Welcome to the Advanced Player’s Guide Playtest!

Wednesday, October 9, 2019

Welcome to the Pathfinder Advanced Player’s Guide playtest! In the document below, you’ll find four new classes set to be introduced in the Advanced Player’s Guide in July 2020, but before we can add them to the game, we need your help to ensure they are the best they can be! To do that, we need you to create characters using these classes and give them a try. We’re hoping that each of these new characters offers you a style of play that’s enjoyable, effective, and distinct from the currently available classes, allowing you to tell even richer stories with diverse experiences in all modes of play.

Curious about what these classes are all about? Here is a brief synopsis of each to get your character ideas flowing.

  • The investigator is a savvy, street-smart character who takes cases to uncover clues and solve mysteries. This class ties to parts of the game that aren’t covered in depth in the Core Rulebook, so the playtest will see if their approach to solving mysteries is satisfying, while keeping the rules for the game as a whole flexible.
  • The oracle commands divine powers by drawing from universal concepts, casting powerful revelation spells that take a toll on their body and manifest as a double-edged curse. We want to make sure the curse effects are fun and engaging without disrupting the balance of the class compared to other characters. For the playtest, we’ve selected only a subset of mysteries, but there will be more in the final version.
  • The swashbuckler is the flamboyant daredevil of the battlefield, tumbling through foes and entering a heightened state to deliver devastating finishing blows. We’ll be testing a system that encourages them to gain panache, a state of bombastic flair that lets them use more powerful abilities. The playtest version emphasizes new rules specific to the class so that we can playtest those thoroughly, but the final version might pick up some of the fighter’s weapon feats suited to dueling.
  • The witch serves a mysterious patron entity, casting spells and hexes learned through a powerful familiar. This is the most flexible spellcasting class we’ve introduced, since it allows you to build your own path by selecting not only feats, but also lessons from your patron. We want to make sure those options work well both narratively and mechanically across all three of the spellcasting traditions the witch can gain access to.
A sketch of the Investigator, a bald man of African decent with a cane in one hand and perhaps a magnifying glass in the other, for the the Pathfinder Second Edition Advanced Players Guide Playtest. A sketch of the oracle, an anthropomorphic bird with a staff in one claw-like hand and magic surrounding the other, for the the Pathfinder Second Edition Advanced Players Guide Playtest. A sketch of the witch, a lithe woman of Asian decent with long hair, a wooden staff in one long finger-nailed hand and magic in the other, for the the Pathfinder Second Edition Advanced Players Guide Playtest.

Left to right: the Investigator, Oracle, Swashbuckler, and Witch.

How to Playtest

The playtest will run until December 2nd, 2019. We’re looking for your feedback, comments, and criticisms regarding these classes, but we’re focusing our attention on feedback from play. Make new characters, use them as PCs or adversaries, and run a few game sessions or encounters incorporating them!

What the Playtest Is, and What it Isn’t

When playtesting these classes, remember that almost anything can change based on the results of the playtest! These are early iterations of the new classes; some abilities might be a bit extreme or stretch some assumptions of the game, and the best way to find out if we’ve gone too far (or in the wrong direction) is for us to deliver these classes into your hands. If you’re new and used to open betas on a video game where there’s mostly only small refinements, this will be a different experience. If you’re a veteran of the Pathfinder Playtest for the new edition of the game, you should note that because the playtest window is relatively short this time, we don’t expect to release any changes to these classes during the playtest itself, but your thoughts and feedback will still be vital in shaping the final versions of the classes.

How Can You Help

We’d like you to play these classes in a variety of levels and situations. If you’re looking for a published adventure to get some standardized feedback, we recommend trying out Fall of Plaguestone, which offers a stand-alone experience at some of the most commonly played levels of the game with some particularly challenging series of combats that can help put the classes through their paces.

Once you’ve had a chance to try the classes, you can submit your feedback in the following ways. If you only have time for one form of feedback, we’d ask you to please take the survey. It makes it easier for us to hear and apply your feedback, since it’s more structured and puts your responses directly at our fingertips.

You can find the downloads right here. We’d like to thank you for participating in the Advanced Player’s Guide playtest, and we’re looking forward to seeing what you think and using your feedback to make these classes the best they can be!

Mark Seifter
Designer

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Tags: Advanced Player's Guide Pathfinder Roleplaying Game Pathfinder Second Edition
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Exo-Guardians

At first glance, both the Investigator and the Swashbuckler feel like they could have worked as Rogue rackets instead of separate classes. Looking forward to seeing how well they differentiate themselves in actual play.


Saros Palanthios wrote:
At first glance, both the Investigator and the Swashbuckler feel like they could have worked as Rogue rackets instead of separate classes. Looking forward to seeing how well they differentiate themselves in actual play.

Investigator feels kind of like a rogue-ranger hybrid to me almost. On the Case feels a lot like Hunt Prey, albeit less immediately combat focused and minus the overtly wilderness flavor.

Some sort of hybrid feat that combines the two if you're a ranger/investigator or vice versa could be really cool.

Paizo Employee Front-End Engineering Lead

31 people marked this as a favorite.
orphicblue wrote:
What happened to Alahazra as iconic oracle?

For no reason, I feel compelled to mention that the newly ritual-ified Reincarnation may also be coming in this book. Just sayin'.

Scarab Sages Contributor, RPG Superstar 2008 Top 4, Legendary Games

3 people marked this as a favorite.

Woohoo for new classes!


17 people marked this as a favorite.
Pathfinder Starfinder Society Subscriber
CorvusMask wrote:
orphicblue wrote:
What happened to Alahazra as iconic oracle?

My guess? She became a kalistocrat, retired to Druma and made lots of money.

How else you explain her final appearance being in Druma campaign setting book cover? :D

She and Damiel have gotten together and are now chatting with Alain and with some of the Advanced Class Guide iconics to recruit them into a guild of ex-iconics who will become villainous foils for those who remain or have recently become iconics.

They aren't getting very far yet because all of the other likely-to-be-repaced iconics are still optimistic that they will remain iconics.


17 people marked this as a favorite.

Wow.

I was completely down for Oracle and Witch when the APG was announced but was kind of scratching my head wondering why Investigator & Swashbuckler made the cut.

Not anymore.

These classes look AMAZING and really show off PF2's design changes over PF1. Investigator feels much more distinct and unique. I totally disagree that Rogue rackets could have handled things as well as an independent class. Swashbuckler looks incredible! I'm really liking the way curses are a price paid for power expended vs. PF1's "suck is always on" mode. I was also thrilled to see that the Witch can handle arcane, primal, or occult depending on the type of witch you want to build. Not crazy about the familiar requirement but I knew that wasn't going anywhere.

Obviously, I've only had time to do a cursory read, but dang these look really promising!


6 people marked this as a favorite.
Andrew White wrote:
orphicblue wrote:
What happened to Alahazra as iconic oracle?
For no reason, I feel compelled to mention that the newly ritual-ified Reincarnation may also be coming in this book. Just sayin'.

Mind. Blown.

<3 y'all.


1 person marked this as a favorite.
First World Bard wrote:
Hmm wrote:
Interesting. So curses are only tied to specific mysteries? I loved being able to mix and match my curses in PF1. It made for greater variety!

Paradoxically, I suspect this change will lead to more variety in curses at the table. In my experience, players would often pick the easiest curse to work around, or the curse that would have the least impact on their character. By tying a curse to a mystery, Paizo is forcing players to take the good with the bad at character creation, as well as letting the flavor of the curse tie into the associated mystery.

Additionally, and this is just my observation, by moving away from design elements like "lame" and "clouded vision" as curses, the game can steer clear of those aspects of ableism. I don't have an opinion on that, but perhaps others do.

Maybe that is how people played at your table, but I always felt that picking the appropriate curse was an integral aspect of developing the character's backstory.


6 people marked this as a favorite.

Not going to lie, I'm upset that Alahazra was replaced. Seeing her art was literally the reason I first got into Pathfinder.


2 people marked this as a favorite.

Interesting

Oracular Clarity Page 17 wrote:

You don’t gain more

10th-level spells as you level up, unlike other spell slots,
and you can’t use 10th-level slots with abilities that give
you more spell slots or that let you cast spells without
expending spell slots.

I just double-checked Archive of Nethys and none of the other 10th level spell class features have wording like that.

I think we know what's showing up in Errata 2 now.

Paizo Employee Chief Creative Officer, Publisher

36 people marked this as a favorite.
David knott 242 wrote:


She and Damiel have gotten together and are now chatting with Alain and with some of the Advanced Class Guide iconics to recruit them into a guild of ex-iconics who will become villainous foils for those who remain or have recently become iconics.

We've actually considered doing something like this as a comic book. At one point we had a Damiel vs. Fumbus alchemist-fight one-shot in the works. Might still do it one day.


Don't know where to put this...

In the oracle section under Divine Spellcasting: "Each day, you can cast up to three 1st-level spells."

The table to the left says you only have 2 1st level spell slots.


2 people marked this as a favorite.
Spamotron wrote:

Interesting

Oracular Clarity Page 17 wrote:

You don’t gain more

10th-level spells as you level up, unlike other spell slots,
and you can’t use 10th-level slots with abilities that give
you more spell slots or that let you cast spells without
expending spell slots.

I just double-checked Archive of Nethys and none of the other 10th level spell class features have wording like that.

I think we know what's showing up in Errata 2 now.

Either AoN is wrong, or check again. The CRB has identical language for the Bard and Sorcerer.


10 people marked this as a favorite.

First impression is that Alahazra getting replaced is a mechanical thing. Curses work radically differently in PF2 in such a way that make Alahazra's Curse of Blindness that's core to her story not really make sense anymore.

Scarab Sages

4 people marked this as a favorite.

With all of its scene-related abilities and abilities to generate ad hoc items in a limited capacity, the Investigator feels like they're playing Dresden Files RPG.

I think this is fundamentally a good thing as it really brings set pieces to life. Though GMs who aren't expecting are probably have to do a lot of improvise.

Liberty's Edge

1 person marked this as a favorite.
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
zeonsghost wrote:

With all of its scene-related abilities and abilities to generate ad hoc items in a limited capacity, the Investigator feels like they're playing Dresden Files RPG.

I think this is fundamentally a good thing as it really brings set pieces to life. Though GMs who aren't expecting are probably have to do a lot of improvise.

I am really wanting to play an Investigator myself. :D

The Exchange

1 person marked this as a favorite.

I'm really loving the look of these classes. I had no interest in the Investigator but now I have an overwhelming desire to play batman.

I like the Witch but I was hoping more for cantrip hexes rather than focus spells. I think a nice compromise might be if the Witch had the same free refocus ability of the Sorcerer. Something like the familiar's status as a conduit of magic allows a Witch to recharge their focus pool without effort.


2 people marked this as a favorite.

My initial impression od the classes is pretty good, they all have a lot of great flavor and look fun to play. I cant help but be excited that the battle oracle will let me play a madoka magica style "magical girl" character, with the curse representing soul gem taint and such. Swashbuckler looks super fun, and thats coming from a guy who normally doesn't like martials. Investigator looks neat, I think I might play it rhe next time I want to roll a more combat focused "alchemist", perhaps even multiclassing into alchemist to have a large stockpile of weaker elixirs. Witch looks super fun, I'm happy to see a prepared caster that can cast occult spells, bur I really dig that witches can (hypothetically, I dont think you have any divine options, but that doesn't mean it couldn't happen) draw power from any spellcasting tradition.

I'm not liking that neither of the witch's natural weapons are finesse though, but the nails feat gives me an idea on how I could homebrew up something like spellstrike

Grand Lodge

I do wish there were still tounges curse, but it otherwise looks promising.

Gonna test out Oracle Friday :D


Are they intentionally holding back on a good chunk of the class feats coming with these four in the APG, or is this as filled out as they will ever get? I haven't done the math, but with the bulk of levels only having two or three feats, it feels very much less than CRB classes.


3 people marked this as a favorite.

I'm really impressed with the Swashbuckler, Oracle and Witch.

Investigator feels like a missed opportunity to leverage PF2's action system to let it do weird things in combat though. Not a huge fan of, as written, the class basically boiling down to Study > Strike with SA dice. It makes it feel less like its own thing and more like a budget rogue.

Sporkedup wrote:
Are they intentionally holding back on a good chunk of the class feats coming with these four in the APG, or is this as filled out as they will ever get? I haven't done the math, but with the bulk of levels only having two or three feats, it feels very much less than CRB classes.

Oracle having only three Mysteries gives me a similar vibe.


1 person marked this as a favorite.

Can this be stickied please?

Designer

22 people marked this as a favorite.
Sporkedup wrote:
Are they intentionally holding back on a good chunk of the class feats coming with these four in the APG, or is this as filled out as they will ever get? I haven't done the math, but with the bulk of levels only having two or three feats, it feels very much less than CRB classes.

We will definitely be including more options, just like with the Core Rulebook, but first we need to make sure the overall class designs work well and are fun for you to play!

Liberty's Edge

2 people marked this as a favorite.
Squiggit wrote:
First impression is that Alahazra getting replaced is a mechanical thing. Curses work radically differently in PF2 in such a way that make Alahazra's Curse of Blindness that's core to her story not really make sense anymore.

Well, she does have the Flame mystery, and the curse for that mystery does impair your character's vision quite a bit, similarly to how the blindness curse works in 1e.


Mark Seifter wrote:
Sporkedup wrote:
Are they intentionally holding back on a good chunk of the class feats coming with these four in the APG, or is this as filled out as they will ever get? I haven't done the math, but with the bulk of levels only having two or three feats, it feels very much less than CRB classes.
We will definitely be including more options, just like with the Core Rulebook, but first we need to make sure the overall class designs work well and are fun for you to play!

I figured! Well, I hoped. Thanks!


Pathfinder Adventure Path Subscriber

Quick question with Oracular Providence feat, where Oracular Clarity? I see Oracular Warning and nothing else.

RPG Superstar Season 9 Top 16

9 people marked this as a favorite.

My "Yay a tengu iconic!" squee got overwritten with a "No! Alahazra is gone!"

Alahazra had one of my favorite designs with that neat head piece and white robe and long braided hair. Like an Egyptian white mage.

Edit: A tengu swashbuckler was also a missed opportunity.

Silver Crusade

18 people marked this as a favorite.
Pathfinder Adventure Path Subscriber

Alahazra, a black blind woman being replaced by a birdperson is not the best choice for a number of reasons and I hope Paizo has a way of addressing what this does and means for real world representation.

I know Paizo is always trying its best to do right when it comes to representation for the audience.

I think it's important that we also call it out when the mark gets missed.

Tengu iconic is a fun premise, but I don't think that fantasy ancestries do as much real-world good as having a POC with a disability front and center in your product.

Silver Crusade

11 people marked this as a favorite.
Pathfinder Adventure Path Subscriber

However I will say: "Just One More Thing" is the greatest ability you could give an investigator class ever.


12 people marked this as a favorite.

The investigator has a nice chassis, but it has some MAD issues.

In theory they're supposed to have high Int, but the Study Suspect action and their perceptive nature in general really pushes them to have a high Wis. Their light armor makes them want to push Dex, which they can also use for attack rolls. Their base HP is on the lower side, encouraging some investment in Con. And you probably want to try and sneak some Str in if you can to deal more damage. They have some abilities that suggest you could make an investigator with good Cha, but the pressures to push other ability scores really make that seem hard to do. Further, of the three methodologies, only one strongly benefits from increasing Int.

I think a simple solution would be to have all investigators use Int for Perception instead of Wis. This reduces the pressure to increase Wis, thus freeing up more options for ability score investment and making Int actually feel like their key stat.


1 person marked this as a favorite.

I really love this! These are 4 of my favorite classes! They look fantastic. Thanks.

Silver Crusade

9 people marked this as a favorite.
Andrew White wrote:
orphicblue wrote:
What happened to Alahazra as iconic oracle?
For no reason, I feel compelled to mention that the newly ritual-ified Reincarnation may also be coming in this book. Just sayin'.

I hope the “for no reason” was literal and not “we killed the beloved blind black woman Iconic and ‘fixed’ her by turning her into something else.”


Erik Mona wrote:
David knott 242 wrote:


She and Damiel have gotten together and are now chatting with Alain and with some of the Advanced Class Guide iconics to recruit them into a guild of ex-iconics who will become villainous foils for those who remain or have recently become iconics.

We've actually considered doing something like this as a comic book. At one point we had a Damiel vs. Fumbus alchemist-fight one-shot in the works. Might still do it one day.

That reminds me of the Youtube series Clinton Boomer used to make with some of his college(?) friends where they did some odd takes on the D&D iconics. Including Clinton as Hennet, sorcerer with a ridiculous number of belts.


2 people marked this as a favorite.

We have Oracle now!!!!! <3

Dark Archive

2 people marked this as a favorite.
Pathfinder Adventure Path Subscriber

Oooh, gimmie that witch class! Surprised the inquisitor didn't make it in.

Paizo Employee Director of Game Design

25 people marked this as a favorite.

Folks, just to speak on the topic of the Tengu Oracle...

When looking at the iconics for Pathfinder 2nd Edition, we are always on the look out for ways to offer up a different look and feel for these vital characters. In the past, they have been primarily human, so with the new edition we have decided to mix it up a bit, adding characters that represent different ancestries in the game. Our new tengu character is just one example of where we decided to go in a different direction, but you will still find Alahazra in our game as a sample Oracle.


6 people marked this as a favorite.

Good to know Alahazra is alive and not reincarnated with a new pair of bird legs. And bird arms. And bird everything else.

I hope she'll show up as a Sample Build Oracle, maybe with whichever one really emphasizes Blindness (aside from Flames, not sure that would work).

Dark Archive

3 people marked this as a favorite.
Pathfinder Adventure Path Subscriber

I do welcome more nonhumans!


1 person marked this as a favorite.
DM_aka_Dudemeister wrote:

Alahazra, a black blind woman being replaced by a birdperson is not the best choice for a number of reasons and I hope Paizo has a way of addressing what this does and means for real world representation.

I know Paizo is always trying its best to do right when it comes to representation for the audience.

I think it's important that we also call it out when the mark gets missed.

Tengu iconic is a fun premise, but I don't think that fantasy ancestries do as much real-world good as having a POC with a disability front and center in your product.

Oooo boy. She's not blind. Nothing mechanically or lore wise insinuates she's blind. Your right about the rest of it but she's never been presented as blind


1 person marked this as a favorite.

Birdie!!!!


3 people marked this as a favorite.

Sad to see there's no Multiclass Dedications along with the classes. Would've loved to multiclass into one of them (investigator) in an ongoing game to test it that way.


2 people marked this as a favorite.
falco1029 wrote:
Sad to see there's no Multiclass Dedications along with the classes. Would've loved to multiclass into one of them (investigator) in an ongoing game to test it that way.

I'm guessing they wanna make sure the class itself is good to go before allowing multi-classing to be tested out. Maybe they'll allow that in another phase of the playtest.


1 person marked this as a favorite.
MadScientistWorking wrote:
DM_aka_Dudemeister wrote:

Alahazra, a black blind woman being replaced by a birdperson is not the best choice for a number of reasons and I hope Paizo has a way of addressing what this does and means for real world representation.

I know Paizo is always trying its best to do right when it comes to representation for the audience.

I think it's important that we also call it out when the mark gets missed.

Tengu iconic is a fun premise, but I don't think that fantasy ancestries do as much real-world good as having a POC with a disability front and center in your product.

Oooo boy. She's not blind. Nothing mechanically or lore wise insinuates she's blind. Your right about the rest of it but she's never been presented as blind

She may not be blind, but she's pretty close.

Weaknesses: oracle's curse (clouded vision)


Ezekieru wrote:
falco1029 wrote:
Sad to see there's no Multiclass Dedications along with the classes. Would've loved to multiclass into one of them (investigator) in an ongoing game to test it that way.
I'm guessing they wanna make sure the class itself is good to go before allowing multi-classing to be tested out. Maybe they'll allow that in another phase of the playtest.

Yeah, I understand, but I'm still sad about it :P


3 people marked this as a favorite.
Pathfinder Starfinder Roleplaying Game Subscriber

How come Alahazra is the only iconic who got replaced for this book? I miss her already :(

Grand Lodge

2 people marked this as a favorite.
First World Bard wrote:
Hmm wrote:
Interesting. So curses are only tied to specific mysteries? I loved being able to mix and match my curses in PF1. It made for greater variety!

Paradoxically, I suspect this change will lead to more variety in curses at the table. In my experience, players would often pick the easiest curse to work around, or the curse that would have the least impact on their character. By tying a curse to a mystery, Paizo is forcing players to take the good with the bad at character creation, as well as letting the flavor of the curse tie into the associated mystery.

Additionally, and this is just my observation, by moving away from design elements like "lame" and "clouded vision" as curses, the game can steer clear of those aspects of ableism. I don't have an opinion on that, but perhaps others do.

Really? I picked the weirdest ones. Making Lyric the Singing Paladin deaf was central to her character. I chose different curses every time, trying to find the ones with the MOST impact. Now these curses are cool, but I don't get to mix and match to create something new.

I'm also trying to figure out what to do for my goblin character... I so wanted a LORE or Ancestor Oracle for this. Flame is too stereotypic for a goblin, and battle seems to combat-oriented. Sigh. I may have to go with Life, but it doesn't really fit either.

Hmm

Dark Archive

2 people marked this as a favorite.

Certainly the first thing that comes to mind is; Why the witch has no access to Divine tradition)
I mean, your Patron can be an Angel or a Devil that we already saw in the sorcerer who grant Divine magic.


3 people marked this as a favorite.
Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

Quick witch impressions/comments:

Prehensile hair being permanent is A+, but it uses dex/str for attack. Not sure how much that matters.

Nails being specifically rune etchable is neat, but it's kind of weird. Really necessary if handwraps exist?

Focus points *do not* deliver on all-day hex gameplay from PF1, especially if refocus requires a specific activity.

There needs to be witch-specific cantrips, with or without per day target restrictions. Evil-eye should ideally be like this.

No divine list access is a bit strange. Primal is very fitting for Ice Witches.

Potion brewing looks pretty hype. I'd like to see how it plays out.


FaerieLore wrote:

The investigator has a nice chassis, but it has some MAD issues.

In theory they're supposed to have high Int, but the Study Suspect action and their perceptive nature in general really pushes them to have a high Wis. Their light armor makes them want to push Dex, which they can also use for attack rolls. Their base HP is on the lower side, encouraging some investment in Con. And you probably want to try and sneak some Str in if you can to deal more damage. They have some abilities that suggest you could make an investigator with good Cha, but the pressures to push other ability scores really make that seem hard to do. Further, of the three methodologies, only one strongly benefits from increasing Int.

I think a simple solution would be to have all investigators use Int for Perception instead of Wis. This reduces the pressure to increase Wis, thus freeing up more options for ability score investment and making Int actually feel like their key stat.

The 1E investigator did use Int to Perception, so it would not surprise me to see a feat to make that happen in the final version.


3 people marked this as a favorite.
Mr. Paru wrote:

Certainly the first thing that comes to mind is; Why the witch has no access to Divine tradition)

I mean, your Patron can be an Angel or a Devil that we already saw in the sorcerer who grant Divine magic.

I think there will eventually be divine witches, maybe not in the APG but at least eventually, there are reasons for them not to be at least not as 'core'.

1. This set up has 3 spellcasting classes per tradition (not that it matters but if parity is a goal it does keep it)

2. The divine list has a lot of spells that poinf directly towards a diety, lke divine lance and all the ones that reference a divine weapon, which makes the whole mystery patron thing very complicated (with sorcerers and oracles its easy enough to say its whatever diety you follow but with witches some external force is definetly giving powers and that might be Nethys even if you follow Desna, so who's alignment/weapon/etc do you use)

3. Thematically, some external source gave me divine powers is very much an error thst has options, e.g. Cleric.

And most importantly in my mind

4. Witches kind of thematically fit the same role as Warlocks do in other games, making deals with unknown powers. The phrasing in the patron text even makes it semi clear that the divine beings at play granting these powers are trying to stay incognito and i feel that, at least storywise, divine magic is an awful lot easier to track back to the being that granted it. That is to say, most things that are divine that could make a cleric could make a witch. And if they don't need to hide who they are they'd just make a cleric who HAS to do what they say, rather than a witch that they're hopibg does what they want.

Either way, I'm glad we got our prepared any class.

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