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![]() Darth Grall wrote:
seems right and apparently i forgot to include my dodge feat also every in the game group is oblivious that you cant buy potions with the target:you description if some one can send a link or page number i would be grateful and if there is a feat that allows you to use multiple fighting stlyes pls send a link dragon style is a must i am always stuck behind every one in a fight. another things is my thinking on dropping fighting defensivly to flurry was to not take another -2 i forgot that you could so that to be honest tho thank you ![]()
![]() i am the muchkin monk lol and this thread is my fault http://paizo.com/threads/rzs2pwvy?How-do-you-get-your-players-to-stop-being (sorry david lol) (and i dont count good feat selection and resources as min/max) (may be wrong would also like opinion of that) so in the interest of fairness and my detail over site im posting my build pls correct all errors on my side. quin lv 4 monk (monk of the four winds) str 16
hp 36 ac 23 fort 6
cmb 7 cmd 25 skills
flaw shaky -2 range atks (benefit extra feat) feats
monk abilities elemental fist 4/day
equipment
so thats all the useful data here the break down wis 3 dex 5 bracers 1 ring 1 crane 1 turtle 1 fight lv4 monk 1 fight defensively 3 (3 due to acrobatics) so 10+3+5+1+1+1+1+1+3 = 26 on avg flurry 23 potion of shield and mage armor (usual tactic) ac 29
to hit
melee 7 defensively 5
dmg sword d8+4 (two hand) i never hit any thing and to raise my ac eats turn economy things i have learned i done wrong -not dropped my ac by 3 when i flurry for using a full standered action and not using my action to fight defensively -not stating im using elemental fist (apparently its a called atk)-my bad - stacking turle style with crane style (thought i could legally) if i cant for sure lower all ac totals by one -not declaring my swift actions to say what style im in (didnt know about the swift actions) -for getting my ac is 3 higher because of an action and for get to change/announce it on charge or other actions so i believe thats it so the purpose of the build is to tank and grapple every one feel free to comment -win games (and side note my first charter died cause he was a squishy skill monkey and there be big monsters some times lol no hard feeling on the death)-it was miles fault any way not the dm ![]()
![]() I have a few questions and I love the message boards cause things are made clear real fast. 1: Im grappling I maintain the grapple and im in control I go to "pin" then "tie up", this taking a couple of turns Do I roll cmb vs cmd to do this or is this just an standered action I take with out a roll? 2: can I grapple as part of a charge? I know It gives you +2 sunder.trip,and disarm. and not to grapple but dose the rules allow me to as a charge action so i dont take the AoO?
3: If not, Is there a feat or archtype that would allow me to do so? 4: (and off topic dose charge negate all AoO no matter how many threathen areas he runs though?) and thanks for the help every one. ![]()
![]() darkwarriorkarg wrote:
ty ![]()
![]() Vincent Takeda wrote: Whatever you struck with it would have to by lying in a pile of 300gp and you'd have to keep smacking it for an hour. (material components and casting time still required!) heheheheh. lol well that completly nerfs that idea. too bad i was gonna have a feild day annoying the gm next game. back to drawing bored i go. ![]()
![]() Whale_Cancer wrote:
i ment that the weapon just makes things masterwork as an ability when you strike something with it. but judging by your comment its out of the question cause to my knowlege sword of true strike is not possible or fair for any reason. i just thought the idea was funny and never assumed practical. ![]()
![]() this started as a joke and i just wanted to see if this was possible within the rules. so the combo is you get a sap (nl weapon) and you cast masterwork transformation on it obivioily making it masterwork. a master work item can be enchanted and thus you enchant the mw sap with masterwork transformation. thus what ever you touch,atk,or sunder with the sap becomes masterwork. and sense it dose nl dmg it dosent hurt the item. and you have free masterwork every thing. opinions any one? ![]()
![]() RumpinRufus wrote:
considering the trip mechanic, once charged and triped, is there any advantage in trying to grapple a triped opponent. considering that there might be a rule or ruling that im not aware of. ![]()
![]() Meridoc wrote:
neat ![]()
![]() due to my love of cha based charaters, and new passtion of bostan legal i have desided i need a charater concept for a adventuring lawer type. there are many hamlets that need lil things resolved. it would be similar to the concept of the confesser from legend of the seeker. so after looking over some heated moral debates i think it would be fun to play a LN cleric of Asmodiuos. the question here is what kind of build would you guys make based on the travling lawer concept? ![]()
![]() according to my understanding they were alternat alignments avalible for paladins but they were to refered to as knights and i beleive to be listed in 2ed. i have not personaly see these but have had many conversations with older gamers that these esist. and they are very similar to the game rules that lonewolf23k mentioned ![]()
![]() unfortantly due to money the kitchen dining part is going to be a later goal but we are going to try to have a desent size snack bar so keep the names coming. btw im seriously trying to open game shop and if we use your name we throw in a prize of some kind, slogans also apply and wish us luck its gonna be a long road ![]()
![]() Tao Dragon wrote:
that would be logical. now that i think about it you have to hold material components in the other hand. be hard to hold something when you are using both hands for magic hand jive. ![]()
![]() cibet44 wrote:
so basically as long as he is not pined and makes the check he can cast normally? is this correct to my understanding? ![]()
![]() there is also a point were if you control the grapple -you may do any thing that you may do with one free hand in point i would think you could get to spell components you would need.
also i believe that you can use somatic components (as long as it just one hand, and to my understanding it never clarified and i throw it to a dm call) so basically this is what i figured out pleas correct any body if im wrong. -a wizard controls a grapple. he makes all checks to cast there spell. he may cast a spell that has two out of three things v,s,m components i assume he hold components in teeth and uses and somatic with one free hand, or holds material and uses verbal. this is what makes since if you want to control grapple and cast -under pined condition makes all checks necessary but can only uses verbal component. also this would be the case if he don't control the grapple. ![]()
![]() had argument with game group pretty much had fist fight over it, and i only herd bits of it so the question is is there different variables for the person grappling and the person being grapple?. This is mostly concerning magic and wizards components. the agreed apon things are they both get the grappled condition wizards but beat the concentration check to cast and thats all is agreed on, the big argument is that is the spell caster controls the grapple it can act normally besides the concentration check. also the argument is that ruling under grapple page, is confusing cause it list details under the both grappled and pined and there for open to interpretation and confusing. clarity any one? ![]()
![]() that is interesting, i run a half-ling cleric and i wanted a armored mount for him. that's pretty much were this came from. could u imagine healing from in side with channels and having a full list of make whole spells to keep your mobile armor in the battle. i just thought it be neat and fun idea. oh and t remembered reading some were in 3rd thats there was an alternate to iron golem u were a suit and controlled it like a puppet few hundred yards away is that what your referring to? ![]()
![]() in the abundance of free time i was thinking about golems and other uses for them. Honestly a lot of them are cheesy but interesting to me. dose a golems shape always have to be humanoid? to my memory all in the bestiary are all human shape. if they can be any shape can they be headless with space for storage. if that is a fact, couldn't a golem be hollowed out in the top allowing for pc to ride in them? a make shift iron man suit of some kind, of course i think the shield guardian template would make it more viable, allowing it to be voice commanded. this just train of thought and not to be taken too seriously. of course if this kick started any body gears i would love to hear if it practical or not. maybe the simple idea is to animate a large suit of armor for a half-ling to ride in, modified of course. ![]()
![]() Aristin76 wrote:
that is awsome. thanks for input and not bashing on my writing skills but what is the dragon prophecy not too familiar with that my self? ![]()
![]() ok awesome plot line for a slightly non serious adventure the pcs must convince two wizards to help them this can be any thing getting information receiving an item what have you the catch is the wizards occupy two corners of the same town
this starts a prank war between two wiZards on list so far is bag holding full of dirt: empty this bag in the other guy workshop sack bones: throw bones all over yard tell ppl the he turning to necromancy and coating spell book with equivlant magic super glue (forgot proper name for item was in 3,5 book i seen) and so on any more great idea guys ![]()
![]() gather items kill the bad guy prevent a nasty summon save the world hack and slash though the dungeon crawl the typical stuff getting boring what are some quest ideas that are not over played same all same all turns all the games into one same old game any body shed some light on my repetitive world ![]()
![]() ok guys i have billion ideas for games my mind is exploding but i cant seem to put my mind around detailed mod building how do i make sure the adventure is balanced and not over powered not sure how level appropriate some things are. how many minions can i throw out with a boss befor i exceed cr of the group and such, and most of my ideas are high powered even if i didnt mean them to be how build a low level mod properly and stil have fun challenge and story? what are good general guid lines? any mod building tips guys i got bad writers block ![]()
![]() so i been wanting to run clerics and i ran couple and it been alright so i was wondering that systems with multiple gods are clerics limited to one diety in greek history there were many gods and ppl worshiped many so why cant a cleric have more than one with limits worship gods with similar alignments or close to same such as for exsample i have two gods one NG other LG limit being that i worship law i side step chaos and if im good no evil so is there rules against this and whats ppl opinions ![]()
![]() Mortagon wrote:
ok thx guys |