Jacob DeCourcey's page

Organized Play Member. 37 posts (1,545 including aliases). No reviews. No lists. No wishlists. 9 aliases.



1 person marked this as a favorite.

Drunkenness would be a prime example of something I don't care enough about to follow the rules. If you get hammered during an adventure or something I might pick on you a little, but we're ignoring those rules. We're ignoring lots of rules.


1 person marked this as a favorite.

The Pitch
I’d like to start an old-school style game of Pathfinder – A classic hex-crawl with wilderness travel, wandering monster checks, and non-CR-appropriate encounters. You characters are motivated by wealth, most likely, or perhaps fame, maybe a quest for an artifact, but they will very likely die, especially if you aren't cautious. As such, I’m not recruiting characters, but players. You can make new characters. Play only goes up to level 6, plus a little bit, so the whole game will be naturally low-powered. A crew of 5 level 1-2 mercenaries can lay waste to a cocky adventurer party. A CR 8 young green dragon is a gigantic big deal. If you want an idea of the game-style, try these articles:

Player Skill v. Character Skill
Player Agency
Play Level Expectations

Rules:

P6 – We will be using the P6 Abridged Ruleset, which is derivative of E6, which comes from this article. Basically, levels cap at 6th because at that point the characters are essentially approaching superhuman status. Everything about the world is scaled appropriately, meaning that 90% of everyone is level 0-1, and a world-class achiever is level 4 or 5.

Experience - XP will be earned by spending gold equivalent to requisite XP cost to level up according to the slow advancement path. The gold will go towards training costs associated with your chosen field. This, naturally, will slow down XP gain substantially, in addition to emphasizing non-combat strategies.

Feats – I don’t have the time or desire to pare down the preposterous number of feats out there in the world, so please select feats according to these guidelines:

A feat should not permit a character to do something that any character can attempt. Instead, it should make a character better at a given action.

Covering the core rulebook, everyone can use, at any time, power attack, combat expertise, deadly aim, and use them as prerequisites for other feats. Furthermore, there are no feat chains. If you meet the BAB requirement, the feat is available. This will advantage fighters in combat, which is fine.

Skills – No special rules, but please bear in mind that a lack of skill proficiency does not prevent your character from trying something and skill points represent learned improvements, not natural ability. For example, obviously, anyone can jump. Having 3 ranks in jump represents spending time and money on training on how to jump beyond natural ability. Likewise, anyone can hide in a closet. Ranks in stealth gives you a trained ability to hide where other cannot.

Miscellaneous Fighters and Rogues only may move and make a full attack in the same round.

CharGen:

Homebrew hex crawl Pathfinder P6

Looking for 3-5 players.

Starting at level 1.

Roll 3d6 in order, switch any two, may reroll twice. Please roll live in the forums.

Roll for HP.

Roll for gold.

Races and classes from core preferred.

Backstory is fine, but your characters will very likely die, so don’t get too attached.

Forum Rules:

At least one post per day, except weekends.

Team initiative, if you don’t post, you miss your turn.

We will probably not use battle grids unless we really need them.

I know I’m missing stuff. Ask away.


1 person marked this as a favorite.

175 XP for everyone, by the way.


5 people marked this as a favorite.

I've always been partial to the "old school" method of trap avoidance - logic. Instead of attaching trap finding to a character skill, I prefer to have the players work it out on their own. For example, an enterprising player can pour water on the floor to see if it seeps through the edges of a standard pit trap. No roll necessary, but problem solved nonetheless.

One of my favorite "trap moments" was when I was GMing a party investigating a crypt. An evil trickster had rigged an existing pit trap to only open every third time it was stepped on. The party discovered the trick through trial and error, and ended up using it to trap enemies later on. No skill rolls were made, but the encounter was rich and entertaining.

I don't use traps often, unless they're appropriate to the situation, but when I do, they're more like puzzles and less like encounters. It's not for everyone, but there's my 2cp.


1 person marked this as a favorite.

I apologize for the delay. I had two prior engagements run late and early in such a way that I was unable to carve out time to post today. I will catch up over the weekend.


1 person marked this as a favorite.
Brian E. Harris wrote:

I'd agree, it is appalling.

As evidenced in this thread, a fair portion of folks have the mentality that this rude, inconsiderate behavior is no big deal, and, in fact, is completely appropriate and that they shouldn't be considered anything but perfect guests because of it.

The gamer community (tabletop, MMO, video, etc.) seems to have an inordinate amount of people with poor social skills who seek to excuse their behavior by self-diagnosing themselves with social disorders and then rather than seek help/treatment/counseling for such, instead revel in it and expect everyone to treat them like the special snowflake that they think they are. This is what leads to comments like "Did you really expect better from gamers?"

It's a "ME ME ME, IT'S ALL ABOUT ME!" mentality at it's worst extreme.

It's really quite boorish and tiresome, and one of the big reasons I myself am attempting to recruit new members to our group from someplace OTHER than the FLGS. I want to game, but I don't want to game with the typical gamers (of which we've seen a number of in this thread), or their apologists, being described.

There really isn't an excuse for this kind of behavior.

AMEN! I've been following this thread since the OP, and it makes me sad to see how justifiable this behavior is (call me naive, or maybe I just have really good friends, but I have never met someone who could excuse away that kind of rudeness). Why can't we just try not being selfish? Put others first. The golden rule. How about treating our hosts like they're doing us favors and not meeting obligations?

Jal Dorak, I'm right there with you.


1 person marked this as a favorite.

Good evening, Ladies and Gentlemen.
I’m a GM starting a SOLO play by post game.

Here’s why I’m trying a solo game: I’ve GM’ed and played a few play by post games now, and I think that it has great strengths and weaknesses. It is very conducive to storytelling, it is easy to start since you don’t need to have rules memorized, and the time commitment is more spread out. However, it is easy to lose players, or even GMs to random disappearances. Also, if one player is much slower to post than the others, combat can be very slow. Finally, character and plot development in general can be painfully slow. I think a nice solo game would alleviate some of those issues. Now, on to recruitment.

This isn’t like a normal recruitment thread where I post up the adventure premise and rules and accept submissions. Here’s the plan:

1. You write up a character. The cooler the better.
2. The adventures will be crafted according to your friends, foes, and goals.
3. That’s actually about it. Everything else will be worked out from there.

So, this is your chance to get your character some personal action. I really, really, don’t have any idea for an adventure on purpose so that I can tailor your adventures to your goals. My job is to make this fun for you. You can give your character whatever goals he wants within the boundaries.

When submitting characters, here is what I am looking for:

Character Creation:

1. Class/profession
This is what you character does. His/her job, trade, livelihood, etc.

2. Rough outline/description
This is who your character is. His/her nature, soul, persona, etc. Here are a few criteria: No evil, no sociopaths, no perverts, no loners.

3. Rights and wrongs
These are the polarizing issues that you character cares about. What does he/she fight for? Against? Where does he/she draw the line on killing, lying, stealing, etc?

4. Backstory
We will be playing in Golarion. But, don't feel limited to just "regular" places. If you want to play underground, do it. If you want to play in the distant past, that could work, too. Keep in mind the rights, wrongs, friends, foes, and goals as you work on your character’s story. Try to give a decent rationale for most of them.

5. Friends and foes (and woes)
Two of each. Friends can be family, mentors, informants, patrons, etc. and foes can be family, rivals, authorities, traitors, etc.
BONUS! A woe – a problem afflicting the player serious to merit conflict with a foe – will make for a vastly more enjoyable roleplaying experience.

6. Goals
What does you character want to do? 3 Short goals, 1-2 medium, 1 long goal. Short goals are things that could potentially be completed in a standard session or two, medium goals would be more of an adventure scale, and long goals are crazy, over-the-top campaign scale goals.

7. Quirks and mannerisms
Easy. A one-sentence descriptor of temperament, a mannerism, and a role-playable (fluff) weakness.

8. Crunch
The character sheet. Level 1, 4d6k1 stats arranged as you wish, max HP first level, any core, base, or alternate class.

9. Starting equipment
You equipment will be extremely minimal to start. We’re talking a dirt cheap weapon and maybe some armor. No special gear or fancy weapons. Of course, items necessary to your class are available to you, although it could be interesting for a wizard to start without a spellbook… The idea is that your characters are talented, but un-established. The stats are high, the gear is low. That way, it’s exciting when you get your first good sword (or whatever).

Here’s an example character, that’s obviously lacking, but you get the idea:

Roscoe:

Roscoe
1. Ranger (forest guide for travelers)
2. Roscoe is a hard-working man with a sharp mind. He likes to help folks with his physical talents and his intellectual ones. He is at home in the woods, and enjoys teaching his skills to others so that they might come to appreciate it, too. He is always collecting information about almost every subject, and is more than willing to spout off any number of helpful facts about a given subject.
3. Roscoe values learning and teaching. He has a respect for nature as a tool, not to be misused or ignored. He is passionate for justice and fairness. People should get what they deserve, good or bad. However, everyone should have the freedom to live his life in the way he sees fit as long as it does not harm others. Therefore, Roscoe hates corruption and slavery.
4. Roscoe was born somewhere, and he did some stuff with his brother. Later he got into a scuffle with the local bully, but he was assisted by Jethro, the smelly kid. When he first began his job as a toll collector, he ran afoul of the Rude Crew when he refused to let them pass with slaves in tow. In the ensuing fight, the Rude Crew got away, capturing Jethro. Unfortunately, now Roscoe has a price on his head in slaver circles.
He heard through the grapevine that a band of slavers was passing through bearing the Rude Crew symbol, so he’s going to see if he can gather any information on Jethro.
5. Brother – family
Jethro – ally
Bully – rival
Rude Crew – feuder – bounty on head
6. Short goals:
Get a better bow than the cheap shortbow I have now
Take down some Rude Crew
Find out which way Roscoe was taken
Medium goals:
Save Jethro
Close slave route through Andoran
Long goals:
Abolish slavery
7. Charismatic, always snacking, diabetic (gets really weak if he doesn’t eat often)
8. You know – a character sheet.
9. Dumpy shortbow (-1 damage), fur armor, 25gp, 3 trail rations, snacks

I will be interacting with folks who post solid character concepts to help further define or clarify their characters.

So, basically, this is your chance to play that character you really want to develop, or that doesn’t fit with a party, or that has some sort of terrible weakness. Since there will only be one player, I can really focus on you and your goals and development. I expect you to post once a day at the very, very least. If we both post regularly, this game can really move.

As a final remark, don’t be intimidated by the requirements, even if you are brand spanking new to roleplaying. Post with a good start, and I’ll help you grow. I really want this game to be about you, the player, so if there’s something I can do to help you enjoy this more, tell me. In fact, I'm probably a little partial to new players, so this is great chance to test the waters. If you decide you don't like it, I'm sure any of the other players that submitted would jump right in instead. I’ll be online for a few hours this evening if you have any question, and then I’ll be around every day.

I will accept submissions until Wednesday night at 11PM EST or until I receive 10 submissions. And remember: when in doubt, make it awesome.


1 person marked this as a favorite.

Welcome to the forums, Tarkish! I'm a relatively new member to these boards, and I've enjoyed myself immensely in the time I've been here. I GM two games and play in two as well, and they're all great.

I agree with Winterwalker in that a few other posters were rude and a bit too quick to jump on you, but there is merit in what they say. Proper English spelling and grammar are hugely important in a text-based game (such as a Play by Post). In fact, in one game I applied for, the GM would not even consider applications with egregious errors in spelling or grammar.

As such, I strongly suggest that you spruce up your English mechanics. Use that spell checker and re-read everything you are about to post.

I say this, not to put you down or discourage you, but to hopefully help you on your way to becoming part of this gaming community. If you write and type well, players will be more inclined to participate in your games, and GMs will be much, much more likely to accept your applications.

I hope your future is bright and your paths easily found!


1 person marked this as a favorite.

Good evening, Ladies and Gentlemen.
I’m a GM looking to start a play by post game. I’m new to PbP, and relatively green at GMing in general, mostly due to a lack of interested friends. I’ve heard good things about this so-called “internet,” and I’d like to try a game on it.

This isn’t like a normal recruitment thread where I post up the adventure premise and rules and accept submissions. I legitimately have no idea what the adventure will be about, and the crunch(numerical) parts of characters are later steps. Here’s the plan:

1. The general setting is canon Andoran in Golarion.
2. The adventures will be crafted according to players’ friends, foes, and goals.
3. That’s actually about it. Everything else will be worked out from there.

So, this is your chance to get your character some personal action. I really, really, don’t have any idea for an adventure on purpose so that I can tailor the party’s adventures to the party’s goals. My job is to make this fun for you. The first party goal will be a pre-determined team goal that essentially serves as a jumping-off point and character prompt. You can give your character whatever goals he wants within the boundaries as long as you can give him a reason to want to complete the first goal.

Team Goal: A small band of raiders is trying to sneak a shipment of slaves from Isger to Cheliax, and is known to have picked up some Andoren stragglers along the way. Your party has encountered the slavers on the road just south of Piren’s Bluff. You have to free the slaves!
When submitting characters, here is what I am looking for:

1. Class/profession
This is what you character does. His/her job, trade, livelihood, etc.

2. Rough outline/description
This is who your character is. His/her nature, soul, persona, etc. As a note, your character must be likeable. No dark, gruff loners, psychopathic munchkins, or kleptomaniacs. He/she has to be able to function as a member of a team. In crunch terms, this basically eliminates evil alignments and strongly suggests good ones only.

3. Rights and wrongs
These are the polarizing issues that you character cares about. What does he/she fight for? Against? Where does he/she draw the line on killing, lying, stealing, etc? Each character must have “slavery” as a wrong, just so that they all have a reason to work together.

4. Backstory
Keep in mind the rights, wrongs, friends, foes, and goals as you work on your character’s story. Try to give a decent rationale for most of them.

5. Friends and foes (and woes)
Two of each. Friends can be family, mentors, informants, patrons, etc. and foes can be family, rivals, authorities, traitors, etc.
BONUS! A woe – a problem afflicting the player serious to merit conflict with a foe – will make for a vastly more enjoyable roleplaying experience.

6. Goals
What does you character want to do? 3 Short goals, 1-2 medium, 1 long goal. Short goals are things that could potentially be completed in a standard session or two, medium goals would be more of an adventure scale, and long goals are crazy, over-the-top campaign scale goals.

7. Quirks and mannerisms
Easy. A one-word descriptor of temperament, a mannerism, and a role-playable (fluff) weakness.

8. Crunch
The character sheet. Level 1, 25 point buy, max HP first level, HUMANS ONLY, any class within reason, no archetypes, no traits.

Why only humans?:
Now, the reason I do humans only is this: when we roleplay an elf, for example, what is he? A smart, soft human who shoots bows and likes trees. Non-human races are whole new species, and I haven’t seen a convincing treatment of that in a roleplaying game yet. Basically, other races are just treated like humans wearing funny hats, when, in reality; an elf is no more human than a bear or an armadillo. Think about how an elf would legitimately view humans: slow-witted narcoleptic klutzes with poor impulse control, bad hygiene, and a biological inability to use an appropriate indoor voice. Other races should convey that. I will try hard to get that point across during play, but I’m not immune to the standard treatment. That said, if you really, really think you can handle it, play another race. Just be aware that I will need to be impressed.

9. Starting equipment
You equipment will be extremely minimal to start. We’re talking a dirt cheap weapon and maybe some armor. No special gear or fancy weapons. Of course, items necessary to your class are available to you, although it could be interesting for a wizard to start without a spellbook…The idea is that your characters are talented, but un-established. The stats are high, the gear is low. That way, it’s exciting when you get your first good sword.

Here’s an example character, abbreviated for abbreviation’s sake:

Roscoe:
Roscoe
1. Ranger (forest guide for travelers)
2. Roscoe is a hard-working man with a sharp mind. He likes to help folks with his physical talents and his intellectual ones. He is at home in the woods, and enjoys teaching his skills to others so that they might come to appreciate it, too. He is always collecting information about almost every subject, and is more than willing to spout off any number of helpful facts about a given subject.
3. Roscoe values learning and teaching. He has a respect for nature as a tool, not to be misused or ignored. He is passionate for justice and fairness. People should get what they deserve, good or bad. However, everyone should have the freedom to live his life in the way he sees fit as long as it does not harm others. Therefore, Roscoe hates corruption and slavery.
4. Roscoe was born somewhere, and he did some stuff with his brother. Later he got into a scuffle with the local bully, but he was assisted by Jethro, the smelly kid. When he first began his job as a toll collector, he ran afoul of the Rude Crew when he refused to let them pass with slaves in tow. In the ensuing fight, the Rude Crew got away, capturing Jethro. Unfortunately, now Roscoe has a price on his head in slaver circles.
He heard through the grapevine that a band of slavers was passing through bearing the Rude Crew symbol, so he’s going to see if he can gather any information on Jethro.
5. Brother – family
Jethro – ally
Bully – rival
Rude Crew – feuder – bounty on head
6. Short goals:
Get a better bow than the cheap shortbow I have now
Take down some Rude Crew
Find out which way Roscoe was taken
Medium goals:
Save Jethro
Close slave route through Andoran
Long goals:
Abolish slavery
7. Charismatic, always snacking, diabetic (gets really weak if he doesn’t eat often)
8. You know – a character sheet.
9. Dumpy shortbow (-1 damage), fur armor, 25gp, 3 trail rations, snacks

I will be interacting with folks who post solid character concepts to help further define or clarify their characters, and I will accept a character into the game as soon as he/she is ready and approved. This means that you can make your character more appealing by going for synergy with already selected characters. This also means that, as long as you are cooperative, I am operating on a first come, first serve basis.

I’m really pumped about this game, and I hope that I can garner some interest. I know that the character submission process seems like a bear, but realize that it’s for your own good. This way, I can know that my adventures will appeal to your characters instead of you hoping that your character fit with my adventure.

As a final remark, don’t be intimidated by the requirements, even if you are brand spanking new to roleplaying. Post with a good start, and I’ll help you grow it (first come, first serve). I really want this game to be about you, the player, so if there’s something I can do to help you enjoy this more, tell me. In fact, I'm probably a little partial to new players, so this is great chance to test the waters. If you decide you don't like it, I'm sure we can slip you out and integrate someone else. To the old veterans around here: please give it a few minutes before you post to let the new kids play.I’ll be online for a few hours this evening, and then more later tonight.

Thanks,
Jacob