +2 | init +5
Jaxom wasn’t sure why he was being asked to do the talking, his tongue usually got tied up when meeting new people. He went to approach the girl, but then he heard August’s last comment, so he turned and asked, ”Wait! Are we?”
Male Human Operative SP 7/7 | HP 10/10 | RP 5/5 | EAC 16 KAC 17 | Fort +1 Ref +6, Will +2 | init +5
Perception: 1d20 + 0 + 1 ⇒ (15) + 0 + 1 = 16
”I’m thinking we want that girl over there,” says Jaxom as he points at Laboni.
Male Human Operative SP 7/7 | HP 10/10 | RP 5/5 | EAC 16 KAC 17 | Fort +1 Ref +6, Will +2 | init +5
Engineering: 1d20 + 7 ⇒ (4) + 7 = 11
Piloting: 1d20 + 7 ⇒ (3) + 7 = 10
Male Human Operative SP 7/7 | HP 10/10 | RP 5/5 | EAC 16 KAC 17 | Fort +1 Ref +6, Will +2 | init +5
Jaxom accepts the drink and takes a sip, "excellent!"
Male Human Operative SP 7/7 | HP 10/10 | RP 5/5 | EAC 16 KAC 17 | Fort +1 Ref +6, Will +2 | init +5
Jaxom watches the Vesk, and finally instructs, ”Ariel, a cold Abadarian Cola please.”
Male Human Operative SP 7/7 | HP 10/10 | RP 5/5 | EAC 16 KAC 17 | Fort +1 Ref +6, Will +2 | init +5
”I have, and told them to contact the Society about protection.”
Male Human Operative SP 7/7 | HP 10/10 | RP 5/5 | EAC 16 KAC 17 | Fort +1 Ref +6, Will +2 | init +5
Jaxom shows his friends the photo he took of the message he received last night.
Message wrote: Jaxom Sandstrom, we know who you are. We see you. We see your parents, Mirren Sandstrom née Ephelier and Jaxor Sandstrom. We see your Starfinder Society contacts. Forget anything you know about the Acreon or the Fusion Queen. Different gangs and other violent people can be hired quite easily for a variety of jobs, including dissuading interest in legal squabbles, covering up tracks when hired guns screw up simple jobs, or making beloved but elderly parents disappear. You see us now.
Male Human Operative SP 7/7 | HP 10/10 | RP 5/5 | EAC 16 KAC 17 | Fort +1 Ref +6, Will +2 | init +5
I want to catch up with the gang and show them the picture of the threatening message, but not before I inform my parents, and instruct them to see about taking advantage of protection from the Society.
Male Human Operative SP 7/7 | HP 10/10 | RP 5/5 | EAC 16 KAC 17 | Fort +1 Ref +6, Will +2 | init +5
Engineering: 1d20 + 7 ⇒ (3) + 7 = 10
I’ll snap a picture of the message with my comm unit if I can.
Male Human Operative SP 7/7 | HP 10/10 | RP 5/5 | EAC 16 KAC 17 | Fort +1 Ref +6, Will +2 | init +5
”Yes, it’s me, give me a second Mom.”
Jaxom opens and reads the envelope’s contents.
Male Human Operative SP 7/7 | HP 10/10 | RP 5/5 | EAC 16 KAC 17 | Fort +1 Ref +6, Will +2 | init +5
"Sounds great. Be thinking about how we should spend those credits!"
Jaxom heads on home for dinner, but not before he tries to finally purchase an infrared adaptor for his armor.
Male Human Operative SP 7/7 | HP 10/10 | RP 5/5 | EAC 16 KAC 17 | Fort +1 Ref +6, Will +2 | init +5
Male Human Operative SP 7/7 | HP 10/10 | RP 5/5 | EAC 16 KAC 17 | Fort +1 Ref +6, Will +2 | init +5
”I am just so confused! And embarrassed!”l Jaxom blushes and stumbles over his tongue as he looks at Diamaante, ”Vesk are not my thing, surely I don’t need to explain that!”
Male Human Operative SP 7/7 | HP 10/10 | RP 5/5 | EAC 16 KAC 17 | Fort +1 Ref +6, Will +2 | init +5
Male Human Operative SP 7/7 | HP 10/10 | RP 5/5 | EAC 16 KAC 17 | Fort +1 Ref +6, Will +2 | init +5
”We appreciate your help Devlin, but how did you know we would be here?”
Male Human Operative SP 7/7 | HP 10/10 | RP 5/5 | EAC 16 KAC 17 | Fort +1 Ref +6, Will +2 | init +5
I have their latest album!
Male Human Operative SP 7/7 | HP 10/10 | RP 5/5 | EAC 16 KAC 17 | Fort +1 Ref +6, Will +2 | init +5
@GM - Is it your intent to push us through the entire Commencement?
If so, will you be providing a cert for it?
I recognize we're in Campaign Mode, and you can run the campaign however you wish, and I don't want to speak for the others, but I have run and played The Commencement several times, so I don't need to go through all of these if it's just to get the exposure to the material.
Male Human Operative SP 7/7 | HP 10/10 | RP 5/5 | EAC 16 KAC 17 | Fort +1 Ref +6, Will +2 | init +5
Jaxom's eyes light up, "I don't wish to appear entirely unsympathetic to your plight Diamaante. Can I aid you in plucking those things out? They could be barbed and require outside assistance."
Male Human Operative SP 7/7 | HP 10/10 | RP 5/5 | EAC 16 KAC 17 | Fort +1 Ref +6, Will +2 | init +5
"We took a thumping from those things, but that was exciting! If this is what being an Exo-Guardian is all about, then I made a great choice!"
Jaxom will transfer charges from his spare batteries to top off his pistol.
Male Human Operative SP 7/7 | HP 10/10 | RP 5/5 | EAC 16 KAC 17 | Fort +1 Ref +6, Will +2 | init +5
Jaxom will take a shot and attempt to aid his friends at hitting the creature...
Azimuth Laser Pistol: 1d20 + 3 + 1 ⇒ (5) + 3 + 1 = 9
Male Human Operative SP 7/7 | HP 10/10 | RP 5/5 | EAC 16 KAC 17 | Fort +1 Ref +6, Will +2 | init +5
Jaxom will take a shot and attempt to aid his friends at hitting the creature...
Azimuth Laser Pistol: 1d20 + 3 ⇒ (9) + 3 = 12
Male Human Operative SP 7/7 | HP 10/10 | RP 5/5 | EAC 16 KAC 17 | Fort +1 Ref +6, Will +2 | init +5
Harrying Fire? Do I need to look that up?
Male Human Operative SP 7/7 | HP 10/10 | RP 5/5 | EAC 16 KAC 17 | Fort +1 Ref +6, Will +2 | init +5
No real options on my end.
Male Human Operative SP 7/7 | HP 10/10 | RP 5/5 | EAC 16 KAC 17 | Fort +1 Ref +6, Will +2 | init +5
"Good idea Idar, bring some help!"
Male Human Operative SP 7/7 | HP 10/10 | RP 5/5 | EAC 16 KAC 17 | Fort +1 Ref +6, Will +2 | init +5
Jaxom continues to fire at the creature...
Azimuth Laser Pistol: 1d20 + 3 - 4 + 1 ⇒ (6) + 3 - 4 + 1 = 61d4 ⇒ 4 Fire, Burn 1d4
Miss: 1d100 ⇒ 92
Azimuth Laser Pistol: 1d20 + 3 - 4 + 1 ⇒ (2) + 3 - 4 + 1 = 21d4 ⇒ 1 Fire, Burn 1d4
Miss: 1d100 ⇒ 41
”Stupid darkness!”
Male Human Operative SP 7/7 | HP 10/10 | RP 5/5 | EAC 16 KAC 17 | Fort +1 Ref +6, Will +2 | init +5
Or Iseph? I’m sooo calling that guy after this!
Male Human Operative SP 7/7 | HP 10/10 | RP 5/5 | EAC 16 KAC 17 | Fort +1 Ref +6, Will +2 | init +5
Did those shots include the +1 from Diamaante?
Male Human Operative SP 7/7 | HP 10/10 | RP 5/5 | EAC 16 KAC 17 | Fort +1 Ref +6, Will +2 | init +5
Jaxom lays down a barrage of light at the creature...
Azimuth Laser Pistol: 1d20 + 3 - 4 + 1 ⇒ (11) + 3 - 4 + 1 = 111d4 ⇒ 1 Fire, Burn 1d4
Miss: 1d100 ⇒ 92
Azimuth Laser Pistol: 1d20 + 3 - 4 + 1 ⇒ (16) + 3 - 4 + 1 = 161d4 ⇒ 2 Fire, Burn 1d4
Miss: 1d100 ⇒ 39
Male Human Operative SP 7/7 | HP 10/10 | RP 5/5 | EAC 16 KAC 17 | Fort +1 Ref +6, Will +2 | init +5
Physical Sciences: 1d20 + 7 ⇒ (2) + 7 = 9
Male Human Operative SP 7/7 | HP 10/10 | RP 5/5 | EAC 16 KAC 17 | Fort +1 Ref +6, Will +2 | init +5
As suggested by the GM: Mysticism: 1d20 + 4 ⇒ (6) + 4 = 10
I've seen several characters almost killed in this encounter! So, don't take the thing lightly.
Male Human Operative SP 7/7 | HP 10/10 | RP 5/5 | EAC 16 KAC 17 | Fort +1 Ref +6, Will +2 | init +5
Jaxom spies the creature and snaps off a shot at it...
Azimuth Laser Pistol: 1d20 + 3 ⇒ (15) + 3 = 181d4 ⇒ 3 Fire, Burn 1d4
Male Human Operative SP 7/7 | HP 10/10 | RP 5/5 | EAC 16 KAC 17 | Fort +1 Ref +6, Will +2 | init +5
August Vydoc wrote: I just try to Rule of Cool it. Doesn't make sense but then neither does the boardgame Clue - obviously your first move is to a) get the heck out of there or b) call the police not crawl through a house trying to find out who the murderer is. Clearly you, never saw the movie “Clue.”
Male Human Operative SP 7/7 | HP 10/10 | RP 5/5 | EAC 16 KAC 17 | Fort +1 Ref +6, Will +2 | init +5
So, do you think your armor shouldn’t have a personal comm unit, or that the personal comm unit in your armor doesn’t have a light?
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