What is your quest?


Pathfinder First Edition General Discussion


gather items kill the bad guy prevent a nasty summon save the world

hack and slash though the dungeon crawl

the typical stuff getting boring what are some quest ideas that are not over played

same all same all turns all the games into one same old game any body shed some light on my repetitive world


Jabarie wrote:


gather items kill the bad guy prevent a nasty summon save the world

hack and slash though the dungeon crawl

the typical stuff getting boring what are some quest ideas that are not over played

same all same all turns all the games into one same old game any body shed some light on my repetitive world

A big list of plots


Jabarie wrote:


gather items kill the bad guy prevent a nasty summon save the world

hack and slash though the dungeon crawl

the typical stuff getting boring what are some quest ideas that are not over played

same all same all turns all the games into one same old game any body shed some light on my repetitive world

My quest?

To find proper punctuation.


Jabarie wrote:


gather items kill the bad guy prevent a nasty summon save the world

hack and slash though the dungeon crawl

the typical stuff getting boring what are some quest ideas that are not over played

same all same all turns all the games into one same old game any body shed some light on my repetitive world

Is this supposed to be written in verse or are you just terrible at writing?

Either way, a lot of the adventure paths and modules here can serve as great inspiration, especially the more PC-driven ones like Kingmaker and Serpent's Skull. But seeing as you should already have known that and are looking to be spoon-fed a plot, here you go:

A treant mage was once friends with a young noble. They spent days together, playing in the woods, telling stories, picking fruit, and learning about different animals. One day though, the young boy grew up to be the baron and no longer visited his old friend. Mad at his friend for abandoning him and the "civilized" world for taking him away, the treant uses it's magic and strength to start a coup against the small hamlet.

The PC's, after some minor heroics, are invited to the baron's table for tales of their brief, but noble adventure. The Master Huntsman (an evil man allied with the treant) challenges them to a hunt with the intent of killing them in the woods. Once the Huntsman is defeated, the PCs have to get back to the baron to stop his Treacherous Daughter (a spoiled sorceress allied with the treant) from committing patricide. The Baron thanks them just as the Treant launches his attack on the hamlet with his evil forest followers. Once the Treant is at X hp, the Baron recognizes his old friend and pleads with it to stop. Depending on the PC's choices throughout the game, the Diplomacy DC check is raised or lowered. If they fail the Diplomacy check, the Baron assists them in protecting his people and says goodbye to his old friend.


My quest? I seem to have missed the "what is your name?" question. Well, okay, then to answer the question of "what is my quest?":

I seek the Holy Grail. Of course. And for the next question, the answer is "midnight blue" or "African or European", whichever you like.

Sczarni RPG Superstar 2012 Top 32

Jabarie, you should go to the homebrew forum and post these meaningless list threads with [CLEAVES] in the subject. You will fit in perfectly there.

Thomas continues his quest to run away from [CLEAVES] and list threads.


The heroes find a particularly attractive "Lady of Ill Repute" at the local watering hole after an adventure, and seek to rescue her from her life of prostitution.
A) She doesnt want to be rescued (magical compulsion)and
B) Her boss (evil spellcaster) doesnt want her rescued

She is charmed by one of the heroes into running off with him. (thinks she's in love, just might be) On the run, word gets out of the lovely lady, who happens to be the wife of Lord Von Fluffypants (who is more interested in her page than her, but is interested in her dowry)He must get her back to keep his title and wealth, and so sets off after the PCs who've "obviously" kidnapped her. (maybe he paid the evil mage?) Mage wants her back because he likes her, and she's good for business. She wants to stay with PC, convinced she loves him. Compared to this mess, PC wants to get back to the peace and quiet of a lair full of angry dragons. The challenge is how to solve this so that Fluffypants gets to keep his title and loot without killing the Lady, evil Bad Guy doesnt get Lady, And no one sets out to kill the PC's afterward.


Jabarie wrote:

what is ur quest

Brutally slaughter everyone who writes things like "ur" instead of "your".

It's a continuing quest, I might have a new mission soon. }>


wspatterson wrote:
Jabarie wrote:


gather items kill the bad guy prevent a nasty summon save the world

hack and slash though the dungeon crawl

the typical stuff getting boring what are some quest ideas that are not over played

same all same all turns all the games into one same old game any body shed some light on my repetitive world

My quest?

To find proper punctuation.

+1


Blueluck wrote:
wspatterson wrote:
Jabarie wrote:


gather items kill the bad guy prevent a nasty summon save the world

hack and slash though the dungeon crawl

the typical stuff getting boring what are some quest ideas that are not over played

same all same all turns all the games into one same old game any body shed some light on my repetitive world

My quest?

To find proper punctuation.
+1

We should team up.


I have a new quest!
It is: kill that guy over there (he must be evil, he has my gold) and lay claim to the gold. Then I shall spend that gold on ale & whores.

Paizo Employee Developer

The Ur Quest was a little know variant of the Ur Priest, the atheist supreme prestige class from 3.5. It's not actually Pathfinder legal, though, and would not mesh well with the rules.

Also the class had a bizarre restriction - they could not write intelligibly when phonetically identical but much shorter alternatives existed for common words. It was very strange.


u shuld srsly look @ tome of secrets It haz a random quest generator and evrything

http://paizo.com/store/byCompany/c/cubicle7/pathfinderRPG/v5748btpy89n5& ;source=search

(written in this strange dialect specially for the OP.)


My game right now has an interesting option I managed to bring forth. I play with 9 other people and various gaming personalities. So to bring everyone's creative juices out to the game, I decided to take some basic ideas and create a "HomeBrewed" world where everyone has a possibility of influencing the creation/ story of the world. If it runs well, we will continue using the world and develop as we go.

For the first part to the story, I took an aspect from Eberron, The Draconic Prophecy. I truly like this aspect and the dragonmarks as well. So I took Pharasma from PF mythos and decided she was going to be the founder of the draconic prophecy.

The Quest......Pharasma gave birth to a portion of her "Fate" domain in the form of a small human girl child. For 1 year and 1 day, Pharasma will take note of what happens to the child, and how the people/world treats her. After the year and 1 day, the draconic prophecy will be born and will assume the role of what transpired to the little girl. Every Month, a checks and balance will take place marking defining points of the progression of EVIL, GOOD, and Neutrality. So, far its been a month and 1 week, and Evil is up. So, they are trying to take care of the child and teach her things. Not to mention they are dragging this poor child into a dungeon crawl which is infested with tons of kobolds. Good TIMES!!

After, this year and 1 day, we can start up a new storyarch and have the draconic prophecy actually be part of the game. I thought it was a cool idea. Just my 2 cp worth.


Aristin76 wrote:

My game right now has an interesting option I managed to bring forth. I play with 9 other people and various gaming personalities. So to bring everyone's creative juices out to the game, I decided to take some basic ideas and create a "HomeBrewed" world where everyone has a possibility of influencing the creation/ story of the world. If it runs well, we will continue using the world and develop as we go.

For the first part to the story, I took an aspect from Eberron, The Draconic Prophecy. I truly like this aspect and the dragonmarks as well. So I took Pharasma from PF mythos and decided she was going to be the founder of the draconic prophecy.

The Quest......Pharasma gave birth to a portion of her "Fate" domain in the form of a small human girl child. For 1 year and 1 day, Pharasma will take note of what happens to the child, and how the people/world treats her. After the year and 1 day, the draconic prophecy will be born and will assume the role of what transpired to the little girl. Every Month, a checks and balance will take place marking defining points of the progression of EVIL, GOOD, and Neutrality. So, far its been a month and 1 week, and Evil is up. So, they are trying to take care of the child and teach her things. Not to mention they are dragging this poor child into a dungeon crawl which is infested with tons of kobolds. Good TIMES!!

After, this year and 1 day, we can start up a new storyarch and have the draconic prophecy actually be part of the game. I thought it was a cool idea. Just my 2 cp worth.

that is awsome. thanks for input and not bashing on my writing skills

but what is the dragon prophecy not too familiar with that my self?


But bashing on writing skills is the greatest quest of all!

Sovereign Court

And you should really work on those, if you want to be taken seriously that is.


Writing skills don't exist at 3 am.

Sovereign Court

Take that up with grammar nazis...i think that they have a different opinion on that...

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