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![]() My PCs are currently on the Great plains, running from the tribe of orcs that is mercilessly hounding them for escaping their slavery. I intend on having them taken as ANOTHER group of slaves by K'Rori (half-fiend giant human barbarians. Very heavy japanese theme) and forced to be gladiators in the empirial arena. I was just wondering if anyone had experience with anything like this, advice to give, or just comments or thoughts. Below are the stats for the K'Rori: NE Large Outsider (Native) Level 1 Barbarian
Armor Class: 19 (+4 Natural, +6 Breastplate, -1 Size) T 9 FF 19
Speed: 40 feet (30 feet in armor), Fly 80 feet (60 feet in armor)
Abilities: Str 21, Dex 10, Con 20, Int 11, Wis 13, Cha 13
* House Ruled to have Max HP
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![]() Looking on the threads it seems like these 3 classes have some grey areas within the rules. My aim for this thread is for everyone to collaborate to make guidelines for the codes, help with difficult in-game scenarios, answer FAQs, and do whatever else the Paizo community needs. So, first of all, we need codes of action for the 3 classes. Spacelard did a pretty good job with the druid code I think. Here's a paragraph:
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![]() Sorry if this is covered in the book, but I didn't find it. Do two bane qualities stack?
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![]() I've got 3 of these. 1) Mind flayer fighter. Max out your STR and CHA so you do massive damage and have a strong Mind Blast, Then get a weapon with a good crit modifier (not threat range). Then take death blow (standard action coup de grace) and you have an instant kill fighter. further increased by a small dip into rogue for sneak attack. 2) (race not important) Hulking hurler with a bag of tricks (preferably one or two of each kind) along with handle animal. If you don't immediately meet the prerequisites, try taking some ranger levels (wild empathy) this can also work well (GM discretion) with a small character. 3) Troll fighter or Barbarian. Best for solo campaigning, this character will be a troll king. equip him with acid or fire (preferably both) resist armor and give him 2H acid/fire weapon to destroy any troll who opposes you. ![]()
![]() I'm a returning DM/GM running one of my favorite camapign styles: Post-apocalyptic creatures of the night. My characters are starting at level 5 so they have the ability to contribute. Basically, an army of Undead, Necromancers, Devils, and lycanthropes are taking over. My PCs have one week to discover the threat (after the completion of the triggering quest) before the war starts. I already have a good idea what happens. The army pushes all manner of living creatures inland (it begins on the south end of the southern kingdom) where the living must cooperate, in small amounts, In the upper underdark, entered through the largest mountain. What I need are: 1) Quest Ideas 2) Miscellanneous suggestions to make things go smoother (If it helps the party is a Elf Witch, Elf Summoner, Human Cavalier, Gnome Alchemist, and Human Rogue/Assassin |