Ghartok, The Carrion King

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i have a monk that has a grapple feat and not been able to grab most of the big bads in the game. i plan to take trip and disarm later to be more versatile

i have focused mostly on ac and now i need good ways to boost to hit and cmb

and what stacks with cmb?

thx guys.


i am the muchkin monk lol and this thread is my fault

http://paizo.com/threads/rzs2pwvy?How-do-you-get-your-players-to-stop-being

(sorry david lol)

(and i dont count good feat selection and resources as min/max)

(may be wrong would also like opinion of that)

so in the interest of fairness and my detail over site im posting my build pls correct all errors on my side.

quin lv 4 monk (monk of the four winds)

str 16
dex 20
con 15
int 12
wis 16
cha 11

hp 36

ac 23

fort 6
ref 8
will 7
+2 vs enchantments
+2 sleep stun paralyze (dragon stlye)

cmb 7 cmd 25

skills
acrobatics 12 4ranks
climb 8 3ranks
escape artist 12 4ranks
perception 10 3ranks
ride 7 1rank
stealth 12 4ranks
swim 7 3ranks

flaw

shaky -2 range atks (benefit extra feat)

feats
-improved unarmed strike
-improved grapple
-turtle style
-crane style
-dragon style

monk abilities

elemental fist 4/day
flurry +2/+2
evation
still mind
fast movment 10
slow fall 20
ki pool 5

equipment
bracers of armor + 1
rind of protection +1
potions of shield and mage armor
mw temple sword d8 19-20

so thats all the useful data here the break down

wis 3 dex 5 bracers 1 ring 1 crane 1 turtle 1 fight lv4 monk 1 fight defensively 3 (3 due to acrobatics)

so 10+3+5+1+1+1+1+1+3 = 26 on avg flurry 23

potion of shield and mage armor (usual tactic)

ac 29
ac 32 fight def.
ac 36 if burned ki point
ac 39 if total defense action

to hit
str 3
base 3

melee 7 defensively 5
range 7

dmg sword d8+4 (two hand)

i never hit any thing and to raise my ac eats turn economy

things i have learned i done wrong

-not dropped my ac by 3 when i flurry for using a full standered action and not using my action to fight defensively

-not stating im using elemental fist (apparently its a called atk)-my bad

- stacking turle style with crane style (thought i could legally)

if i cant for sure lower all ac totals by one

-not declaring my swift actions to say what style im in (didnt know about the swift actions)

-for getting my ac is 3 higher because of an action and for get to change/announce it on charge or other actions

so i believe thats it

so the purpose of the build is to tank and grapple

every one feel free to comment

-win games

(and side note my first charter died cause he was a squishy skill monkey and there be big monsters some times lol no hard feeling on the death)-it was miles fault any way not the dm


is there rules for pole vaulting?

i have a monk who carries a long spear and in my opinion he could use this to get a minor boost in jumping pits and getting a leg up for over hangs and such.

offical rules or do i have to homebrew?

and do you guys agree with this idea?


I have a few questions and I love the message boards cause things are made clear real fast.

1: Im grappling I maintain the grapple and im in control

I go to "pin" then "tie up", this taking a couple of turns

Do I roll cmb vs cmd to do this or is this just an standered action I take with out a roll?

2: can I grapple as part of a charge?

I know It gives you +2 sunder.trip,and disarm. and not to grapple but dose the rules allow me to as a charge action so i dont take the AoO?
(from threathing areas im assuming chacter has the improved grapple feat)

3: If not, Is there a feat or archtype that would allow me to do so?

4: (and off topic dose charge negate all AoO no matter how many threathen areas he runs though?)

and thanks for the help every one.


is the ranges on spells the max limit or can they act as range increments like a bow?

if so i can i take the -2 for increasing its range?


at what speed should the pcs level?

is this written for fast or medium xp chart?


i posted a similar thread but the conversation continues

my assoisates and i are opening a game store and we cant decide on a name.

any ideas guys

(also if we use your name we donate a prize to the person who came up with it for exsample a phb or beastiary)

names any one?


what be some good feats for a rouge sorc going arcane trickster?


can you use power atk with every atk or is it just on full round action or a standerd action?


this started as a joke and i just wanted to see if this was possible within the rules.

so the combo is you get a sap (nl weapon) and you cast masterwork transformation on it obivioily making it masterwork.

a master work item can be enchanted and thus you enchant the mw sap with masterwork transformation.

thus what ever you touch,atk,or sunder with the sap becomes masterwork.

and sense it dose nl dmg it dosent hurt the item.

and you have free masterwork every thing.

opinions any one?


can you coupe de gra some one who is tied up?

and if they survive the first time can you do it again?


dose charging add only pluses to atk or dose it add to cmb also?

ex. i charge some one to tackle them so i can use the grapple action.

can i do that?

do i get a bonus?


due to my love of cha based charaters, and new passtion of bostan legal i have desided i need a charater concept for a adventuring lawer type.

there are many hamlets that need lil things resolved. it would be similar to the concept of the confesser from legend of the seeker.

so after looking over some heated moral debates i think it would be fun to play a LN cleric of Asmodiuos.

the question here is

what kind of build would you guys make based on the travling lawer concept?


if any of you were to open a shop were ppl could come game and eat

what would u name it?

ideas?


had argument with game group pretty much had fist fight over it, and i only herd bits of it

so the question is is there different variables for the person grappling and the person being grapple?. This is mostly concerning magic and wizards components.

the agreed apon things are

they both get the grappled condition

wizards but beat the concentration check to cast

and thats all is agreed on, the big argument is that is the spell caster controls the grapple it can act normally besides the concentration check.

also the argument is that ruling under grapple page, is confusing cause it list details under the both grappled and pined and there for open to interpretation and confusing.

clarity any one?


in the abundance of free time i was thinking about golems and other uses for them. Honestly a lot of them are cheesy but interesting to me.

dose a golems shape always have to be humanoid? to my memory all in the bestiary are all human shape.

if they can be any shape can they be headless with space for storage.

if that is a fact, couldn't a golem be hollowed out in the top allowing for pc to ride in them? a make shift iron man suit of some kind,

of course i think the shield guardian template would make it more viable, allowing it to be voice commanded.

this just train of thought and not to be taken too seriously.

of course if this kick started any body gears i would love to hear if it practical or not.

maybe the simple idea is to animate a large suit of armor for a half-ling to ride in, modified of course.


how dose one go to becoming a lich

i know you need craft wonderous items for phylacathy (or the correct spelling of that word) and you die but what are the rules egsacly?


ok awesome plot line for a slightly non serious adventure

the pcs must convince two wizards to help them this can be any thing getting information receiving an item what have you

the catch is the wizards occupy two corners of the same town
and will only help if u make the other look bad

this starts a prank war between two wiZards

on list so far is

bag holding full of dirt: empty this bag in the other guy workshop

sack bones: throw bones all over yard tell ppl the he turning to necromancy

and coating spell book with equivlant magic super glue (forgot proper name for item was in 3,5 book i seen)

and so on any more great idea guys


gather items kill the bad guy prevent a nasty summon save the world

hack and slash though the dungeon crawl

the typical stuff getting boring what are some quest ideas that are not over played

same all same all turns all the games into one same old game any body shed some light on my repetitive world


ok guys i have billion ideas for games my mind is exploding

but i cant seem to put my mind around detailed mod building

how do i make sure the adventure is balanced and not over powered

not sure how level appropriate some things are. how many minions can i

throw out with a boss befor i exceed cr of the group and such,

and most of my ideas are high powered even if i didnt mean them to be

how build a low level mod properly and stil have fun challenge and story?

what are good general guid lines?

any mod building tips guys i got bad writers block


so i been wanting to run clerics and i ran couple and it been alright

so i was wondering that systems with multiple gods are clerics limited to one diety

in greek history there were many gods and ppl worshiped many so why cant a cleric have more than one with limits

worship gods with similar alignments or close to same such as for exsample

i have two gods

one NG other LG limit being that i worship law i side step chaos and if im good no evil

so is there rules against this and whats ppl opinions


can the alchemist learn any spell or just stuck with its spell list i read it several time and freinds all havent difrent opinions what say you guys