Ranger

Jarva bin-Stavain's page

304 posts. Alias of Gerald.


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DM, I think you left Jarva off the list.


Hajar:

Spoiler:
Most of it is listed in Jarva's backstory in the profile. Jarva is searching for his brother, Waltor. They were kidnapped by a grouping of gnolls and separated. After that time, he has developed an intense hatred fro the gnolls, that combined with looking for clues as to the whereabouts of his brother, launch him forward into conflict with the Carrion King, and contribute to his concern for the local area. I've never considered him a really devout follower of any particular god. Obviously with the weather domain, he has some reverence for Gozreh, and he has been known to say a prayer to the Dawnflower every now and again, but I don't see him as a strict follower of any of the pantheon.


This is Jarva, a character I played in a LoF game a couple years ago here on the boards. I loved him and the AP. He is currently level three, and based on a 20 point buy. If the group were interested, I would happily advance him in level and knock him down to a 15 point buy.

I am an active player here on the boards. I think I now have around 17k posts, almost all of them here in the PbP forums. I am a daily poster at minimum and shoot for 2-3 posts a day when possible.

I'd be willing to make any adjustments the party recommends. PM me with any questions, comments, or recommendations. Thanks for the consideration.


DM, here is a Druid that made it to level three in a LoF campaign. I am good at not metagaming, if you'd consider me. If selected, I'd change him back to first level. Appearance and backstory are under appropriate spoiler tags in my alias. I'd be happy to answer any questions.

Thanks for the consideration.


Jarva moves to close in on the demon and silently swings his scimitar at it yet again.

Attack 1d20 + 6 ⇒ (18) + 6 = 24

Possible critical confirmation 1d20 + 6 ⇒ (1) + 6 = 7

Damage 1d6 + 3 ⇒ (2) + 3 = 5

Also not sure if the aligned weapon carries any extra damage bonus, or if it just passes his DR.


Jarva follows the demon, attempting to slice it in two with his scimitar.

Attack 1d20 + 6 ⇒ (9) + 6 = 15

Not sure if I can add a flank bonus to this attack. If so, add 2 to the to hit result.


Cool. I got a little confused with the surprise round and all.


Not sure who is up right now, but Jarva wants to wait until the big fella gets into the room before he moves up to attack. If its Jarva's turn now, he will pull an animal from the bag of tricks and send it into the fray as it might help with flanking, even if it probably won't beat the demon's DR. If not, Jarva will try to move up and attack the demon once it moves into the mill.


As soon as the demon comes into view from the opened door, Jarva casts his prepared spell hoping to entangle the entirety of the scouting party. If I cast entangle at the spot I posted earlier, it should get all of them in the burst, and leave Quzman and Eli untouched.


Good luck everyone!


I think we are okay with proceeding as we are now, DM. Let's get it on!

Initiative 1d20 + 1 ⇒ (7) + 1 = 8


I'm gonna wait for Eli or Quzman to answer that one, since they are the ones at the door, DM.


Stealth? Uhoh, lol...

Stealth 1d20 + 1 ⇒ (5) + 1 = 6


Jarva's AC is now 19. Regular 15, +2 barkskin, and +2 shield of faith. Just an FYI.


"I can't cast entangle unless I can see the spot I am targeting. If I hide against the wall, it will take a lot of time to get into position to cast it."

At least that is my understanding of entangle. I think I need line of sight once the door is opened. If I am wrong, please let me know.


During the minute, Jarva will cast Barksin, get his weapon juiced from Bahiyy, and take a position at R 10. Getting into position, he will ready an action to cast Entangle when the door is opened, trying to get all the baddies in the radius of it, at somewhere near B12, to get all of them in the 40' burst.


Hearing Eli's inspirational words, Jarva is filled with a strange confidence. "My first action will be to try and hold the gnolls. Hit the demon with everything you have, everyone."


Jarva quickly casts his Barkskin spell. Ac is now 17, counting that boost.


"It's go time, everyone! Trouble is the demon's got 4 gnolls with him. That might be more than we can handle. Ideas? I can entangle their area and send another animal to slow them down, but we could quickly get overrun."


"My spells won't have much effect on the demon. If you want to help out my weapon, I will put it to good use, I promise."


Only three spells with saves for me today. Entangle (ref) DC 14, Charm Animal (will) DC 14, Hold Animal (will) DC 15. And Jarva is ready to go when the rest of the Stalkers are!

Oh, I plan on barkskinning myself before facing the demon, too.


"That sounds good to me, Brebork, if you are sure you want to draw the creature out. I imagine his gore will be strong. I can always attempt to have the sands tangle him and sow his movement while we pick him off, as well, if we can damage him. No matter our strategy, I say we take him on first thing in the morning, when we are the strongest."


After the meeting breaks up, and the group has some time to confer about the plan for tomorrow, Jarva makes sure to discuss his plan for tactics.

"I have been thinking about tomorrow. I still am troubled about how to best the demon. I don't know how much help I can be against it. However, I think I have a spell that might be successful versus the boar. If we get lucky, it will hold him in place, while we can pick him off quickly at range. Hold Animal I also think I have a plan for the gnolls in the gatehouse, in a worst case scenario. I can cast a cloud to obscure their vision while we finish up with the demon or the animal and escape, or finish up and take them out as well. Fog Cloud"


Leveling Up:
+8 hit points (5 per roll, 2 for Con., and one for favored class).
+1 BAB
+1 reflex save.
Add feat: Spell Penetration.
Add three level two spells, including Fog Cloud from Weather Domain. Normally, will have Flaming Sphere, but taking Hold Animal for the boar. Spells are in character profile.
Add 6 skill points
Handle Animal
Survival
Perception
Know. Nature and Know. Geography
Heal


"Our plan for tomorrow morning involves attempting to deal with the boar and the demon, in whichever order it occurs. After that, we hope to begin picking the remaining gnolls off, along with their monstrous allies."

Jarva did not mention the harpy at this juncture, thinking the Princess might be in a more willing mood to cooperate once the village proper is cleared.


I'll level up this evening, but my hit point roll is here.

HP 1d8 ⇒ 5


"Okay, let's report back to the Princess. She has to be encouraged by our progress."

I'll be out most of today, people. Run Jarva as necessary. I'll be back this evening.


"Look at the tracks, Quzman. This is the biggest boar I have ever seen. It is huge! If we do take it down, there is probably no way we can cover up the corpse. Secrecy would be over at that point."


"I am fine with hunting down the boar, but we need to be carful not to cross paths with the demon. Quzman and I should be able to track the boar fairly easily."

Know. Nature 1d20 + 8 ⇒ (3) + 8 = 11
Survival 1d20 + 10 ⇒ (16) + 10 = 26


"Eli, if you think Brebork can help us with the demon, I suggest we go back to the camp now and seek his advice. Tomorrow we must come back and kill the demon, and deal with the boar. We can then meet wtih the harpy, and decide how to take the market. I don't want to hang around here and chance being found by the demon."

The druid was slightly unnerved by the thought of the demon. He had fought numerous humanoids and beasts, but a demon was a different story. It woudl require much more finessing.


Oh $%*&, that's not good.

"Um, guys, trouble... The demon is moving our way fast. I think he is on to us. Get ready now, if you need to do any preparations. Maybe we could put chokepoint him, trying to come into the mill, and we can all attack him?"

Jarva prepares to pull an animal from his magical bag as soon as the demon enters the mill.


Bahiyy, you wanna zap her with a little bit of healing before we get out of here?


"I think we might be able to tell our boss that you could make a fine protector for the settlers that would be sure to reclaim the village. One of your capabilities would no doubt be a big help to the town, if you were willing to assist," Jarva says, trying to play to her vainful side, while making mental note to make sure the group knows a close eye would have to be kept on her to make sure the terms were followed.


"If you were to remain, would you swear that any villagers and their livestock that might move in would be off limits for you? If so, our supervisors might be more willing to agree to let you stay."


That's about all I can think of to ask. Before leaving, let's wait to see if anyone else can think of any other questions, which I have no doubtedly forgotten.


"Does the boar run free, or do they have it pinned up somewhere?"


"Other than the demon, the peryton, and the snake, are there any others sympathetic to the gnolls in the village itself? Not including the battle market or the gatehouse. If so, we need to take them out first, I think."


"What do you know about the tribe? How many of them are there? Who is their leader? Is he gnoll as well, or something else? And what is the story with the demon they have patrolling the village? How do we kill that thing?"


"Thanks but no thanks, ma'am. I'll kill as many gnolls as possible, but I'll leave the eating of them to you."


Perception 1d20 + 6 ⇒ (1) + 6 = 7

"Okay, okay, stay calm. We want the same thing here, to get rid of the gnolls." He looks at Quzman and nods, waiting for the ranger to toss the bagged head to the creature.


Know. Nature 1d20 + 8 ⇒ (12) + 8 = 20 to identify what she is.

"Um, hmmmm. We have the prize, but maybe you should give us your advice before we give it to you. No insult meant, of course, but we hardly know you."


"Why the mill, Eli? Let's get this thing back to the tannery to the lady stranger and see what sort of help she might be able to give us..."


Great job, guys. DM, did we get the exp for the peryton? I didn't write it down.

Nice,Quzman. Saves us the trouble of having to try and separate the head. Do we want to try and get this back to the lady now? Might be a good idea, to at least see what sort of advice she can give us. If she tries something to double cross us, we can deal with her now, sooner than later. If not, hey, we might have made a friend. A strange friend, of course..."


Assuming positions don't change before Jarva's action...

The druid continues the onslaught against the huge snake. Swinging away, he briefly thinks about how much easier this would have been had the beast been charmed by his magic.

Attack with flank 1d20 + 5 ⇒ (3) + 5 = 8
Damage 1d6 + 2 ⇒ (6) + 2 = 8


Jarva steps to the creature and swings his scimitar, seeing that his animal charming magic had no effect.

Attack 1d20 + 3 ⇒ (13) + 3 = 16

Damage 1d6 + 2 ⇒ (4) + 2 = 6


"I agree with Quzman. Let's try to help her, until she proves untrustworthy. If or when that happens, we can deal with her harshly. Until then, I say we try to get as much help killing these gnolls as possible."


I will be out for about the next 10 hours. I think a more diplomatic character might be of more use for this part anyway. Run Jarva as necessary. Thanks.


Oh Eli, I think you've got a girlfriend!

"Okay, you've got us here. You know we took out the peryton. But, you haven't yelled for help yet. What's your game here?"


Perception One 1d20 + 8 ⇒ (19) + 8 = 27
Perception Two 1d20 + 8 ⇒ (12) + 8 = 20

Using the light provided by the mage, the druid can easily make out a cauldron full of body parts. Interestingly, there was even some gnoll limbs in the stew. Jarva looked upwards to see the origin of the voice that was speaking to the squad. "Could you come down here to talk to us? We can't see you all the way up there."


"Let Quzman use the scimitar, and give the magical mace to Bahiyy. I am fine for now."

Of course we will go in, what's a foul smell to this crew? We need to get out of the street as quickly as possible, IMHO.

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