Jason Bulmahn

Jason Bulmahn's page

Director of Games. Pathfinder Maps, Pathfinder Accessories, Starfinder Accessories, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber. Organized Play Member. 3,773 posts (4,019 including aliases). No reviews. 1 list. No wishlists. 4 aliases.


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Paizo Employee Director of Game Design

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Yes... yesssssss!

Paizo Employee Director of Game Design

3 people marked this as a favorite.

Likely 13+ due to the plastic parts involved.

Paizo Employee Director of Game Design

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Mythic rules are categorically NOT an extension of the game past 20th level.

Paizo Employee Director of Game Design

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As a note, the arcane tag on this piece is in error. This is from an early draft and we corrected that later on.

Paizo Employee Director of Game Design

29 people marked this as a favorite.
Erik Mona wrote:
I can say with authority that we will not be adding any weird dice to the Pathfinder Core Rules as part of the Remaster Project.

Puts away his d13s and d∞

... fine...

Paizo Employee Director of Game Design

Just two days left!

The campaign ends on Wednesday at 8pm PST!

Paizo Employee Director of Game Design

23 people marked this as a favorite.
Official Jason Bulmahn Botherer wrote:
My favorite piece of errata is the one that now officially says if you speak Jason's true name he has to give you an unlimited wish (:

Good luck figuring out the spelling...

Paizo Employee Director of Game Design

5 people marked this as a favorite.

No, I left the narrator intentionally vague. Just one of the dozens of shopkeeps who line the Avenue, making money off tourists and the faithful alike. To them, the whole thing is just business...

Paizo Employee Director of Game Design

13 people marked this as a favorite.

Glad to see folks are enjoying the tale here. I really wanted to give a sense of what it was like to be on the Avenue, what the journey looked like, and how frankly terrifying it could be.

Paizo Employee Director of Game Design

6 people marked this as a favorite.
Cori Marie wrote:
To have been a fly on the wall when he was randomly asked about woodchucks

I was, frankly, rather confused by the whole affair.

Paizo Employee Director of Game Design

1 person marked this as a favorite.

So.. back to scotch, is anyone here a member of the Single Malt Whisky Society? I've been a member since 2020 and it has really helped me broaden my scotch palate.

Paizo Employee Director of Game Design

9 people marked this as a favorite.

You know.. I have been asked a bunch of off-the-cuff questions here over the past week or two... and I had no idea what they were all about.

NOW I KNOW!

Where is my ban button...

Paizo Employee Director of Game Design

19 people marked this as a favorite.

No...

Paizo Employee Director of Game Design

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So, just to add a small amount of clarity here folks, since I assumed some things were known in my statement.

Jessica was not my boss, nor was I hers. We were coworkers at about the same level on the org chart. The relationship between me and her deteriorated afterwards for a number of reasons, and while my awkwardness over the situation likely contributed, I believe that a huge part of it was office politics over one specific project, an event that damaged my relationship with a number of coworkers, including my boss.

That said, I respect that everyone might see these matters differently and I am not here to tell you to think otherwise. This is my perspective on events of over 6 years ago and I have learned a lot and changed my behaviors in the office since.

Paizo Employee Director of Game Design

8 people marked this as a favorite.
Sean Montgomery 7819 wrote:
I just noticed the missing domain and focus spell as well. Is there an official ruling on this?

So, a couple of notes. Folks have already caught the typo. The Acrobatics should be a +12.

As for the missing domain, looks like that is on me. Sorry about that. It was supposed to be the Water domain, with the Tidal Surge focus spell. I will see about getting that changed here in the near future.

Hope folks are enjoying the adventure. I had a good time putting this one together.

Paizo Employee Director of Game Design

Nice!

Paizo Employee Director of Game Design

4 people marked this as a favorite.

Folks,

People should play the games that they enjoy. If they want to post a video about why they are leaving that is their choice, but that is no excuse for folks here to be rude and insulting to one another.

As most of Paizo is on vacation right now, I am going to go ahead and close this thread down to try and preserve what is left of my holiday cheer.

Be kind to each other. Play games. Let folks find what joy they can in the things they like. See you all next year.

This thread is locked.

Paizo Employee Director of Game Design

7 people marked this as a favorite.

Folks,

Much of Paizo is out over the holiday break and moderation is not the top of any of our to do lists. Since this thread has broken down in a variety of ways, I am going to go ahead and lock it in the interest of keeping things civil until we are back up and running in the new year.

Be kind to each other folks.. and if you cant find a way to do that, then take some time to find your calm. We are all here to play games and have fun.

This thread is locked.

Paizo Employee Director of Game Design

In case you missed it, the first match of the Monster Arena Ultimate League is now available for your viewing pleasure over on my YouTube channel.

You can watch it right HERE

Paizo Employee Director of Game Design

Eight teams of monsters are set to do battle for the glory of the mysterious commissioner in MAUL, the Monster Arena Ultimate League, a Pathfinder Live Play Tournament on Roll20!

You can catch all the action TODAY at 4pm over on TWITCH, but if you miss out, you can watch all of the previous matches over on YOUTUBE!

Today's season kickoff features the KILLER KOBOLDS taking on the goblin FIRESTORMERS in a battle to the finish!

I hope you stop by and cheer on your favorite team!

Paizo Employee Director of Game Design

You can find the third and fourth games of MAUL now up on my YouTube Channel!

Match 3

The Firestormers vs The Bramble Brawlers (Goblins vs Leshy)

Match 4

The Poison Shadows vs The BULL Man (Drow vs Minotaur)

Paizo Employee Director of Game Design

12 people marked this as a favorite.

Hey there folks,

Going all the way back to the first Pathfinder playtest, we have never equated "loud or angry" with "correct". I have always advised the team to look beyond the post and its remedies to the underlying cause of the discussion to understand where we need to focus our work.

That said, I am frequently dismayed by the behavior of some folks here on the boards, who use playtests as an excuse to argue with and belittle my team and other posters. I expect better.

That said, we also do not need a thread to discuss this behavior. The focus here is on playtesting. Lets keep to that.

This thread is locked.

Paizo Employee Director of Game Design

26 people marked this as a favorite.

Folks, the tone and tenor of some of the posters in this thread is disappointing. If you cannot post without attacking or belittling other posters, perhaps you should not post at all.

Paizo Employee Director of Game Design

If you enjoyed the first match, wait until you see the second! It was a veritable festival of critical hits!

The second preseason game of MAUL is now live!

Its

The Doom Dwarves

VS.

The Bone Breakers

Paizo Employee Director of Game Design

3 people marked this as a favorite.

Folks,

We have never really be interested in arguing whether or not a game element will exist in the game. Once we have reached the point of the playtest, it is almost entirely decided. Giving a comment that a class does not feel different enough from an archetype is a useful piece of feedback, but debating its existence is not.

This thread is locked.

Paizo Employee Director of Game Design

22 people marked this as a favorite.

As a note here folks,

We welcome all of your feedback and comments on these classes. We are NOT interested in watching you troll and bicker with each other. Folks who engage in such behavior will be asked to leave the playtest.

That said, noting that there is a playstyle difference in the Magus is something we will investigate, although I want it said that it has never been our intent to exactly recreate every class in the new edition. That simply is not an option. Once we get some actual play data from folks, we will be looking at ways to tweak and improve both of these classes. That is, after all, what a playtest is all about.

Paizo Employee Director of Game Design

2 people marked this as a favorite.

Hey there folks,

Just thought I would drop a link to a new show that Dan and I have put together, pitting squads of Pathfinder Monsters against one another in a deadly arena contest!

Enter the MAUL!

Right now we are just doing some preseason matches to iron out any kinks before the first season begins! You can find episode 1 up on my YouTube Channel!

Watch

The Killer Kobolds

VS.

The Ogre Brothers

Paizo Employee Director of Game Design

23 people marked this as a favorite.

Folks, the discussion here is really important, but this thread needs some moderation and I am going to lock it until such time that we can go through and clean up some things.

Paizo Employee Director of Game Design

5 people marked this as a favorite.

Hey the folks,

Seeing as we are all still stuck at home (mostly), I figured I might as well pass the time working on my campaigns.. and I thought all of you might like some insight into my process.

Campaign Design Tutorial

Enjoy! If you have any other topics you want to see, leave your ideas in the comments!

Paizo Employee Director of Game Design

1 person marked this as a favorite.

I should note that just yesterday, I posted up another advice video, this one focusing on how to make exciting player characters.

You can find it right here

Paizo Employee Director of Game Design

16 people marked this as a favorite.

Hey there all,

I have been, in my copious free time stuck here at home, been working on some GM advice videos over on my YouTube channel. So far I have covered tips for writing one shot games and advice for GMs running a game for just 1 or 2 players.

If folks have ideas for more that might be applicable in this challenging times, leave a comment.

Running One Shot Games

Advice on Running Games for 1

Stay safe everybody and keep gaming!

Paizo Employee Director of Game Design

3 people marked this as a favorite.

Nope. Will refer to moderation.

Locked.

Jason Bulmahn
Director of Game Design

Paizo Employee Director of Game Design

11 people marked this as a favorite.

Folks,

This is not the place to have a pedantic argument over word choice and meaning, and how that relates to your thoughts on P2. And to be frank, the sniping and baiting here is terribly disappointing.

I am going to go ahead and refer this over to moderation. I doubt they will reopen the thread, as it has drifted terribly from its original premise.

This thread is locked.

Paizo Employee Director of Game Design

13 people marked this as a favorite.
krazmuze wrote:
It really should only be the end level boss of each dungeon is severe. But for some reason I think the designer is chortling in glee reading this thread lurking for his next victim...

Not really, but the module is designed to ramp in complexity and difficulty as it goes on. One of the big learning curves of 2E is that fights play differently and tactics should always be a part of your plan when going into a fight. Simply running in and walking at things is going to get you killed in some encounters.

But I digress...

I am glad to hear that folks are enjoying the module. I had a blast writing and play testing the module.

Maybe next time.. I will include less things that have bleed.

Paizo Employee Director of Game Design

Moved to the correct forum, cleaned up posts

Paizo Employee Director of Game Design

6 people marked this as a favorite.

So...

There will not be another round of play testing. We are getting a lot of great data from the Surveys that is going to allow us to refine these classes for the final version of the book.

Since this thread is already filled with flags and edition warring, I am going to call it done.

This thread is locked.

Paizo Employee Director of Game Design

25 people marked this as a favorite.

Folks, just to speak on the topic of the Tengu Oracle...

When looking at the iconics for Pathfinder 2nd Edition, we are always on the look out for ways to offer up a different look and feel for these vital characters. In the past, they have been primarily human, so with the new edition we have decided to mix it up a bit, adding characters that represent different ancestries in the game. Our new tengu character is just one example of where we decided to go in a different direction, but you will still find Alahazra in our game as a sample Oracle.

Paizo Employee Director of Game Design

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This thread is entirely gone off topic from what the OP started.

As for our opinions on the social contract at the table, they are in the book, plain for everyone to read. We believe that everyone has a right to be treated equally at the table and that their life is valid and worthy of being explored and expressed. We also believe that everyone should feel comfortable at the game table, that this being a game means that everyone should enjoy themselves and be comfortable, but making this happen requires honest communication and empathy from all involved.

If this is somehow controversial for you, if you cannot come to a place where you treat your fellow players with this basic decency and respect, then Pathfinder, and perhaps even Roleplaying Games themselves, are not for you.

This thread is locked. I invite the Original Poster to try this thread again if they like.

Jason Bulmahn
Director of Game Design

Paizo Employee Director of Game Design

Thomas is correct.

They started at 5 and a few of those early encounters were specifically design to be a bit easy to give them a chance to learn what their characters can do. By a few episodes in, I was giving them moderate and severe encounters on a pretty regular basis.

Paizo Employee Director of Game Design

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Folks...

The hyperbole here is a bit much. This is one errata document and it is not, nor was it ever, intended to be the patch that fixes everything in the game. What it was intended to do was fix some things that, in our estimation, seemed like they did not work at all or were obvious oversights from the first printing.

There will be more changes in the future, there will be moves to balance out things a bit better. Many folk here clearly have taken issue with how some things work and how they are balanced in the game. We hear that. Some will get updated in the future. Others will not based on what we see as the best path forward for the game.

If your first inclination is to claim that we "hate" one of the classes, or that we are in some way maliciously ignoring all of the feedback in this and other threads, you should probably take a step back and realize that we are doing our best to make this the best game possible. Sometimes that means focusing on the next release so that it can be good too before going back to rebalance everything in the previous release.

Managing a game of this size and complexity is a full time job.. for me and a lot of other people here at Paizo. We want to make the game better every time we work on it. For now, this errata is what we have time for. There will be more in the near future. Until then...

This thread is locked.

Jason Bulmahn
Director of Game Design

Paizo Employee Director of Game Design

2 people marked this as a favorite.

I should note that There is an all day marathon going on right now so all of season 1 on the Geek & Sundry twitch channel! As of this post, they are just about to wrap up episode 3!

Paizo Employee Director of Game Design

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Heya folks...

So, we are working on the classes and the errata right NOW (see I can use caps too).

I am hoping to get the errata out ASAP, but I doubt it will be will be this week with the load on the editing department.

As for the playtest...

It looks like we are going to miss the end of October Deadline.. but just by a little. I will give you all a firm date when we have it.

This is on me folks... I am trying to ensure that we get these things right and that is taking a bit more time than we expected. I would have let you know sooner, but I just had to change the schedule in this mornings coordination meeting, so you are getting the news as soon as I had it.

Thanks for understanding. We will get you more info very soon.

Jason Bulmahn
Director of Game Design

Paizo Employee Director of Game Design

4 people marked this as a favorite.

Folks,

Rarity exists as a tool to help players and GMs have a language by which they can easily understand what is and what is not generally available. We used the system in a variety of ways in the core to exemplify its utility, placing some spells in the uncommon rarity that have a huge impact on overall storytelling and gating off some features that have a cost associated with their acquisition.

Like all tools in the game, your group is free to use them, modify them, or outright ignore them, but for many this system is a boon, giving a framework for everyone to understand the game world a little bit better.

I can get why this is not to everyone's taste. The hope here is that down the road, this will make the game much more manageable for everyone.

Seeing as this thread has had a number of folk getting rather heated and arguing in bad faith, I think we are going to give this topic a rest for now. We have heard your thoughts and will continue to evaluate and improve the system going forward.

This thread is locked.

Paizo Employee Director of Game Design

9 people marked this as a favorite.

HA! That picture gets me every time. I had NO idea what they were doing back there!

That said, I cannot wait to show you all what we have in store for Season 2 of Knights of Everflame. It is going to be EPIC!

Paizo Employee Director of Game Design

4 people marked this as a favorite.
vagrant-poet wrote:
I'm in Ireland, and 7pm is like 3am here. Will the Q&A be recorded and put up with the rest of the episode or as it's own video? I'd be sad to miss it.

Yes, the Q&A will go up on the Geek & Sundry YouTube channel tomorrow, the 1st of October, at around 8 or 9 am Pacific time!

Paizo Employee Director of Game Design

4 people marked this as a favorite.

Hey there all,

I forgot to update it here, but you can catch every moment of Season 1 of Knights of Everflame right here at this YouTube link!

Looking forward to Season 2, filming SOON!

Paizo Employee Director of Game Design

15 people marked this as a favorite.

Quick heads up.

If folks want to compile their own house rules and errata to the game, they are more than welcome to do so, but posting about it should occur in the Home-brew and Houserules forum, not here in a request for official errata.

Thanks

Paizo Employee Director of Game Design

I think I hate it most of all...

Especially since there is another similar thread active right now. :)

This thread is locked.

Paizo Employee Director of Game Design

6 people marked this as a favorite.

Folks...

We are not making additional threads of the same topic, just to have the same discussion in another place.

This thread is locked.

Paizo Employee Director of Game Design

59 people marked this as a favorite.

Hey there folks,

Turns out, getting the GMG to the printer, combined with prepping for the APG playtest, all the while collecting and collating updates, has left us in a bit of a crunch. So.. here is what I can tell you.

The updates are being compiled and we are getting much closer to releasing the first list of patches and corrections. We want to get these right, and while is will in no way be comprehensive, we hope to hit a lot of the concerns all at once.

It will come out before the APG playtest, which is still on schedule for sometime in October (trending toward late October at this point).

We take this very seriously and avoid giving "off the cuff" responses to problems, as they often lead to more confusion than they solve. Unfortunately, that means we give less advice that some would prefer, but it is the only way to keep the machine moving forward and to keep things clear for all of you.

Hope that helps.

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