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Female LN Vesk (Technomancer 3)|SP 10/15 HP 21/21 RP 5/5|EAC 16, KAC 16|F 1 R 4 W 3| Init +3|Per +6 SM +0|Speed 30 ft|Active conditions: None
![]() Since this campaign is closing, I figured I'd let you guys know about another TTRPG I'm involved in. Parhelion is a PF 1e Discord server with a living world where people take turns GMing. Your character levels up across quests and there are rewards for GMing that can help your character out. Click the link and take a look if that interests you. If you do, give me an @caster4life so I'm sure to see you came by and so I recognize who you are. We could use good rules for combat in Parhelion's Void (which is kind of like space in that living world), so I'm considering proposing to the admins a modified form of Starfinder ship combat. I could certainly use help with such an undertaking if I ever have the time to do it! ![]()
Female LN Vesk (Technomancer 3)|SP 10/15 HP 21/21 RP 5/5|EAC 16, KAC 16|F 1 R 4 W 3| Init +3|Per +6 SM +0|Speed 30 ft|Active conditions: None
![]() Janebok listens with great interest, cocking her head from side to side as Vari-13 speaks. "Thisss is of utmossst importanccce. It could be pivotal in helping defend the Pact Worlds againssst the Ssswarm. I would like to help with the research. Technomancccy could be mossst ussseful." Vari-13 does not find Janebok the easiest person to get along with but Janebok's utter focus on efficiency and problem-solving help them make great progress on the energy project over the next few years. I don't want to assume too much about how the project works out as that seems like the kind of thing that would reshape the entire setting, potentially. ![]()
Female LN Vesk (Technomancer 3)|SP 10/15 HP 21/21 RP 5/5|EAC 16, KAC 16|F 1 R 4 W 3| Init +3|Per +6 SM +0|Speed 30 ft|Active conditions: None
![]() "Essskerat deeya nussssk!." Janebok curses in Vesk as Uchurtai falls. She moves to a better position, levels her rifle, and fires with calm menace at the gang leader. Attack KAC, he probably has some cover: 1d20 + 5 ⇒ (20) + 5 = 25
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Female LN Vesk (Technomancer 3)|SP 10/15 HP 21/21 RP 5/5|EAC 16, KAC 16|F 1 R 4 W 3| Init +3|Per +6 SM +0|Speed 30 ft|Active conditions: None
![]() Janebok's shooting is not doing much but with cold rationality, she keeps doing it. This is her best option for helping at present. Needler: 1d20 + 5 ⇒ (13) + 5 = 18 I believe the yellow enemy is the only one I can fire at with the crossed out one indicating dead.
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Female LN Vesk (Technomancer 3)|SP 10/15 HP 21/21 RP 5/5|EAC 16, KAC 16|F 1 R 4 W 3| Init +3|Per +6 SM +0|Speed 30 ft|Active conditions: None
![]() Nice one, Locket! Reflex: 1d20 + 4 ⇒ (20) + 4 = 24 Janebok hisses at the flames as she dodges out of the way, loathing extreme temperatures. Seeing Tezz drop, she targets the lesser officer next. Needler against KAC: 1d20 + 5 ⇒ (8) + 5 = 13
But the distraction of the flames leaves her aim shaky at best. She steps back to the north a bit in case the melee was about to come here way. ![]()
Female LN Vesk (Technomancer 3)|SP 10/15 HP 21/21 RP 5/5|EAC 16, KAC 16|F 1 R 4 W 3| Init +3|Per +6 SM +0|Speed 30 ft|Active conditions: None
![]() Janebok hisses "I mussst learn to cassst more ssspells..." and tries a shot at the furthest forward ganger. Purple square, who is the human I think. Needler against KAC: 1d20 + 5 ⇒ (18) + 5 = 23
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Female LN Vesk (Technomancer 3)|SP 10/15 HP 21/21 RP 5/5|EAC 16, KAC 16|F 1 R 4 W 3| Init +3|Per +6 SM +0|Speed 30 ft|Active conditions: None
![]() Sorry. My computer crapped out on me and I just figured out how to get it back to functioning. Having trouble getting a good shot, Janebok boldly steps forward and fires her needler rifle at the flaming ganger. Attack KAC, probably with cover bonuses: 1d20 + 5 ⇒ (4) + 5 = 9
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Female LN Vesk (Technomancer 3)|SP 10/15 HP 21/21 RP 5/5|EAC 16, KAC 16|F 1 R 4 W 3| Init +3|Per +6 SM +0|Speed 30 ft|Active conditions: None
![]() Janebok sees the threat posed by the incoming waves and fires at the foremost attacker Touch attack to hit EAC: 1d20 + 5 ⇒ (20) + 5 = 25
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Female LN Vesk (Technomancer 3)|SP 10/15 HP 21/21 RP 5/5|EAC 16, KAC 16|F 1 R 4 W 3| Init +3|Per +6 SM +0|Speed 30 ft|Active conditions: None
![]() Janebok steps to the side and prepares to fire her needler rifle at any foe that enters her narrow line of sight through the corridor and her allies. Readied attack roll, if procced: 1d20 + 5 ⇒ (6) + 5 = 11
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Female LN Vesk (Technomancer 3)|SP 10/15 HP 21/21 RP 5/5|EAC 16, KAC 16|F 1 R 4 W 3| Init +3|Per +6 SM +0|Speed 30 ft|Active conditions: None
![]() Sorry to be slow! Was sick. Janebok fires her needler rifle at the foe past Uchurtai and essentially all of her other allies. I'm sure there's soft cover or something here: 1d20 + 5 ⇒ (10) + 5 = 15
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Female LN Vesk (Technomancer 3)|SP 10/15 HP 21/21 RP 5/5|EAC 16, KAC 16|F 1 R 4 W 3| Init +3|Per +6 SM +0|Speed 30 ft|Active conditions: None
![]() Very fun! I love those rare RPG moments when the heroes get to build defenses then man them. Question: What are the stats on traps or trap options in terms of damage, etc? Are traps re-settable? Or are they necessarily single use? ![]()
Female LN Vesk (Technomancer 3)|SP 10/15 HP 21/21 RP 5/5|EAC 16, KAC 16|F 1 R 4 W 3| Init +3|Per +6 SM +0|Speed 30 ft|Active conditions: None
![]() Engineering: 1d20 + 10 ⇒ (15) + 10 = 25 Isn't that just how dice work? Zetara has the biggest bonus but is the only one to fail so far. Janebok starts piecing together scrap as well. "Unfortunate. Those 'null-unitsss' as you sssay are mossst disssruptive." She limps around on her staff, piecing together electronic pieces to give a nasty zap to troublesome interlopers. ![]()
Female LN Vesk (Technomancer 3)|SP 10/15 HP 21/21 RP 5/5|EAC 16, KAC 16|F 1 R 4 W 3| Init +3|Per +6 SM +0|Speed 30 ft|Active conditions: None
![]() Physical science: 1d20 + 10 ⇒ (12) + 10 = 22
Janebok nods to Zetara about the bracelet then points to the power core. "An unusual, experimental prototype. This was sssome kind of electrical engineering experimental laboratory." ![]()
Female LN Vesk (Technomancer 3)|SP 10/15 HP 21/21 RP 5/5|EAC 16, KAC 16|F 1 R 4 W 3| Init +3|Per +6 SM +0|Speed 30 ft|Active conditions: None
![]() Yes unfortunately it's only DC 15. I'll try to remember to list DCs next time. Janebok tries casting baleful polymorph one last time. My last spell of the day. Completes at the beginning of my next turn. ![]()
Female LN Vesk (Technomancer 3)|SP 10/15 HP 21/21 RP 5/5|EAC 16, KAC 16|F 1 R 4 W 3| Init +3|Per +6 SM +0|Speed 30 ft|Active conditions: None
![]() Janebok snarls at the creature, her mind struggling against its own! Forceful mind! It needs to reroll its save with a -2 penalty. I can only do that 1x per day but it's worth it. I don't think that takes an action since it doesn't take place on my turn. Janebok also lobs a splash of electricity toward the terrifying opponent. At EAC: 1d20 + 5 ⇒ (13) + 5 = 18
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Female LN Vesk (Technomancer 3)|SP 10/15 HP 21/21 RP 5/5|EAC 16, KAC 16|F 1 R 4 W 3| Init +3|Per +6 SM +0|Speed 30 ft|Active conditions: None
![]() I don't really know about creature type immunities in Starfinder and I'm not sure Janebok knows either so I'll just go for it here. Janebok begins casting a spell at the difficult enemy. Baleful polymorph. Hoping it's not immune. Will complete at the beginning of my next turn. ![]()
Female LN Vesk (Technomancer 3)|SP 10/15 HP 21/21 RP 5/5|EAC 16, KAC 16|F 1 R 4 W 3| Init +3|Per +6 SM +0|Speed 30 ft|Active conditions: None
![]() Sorry about my absence! Was on vacation and thought I would keep up but very didn't. I see I am bold again so here is another action. Cursing analytically in Vesk at the inefficacy of her kinetic attack, Janebok steps forward and hurls a small jolt of lightning at the foe but with poor aim. Attack EAC: 1d20 + 5 ⇒ (2) + 5 = 7
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Female LN Vesk (Technomancer 3)|SP 10/15 HP 21/21 RP 5/5|EAC 16, KAC 16|F 1 R 4 W 3| Init +3|Per +6 SM +0|Speed 30 ft|Active conditions: None
![]() Janebok hisses in partial surprise. She expected trouble but this was odd. She waves the robot forward and it raises its sonic gun. Attack EAC: 1d20 + 5 ⇒ (7) + 5 = 12
Janebok moves away from the creature and fires a ray of magical electricity at it. Attack EAC: 1d20 + 5 ⇒ (3) + 5 = 8
Sad trombone attack rolls. ![]()
Female LN Vesk (Technomancer 3)|SP 10/15 HP 21/21 RP 5/5|EAC 16, KAC 16|F 1 R 4 W 3| Init +3|Per +6 SM +0|Speed 30 ft|Active conditions: None
![]() Janebook looks at the northern door then begins casting a spell, holding it prepared until right before opening the door. I am going to cast summon ![]()
Female LN Vesk (Technomancer 3)|SP 10/15 HP 21/21 RP 5/5|EAC 16, KAC 16|F 1 R 4 W 3| Init +3|Per +6 SM +0|Speed 30 ft|Active conditions: None
![]() Janebok pulls out some dried, raw meat and chokes it down quickly then examines the exterior circuitry on Zetara's temples. "Yesss, fascinating. I can sssee how the problem arose. I cannot sssee how to prevent any further problems in the future. It sssseems your cccircuitry is prone to idiosssyncratic liabilites, like the fully organic counterparts. Ssssimply different liabilities." ![]()
Female LN Vesk (Technomancer 3)|SP 10/15 HP 21/21 RP 5/5|EAC 16, KAC 16|F 1 R 4 W 3| Init +3|Per +6 SM +0|Speed 30 ft|Active conditions: None
![]() Janebok nods respectfully to Zetara, fascinated by this information. "If you like, I would be interesssted to examine you. But you are likely to know your own nanoccccircuitry bessst." ![]()
Female LN Vesk (Technomancer 3)|SP 10/15 HP 21/21 RP 5/5|EAC 16, KAC 16|F 1 R 4 W 3| Init +3|Per +6 SM +0|Speed 30 ft|Active conditions: None
![]() Janebok chuckles gutturally deep in her throat in between wheezes from having run toward the battle in full G. "I sssseem to have missssed mossst of the matters of interessst. What form did your malfunction take? Can it be improved upon?" ![]()
Female LN Vesk (Technomancer 3)|SP 10/15 HP 21/21 RP 5/5|EAC 16, KAC 16|F 1 R 4 W 3| Init +3|Per +6 SM +0|Speed 30 ft|Active conditions: None
![]() I'll assume Janebok's learning something about incorporeal and mundane damage from watching all this... Seeing that her mundane kinetic attack is ineffectual, Janebok switches to energy and shoots a minor jolt of lightning at the creature. Attack through soft cover: 1d20 + 5 ⇒ (18) + 5 = 23
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Female LN Vesk (Technomancer 3)|SP 10/15 HP 21/21 RP 5/5|EAC 16, KAC 16|F 1 R 4 W 3| Init +3|Per +6 SM +0|Speed 30 ft|Active conditions: None
![]() So, so sorry for my massive distraction and absence. Knowing nothing of the mystic arts, Janebok rushes to help and queries "What does that mean? How do we harm them?" She moves to help and fires her needler rifle. Unfortuntely, I don't think Janebok even knows the import of incorporeal. Attack roll to see if she even learns of their immunity: 1d20 + 5 ⇒ (12) + 5 = 17 ![]()
Female LN Vesk (Technomancer 3)|SP 10/15 HP 21/21 RP 5/5|EAC 16, KAC 16|F 1 R 4 W 3| Init +3|Per +6 SM +0|Speed 30 ft|Active conditions: None
![]() Engineering: 1d20 + 10 ⇒ (14) + 10 = 24
Janebok nods to Senkuviene. "We have diagnosssed the power builup. Thisss information may prove ussseful later." ![]()
Female LN Vesk (Technomancer 3)|SP 10/15 HP 21/21 RP 5/5|EAC 16, KAC 16|F 1 R 4 W 3| Init +3|Per +6 SM +0|Speed 30 ft|Active conditions: None
![]() Eng: 1d20 + 10 ⇒ (12) + 10 = 22 Janebok hobbles forward and rips two auxiliary cables from the terminal, bites off the insulation, and connects them to the battery. ![]()
Female LN Vesk (Technomancer 3)|SP 10/15 HP 21/21 RP 5/5|EAC 16, KAC 16|F 1 R 4 W 3| Init +3|Per +6 SM +0|Speed 30 ft|Active conditions: None
![]() Green sounds good. Janebok steps as the Shobhad's heft and swing their weapons around in demonstration. She sighs and rolls her reptilian eyes and waits for the demonstration to end. Then as she limps past them, she reaches up a long arm and pats each on the shoulder "Very good, very good. Sssave it for disssruptors of productive sssoccciety." ![]()
Female LN Vesk (Technomancer 3)|SP 10/15 HP 21/21 RP 5/5|EAC 16, KAC 16|F 1 R 4 W 3| Init +3|Per +6 SM +0|Speed 30 ft|Active conditions: None
![]() Earlier with Zetara: Janebok nods her head. "Thank you for the offer. As it happens, I joined the ssstewards three ten-days ago. This is my firssst sssolo asssssignment." In the galley: Janebok moves forward with Locket. "Interesssting. I wonder what made the food dissspensssers nonfunctional." She moves toward them to try to find the cause. Computers, engineering, or physical science would all be the same bonus: 1d20 + 10 ⇒ (20) + 10 = 30
Token moved. ![]()
Female LN Vesk (Technomancer 3)|SP 10/15 HP 21/21 RP 5/5|EAC 16, KAC 16|F 1 R 4 W 3| Init +3|Per +6 SM +0|Speed 30 ft|Active conditions: None
![]() Janebok nods in agreement. "The Swarm is a plague upon us all. It is counterproductive for the Veskarium and Pact Worlds to do anything but unite against it." She moves to the personal. "I hatched in a space station in the Veskarium and grew up in low gravity." She gestures along her form down to her feet. "That is why I am longer and weaker than most of my kindred. There I learned many secrets of technology and a few of magic. When I learned the threat of the Swarm, I came to try to help the Pact Worlds work with the Veskarium, specifically through working with the Stewards."
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