paizo.com Favorited Posts by Jason Bushpaizo.com Favorited Posts by Jason Bush2021-08-05T04:49:42Z2021-08-05T04:49:42ZRe: Forums: Pathfinder Playtest Prerelease Discussion: Approaching the Unerring Recognizability of the Paladin from a Different AngleJason Bushhttps://paizo.com/threads/rzs2v53w?Approaching-the-Unerring-Recognizability-of#202018-05-13T02:40:17Z2018-05-12T18:49:58Z<div class="messageboard-quotee">Malk_Content wrote:</div><blockquote> <div class="messageboard-quotee">Nox Aeterna wrote:</div><blockquote></p>
<p>Ofc, the paladin also wouldn't get to call himself an inquisitor and so on and on.</p>
<p></blockquote>So if your Paladin was tasked with rooting out corrupted members of the order they would be lying if they used the label inquisitor? Thats kind of absurd to be honest. </blockquote><p>Sending a Paladin for such a job wouldn't be a good idea to begin with. They wouldn't be suited for infiltration, interrogation, etc.Malk_Content wrote:Nox Aeterna wrote:Ofc, the paladin also wouldn't get to call himself an inquisitor and so on and on.
So if your Paladin was tasked with rooting out corrupted members of the order they would be lying if they used the label inquisitor? Thats kind of absurd to be honest. Sending a Paladin for such a job wouldn't be a good idea to begin with. They wouldn't be suited for infiltration, interrogation, etc.Jason Bush2018-05-12T18:49:58ZRe: Forums: Pathfinder Playtest Prerelease Discussion: Approaching the Unerring Recognizability of the Paladin from a Different AngleJason Bushhttps://paizo.com/threads/rzs2v53w?Approaching-the-Unerring-Recognizability-of#182018-05-13T19:07:37Z2018-05-12T18:46:30Z<p>Paladins are kind of a special case compared to other classes, in that their class isn't a generic term. A paladin is specific to certain aspects, while a mage may be more generic. Their supposed to be more limited.
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They are detectable as well, within limits. The aura of good, the aura of courage (at 3rd level), Holy symbol, forthright manner, etc. These things can be faked, but that isn't going to be the norm.</p>Paladins are kind of a special case compared to other classes, in that their class isn't a generic term. A paladin is specific to certain aspects, while a mage may be more generic. Their supposed to be more limited.
They are detectable as well, within limits. The aura of good, the aura of courage (at 3rd level), Holy symbol, forthright manner, etc. These things can be faked, but that isn't going to be the norm.Jason Bush2018-05-12T18:46:30ZForums: Pathfinder Playtest Prerelease Discussion: Conversion guide will have a big impact on my groups purchaseJason Bushhttps://paizo.com/threads/rzs2v07j?Conversion-guide-will-have-a-big-impact-on-my#12018-03-23T19:48:27Z2018-03-23T15:49:56Z<p>I'm always interested in new rules and mechanical modifications, but changing game systems is a big step. How much of PF2 my group will end up purchasing will likely be directly proportional to the existence of a conversion guide between PF1 and PF2.
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Personally, I would like to see a guide to the math and design mechanics as well. That may be to niche to hope for, but I would buy it.</p>I'm always interested in new rules and mechanical modifications, but changing game systems is a big step. How much of PF2 my group will end up purchasing will likely be directly proportional to the existence of a conversion guide between PF1 and PF2.
Personally, I would like to see a guide to the math and design mechanics as well. That may be to niche to hope for, but I would buy it.Jason Bush2018-03-23T15:49:56ZForums: Pathfinder Playtest Prerelease Discussion: Want a book on the math and design mechanicsJason Bushhttps://paizo.com/threads/rzs2v07h?Want-a-book-on-the-math-and-design-mechanics#12018-03-23T23:49:02Z2018-03-23T15:36:11Z<p>I'm sure the market would be limited, but I would love a PF1/PF2 guide that is all about the design mechanics and math used. This would let me better convert material between editions, as well as between other 3.5 material. It would also allow me to tweak baselines for combat, advancement, and interaction levels in general.
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Pathfinder Guide to Design Mechanics?</p>I'm sure the market would be limited, but I would love a PF1/PF2 guide that is all about the design mechanics and math used. This would let me better convert material between editions, as well as between other 3.5 material. It would also allow me to tweak baselines for combat, advancement, and interaction levels in general.
Pathfinder Guide to Design Mechanics?Jason Bush2018-03-23T15:36:11Z