Malk_Content wrote:
So yes, it is going to be absurd if someone from the faith were to send a Paladin to do that in the first place.
Malk_Content wrote:
See my post about Paladins being special cases. Most people (characters) don't care about the specifics of their job (class) title.
Malk_Content wrote:
Sending a Paladin for such a job wouldn't be a good idea to begin with. They wouldn't be suited for infiltration, interrogation, etc.
Paladins are kind of a special case compared to other classes, in that their class isn't a generic term. A paladin is specific to certain aspects, while a mage may be more generic. Their supposed to be more limited.
*Cross-Posted*
*Deontological (philosophy) (of an ethical theory) regarding obligation as deriving from reason or as residing primarily in certain specific rules of conduct rather than in the maximization of some good *Teleological ethics, (teleological from Greek telos, “end”; logos, “science”), theory of morality that derives duty or moral obligation from what is good or desirable as an end to be achieved. Also known as consequentialist ethics, it is opposed to deontological ethics (from the Greek deon, “duty”), which holds that the basic standards for an action’s being morally right are independent of the good or evil generated.
I think they are using a *deontological approach (the same as D&D core previous) because the Paladin (unlike the cleric) is being asked to do things that serve their god/faith without stopping to contemplate the long term moral consequences. The *Teleological contemplation is more the domain of the clergy, with the Paladin serving as their instrument. Thus the Paladin needs some action oriented moral philosophy that allows them to defer to the judgement of others in the end. *Deontological (philosophy) (of an ethical theory) regarding obligation as deriving from reason or as residing primarily in certain specific rules of conduct rather than in the maximization of some good *Teleological ethics, (teleological from Greek telos, “end”; logos, “science”), theory of morality that derives duty or moral obligation from what is good or desirable as an end to be achieved. Also known as consequentialist ethics, it is opposed to deontological ethics (from the Greek deon, “duty”), which holds that the basic standards for an action’s being morally right are independent of the good or evil generated.
I'm always interested in new rules and mechanical modifications, but changing game systems is a big step. How much of PF2 my group will end up purchasing will likely be directly proportional to the existence of a conversion guide between PF1 and PF2.
I'm sure the market would be limited, but I would love a PF1/PF2 guide that is all about the design mechanics and math used. This would let me better convert material between editions, as well as between other 3.5 material. It would also allow me to tweak baselines for combat, advancement, and interaction levels in general.
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