|James Jacobs Creative Director|
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At least, that's what my players took to calling the globster that they (bravely/foolishly) attacked last time we played in my Whispers in Ravounel campaign that I just started up. The globster was hiding in a shipwreck they wanted to loot and explore, and when it started spitting out chunks of itself at them, my description of it "sticking out a mottled, bristly tongue that it then bit off and flung" seems to have had its intended effect.
Anyway, thought I'd share the globster's stats here with you all, converted by me from its 1st edition incarnation. Have fun throwing these at 1st level PCs! (Note: This isn't a preview for an upcoming product—the globster's not gonna be in Bestiary 2, but I needed one to torment MY 1st level PCs for the new campaign I just started running on Wednesday nights here at the office.)
Globster Creature 5
N, Large, Amphibious, Mindless, Ooze
Perception +10; darkvision
Skills Athletics +13, Stealth +13
Str +5, Dex –5, Con +4, Int –5, Wis +0, Cha –5
AC 12; Fort +15, Ref +4, Will +7
HP 150; Immunities acid, critical hits, mental, piercing, precision, unconscious; Resistances slashing 10
Stench (aura, olfactory) 30 feet. A creature that enters the area must attempt a DC 19 Fortitude save. On a failure, the creature is sickened 1, and on a critical failure, the creature is sickened 2. While within the aura, the creature takes a –2 circumstance penalty to saves to recover from the sickened condition. A creature that succeeds at its save is temporarily immune to globster stench for 24 hours. When a globster is slain, it decays into a mass of goo that dissolves over the course of 24 hours, but during this time it maintains its stench effect.
Speed 15 feet, swim 30 feet
Melee [one-action] pseudopod +15; Damage 1d8+7 bludgeoning plus 2d4 slashing and Grab and nausea
Constrict 1d8+3 bludgeoning plus 1d4 slashing, DC 22
Create Spawn [three-actions] Frequency Three times per day. Effect The globster expels a smaller mass of half-digested flesh and bone that has partially integrated with its body. This causes the globster to take 2d6 points of damage, but creates a globster spawn that acts independently from its source. The globster can spit its spawn to any location within 30 feet or it can deposit the spawn in an adjacent square—if it spits its spawn, the spawn takes 15 points of damage as it lands.
Nausea (olfactory, poison) A creature struck by a globster’s pseudopod Strike must make a DC 22 Fortitude save or become stunned 1 from the horrific burning sensation and overwhelming stench of the attack. A character who succeeds at the saving throw is temporarily immune to this nausea for 1 minute.
Globster Spawn Creature 2
N, Medium, Amphibious, Mindless, Ooze
Perception +5; darkvision
Skills Athletics +8, Stealth +8
Str +3, Dex –5, Con +2, Int –5, Wis +0, Cha –5
AC 10; Fort +12, Ref +0, Will +5
HP 90; Immunities acid, critical hits, mental, piercing, precision, unconscious; Resistances slashing 5
Stench (aura, olfactory) 30 feet. As globster, but DC 15 Fortitude save.
Speed 15 feet, swim 30 feet
Melee [one-action] pseudopod +11; Damage 1d6+2 bludgeoning plus 1d4 slashing and Grab and nausea
Constrict 1d4 bludgeoning plus 1 slashing, DC 18
Nausea (olfactory, poison) As globster, but DC 18 Fortitude save.