Itzal Lotsatia's page

No posts. Organized Play character for Aduaitam.



Sovereign Court 2/5

So I had a player almost just quit on me because we couldn't divine an answer to this issue. How do you access uncommon formulae? Example from our issue today:

Inventor wants to craft an uncommon item--deployable cover. Finds the book it's from, uses achievement points to purchase access to it. But the boon only references items, not formulae, so we're not sure if they also gain access to the formula to craft it so the player figures they can reverse-engineer the item per that feat and those rules. Player purchases the item, makes the checks. Do they now have the formula? Did they already have the formula? Can you even reverse-engineer in PFS2? AoN and the Resources and Options page don't seem to indicate differently...

Also, the Guide to Organized Play says the player has to spend 4 days preparing before making a craft check. Is that 4 days per craft check, or 4 days of preparation before the usual 4 days or however long to make a craft check? Would a player with 8 days of downtime be able to roll one craft check or two?

Sorry if this has been asked and answered already, just couldn't find any straight answers.

Sovereign Court

Does anyone know of a way to set off a spell in the event of a specific environmental stimulus rather than a creature-driven one? Like quench if a fire starts? Doesn't seem to follow the trap rules, hallow doesn't cover it because protection from energy only applies to creatures, and contingency has a range of personal.

Other suggestions for fireproofing are also quite welcome but my main curiosity is the ability to store and automatically apply spells to areas or objects with specific (or non-trap-applicable) triggers, with minimal homeruling.

Sovereign Court 2/5

So the above-referenced reward puts a hard minimum on the result of a Bluff, Diplomacy, Disguise, or Knowledge (Nobility) check. Overlapping identical rewards Does having this reward on multiple seasons:

A. provide no overlap bonus unless selecting the same skill on both?
B. provide the overlap bonus even with two different skills chosen?
C. force you to choose the same skill for both?

Sovereign Court

So the shadow barbs spell states that "The chain radiates darkness in a 10-foot-radius spread around you, reducing the illumination level in this area by one step, but not below the level of dim light." Deeper darkness lowers the light level by two steps. The former does not indicate that it doesn't stack with other darkness effects, while the latter only states that it does not stack with itself.

What happens if these two spells meet in an area of bright or normal light? Shadow barbs drops the ambient conditions to normal and dim respectively--fine so far. But then deeper darkness lowers the lighting from there to dark and magically dark, respectively. So would that cancel the effect of shadow barbs and put the light back up to dim and dark respectively, because shadow barbs doesn't lower the light levels below dim? Or do they stack because shadow barbs isn't actually lowering the light level below dim--it's deeper darkness doing that? Or is there RAW that explains all this away that I just missed?

Sovereign Court 2/5

One of my players wants to make a cartomancer and is setting up her starting inventory. She asked me if the witch would start with a harrow deck item. Now, the archetype doesn't specify that like wizard does with its spellbook but a 100 GP/trait tax on this archetype to use its abilities seems kinda wrong. Should she start with one that has a resale value of 0, maybe?

Sovereign Court 2/5

Didn't see any specific language on it in the guide webpages

Sovereign Court

So the Plane-Hopper's Handbook introduces some eidolon types that my players wanna use in Organized Play. One of them wants to evolve a radiant eidolon to be a mount. This is troubling because the radiant eidolon isn't listed under the mount prereqs. In fact, none of the P-HH eidolons are listed under any of the unchained evolutions, likely because they came afterward. Who gets what?

Sovereign Court

Player's making a character, picks a background and a class feat that give him the same feat. Is it just useless at that level, or does he get a general feat or something?

Sovereign Court 2/5

Forgive me for asking what I'm sure has already been clarified numerous times, but my search-fu is off today. Is it only once that you can GM a scenario and apply credit from it, or can you do that multiple times according to GM stars, or is it unlimited, or what?

Sovereign Court

Hi! So I just reported a session and found that my only prestige on any of my characters was for that session. It looks like becoming a three-star GM erased the rest of it? Sessions page is intact, but the characters page has a bunch of 0-XP characters... Oddly enough, "Show Sessions" for each character displays their sessions and credit, but it says Fame: 0 for each one with no Prestige counter.

Sovereign Court

"Changing a bardic performance from one effect to another requires the bard to stop the previous performance and start a new one as a standard action."

"Fascinate (Su): At 1st level, a bard can use his performance to cause one or more creatures to become fascinated with him.:

"Suggestion (Sp): A bard of 6th level or higher can use his performance to make a suggestion (as per the spell) to a creature that he has already fascinated (see above). Using this ability does not disrupt the fascinate effect, but it does require a standard action to activate (in addition to the free action to continue the fascinate effect)."

Both Fascinate and Suggestion are listed as Bardic Performances. RAI seems quite clear, but I was hoping for official clarification or at least strong group consensus. Is Suggestion used as part of the Fascinate performance, or is the "fascinate effect" distinct from the performance itself?

Sovereign Court 2/5

Does a GM running a full Adventure Path in campaign mode need to stick to the party size for which the AP was built? What's the leeway on how many (or few) can join?

Sovereign Court

The spell mad monkeys states that the "monkeys attempt one disarm or steal combat maneuver each turn as a free action against any creature that begins its turn in the swarm," which confuses me. Are they doing it when the creature begins its turn in the swarm? If so, that would have to be an immediate action, not a free action. If it truly is a free action that occurs on their turn, wouldn't it just say they attempt one check per turn for free on any creature within? Or is it meant to say that the swarm attempts one free disarm/steal check against any creature within the swarm once the swarm's turn begins?

Sovereign Court 2/5

Apologies if this has been answered before! So I just ran a tier 3-7 with my players, one of whom played a 4th-level pregenerated character. The PFS guide says that he "may apply credit for an adventure once [his] Roleplaying Guild character reaches the level of the pregenerated character." So that means that once a character of his reaches 4th, this chronicle can be applied to that character, if I understand correctly. Two questions.

1. Does it have to be applied to his first character to hit that level, or can he hold onto the chronicle until a character he prefers can take it?

2. When reporting the event on Paizo.com, how do I address this? Could put down a random character number for him, could leave it blank, could come back and add it in later, could create a new session later on specifically for this character... How does this work?

Sovereign Court

So I'm making a spreadsheet of all treasure in the Playtest Rulebook and found that the adamantine battleaxe is on the 9th-level treasure list but has an item level of 7. Are these numbers separate elsewhere, is this just a fluke, did I miss something, or what? It doesn't make sense to me to have those levels distinct from one another.

Sovereign Court 2/5

So two of my players bickered a bit over whether heatstones (20 GP, 1 lb, 24 hours of warm comfortable heat, etc.) are reusable. The more seasoned GM of the two insists that they shouldn't be because they're inexpensive and the gear description doesn't say they are. However, argues the other players, the description doesn't say they aren't. My take from a lore perspective is that Heatstones are described in Campaign Setting as needing replacement "every three years", with the alchemical treatment described in the entry allowing for 24-hour cycle activation rather than continuous radiation. I agree it seems a bit OP, but RAW needs clarification unless I missed something. Thoughts?

Sovereign Court 2/5

So I haven't found a post since 2014 about a Suli race option for PFS and one of my players has his heart set. How do we make this happen in the Year of Factions' Favor, if at all? And do you kind folks think the Concordance's emergence increases the likelihood of their being playable in Season 10?