More complex, and probably more work for the GM to run than prior adventures in this AP. It is full of fantastically troubling events, fun set pieces, and creative use of non-combat subsystems. There are some great potential twists, should things really go off the rails, and some satisfying payoffs to previously laid plans. It's hard to say too much more without spoiling key aspects. Great adventure with a fantastically written Toolbox.
A great continuation of the AP. There are a lot of opportunities in the first chapter's content for the DM to drop in their own flavour of RP to make Willowshore really engaging for their party while they through key preparation activities. It's a nice mix of events to keep it feeling fresh and personal, with opportunities to ratchet up the tension as the heroes battle through other parts of the adventure. The quest portion is engaging and has some great lore built into it. There are plenty of combat encounters, though the vast majority appear pretty straight forward. The quest finale looks great! The discovery and lore look to be the stars in this chapter.
This is by far the best AP I've read. The first adventure has a nice variety of encounters, full of surprises and foreshadowing. A colourful and well rounded set of NPCs offer multiple options for meaningful interactions and conflict resolutions. It uses a wide variety of P2e's mechanics, all done in a way to move the story forward.
Much like the structure of the greater AP, the first book is written using Kishōtenketsu narrative structure. It's a fun read, and does an excellent job of getting the PCs engaged while laying the foundation for future plot twists and revelations. "The Summer That Never Was" offers a fantastic setting and story. I can't wait to fill it out even more with information from the Tian Xia World Guide. This campaign is the top of my wish list for AP's to run.