Kulgara

Iteb Ral-gri's page

170 posts. Organized Play character for Kroama.


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Liberty's Edge

Female Orc Fighter - HP 9/20 | AC 16 (to12)(ff14) | F +6 R +3 W +2 | CMD 16 | Init +2 | Per +0 DV

JUst happy to finally get some closure xD

Liberty's Edge

Female Orc Fighter - HP 9/20 | AC 16 (to12)(ff14) | F +6 R +3 W +2 | CMD 16 | Init +2 | Per +0 DV

Still just beatin the dead topic.
That is all.

Liberty's Edge

Female Orc Fighter - HP 9/20 | AC 16 (to12)(ff14) | F +6 R +3 W +2 | CMD 16 | Init +2 | Per +0 DV

Think we're still on pause, anyway?
I'm still checking in, at least.

Liberty's Edge

Female Orc Fighter - HP 9/20 | AC 16 (to12)(ff14) | F +6 R +3 W +2 | CMD 16 | Init +2 | Per +0 DV

Just not sure what the rest of the group'll do, in terms of the PCs themselves... suppose after waiting a while longer they'll realize something happened. Whether it's a no-man-left-behind type thing or not.

Liberty's Edge

Female Orc Fighter - HP 9/20 | AC 16 (to12)(ff14) | F +6 R +3 W +2 | CMD 16 | Init +2 | Per +0 DV

MMhn. Still around myself, for what it's worth. I'm alright with whatever ends up occurring on the ogre front. Whatever people decide to be best.

Liberty's Edge

Female Orc Fighter - HP 9/20 | AC 16 (to12)(ff14) | F +6 R +3 W +2 | CMD 16 | Init +2 | Per +0 DV

Just my "still alive" post.

Liberty's Edge

Female Orc Fighter - HP 9/20 | AC 16 (to12)(ff14) | F +6 R +3 W +2 | CMD 16 | Init +2 | Per +0 DV

Nothing too slow. What worries me more, is inactivity without explanation to be honest. But others here have been fairly well off in defending absences.

Liberty's Edge

Female Orc Fighter - HP 9/20 | AC 16 (to12)(ff14) | F +6 R +3 W +2 | CMD 16 | Init +2 | Per +0 DV

Near a week of suspense. Oh my ;3

Liberty's Edge

Female Orc Fighter - HP 9/20 | AC 16 (to12)(ff14) | F +6 R +3 W +2 | CMD 16 | Init +2 | Per +0 DV

"Ye'. Good fight." Iteb congratulates triumphantly. She seems to encourage herself being fine despite the clear limp she displays as she goes to fetch all of her weapons... planning to walk it off most likely. Moving over to the Aurochs, she looks through her bag for tools. "Same suggestion as before, wait for others and take little time to clean meat. Give them chance to catch up."

Liberty's Edge

Female Orc Fighter - HP 9/20 | AC 16 (to12)(ff14) | F +6 R +3 W +2 | CMD 16 | Init +2 | Per +0 DV

Iteb will, assuming Bunko's strike fails to put it down, step back toward her dropped bow. Dropping her other two weapons, she picks it up and tries to take a single shot down at the distant Aurochs with hope to avoid a chase through the forest if possible.

Longbow: 1d20 + 4 ⇒ (19) + 4 = 23
Dmg: 1d8 + 2 ⇒ (2) + 2 = 4

Liberty's Edge

Female Orc Fighter - HP 9/20 | AC 16 (to12)(ff14) | F +6 R +3 W +2 | CMD 16 | Init +2 | Per +0 DV

Stepping out of the way of the massive bulk as it barrels toward her, she attempts to stab the pick into its side. Regardless, she goes back around in an attempt to club one of the legs with the warhammer.

Pick: 1d20 + 5 - 2 - 2 ⇒ (19) + 5 - 2 - 2 = 20
Pick Damage: 1d4 + 3 ⇒ (1) + 3 = 4
Hammer: 1d20 + 5 - 2 - 2 ⇒ (10) + 5 - 2 - 2 = 11
Hammer Damage: 1d8 + 1 ⇒ (1) + 1 = 2

Liberty's Edge

Female Orc Fighter - HP 9/20 | AC 16 (to12)(ff14) | F +6 R +3 W +2 | CMD 16 | Init +2 | Per +0 DV

Iteb screams back as she walks into the trample, all for the sake of a chance to hit the beast.
Hammer: 1d20 + 5 - 4 - 2 ⇒ (6) + 5 - 4 - 2 = 5
Hammer Damage: 1d8 + 3 ⇒ (5) + 3 = 8

Afterwards, she drops the bow, stepping towards the large creature instead of away from it, as Bunko did (presuming as she's still using ranged), and quickly pulls a Bronze Light Pick at her side to her offhand. She attempts to get another pair of strikes on the beast.

Hammer: 1d20 + 5 - 2 - 2 ⇒ (5) + 5 - 2 - 2 = 6
Hammer Damage: 1d8 + 3 ⇒ (1) + 3 = 4
Pick: 1d20 + 5 - 2 - 2 ⇒ (18) + 5 - 2 - 2 = 19
Pick Damage: 1d4 + 1 ⇒ (3) + 1 = 4

Liberty's Edge

Female Orc Fighter - HP 9/20 | AC 16 (to12)(ff14) | F +6 R +3 W +2 | CMD 16 | Init +2 | Per +0 DV

Really loving this split aren'tya Shisumo xD-- sorry, internet down all day. Could have replied six hours ago.

Iteb reveals a beaming gleam of cheer about her face as the gnome fires her crossbow bolt, readying an arrow and loosing it as well.

Longbow: 1d20 + 4 - 2 ⇒ (11) + 4 - 2 = 13
Dmg: 1d8 + 2 ⇒ (2) + 2 = 4

After this, she keeps a hold of the bow in one hand, while rapidly gaining a stone warhammer in the other.

Liberty's Edge

Female Orc Fighter - HP 9/20 | AC 16 (to12)(ff14) | F +6 R +3 W +2 | CMD 16 | Init +2 | Per +0 DV

Iteb looks at Bunko, then back to the unaware bull. "Aye, might be able to get a surprise on it, but still..." She shrugs, "I'd prefer to wait and see if others return. Maybe wait and see if it go away? If others return first we can try as group." She looks back to the Aurochs and then to her bow in consideration. It's clear her orcish nature wants the fight.

Liberty's Edge

Female Orc Fighter - HP 9/20 | AC 16 (to12)(ff14) | F +6 R +3 W +2 | CMD 16 | Init +2 | Per +0 DV

Iteb is somewhat interested, not knowing the bull's power but still, it's a chance for provisions. She won't risk it without everyone though, and so somewhat wants to wait to see if Aerel and Lysander catches up.

That said, with Bunko's opposition... well maybe not. I'll make my post reflecting this.

Liberty's Edge

Female Orc Fighter - HP 9/20 | AC 16 (to12)(ff14) | F +6 R +3 W +2 | CMD 16 | Init +2 | Per +0 DV

I would like to just take this moment, to curse at the 1-hour rule. I read Shisumo talking about requiring a knowledge nature roll, and it was my intention to imply that Iteb was offering ignorance in the knowledge to see if others had it. And there it is... asking if anyone "new" about them. G#% d!$n "new" about 'em. I wanna edit :(

Liberty's Edge

Female Orc Fighter - HP 9/20 | AC 16 (to12)(ff14) | F +6 R +3 W +2 | CMD 16 | Init +2 | Per +0 DV

Iteb looks to both Bunko and Jeb, not expecting to make all decisions unilaterally. "We stay here, wait for large bulls to move on or move around them, or... we wait for other two and try to get more food?" Her own interest in getting more food become more clear only after she got that thought. Her initial inclinations being to everyone's safety in avoiding combat. "How strong?" she asked, if anyone else here new the general power the bulls possessed. (and how many?)

Liberty's Edge

Female Orc Fighter - HP 9/20 | AC 16 (to12)(ff14) | F +6 R +3 W +2 | CMD 16 | Init +2 | Per +0 DV

Anything i can do to keep things moving?

Liberty's Edge

Female Orc Fighter - HP 9/20 | AC 16 (to12)(ff14) | F +6 R +3 W +2 | CMD 16 | Init +2 | Per +0 DV

"Calm down and quit runnin'!" Iteb commands, trying to stop him from continuing in a panic at Aerel's request. She wasn't aware of anything until the man came barreling out of the woods, so she is acting mostly on instinct. She'll attempt to grab him on his way by if he continues running, but won't be aggressive with the man if he calms down.

Generic CMB: 1d20 + 3 + 2 - 2 ⇒ (6) + 3 + 2 - 2 = 9
Nobody posting, decided that even though I'm not aware i didn't want it to go a full week inactive.

Liberty's Edge

Female Orc Fighter - HP 9/20 | AC 16 (to12)(ff14) | F +6 R +3 W +2 | CMD 16 | Init +2 | Per +0 DV

Iteb looks to the others that are leading the group in a bit of perplexity, "What's the holdup?" She asks, not seeing the reason they're suddenly on guard. If a fight were to suddenly ensue, she would be able to rapidly ready herself, but her hunger would cause a bit of an irritation.

Liberty's Edge

Female Orc Fighter - HP 9/20 | AC 16 (to12)(ff14) | F +6 R +3 W +2 | CMD 16 | Init +2 | Per +0 DV

Nobody seems to be posting. Shall we begin our trek if there's nothing more to add?

Liberty's Edge

Female Orc Fighter - HP 9/20 | AC 16 (to12)(ff14) | F +6 R +3 W +2 | CMD 16 | Init +2 | Per +0 DV

"They're just a bit pissy. Wanted to stay in town and be turned to slaves." Iteb is ready to head out, after the morning preparations are made. She will join the rest, in eating only half-rations to show solidarity with the rest-- mostly so there's no grumbling over it. The hunger affects her throughout the day, but it's better than being questioned for getting more food.

Liberty's Edge

Female Orc Fighter - HP 9/20 | AC 16 (to12)(ff14) | F +6 R +3 W +2 | CMD 16 | Init +2 | Per +0 DV

Seems right, until someone else suggests otherwise.
I'd actually made a note on the map, of how i thought we'd try to move.

Liberty's Edge

Female Orc Fighter - HP 9/20 | AC 16 (to12)(ff14) | F +6 R +3 W +2 | CMD 16 | Init +2 | Per +0 DV

I'm fine with the scouting, but didn't know the feasability in terms of making the travel take longer. If it's just sending a few non-dwarfs/small people ahead of the group I will change my previous stance. People with high perception or stealth.

Phersi, Minshiel, and maybe Harvel.

Liberty's Edge

Female Orc Fighter - HP 9/20 | AC 16 (to12)(ff14) | F +6 R +3 W +2 | CMD 16 | Init +2 | Per +0 DV

It does sound like scouting brings our potential range down by 2 miles though, and with our supplies being limited in transit I would personally prefer to go as is. I think hunger-penalties won't be as bad, since we'll have more time before the end of the day (even after travel) to have those with survival to set up multiple shelters. In this way, half-provisions might be the best for the first two days.

Also, i think we're still missing Jeb's introductory post? I checked back over, but i might have missed it if she'd made one far earlier.

Liberty's Edge

Female Orc Fighter - HP 9/20 | AC 16 (to12)(ff14) | F +6 R +3 W +2 | CMD 16 | Init +2 | Per +0 DV

I was under the impression that we couldn't have NPCs doing things while we traveled (in terms of daily activities, like foraging)?

Liberty's Edge

Female Orc Fighter - HP 9/20 | AC 16 (to12)(ff14) | F +6 R +3 W +2 | CMD 16 | Init +2 | Per +0 DV

If we're moving at half speed, then i might suggest the first day everyone takes a half provision. Also, that we don't scout ahead since i feel that'll slow us even further, and until we get ourselves situated we don't have an income of provisions.

Liberty's Edge

Female Orc Fighter - HP 9/20 | AC 16 (to12)(ff14) | F +6 R +3 W +2 | CMD 16 | Init +2 | Per +0 DV

"Originally was thinkin' to find a spot near the river. We may treck that way. We could get a good 16 miles of the way today, then tomorrow morning we head out to see what we can do about the caves. Might make setting up a long-term shelter a much easier solution, as you say." Iteb agrees, "We could even head East today, then more northward to that location since this way we might see some signs of rangers might be on the way."

Liberty's Edge

Female Orc Fighter - HP 9/20 | AC 16 (to12)(ff14) | F +6 R +3 W +2 | CMD 16 | Init +2 | Per +0 DV

Nah you're fine on that. I know i could have spent more time and organized it in a useful way, but I'd given up on it since i started to invest more time than it was worth.

Liberty's Edge

Female Orc Fighter - HP 9/20 | AC 16 (to12)(ff14) | F +6 R +3 W +2 | CMD 16 | Init +2 | Per +0 DV

I don't know if retraining is up for us, in regards to messing with the NPC skills. As you say, even if it were, we'd need to devote the time to train them and figure out how we could make do with the gold costs... I do agree, getting some warriors out of em' wouldn't be a bad idea though. If that were a possibility.

For now, Iteb kind of wants to investigate the troglodytes, thinking they may be an issue.

Liberty's Edge

Female Orc Fighter - HP 9/20 | AC 16 (to12)(ff14) | F +6 R +3 W +2 | CMD 16 | Init +2 | Per +0 DV

If animal handlers with +4 go out and get animals to just butcher, they gets an animal 45% of the time, and gaining 2 provision points from it, meaning about 0.9 provision points per day.
If they instead are keeping animals (say, taking ten) they can keep 4 animals at dc 14. This means 4 provisions over 3 days, or 1.33 provisions per day, but we also have to acquire the animals to start with. This is a huge loss and not worth the .08 or so more we get given time to acquire them. If we just so happen to come across some, sure, it's more consistent with take ten.

If they choose, instead, to go out into the wilderness, untrained and -2 though they be, they'll get 1.25 provisions per day. I'm not actually trying to meta the system here, it's was just blaring to me out the gate when i saw that "1 provision point per 3 days" bit, and how difficult they are to get and maintain, that i decided to run the numbers.

Until you drop bring in another new feature i don't have access to yet, or there's a typo in the Herding dc and benefits, untrained foragers are much better off than diverting their skill into animal husbandry.

@Aerel, Until day Four, i assume we're generally helping things get settled, and really try to strategize what to do at the end of day three.

Liberty's Edge

Female Orc Fighter - HP 9/20 | AC 16 (to12)(ff14) | F +6 R +3 W +2 | CMD 16 | Init +2 | Per +0 DV

Knowledge Geography: 1d20 ⇒ 18

Noelan... she remembered hearing that name around town, and Bunko mentioned it around the shrine... ah right. She remembered. "Can't say i know how he died. Saw him being 'et by a wolf when we came across him." Iteb offered, very little sympathy and no real effort to ease Aerel into hearing how they found the man dead. "Then the male dwarf... uh..." She thought for a moment not remembering whether she'd heard his name during the fight. "Rammed the mongrel with a hammer, treated the head as a ball playin' ball and stick."

Liberty's Edge

Female Orc Fighter - HP 9/20 | AC 16 (to12)(ff14) | F +6 R +3 W +2 | CMD 16 | Init +2 | Per +0 DV

I checked and everyone has 5 trail rations except jeb (who i don't see a kit for either). That'll be another 25 provisions to add to the 83 for a total of 108.

The trained survivalists earn 24/day by just themselves on a normal day of hunting and foraging. Those i listed in the second two groups above, with the -2, still come out to 12.5/day between the 10 of them. That alone ideally will take care of the 36/day necessary to keep us afloat. Other NPCs or even ourselves (since again, not considering PCs in getting things self-sufficient) can help bolster this number if we get less than a couple full-days worth of provisions, such as how we'll be low when we first get our camp set up.

At the same time, i wanted at least a couple good scouts, and since the small people don't cut it with their -2, we may want to shift more untrained into survival so they can scout out and about. My new thoughts are below for after our shelters are set up, minus a lot of information to shorten clutter.

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Foraging 5 Good Survivalists, for about 17.5/day
Kining (Survival +6)
Jet (Survival +5)
Netthias (Survival +5)
Farrow (Unfriendly Survival +4)
Clidon (Unfriendly Survival +4)

15 people into foraging, without survival (-2) for about 18.5/day
Clem , Mako Kusk , Mershan , Andrum , Negan Kusk , Lirosa , Taidel , Toriya , Rori , Varesha , Imiraq , Mori , Ragam Gardaxe , Sanna Gardaxe , Gerard Gardaxe

Scouting 2 scouts selected from the foraging group, for the sake of getting a lay of the land.
Fiosha (Survival +4)
Harvel (Stealth +4 Survival +4)

Standing Watch Decent perception, no survival
Phersi (hp 3, att/dam +1/1d4+1, Con +1, Perception +6)
Minshiel (hp 2, AC 11, att/dam +1/1d4+1, Con +0, Perception +6)
Geerum (hp 4, att/dam +1/1d4+1, Con +2, Perception +5)
Tanram (hp 3, AC 12, att/dam +2/1d3, Con +1, Perception +6)

Support Team 4 in support, selected for their practicality of understanding magic, where we do not.
Rhyna (adept 2, Spellcraft +5)
Salesi (adept 1, Spellcraft +4)
Yangvit (adept 1, Spellcraft +4)
Aubrin (Cleric 3, Skills?)

Unconsidered
All six of us, including Gareth (who i don't know how to deal with).

.

Summary:
Day one, we travel for the full day to make distacne. We'll lose -36 provisions, to 72. We need the strength for travel (and temporary shelter creating again at the end of this day)
Day two, everyone with survival is making more long-term shelter and gets full provisions only, everyone who is not gets half-day provisions. We won't be scouting since we're just setting up, and the hungry foragers will only bring in 12 provision points, meaning a net -12.5 down to 59.5. Will take everyone with survival, and we'll still barely get to 31 (+33 with the tents we have) of the necessary 35 shelter points. Working with averages (as i have been this entire time) even without skill, should Bunko and the support crew join us in this, we should be able to etch out creating shelters on one day.
Day three, assuming we did good with the shelters, everyone goes to standard orders as above. We will help them get provision points back to a more reasonable buffer. At the end of this day, we should also do a more serious discussion about future plans on what to do about Phaendar, assuming all if well in the camp.

Liberty's Edge

Female Orc Fighter - HP 9/20 | AC 16 (to12)(ff14) | F +6 R +3 W +2 | CMD 16 | Init +2 | Per +0 DV

Iteb awoke with an elbow to the face, apparently Mako had shifted around as people started stirring at the makeshift camp and caused her crude awakening. She smacked him lightly, causing him to also wake up in a startle, wondering what he did to deserve the treatment. Negan was already mostly up, and simply sighed at the Orcish bonding of the two. Everyone was collecting back what they could from the shelters to take with them for further travel of the day.

Later, finding her way to regroup with the other three that had led their retreat from the town, the male dwarf under the weather. They were soon joined by the elf, that helped them cross the bridge. She'd seen Aerel before but honestly couldn't think of the name, but didn't care enough to try too hard anyway. "First things first," she began, "Don't know half your names. Some familiar faces, but don't know most of you or can't remember." She really needed to be able to talk to them without calling them female dwarf, gnome, etc. "I am Iteb Ral-gri, Negan Kusk is my husband, son is Mako Kusk. I run one of the two smithy in Phaendar... or ran, anyway. If we encounter a fight during travel, I respond with a flurry of weapons. Out here, i may help with survival in the wilderness as i still remember experiences from many years ago with my clan."

.

She would honestly not budge from going further with everyone without knowing who they were. Afterwards, though, she would continue with Aerel's logic, "I say first day we should eat normal, will need strength for full day of travel. Temporary shelter when we come across a large stream of river, and then set up for long-term survival near there following day. Those setting up shelter then get full meal only. Everyone else get half. Rest split between scouting area, watching for pursuers, or learn how to get food. Maybe those good with animals find some to bring back to butcher-- not worth trying to keep animals out here."

Liberty's Edge

Female Orc Fighter - HP 9/20 | AC 16 (to12)(ff14) | F +6 R +3 W +2 | CMD 16 | Init +2 | Per +0 DV

That sheet is for our convenience. Just create a short note on the side that you took it, and take it off. Everyone has the chance to look and put things in, order take things out. Just make a note if it's a high-ticket item so we know where it went-- until we figure out what to do with the rest of the stuff on there.
I was working on a sheet to distribute NPCs before. I gave up on that, though that did lead into me playing with probabilities based on survival skill. Also, i didn't even think about trail rations. I'll gladly throw those of her own kit into the pack for 5 days of provisions. If everyone does that, we'll be effectively 25 (30 for gareth's?) provision points stronger.

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I believe everyone (and NPCS) have only one thing they can do during the day, meaning long-term shelters, scavenging, scouting etc. Until the GM drops another tidbit changing the way I'm organizing these things in my head, like half-provisions.

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Also, even though we're most likely going to be traveling all day, could we get the Adepts and Aubrin to each prepare detect magic and have a go at spellcrafting the items we don't know what are?

Liberty's Edge

Female Orc Fighter - HP 9/20 | AC 16 (to12)(ff14) | F +6 R +3 W +2 | CMD 16 | Init +2 | Per +0 DV

I only added the loot from the loot list the GM provided on the previous page. Anything he listed on RP text i think i might have missed. I did hear about the cold-iron stuff, but never added that so you're right about it not being on there for that reason.

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As for food distribution, I'll have to take another look at the group. I didn't know half-serving provisions was on the table. Now that i do, i think it may be best for a full-day of travel (meaning no skill checks for food gathering the first day). Iteb will suggest that everyone (except for Gareth who apparently needs his strength) takes a half-provision the first day and will follow suit herself to show she's willing to follow her own restrictive diet regimen. Will make a post shortly.

Liberty's Edge

Female Orc Fighter - HP 9/20 | AC 16 (to12)(ff14) | F +6 R +3 W +2 | CMD 16 | Init +2 | Per +0 DV

Bunko did say thongs were hectic for him. Could we get a survival roll for the two we are waiting for?

Liberty's Edge

Female Orc Fighter - HP 9/20 | AC 16 (to12)(ff14) | F +6 R +3 W +2 | CMD 16 | Init +2 | Per +0 DV

Iteb makes her way around the others, assisting and setting up makeshift shelters herself. She directs some of those not making such shelters to set up the two tents they'd looted back in town both small tents offering shelter to an additional two people. She then gets to work herself.

Survival for Shelters: 1d20 + 6 ⇒ (12) + 6 = 18

We have two gnomes and a halfling, so it think our actual need is just 35 shelter points. With the tents, that'll be 15 people of the 35. My own result kicks that up to 17 covered. We'll need another 18 still.

Liberty's Edge

Female Orc Fighter - HP 9/20 | AC 16 (to12)(ff14) | F +6 R +3 W +2 | CMD 16 | Init +2 | Per +0 DV

Honestly, i really like the stealth option as well xD

Liberty's Edge

Female Orc Fighter - HP 9/20 | AC 16 (to12)(ff14) | F +6 R +3 W +2 | CMD 16 | Init +2 | Per +0 DV

Focused Shot loses a lot of opportunity later on since it doesn't play nice with multiple attacks. In addition, i think vital strike is better in most cases, anyway, if you're taking a single attack.

For myself, nothing special. Just a glorified crit-fisher. I see a 20? My weapon breaks. I see a hit? They're going to start bleeding... and my weapon breaks. I roll really poorly? My weapon breaks.

Liberty's Edge

Female Orc Fighter - HP 9/20 | AC 16 (to12)(ff14) | F +6 R +3 W +2 | CMD 16 | Init +2 | Per +0 DV

As soon as i see the chance, I'm going to beeline for the opportunity to train some of these commoners in the art of survival.

Liberty's Edge

Female Orc Fighter - HP 9/20 | AC 16 (to12)(ff14) | F +6 R +3 W +2 | CMD 16 | Init +2 | Per +0 DV

Waking up out in the forest, Iteb recovers herself and stands up, seeing many others also licking their wounds. Wounds mostly mental now, as Aubrin seems to have offered them more of her divine energies. "Thanks again, for the strange trick." She offered, Aubrin having more than earned her gratitude by now. She could offer at least that much sincerely. She brings Mako close, offering an affection rarely given but under the circumstances, warranted.

Looking amongst the more combat-viable of the group, and then back to the city she shrugs, "We ought get further into forest, at least couple hours, then camp. I suggest after, we travel another day and set-up for long-term survival."

Liberty's Edge

Female Orc Fighter - HP 9/20 | AC 16 (to12)(ff14) | F +6 R +3 W +2 | CMD 16 | Init +2 | Per +0 DV

That's how i understood it, and what i tried to clarify with him-- but i would love to hear that to be the case. It changes a lot if they get default racial scores, or size bonuses to stealth.

We all have good survival, pretty much, and so I'm confident in our ability to provide enough provision points for everyone-- I'm just assuming that we won't always be able to devote our day and am trying to figure out the self-sustaining NPC organization. Guess i'll start to add Gareth to that NPC group.

.

Also, not posting in Game-play since I'm still unconscious.

Liberty's Edge

Female Orc Fighter - HP 9/20 | AC 16 (to12)(ff14) | F +6 R +3 W +2 | CMD 16 | Init +2 | Per +0 DV

Alright, so any NPC without a skill in something, has a -2 regardless of race and size. I'll have to look at the layout again with that in mind.

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Hm. So if we had a decent Animal Handler to keep 5 or so animals consistently, he would be feeding a little less than himself and another person per day. With failure leading to loss of animals it'd become far more inconsistent than a day's simple lack of forage for a person. Taking ten, and it'd be decent to have, maybe if the animal handlers are allowed to split up the task so each had 5 or 4 animals and took ten... but the buildup to get the animals isn't worth it.
Whereas, even a person untrained and with the -2 in Survival, the average is they feed themselves and after four days a second person.

Even if we just butchered animals the animal handlers brought in, they'd barely be feeding themselves on average...

.

Better off to just shove everyone into foraging besides the few we want to keep in scouting, watching for us, and identifying/healing...

Liberty's Edge

Female Orc Fighter - HP 9/20 | AC 16 (to12)(ff14) | F +6 R +3 W +2 | CMD 16 | Init +2 | Per +0 DV

GM answered Hit Point question, we're getting half+ meaning 6 from HD, plus everything else like Con.

Liberty's Edge

Female Orc Fighter - HP 9/20 | AC 16 (to12)(ff14) | F +6 R +3 W +2 | CMD 16 | Init +2 | Per +0 DV

Again, assuming the hostiles start to play nice and non-trained NPCs can use generic skills, we almost meet our daily provisions (on a normal day of foraging) by devoting the following to it:

Foraging, Good Survival
Jet, CG human aristocrat 2 (hp 7, att/dam +1/1d6, Con +0, Know: local +5, Sense Motive +5, Survival +5)
Kining, LE dwarf expert 2 (hp 9, att/dam +1/1d4, Con +1, Craft: weapons +5, Craft: stonemasonry +5, Know: engineering +5, Prof: merchant +6, Stealth +5, Survival +6)
Netthias, LN dwarf aristocrat 1 (hp 5, att/dam +0/1d6, Con +1, Know: history +4, Sense Motive +5, Survival +5)
Fiosha, NG human aristocrat 1 (hp 4, att/dam +0/1d6, Con +0, Know: nobility +4, Sense Motive +4, Survival +4)
Harvel, NG human expert 1 (hp 4, att/dam +0/1d4, Con +1, Craft: clothes +4, Craft: woodworking +4, Know: geography +4, Prof: actor +4, Stealth +4, Survival +4)
HOSTILE - Farrow, LN human aristocrat 1 (hp 4, att/dam +0/1d6, Con +0, Know: local +4, Sense Motive +4, Survival +4) - HOSTILE
HOSTILE - Clidon, LN human aristocrat 1 (hp 4, att/dam +0/1d6, Con +0, Know: local +4, Sense Motive +4, Survival +4) - HOSTILE

Foraging, +1 from Wisdom
Clem, CE oread warrior 1 (hp 6, att/dam +2/1d6+1, Con +1, Handle Animal +3)
Geerum, NG dwarf commoner 1 (hp 4, att/dam +1/1d4+1, Con +2, Craft: glass +4, Handle Animal +3, Perception +5)
Ragam Gardaxe, CN dwarf commoner 1 (hp 4, att/dam +1/1d4+1, Con +2, Craft: leather +4, Handle Animal +3, Perception +5)
Sanna Gardaxe, CG dwarf commoner 1 (hp 4, att/dam +1/1d4+1, Con +2, Prof: farmer +5, Handle Animal +3, Perception +5)
Gerard Gardaxe, CG dwarf commoner 1 (hp 4, att/dam +1/1d4+1, Con +2, Prof: farmer +5, Handle Animal +3, Perception +5)

And this is how i initially look at the rest, hopefully the lackluster herding will pull up the slack.

Nothing but Handle Animal
Mershan, N human warrior 1 (hp 6, att/dam +2/1d6+1, Con +1, Handle Animal +4)
Andrum, CN human warrior 1 (hp 6, att/dam +2/1d6+1, Con +1, Handle Animal +4)
Negan Kusk, NG human warrior 1 (hp 6, att/dam +2/1d6+1, Con +1, Handle Animal +4)
Lirosa, CG half-elf warrior 1 (hp 6, AC 11, att/dam +2/1d8, Con +1, Handle Animal +4)
Taidel, CG half-elf warrior 1 (hp 6, AC 11, att/dam +2/1d8, Con +1, Handle Animal +4)

Good Scouting (Stealth)
Tanram, N halfling commoner 1 (hp 3, AC 12, att/dam +2/1d3, Con +1, Craft: leatherworking +4, Handle Animal +5, Perception +6)
Toriya, NE gnome warrior 1 (hp 7, AC 11, att/dam +2/1d4, Con +2, Handle Animal +5)

Standing Watch / Support
Phersi, CN half-elf commoner 1 (hp 3, att/dam +1/1d4+1, Con +1, Craft: shoes +4, Handle Animal +4, Perception +6)
Minshiel, CN elf commoner 1 (hp 2, AC 11, att/dam +1/1d4+1, Con +0, Craft: armor +5, Handle Animal +4, Perception +6)
Rori, N human commoner 1 (hp 3, att/dam +1/1d4+1, Con +1, Craft: clothing +4, Handle Animal +4, Perception +4)
Varesha, NE tiefling commoner 1 (hp 3, AC 11, att/dam +1/1d4+1, Con +1, Craft: paintings +5, Handle Animal +5, Perception +4)
Mako Kusk, CN half-orc commoner 1 (hp 3, att/dam +1/1d4+1, Con +1, Craft: weapons +4, Handle Animal +4, Perception +4)
Imiraq, N human commoner 1 (hp 3, att/dam +1/1d4+1, Con +1, Craft: clothing +4, Handle Animal +4, Perception +4)
Mori, CN human commoner 1 (att/dam +1/1d4+1, Con +1, Craft: brewer +4, Handle Animal +4, Perception +4)

Healing / Identification of Gear
Rhyna, N human adept 2 (hp 6, att/dam +0/1d4-1, Con +0, Heal +5, Knowledge (religion) +5, Spellcraft +5)
Salesi, N human adept 1 (hp 3, att/dam -1/1d4-1, Con +0, Heal +4, Knowledge (religion) +4, Spellcraft +4)
Yangvit, NG dwarf adept 1 (hp 4, att/dam -1/1d4-1, Con +1, Heal +5, Knowledge (religion) +4, Spellcraft +4)
Aubrin

.

I'm not considering ourselves (or Gareth) in this, and i know a good amount of us are good survivalists so it can be rearranged somewhat. I'm also not considering the first day of making shelters, or a need to repair them, or if we want my son to be crafting weapons, etc.

Liberty's Edge

Female Orc Fighter - HP 9/20 | AC 16 (to12)(ff14) | F +6 R +3 W +2 | CMD 16 | Init +2 | Per +0 DV

@GM Can NPCs take 10 on some of their checks, such as crafting?
Also, can they attempt to forage, without the Survival skill? For example, getting a flat d20 (or +1 from racial wis)?

Some distance wouldn't hurt, though i don't know about moving to another city. Thought we were sort of stranded in the wilderness to try and retake city type thing. Figure out what's going on, like you're saying, see where we can go from there. Maybe a day's travel away then set up a base of operations? Further if you'd like. We only have 2 full days worth of provisions though. I somewhat gave up on the google document, what i was trying to setup was more hassle than it was worth.

After we decide make a camp, honestly, the provisions gained from herding is minuscule and other than having some NPCs with nothing they can do but handling animals there doesn't seem to be a reason to place any there. Most NPCs with a skill in survival can on average return enough provisions for themselves and two others. Optimistically, we would be able to make do with just 12 gatherers (buffered a bit by the animal keepers for possible poor days of foraging). I only count 7 though, if we can get those two hostiles to play along. The way dice work though, even non-trained survivalists could earn enough for them self and one other.

The first day we actually set up a real camp, we'll probably want most of the survivalists getting a camp set up though, but we'll likely have enough provisions for this.

Liberty's Edge

Female Orc Fighter - HP 9/20 | AC 16 (to12)(ff14) | F +6 R +3 W +2 | CMD 16 | Init +2 | Per +0 DV

Thanks for the clarification.

Liberty's Edge

Female Orc Fighter - HP 9/20 | AC 16 (to12)(ff14) | F +6 R +3 W +2 | CMD 16 | Init +2 | Per +0 DV

Working on adjusting the spreadsheet to be a very effective means of micromanaging this.

Discrepancy: You said dc 15 here, but on the campaign page say dc 12 for survival/shelter crafting.

Liberty's Edge

Female Orc Fighter - HP 9/20 | AC 16 (to12)(ff14) | F +6 R +3 W +2 | CMD 16 | Init +2 | Per +0 DV

Also, meant to ask for specifics on what Bunk managed to grab up, for recording purposes.