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J-Rokka's page
167 posts. No reviews. No lists. No wishlists.
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KaeYoss wrote: RashidAli wrote: So they took the character and tied her to a table inside of a portable hole. Then they said that way each of their characters (including the dad's DMPC) had their way with the daughter's character that was tied up whenever they wanted. As disturbing as this is, this is not the first time I read about female players' characters being raped by other player characters. It's not even close to the first time I read something like this.
I always wonder: Are there so many sicko freaks out there that have unhealthy sex/rape fantasies AND play RPGs AND think it's totally okay to tell some woman about it AND make her avatar the victim? Or is it just one guy who really gets around?
The other times it wasn't usually the GM's daughter. It was some girl/woman, and usually, the rapist guy would apparently get a kick out of telling her all of this.
Maybe I wouldn't make a good woman for being too squeamish, but I never understood how none of these stories end with "And then she broke out the mace (i.e. the pepper spray) to take the guy down and then she ran away screaming" (or, even, "then she broke out the mace (i.e. the blunt instrument) and beat his head in").
In fact, even as a guy, if that happened in a game I was playing in, I'd get hold of something dangerous and beat the guy's head in out of sheer self-preservation. Call me squeamish if you will, but I couldn't stand the idea of this person being anywhere around me or anyone I know and/or love.
We're not talking about groups consisting of years-long friends who know when they're joking and what everyone considers to be over the line creepy etc, by the way. This times 1000. I'm a teenager, all my gaming friends are teenagers, and even we don't have problems with overly sexual/violent encounters. What's more, I garuntee that if something like this happened even in a first time group where noone knew each other, Myself and at least one of my guys would proceed to kick the guiy out. There's a line, this kind of behaviour is way past it.
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bumping this back to the top of the list, and awaiting more of Master Arminas's unmatched storytelling skills

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First off, read this
http://paizo.com/forums/dmtz508x?Evil-parties-how-they-fail-and-how-to-fix- it
Also, here's my opinion.
1) Evil v. Stupid: Just because one or more PCs are evil, does not mean they are completely wanton and shortsighted in their actions. To use a quote from the above link, they won't walk across the street and kick a puppy in the face just for laughs. Everything they do benefits them or their friends (see point 2). They will also look for the long term, because actions DO have consequences.
2) Everybody Needs Somebody: Evil, with the exception of outsiders (whom are pure, concentrated evil) is still human(oid). All social, sentient creatures have SOME desire for friendship and love. Even if their heart is 4 sizes too small, there's still some room in there. The other PCs can easily be childhood friends, who stood up to the evil PCs bullies, which leads me to...
3) Evil Has A Purpose: People aren't born evil, nor are they born good. Most people are born neutral, and are shaped by their values and environment. WHY is your character evil? Somewhere on the WOTC website (try the 3.5 archives), Greg and Andy Collins did a fantastic series on evil. One of the biggest points was that you need a "Why?". Was your character bullied? Was his family murdered? Betrayed? Something made them who they are.
4) PC Interactions: Mixed alignment parties have some of the Best roleplaying situations EVER. Period. As long as your group is mature, the decision of what to do with the prisoners, or the captured boss, or the disarmed enemy fighter, can lead to shining examples of RP perfection. Does someone have an issue with you raising the dead? Picking a pocket? Give them a reason or, better yet, talk them over to your side. Also, noone says the other PCs HAVE to know your alignment. Pull them to the darkside slowly.
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Evil PCs, one is an elf sorceror, level 6. He starts hitting o a bar maid, next we know they're going upstairs. At the end of the encounter, the sorceror fired a lightning bolt out of his "Wand". The lady was killed, and a hole got blasted through the floor so everyone could see. Fighter looks at the sorceror dead in the eyes, completely serious, and says "so I guess there was a spark?". It took a while for play to resume.
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NOM NOM NOM wrote: I wish a miniature giant mantis was available for a familiar.
I mean it would just be so cool.
So... basically just a normal mantis? XD
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pipedreamsam wrote: TheSideKick wrote: HARPOONS!!!
in 3.0 they were awesome. my favorite character i ever played used 4 harpoons with adamantine chains, i used them to tie down a dragon lol. in this game they are worthless, you may as well just use a spear. And then not even that since they cant compete with the myriad of adventurers with greatswords, falchions, rapiers, scimitars, falcatas and the occasional greataxe. A whip in real life can cut like a knife and strike incredibly accurately and quickly... does changing the damage to 1d3 lethal, keeping trip and disarm, and giving it a +1 attack for the incredible speed(keeping the range as described) seem appropriate? Also, what source had harpoons statted?
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