
Xenocrat |
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Is the biohacker dip the new Soldier dip, except on the Soldier?
Consider: a one level dip gets you nine(!) new class skills, your choice of Int/Wis to base several of those skills on, a +1 insight bonus to two skills of your choice if you go instinctive, a +1 will bonus if you go studious. And 1+Int or Wis biohacks between every 10 minute rest, plus one field of study (sickened or energy vulnerability is no joke when you don't want the basic -2 to AC). You do lose a point of BAB.
If you go to 2nd level you get your point of BAB back when shooting injection weapons (note the injection rifle is just as damaging as the standard projectile longarms, just with less range and eventually ammo) and one theorem. Hampering Inhibitor is probably the obvious choice, but Painful Injection and Treat Condition work without biohacker levels.
I could also see this on an Envoy who wants to boost his debuffing rather than just direct damage with a Soldier dip.

Xenocrat |
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Wrong forum.
But no. Typically people playing soldiers are looking for combat power, not skills. Or at least that's what I'm looking for. I accepted that I wouldn't have a lot of skills on my soldier, nor would they be particularly strong skills.
The biohack inhibitors provide lots of combat power if no one else in your party is rocking one. Laying a -2 AC or 50% extra energy damage on an enemy with your first shot is pretty great.

HammerJack |

A lot of classes can combine well with biohacker, either as a dip or am actual multiclass. I don't expect it to become ubiquitous, though, because of the theme being so much less generic than soldier.
I expect it will be kind of like Champion focused medium, in PF1, which was a phenomenal math addition to all kinds of martial characters, but never so common in practice as in theory.