Fate of the Fifth (1 of 6) GM's Reference


Attack of the Swarm

51 to 64 of 64 << first < prev | 1 | 2 | next > last >>

Sorry for the double-post, but it feels inappropriate to edit my previous post for an entirely new point/issue.

In Event 3: Gunship Showdown, pgs.18-19, it says that if nobody is piloting the vehicle, the Gunnery Check DC for the Swarmship is only DC 5.

But then, much later on the next page, it says that the Swarm fleetfury attempts a gunnery check with a total +5 modifier.

I'm sorry, I'm fairly new, maybe I'm missing something, but if the DC is 5 and the Skill has a total of +5, why even roll? Why not just say that if no-one is driving, the ship hits automatically?


I don't have the AP, so I can't read the section you're referencing, but there's no gunnery check vs a DC to hit something in starship combat. As far as I know, there's a gunnery check vs AC, like a regular attack, and gunnery check vs TL for tracking weapons.


Pantshandshake wrote:
I don't have the AP, so I can't read the section you're referencing, but there's no gunnery check vs a DC to hit something in starship combat. As far as I know, there's a gunnery check vs AC, like a regular attack, and gunnery check vs TL for tracking weapons.

It's not Starship combat, it's a specific event with specific rules in the AP. It's basically a car-chase between a Halo Warthog and a flying gunship spitting acid.

Paizo Employee Developer

Luckmann wrote:

Sorry for the double-post, but it feels inappropriate to edit my previous post for an entirely new point/issue.

In Event 3: Gunship Showdown, pgs.18-19, it says that if nobody is piloting the vehicle, the Gunnery Check DC for the Swarmship is only DC 5.

But then, much later on the next page, it says that the Swarm fleetfury attempts a gunnery check with a total +5 modifier.

I'm sorry, I'm fairly new, maybe I'm missing something, but if the DC is 5 and the Skill has a total of +5, why even roll? Why not just say that if no-one is driving, the ship hits automatically?

There's always a chance the Swarm fleetfury could roll a 1, which is automatically a miss. But overall, the low AC of a driverless vehicle is really meant to encourage someone to get behind the wheel!


Jason Keeley wrote:
There's always a chance the Swarm fleetfury could roll a 1, which is automatically a miss.

I was under the impression that this only applied to attacks, not skill checks. The test in question is Gunnery check opposed by Pilot or a DC of 5, not an Attack opposed by AC.


Man, it's a very generous assumption that groups will calm down or subdue Susreth. I can't think of a single one of my groups that wouldn't be far more likely to blow him away.

Acquisitives

I had the same thought, by suprisingly my one did and Susreth now even became their "suad/ship-medic"


1 person marked this as a favorite.

First time posting. I just started the game with a bunch of first-time players about half of which have military experience. I noticed this game doesn't have a military hierarchy at least not in book 1 yet many ranks of commanding officers are listed. I decided to create my own ranking hierarchy based off the USMC ranks. The only changes I made our changing Brigadier General to Commander Major General to Second Commander General and Lieutenant General to Commander General. I plan on giving promotions throughout Parts 1 2 and 3 ending with a single PC making staff sergeant thus becoming the leader of midnight Squad. Have not purchased or read any of the other parts of this adventure path, does this conflict with anything? Thank you for the help in advance


The SDF hierarchy is not spelled out in great detail in the books released thus far. If it's something your group will benefit from, there's no reason you can't create your own structure and modify things

In Book 2 the players receive a promotion when they reach the retreat point, and are placed on special duty that will carry them through at least book 5. They are ostensibly all promoted to "Lieutenant," though it's unclear what that means in the wider structure of the SDF. You could easily change that to reflect your group's needs.

Remember that the 5th is a reconstituted battalion with a lot of volunteers being put into the field as the war is turning. The rest of the SDF is locked in brutal battle and then frantic retreat. There isn't time for a lot of orderly promotions and the usual paperworks, but there's also a lot of gaps in the chain of command. There's probably a lot of brevet promotions and the like as needs arise.


Brother Willi wrote:

The SDF hierarchy is not spelled out in great detail in the books released thus far. If it's something your group will benefit from, there's no reason you can't create your own structure and modify things

In Book 2 the players receive a promotion when they reach the retreat point, and are placed on special duty that will carry them through at least book 5. They are ostensibly all promoted to "Lieutenant," though it's unclear what that means in the wider structure of the SDF. You could easily change that to reflect your group's needs.

Remember that the 5th is a reconstituted battalion with a lot of volunteers being put into the field as the war is turning. The rest of the SDF is locked in brutal battle and then frantic retreat. There isn't time for a lot of orderly promotions and the usual paperworks, but there's also a lot of gaps in the chain of command. There's probably a lot of brevet promotions and the like as needs arise.

Thank you this really helps I'm playing with a bunch of Marines and Navy boys and they've been complaining about wartime promotions since I rp'ed somebody above them dying. In military at least a lieutenant is one of the top brass positions so it'll take me awhile to promote them all the way through the enlisted ranks up until apparently book 5


A lieutenant is the most junior officer rank (ignoring the navy for a moment, where it’s one up on ensign). You don’t become one by going through all of the enlisted ranks, it’s a separate track that you can enter right after school or switch to from almost any enlisted rank (but usually in the Army pay grades E5-6 out of 9 grades) if you’re selected. In WWII when college was rare lots of smart kids with a high school education were trained to be a baby lieutenant (my grandfather was one) or junior sergeants given a field promotion after surviving battle in a unit short on officers.

Exo-Guardians

Luckmann wrote:
Man, it's a very generous assumption that groups will calm down or subdue Susreth. I can't think of a single one of my groups that wouldn't be far more likely to blow him away.

My groups first reaction was "how do we calm him down?" Sent him back with the agricultural group after fixing their issue though because they didn't trust him to hold it together if they went up the mountain with him.


Pathfinder Starfinder Adventure Path Subscriber

Is "Battling the Swarm" available anywhere as a free player handout? I just got the print copy of Fate of the Fifth, hoping there's a better way to distribute that section other that taking awkward photos with my phone. (I could get the PDF, but I'm not super likely to use it for anything but this, I like pages)


Pathfinder Starfinder Adventure Path Subscriber

For the swarm dredgers that pop up in the first few encounters, where are you all placing them? I did a dry run with some characters I made and tried making them appear immediately adjacent to my characters, with a surprise round to get that first attachment. It ended up being very, very difficult, but my crew got out alive, and it really sets the scene of fear/doom for the forced march. Since they hit fairly hard for a 1st level encounter and because I can attach them to the tender backlines this way, I'm just wondering if this is too mean or could even cause a very early TPK.

Also wondering, what happens if a character drops unconscious from a forced march? I figure the party may want to drag them, but if they don't have any magical healing and they decide to wait an hour...I'm going to feel really bad sending in a dredger to harry them. Eventually at least one will run, but I could see a party wiping by just getting really unlucky with nonlethal damage and those high Fortitude saves in the 5+ hours.

51 to 64 of 64 << first < prev | 1 | 2 | next > last >>
Community / Forums / Starfinder / Starfinder Adventure Path / Attack of the Swarm / Fate of the Fifth (1 of 6) GM's Reference All Messageboards

Want to post a reply? Sign in.
Recent threads in Attack of the Swarm