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Male Lost
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Health: 5/7 Willpower: 5/5 Glamour: 4/10 Wyrd: 1 Clarity: 7 Size: 5 Defense: 2 Initiative Mod.: 4 Speed: 9 ![]() As I am presently uncertain whether that was simply a failure or a dramatic failure, I'm going to hold off until Communist has posted weighing in & possibly moving matters along somewhat. The other good news is that if it was only a failure, I should be able to make another attempt. The advantage of using the Contract of Dream rather than simple Dreamriding is that you can do more in one dream.
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Male Lost
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Health: 5/7 Willpower: 5/5 Glamour: 4/10 Wyrd: 1 Clarity: 7 Size: 5 Defense: 2 Initiative Mod.: 4 Speed: 9 ![]() 'Well, crap!' 'Jack' expostulates as the howl begins. 'I was really hoping not to have to make a rush job of this...'
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Male Lost
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Health: 5/7 Willpower: 5/5 Glamour: 4/10 Wyrd: 1 Clarity: 7 Size: 5 Defense: 2 Initiative Mod.: 4 Speed: 9 ![]() Ok, I know I promised another gameplay post today, but I am feeling pretty wiped at the moment & it is almost time to head for the busstop. If I don't get it out tomorrow, Saturday will be a lot better.
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Male Lost
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Health: 5/7 Willpower: 5/5 Glamour: 4/10 Wyrd: 1 Clarity: 7 Size: 5 Defense: 2 Initiative Mod.: 4 Speed: 9 ![]() "Well, I wouldn't do it, no." 'Jack' replies as he rattles the door assertively. "It always does this...
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Male Lost
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Health: 5/7 Willpower: 5/5 Glamour: 4/10 Wyrd: 1 Clarity: 7 Size: 5 Defense: 2 Initiative Mod.: 4 Speed: 9 ![]() "Yes & No." 'Jack' replies. "It'll knock you out, but you're still drunk when you're asleep & you know what they say about 'driving drunk'?" Stepping up to the door, 'Jack' takes a deep breath before opening it. "Be I friend, not foe; bring me weal, not woe. I come not alone, do him no wrong; we carry our sorrows with us as we go." ![]()
Male Lost
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Health: 5/7 Willpower: 5/5 Glamour: 4/10 Wyrd: 1 Clarity: 7 Size: 5 Defense: 2 Initiative Mod.: 4 Speed: 9 ![]() GM Communist, I was figuring the clinic Hollow to really have at most one dot in Size & nothing really in anything else save Wards, that would be rated at five. It really only serves one purpose, comparatively safe Hedge 'crash space' for an Oneiromancer to 'work' from & since an Oneiromancer 'works' by sleeping, all it really requires is a reasonably soft 'bed'. As to what it seems to be, I was figuring the 'Real World' entrance to be one of those seemingly 'closet doors' that opens onto a kind of bricked-in alleyway, maybe six feet by ten, that used to run between the buildings, but now has been victim to several decades worth of 'urban renewal'.
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Male Lost
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Health: 5/7 Willpower: 5/5 Glamour: 4/10 Wyrd: 1 Clarity: 7 Size: 5 Defense: 2 Initiative Mod.: 4 Speed: 9 ![]() Cool. You two have fun. Sorry I haven't been posting much lately, I have no Internet at home & not as much time at school to post as I might like.
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Male Lost
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Health: 5/7 Willpower: 5/5 Glamour: 4/10 Wyrd: 1 Clarity: 7 Size: 5 Defense: 2 Initiative Mod.: 4 Speed: 9 ![]() Amy's Dream:
'What, you want the beach?..' He replies. 'It's your dream, dream us at the beach.' He states flatly as though not having complete control of one's own dream was somehow the aberration rather than the norm.
'Or haven't you ever been to a beach before?' It occurs to you he might not have ever been to one before either... At Leon's words 'Jack' literally stares in a kind of befuddled disbelief. "This side of..." He licks his lips as he shakes his head, rubbing his temples as he considers this new permutation. "Well, the first thing you can do is grab two sets of bedding off the yellow-tagged shelf right by the door," pointing to the closet just before the Hollow Hedgegate, "the ground is soft enough that I can sleep on it but if it's your first time your are going to need to minimize your distractions." Never done this before...
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Male Lost
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Health: 5/7 Willpower: 5/5 Glamour: 4/10 Wyrd: 1 Clarity: 7 Size: 5 Defense: 2 Initiative Mod.: 4 Speed: 9 ![]() D'oh! What is really bad is I think I knew that at the time, just for some reason posted two. Granted, I would still have preferred at least one success on the second roll...
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Male Lost
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Health: 5/7 Willpower: 5/5 Glamour: 4/10 Wyrd: 1 Clarity: 7 Size: 5 Defense: 2 Initiative Mod.: 4 Speed: 9 ![]() So, is it too much to suspect that Greg has a secure Hollow attached to the sleep clinic for just these kinds of occasions? 'Jack' accepts the file before sitting down to review it in greater detail.
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Male Lost
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Health: 5/7 Willpower: 5/5 Glamour: 4/10 Wyrd: 1 Clarity: 7 Size: 5 Defense: 2 Initiative Mod.: 4 Speed: 9 ![]() Is it possible to do a presentation on 50 shades of Grey that isn't snarky?!.. For that matter, why would you put such a presentation on in the first place? For the record: I would like to say the drama is over, but the truth is it is simply at an abeyance. I am however, back. Ready when you are GM Communist! ![]()
Male Lost
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Health: 5/7 Willpower: 5/5 Glamour: 4/10 Wyrd: 1 Clarity: 7 Size: 5 Defense: 2 Initiative Mod.: 4 Speed: 9 ![]() Ok guys, Real Life (TM) just hit me hard. I have a family emergency which I seem to be the only effective adult for, so I suspect it is going to be several days to a week before I am in a position to post again. GM Communist, please 'bot' me as needed until I post I'm back. ![]()
Male Lost
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Health: 5/7 Willpower: 5/5 Glamour: 4/10 Wyrd: 1 Clarity: 7 Size: 5 Defense: 2 Initiative Mod.: 4 Speed: 9 ![]() * Last Night * "Yeah, I think I'm done here as well." 'Jack' Replies as he makes ready to follow 'Louis' out the door.
You know, a Hollow to tuck into & a Motleymate to watch my back in the meantime would really come in handy at times like this... Settling in, 'Jack' allows himself to drift into slumber, suppressing for a time his natural inclination for hypersensitivity & alertness to potential danger so that he can once more drift into somnolence in preparation for twinning his dreams with another's... GM Communist, as this is strictly for RP purposes, I hope it is alright with you if I forgo the rolls for making dream contact with another Lost? With time, as he enters the deeper slumber necessary for true dream travel, 'Jack' begins his journey, sifting through the many strands & motes of the countless dreams which flow about him, seeking out the one who offered herself unwittingly the day before...
'Amy.'
In the interests of not sidelining the ongoing plot.:
You dart awake, only to realize you are still asleep. Looking about, you notice you aren't in your bedroom, or your dream, instead you find yourself in a stereo-typically sterile hospital wardroom. Seated across from you is the rather atypically human looking Lost you met at the 'meeting', the one who introduced himself as Jack & who made something of a point of you giving him permission to contact you. A permission you may be starting to regret...
'Not going to do anything to you.' He rather hurriedly adds, holding his hands up placatingly. 'I'm just... more comfortable with passing sensitive information this way.' As you stare at him levelly, his expression shifts slightly with embarrassment. 'Ok, I'll admit. I also wanted to point out how potentially dangerous it could be to just give somebody like us,' indicating you & he with gestures of his hands, 'permission, tacit or otherwise, to do something like... well, this.' 'Also, I managed to check out two of the murders. There was definitely some kind of... our kind of involvement. At the first I found a 'previously undocumented' Hedgegate & at the second... Well, the second victim was one of us. There was also an out-of-town Lost there, a Fed answering to the name of 'Louis Cypher',' He follows with a description of what sounds like a Skitterskin Beast of snakelike derivation. 'His number was two lower then either of ours. You might want to check him out. You might also want to let other Winters know.' If you want to continue this conversation, feel free, just remember that it happens before the events of the second day of gameplay. * This Morning * 'Jack' wakes with a bolt, much as he always does when he sleeps in the Hedge. Well, nothing ate me. That's always a good sign... Scrubbing the sleep from his face he quickly rolls up the sleeping bag before equally quickly making his way back to the 'Real World' side of the gate, only to be immediately accosted by Greg's text message. Never rains but it pours. At least I can shower & shave there. Once more concealing the sleeping bag within one of the abandoned toolboxes in the equally abandoned garden, he quickly makes his way to work, diverting only long enough to grab a fresh set of clothes to change into after making use of the facility locker-room.
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Male Lost
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Health: 5/7 Willpower: 5/5 Glamour: 4/10 Wyrd: 1 Clarity: 7 Size: 5 Defense: 2 Initiative Mod.: 4 Speed: 9 ![]() Well, if you are looking to RP, GM Communist did say that night would be coming on, so there is a strong possibility of 'Jack' attempting to dream-call her.
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Male Lost
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Health: 5/7 Willpower: 5/5 Glamour: 4/10 Wyrd: 1 Clarity: 7 Size: 5 Defense: 2 Initiative Mod.: 4 Speed: 9 ![]() One thing that can definitely pull us together is a Motley Oath. Of course, even the least of those is pretty much only taken by Lost who already trust & work with/live with/trust each other. D'oh! I put trust in there twice... Actually, that might be appropriate, trust is a pretty rare thing for Lost, one of the reasons why they place so much importance on Oaths.
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Male Lost
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Health: 5/7 Willpower: 5/5 Glamour: 4/10 Wyrd: 1 Clarity: 7 Size: 5 Defense: 2 Initiative Mod.: 4 Speed: 9 ![]() Nope, can't just... "Hey!" 'Jack' blurts out before 'Luis' makes more than a half turn. "Don't know if you are aware of this already or not...
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Male Lost
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Health: 5/7 Willpower: 5/5 Glamour: 4/10 Wyrd: 1 Clarity: 7 Size: 5 Defense: 2 Initiative Mod.: 4 Speed: 9 ![]() Don't say it.
"Wow, you really can find those things in Crackerjack boxes!" Manages to slip out of 'Jack's' mouth before self-control cuts in.
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Male Lost
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Health: 5/7 Willpower: 5/5 Glamour: 4/10 Wyrd: 1 Clarity: 7 Size: 5 Defense: 2 Initiative Mod.: 4 Speed: 9 ![]() Mechanically...
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Male Lost
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Health: 5/7 Willpower: 5/5 Glamour: 4/10 Wyrd: 1 Clarity: 7 Size: 5 Defense: 2 Initiative Mod.: 4 Speed: 9 ![]() According to the book there are four ways of harvesting Glamour; Emotions, Dreams, Pledges & Hedge Bounty.
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Male Lost
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Health: 5/7 Willpower: 5/5 Glamour: 4/10 Wyrd: 1 Clarity: 7 Size: 5 Defense: 2 Initiative Mod.: 4 Speed: 9 ![]() "I suspect I'm going to regret not donning gloves before this..." 'Jack' replies absently as his own gaze touches each spot he knows he touched a surface. "Little to do about it now, I suppose." he continues as he still proceeds to pull out a handkerchief & rub briskly at every surface he can reach. "What leads you to that conclusion?" 'Jack' asks as he finally turns to the sheet-covered corpse, flicking the sheet aside with the handkerchief. ![]()
Male Lost
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Health: 5/7 Willpower: 5/5 Glamour: 4/10 Wyrd: 1 Clarity: 7 Size: 5 Defense: 2 Initiative Mod.: 4 Speed: 9 ![]() Wait, ?body?!? This is not good. I'm rattled enough I don't even notice a corpse?! Studiously not responding to the 500 pound gorilla in the room, (I.E. the armed & armored Lost sitting with his feet propped up), 'Jack' proceeds to examine the rest of the scene.
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Male Lost
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Health: 5/7 Willpower: 5/5 Glamour: 4/10 Wyrd: 1 Clarity: 7 Size: 5 Defense: 2 Initiative Mod.: 4 Speed: 9 ![]() I'm guessing he is not someone 'Jack' recognizes?
Initial startlement forcefully contained, 'Jack' looks the strange Lost over, keeping his own silence for now.
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Male Lost
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Health: 5/7 Willpower: 5/5 Glamour: 4/10 Wyrd: 1 Clarity: 7 Size: 5 Defense: 2 Initiative Mod.: 4 Speed: 9 ![]() As it happens... After the fact, I realized a further contributing factor was that last week was finals week for my accelerated college class. I have three five-week classes, of which one just finished, so I believe that in the interests of not having another episode like this past week, I will likely be taking another hiatus when my next final comes up in about a month. Yes, I'm back. ![]()
Male Lost
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Health: 5/7 Willpower: 5/5 Glamour: 4/10 Wyrd: 1 Clarity: 7 Size: 5 Defense: 2 Initiative Mod.: 4 Speed: 9 ![]() Guys, I apologize but I feel I should probably take a break from PbP for a bit. I just wound up leaving a Campaign I had a great deal of time & enjoyment invested in because what I felt was a simple miscommunication snowballed rapidly & to be painfully honest, I can't tell if I was over-reacting or took to long to make the break.
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Male Lost
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Health: 5/7 Willpower: 5/5 Glamour: 4/10 Wyrd: 1 Clarity: 7 Size: 5 Defense: 2 Initiative Mod.: 4 Speed: 9 ![]() How does 'Jack' know this is the Murder scene? I really don't trust this... 'Jack' stands, just stands, in front of the gate for several seconds before reaching in & flicking open the latch. He waits another several seconds afterwards before stepping into the yard. ![]()
Male Lost
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Health: 5/7 Willpower: 5/5 Glamour: 4/10 Wyrd: 1 Clarity: 7 Size: 5 Defense: 2 Initiative Mod.: 4 Speed: 9 ![]() GM Communist wrote: One of these paths is full of weird and horrific creatures, and the other is the Hedge. . Nice one...Sighing to himself, 'Jack' makes his way to the busstop, the camera carefully tucked into his inner coat pocket. I should really consider getting a car... ![]()
Male Lost
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Health: 5/7 Willpower: 5/5 Glamour: 4/10 Wyrd: 1 Clarity: 7 Size: 5 Defense: 2 Initiative Mod.: 4 Speed: 9 ![]() Eyes narrowing, 'Jack' steps back from the Hedgegate, pulls out his watch & starts timing. Once it finally re-closes, he reminds himself how long it took & heads for the closest convenience store. Once there, he will purchase a disposable camera which he will take back to the alleyway & take a number of photographs of the area before figuring out how to get to the next closest murder scene. ![]()
Male Lost
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Health: 5/7 Willpower: 5/5 Glamour: 4/10 Wyrd: 1 Clarity: 7 Size: 5 Defense: 2 Initiative Mod.: 4 Speed: 9 ![]() By perception, do you mean the default Wits/Composure, or something more like Wits/Investigation; or, given that this deals with the supernatural, Wits/Occult?
Well, that's never a good thing... Jusuf examines the Hedgegate carefully & cautiously before committing to stepping across. ![]()
Male Lost
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Health: 5/7 Willpower: 5/5 Glamour: 4/10 Wyrd: 1 Clarity: 7 Size: 5 Defense: 2 Initiative Mod.: 4 Speed: 9 ![]() Half a block before reaching the police tape, 'Jack' will turn aside & begin examining the area carefully but casually for any signs of possible Lost, or Lost-related, activity.
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Male Lost
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Health: 5/7 Willpower: 5/5 Glamour: 4/10 Wyrd: 1 Clarity: 7 Size: 5 Defense: 2 Initiative Mod.: 4 Speed: 9 ![]() Aha! Now the lightbulb shines! If it will help things for you, feel free to call him Jusuf, just bear in mind that for right now, the only Lost who call him that is Greg Willsworth since he is Jusuf's mortal boss & to be honest, he probably just calls him Mr. Agyar or Nurse Agyar. Once off the bus, 'Jack' makes his way as near he can to the closest of the crime scenes, intending to be certain no-one has opened any new Hedgegates. At least to begin with. Of course I don't have my book with me to recall the dice pool to spot a dormant Hedgegate at the moment & 'Jack' doesn't have that Merit yet... ![]()
Male Lost
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Health: 5/7 Willpower: 5/5 Glamour: 4/10 Wyrd: 1 Clarity: 7 Size: 5 Defense: 2 Initiative Mod.: 4 Speed: 9 ![]() Not quite clear on what you meant by numbers might be in order... That unpleasantness concluded, 'Jack' walks, slowly, out the door & down the street a ways before checking his bearings.
'Jack' makes his way to the nearest bus stop, pulling out his cellphone & calling work on the way. "Hey Stella, it's Jusuf. Would you let Mr. Willsworth know I'm not going to be able to make my shift tonight? I had a long-lost relative show up with an extended family problem that I have to help take care of." ![]()
Male Lost
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Health: 5/7 Willpower: 5/5 Glamour: 4/10 Wyrd: 1 Clarity: 7 Size: 5 Defense: 2 Initiative Mod.: 4 Speed: 9 ![]() "I'm listening..." 'Jack' glowers, his attitude, already irascible, not at all helped by the inevitable headache & lightheadedness accompanying losing over a pint of blood in less than a minute.
Definitely a junkie... ![]()
Male Lost
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Health: 5/7 Willpower: 5/5 Glamour: 4/10 Wyrd: 1 Clarity: 7 Size: 5 Defense: 2 Initiative Mod.: 4 Speed: 9 ![]() Thinking about it more, as much as I would prefer the xp & 'Jack' distrusts 'Lord Jeremiah', I think I am going to go with the Contact idea. 'Power' from a Vampire just doesn't sound like a good idea to him/me. ![]()
Male Lost
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Health: 5/7 Willpower: 5/5 Glamour: 4/10 Wyrd: 1 Clarity: 7 Size: 5 Defense: 2 Initiative Mod.: 4 Speed: 9 ![]() Does he have to decide immediately? As implied by my last post, 'Jack' is fairly certain 'Lord Jeremiah' is, effectively, a junkie for Changeling Blood & he is experienced enough to know you don't trust a junkie. On the other hand...
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Male Lost
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Health: 5/7 Willpower: 5/5 Glamour: 4/10 Wyrd: 1 Clarity: 7 Size: 5 Defense: 2 Initiative Mod.: 4 Speed: 9 ![]() "You've done this before?" 'Jack' blurts out in surprise before reason asserts itself. "Of course you have...
Great, f@%+in' blood junkie...
'Jack' lowers his hand, closes his eyes & allows the tension to flow out of him as best it may.
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Male Lost
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Health: 5/7 Willpower: 5/5 Glamour: 4/10 Wyrd: 1 Clarity: 7 Size: 5 Defense: 2 Initiative Mod.: 4 Speed: 9 ![]() What little warmth there is in 'Jack's' eyes dies with 'Lord Jeremiah's' complaint. "I've done you the courtesy of not making derogatory comments about your personal & 'cultural' foibles when I know this side of nothing about them save the inconvenience they place upon me, I would strongly recommend you do the same before I show you exactly why we hew so...
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Male Lost
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Health: 5/7 Willpower: 5/5 Glamour: 4/10 Wyrd: 1 Clarity: 7 Size: 5 Defense: 2 Initiative Mod.: 4 Speed: 9 ![]() The weird thing is that they effectively built it into the mechanics of the games... Maybe not Mage, I only did one read-through when it first came out & the new Paradigm really didn't appeal to me, but practically every other venue published had something in the actual mechanical systems that practically screamed 'You can only trust your clique, everyone else is some degree of other!' It's kind of draining honestly. ![]()
Male Lost
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Health: 5/7 Willpower: 5/5 Glamour: 4/10 Wyrd: 1 Clarity: 7 Size: 5 Defense: 2 Initiative Mod.: 4 Speed: 9 ![]() 'Jack' watches as Amy quickly turns about & almost sashays out the door. She thinks I'm flirting...
Total side-rail: I had a Lost Character in a LARP Campaign who was certain that the real Winter Monarch was actually well hidden & was allowing everyone in the Freehold to think it was a particularly inane, inept & annoying PC because it aided the 'Real' Monarch to stay hidden.
Eyes narrowing at Lord Jeremiah's 'offer', 'Jack' replies. "By this point I'm fairly certain you should have figured out we get a bit...
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Male Lost
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Health: 5/7 Willpower: 5/5 Glamour: 4/10 Wyrd: 1 Clarity: 7 Size: 5 Defense: 2 Initiative Mod.: 4 Speed: 9 ![]() GM Communist wrote: anasjdanasdfds That word is bloody annoying to spell. . It is isn't it?GM Communist wrote:
. Cool, so he shouldn't have much difficulty contacting somebody who would be willing to talk with him about the entitlement coming in...Or for that matter making a report to the Office of the Minister of Doors if his fears about the murders happen to be correct. GM Communist wrote: @Amy this party is hilarious to watch. Maybe I'll change the campaign to just living on a deserted island and seeing who gets murdered first. . Noooooooo!But yeah, there are reasons why a lot of published stuff with just-new Characters in nWoD specifically has them shoved together a lot harder even then you did with us. The venues are almost hardwired for distrust & dissent. Speaking of which...
Yeah, he can be a dick. @Terrence: Nope, 'Jack' would be the first one dead. Trust me, being the guy who spots your mistakes is much more annoying than being the guy who can't be found. ![]()
Male Lost
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Health: 5/7 Willpower: 5/5 Glamour: 4/10 Wyrd: 1 Clarity: 7 Size: 5 Defense: 2 Initiative Mod.: 4 Speed: 9 ![]() Well, I would imagine there are at least a handful of March Lords & Ladies considering we have one... edit: Just how much oomph does one dot of Court Goodwill get me? In an absolute sense since to my knowledge nobody else has any. Basically what I am asking is can I reliably make contact with any of the courts aside from other PC's? Do I need to make a roll & if so, what should I be rolling? Also, what am I going to have to do to get in good with REM?, speaking of which, it's Oneiromancer, not Oineromancer. ![]()
Male Lost
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Health: 5/7 Willpower: 5/5 Glamour: 4/10 Wyrd: 1 Clarity: 7 Size: 5 Defense: 2 Initiative Mod.: 4 Speed: 9 ![]() As Amy makes her way out the door, 'Jack' rests his hand on her shoulder briefly. "To clarify, you are giving us permission to get in contact with you?"
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Male Lost
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Health: 5/7 Willpower: 5/5 Glamour: 4/10 Wyrd: 1 Clarity: 7 Size: 5 Defense: 2 Initiative Mod.: 4 Speed: 9 ![]() Actually, any Lost can access the Hedge anywhere in the 'Real World'. All they need is a physical doorway of some kind & a willingness to do so. Most don't unless they are really desperate because once you make a Hedgegate, it's there forever & that means one more way in for the True Fae.
'Jack's' expression becomes more withdrawn as he ruminates on the information gathered so far. Finally, he stands up. "Are we doing more than 'spit-balling' here? Unless somebody is still spinning their wheels looking for something to do, we should be doing it." Making his way to the door, he turns. "I'll go talk with some people I know, rattle a few cages, see what happens." ![]()
Male Lost
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Health: 5/7 Willpower: 5/5 Glamour: 4/10 Wyrd: 1 Clarity: 7 Size: 5 Defense: 2 Initiative Mod.: 4 Speed: 9 ![]() "If he is what I think he is...
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