Android

Iseph*'s page

45 posts. Alias of Wicked Brew.


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M Android Ace Pilot Operative 4|Init +6 Per +9| FORT +1 REF +8 WILL +4

Thanks for stepping in Shifty. You ran a great game. Happy to play in anything you run. Also kudos to the gang, really liked how you all played the pregens. Great game all around.


M Android Ace Pilot Operative 4|Init +6 Per +9| FORT +1 REF +8 WILL +4

Iseph quirks his brow but says nothing as the party discusses the fate of the belt. He looks to Navasi to hear her opinion on the matter.

"We can discuss if further on the way. Let's get off this rock." Iseph heads to the ship to begin preparing for take off.


M Android Ace Pilot Operative 4|Init +6 Per +9| FORT +1 REF +8 WILL +4

"Agreed"

Perception: 1d20 + 5 ⇒ (2) + 5 = 7


M Android Ace Pilot Operative 4|Init +6 Per +9| FORT +1 REF +8 WILL +4

Iseph stands and fires two quick shots at the brute.

[ooc]Full attack for two shots at -4[/dice]

Attack 1: 1d20 ⇒ 13
Attack 2: 1d20 ⇒ 1
damage 1: 1d6 ⇒ 2
damage 2: 1d6 ⇒ 1


M Android Ace Pilot Operative 4|Init +6 Per +9| FORT +1 REF +8 WILL +4

Iseph ducks and fires the aimed shot at the big fella's head.

Trick shot again.

Stealth: 1d20 + 11 ⇒ (9) + 11 = 20
bang band: 1d20 + 4 ⇒ (10) + 4 = 14
bullet: 1d6 ⇒ 2
trick: 1d4 ⇒ 4


M Android Ace Pilot Operative 4|Init +6 Per +9| FORT +1 REF +8 WILL +4

Iseph nods once and maintains his aim on the creature. "I believe the man asked you a question."

I agree.


M Android Ace Pilot Operative 4|Init +6 Per +9| FORT +1 REF +8 WILL +4

I did not even think of that. Please let me know if you figure that out.

Iseph holds a bead on the giant, aiming for the more angry head. He speaks to Navasi not allowing the behemoth to leave his sight. "Orders captain?"


M Android Ace Pilot Operative 4|Init +6 Per +9| FORT +1 REF +8 WILL +4

Keep the trick attack then, forgot 5 foot no longer free.


M Android Ace Pilot Operative 4|Init +6 Per +9| FORT +1 REF +8 WILL +4

Iseph, recognizing the danger in the rampaging brute, takes a step out of the creatures reach and squeezes off another deceptive shot at the hulk. He speaks to Navasi as he moves.

"Captain, I suggest you get to a safer position near Quig. This brute is rather dangerous."

Iseph will take a 5 foot step as indicated on map and attempt another trick attack with his pistol.

Stealth: 1d20 + 11 ⇒ (12) + 11 = 23
attack v KAC: 1d20 + 4 ⇒ (18) + 4 = 22
dmag: 1d6 ⇒ 4
trick damage: 1d4 ⇒ 3


M Android Ace Pilot Operative 4|Init +6 Per +9| FORT +1 REF +8 WILL +4

Iseph takes a step to his left and tries to catch the brute off guard, firing off a shot as he moves.

Iseph will attempt a trick attack with his pistol

Stealth: 1d20 + 11 ⇒ (18) + 11 = 29
gun: 1d20 + 4 ⇒ (11) + 4 = 15
bullet: 1d6 ⇒ 4
trick: 1d4 ⇒ 4


M Android Ace Pilot Operative 4|Init +6 Per +9| FORT +1 REF +8 WILL +4

Thought that had to be a full round action and I had to spend a move to get within pistol range. Was planning to fire it up next round.


M Android Ace Pilot Operative 4|Init +6 Per +9| FORT +1 REF +8 WILL +4

Iseph instinctively ducks as the bullet hits the wall behind him. Cursing under his breath, he rolls to the front of the platform and fires off another shot.

bang bang: 1d20 + 4 ⇒ (18) + 4 = 22
bullet: 1d6 ⇒ 6


M Android Ace Pilot Operative 4|Init +6 Per +9| FORT +1 REF +8 WILL +4

Iseph enters the room in tactical form, letting his semi auto lead the way. He targets the giant and fires.

semi auto: 1d20 + 4 ⇒ (13) + 4 = 17
damage: 1d6 ⇒ 1


M Android Ace Pilot Operative 4|Init +6 Per +9| FORT +1 REF +8 WILL +4

Iseph slightly inclines his head to Raia. 'We Shall."

Perception: 1d20 + 9 ⇒ (15) + 9 = 24


M Android Ace Pilot Operative 4|Init +6 Per +9| FORT +1 REF +8 WILL +4

Iseph dabs at his wound with a grimace and listens to the audio file. "Interesting. Our mystery deepens. I agree Quig, we should make sure we have exhausted any assets here." Iseph searches the area for any relevant information or items.

Perception: 1d20 + 9 ⇒ (1) + 9 = 10


M Android Ace Pilot Operative 4|Init +6 Per +9| FORT +1 REF +8 WILL +4

Iseph fires off another shot at the goblin. "You may cease to be now."

bang bang: 1d20 + 4 ⇒ (4) + 4 = 8
dmg: 1d6 ⇒ 4

Standard to shoot at white.


M Android Ace Pilot Operative 4|Init +6 Per +9| FORT +1 REF +8 WILL +4

Iseph ducks beneath the cover once again only to pop out for another shot at the same goblin from a different angle.

Rinse and Repeat.

Stealth for trick attack: 1d20 + 11 ⇒ (8) + 11 = 19
shooty: 1d20 + 4 ⇒ (18) + 4 = 22
dmg: 1d6 ⇒ 2
trick: 1d4 ⇒ 1


M Android Ace Pilot Operative 4|Init +6 Per +9| FORT +1 REF +8 WILL +4

Iseph ducks as the return fire strikes the debris around him. Thanking his luck, he returns fire. Iseph switches his position, and tries to surprise one of the goblins by attacking from a different position, hoping to catch the little bugger off guard.

Iseph will attempt a trick attack using stealth against white goblin..

Stealth attempt for trick attack: 1d20 + 11 ⇒ (18) + 11 = 29
attk: 1d20 + 4 ⇒ (15) + 4 = 19
damage: 1d6 ⇒ 4
trick attack damage: 1d4 ⇒ 3

Trick Attacks:

As a full action, Iseph can move up to
30 feet and make a single attack with a small arm (or a melee weapon with the operative special property)as a trick attack. Just before making the attack, Iseph attempts a Blu , Intimidate, or Stealth check (whichever is better for Iseph) with a DC equal to 20 + the target’s CR. If the skill check is successful, the attack deals 1d4 additional damage and the target is at-footed against this attack.


M Android Ace Pilot Operative 4|Init +6 Per +9| FORT +1 REF +8 WILL +4

Iseph sighs, clearly disappointed by both his grenade toss and the power of the ordinance. "I knew I got too goo a deal on that crate..."

The operative pops up from cover and squeezes off a few shots at a nearby goblin.

Full atatck for two shots with the pistol at green goblin.

attack1: 1d20 ⇒ 14
attack2: 1d20 ⇒ 11
damage: 1d6 ⇒ 6
damage: 1d6 ⇒ 1


M Android Ace Pilot Operative 4|Init +6 Per +9| FORT +1 REF +8 WILL +4

Iseph springs into action once Navasi hits the mark. Using the debris as cover, he ops out and lobs the frag grenade at the unsuspecting goblins.

GRENADE!: 1d20 - 3 ⇒ (3) - 3 = 0
damage: 1d6 ⇒ 1

Iseph will try to land grenade as noted by green line on map.

Grenade Stats:

frag grenade I –3 (explode [15 ft., 1d6 P, DC 10])


M Android Ace Pilot Operative 4|Init +6 Per +9| FORT +1 REF +8 WILL +4

Iseph readies himself and attempts to skulk up to the goblins position, using the debris in the room to shield his movements. He leans up against the large piece of debris , and nods to Navasi. He draws his pistol and unhooks a frag grenade from his belt. He awaits Navasi's signal.

Will add additional stealth roll if needed but will use the previous 26 if I am able.

sneakery: 1d20 + 14 ⇒ (7) + 14 = 21


M Android Ace Pilot Operative 4|Init +6 Per +9| FORT +1 REF +8 WILL +4

"Aye Captain." Iseph attempts to press a little closer to see if he can gather and additional useful intelligence.

Stealth: 1d20 + 14 ⇒ (12) + 14 = 26


M Android Ace Pilot Operative 4|Init +6 Per +9| FORT +1 REF +8 WILL +4

Isehp keys his comm to Navasi. Talking quietly, he reports back his findings... "I can get a bit closer. Orders Captain?"


M Android Ace Pilot Operative 4|Init +6 Per +9| FORT +1 REF +8 WILL +4

Iseph nods to Revvy. [b]"Let me take a look and see if I can assess the strength of the opposing force."[/c] Isaeph checks the terrain and attempts to sneak close enough to scout the area.

Stealth: 1d20 + 14 ⇒ (6) + 14 = 20


M Android Ace Pilot Operative 4|Init +6 Per +9| FORT +1 REF +8 WILL +4

I'm in it to win it! I am cool with forging on with a fresh face or waiting for the GM. Team player.


M Android Ace Pilot Operative 4|Init +6 Per +9| FORT +1 REF +8 WILL +4

"These little fighters are highly annoying." Iseph readies to bank the ship once again to avoid incoming fire.

Also still here.


M Android Ace Pilot Operative 4|Init +6 Per +9| FORT +1 REF +8 WILL +4

Iseph pushes the helm controls forward, cutting the stick to dodge incoming blasts.

"Let's even the odds. Take those fighters down!"

Pilot: 1d20 + 10 ⇒ (18) + 10 = 28

Iseph will stay on the two fighters and use evade to try to dodge incoming fire from the fighter port side.


M Android Ace Pilot Operative 4|Init +6 Per +9| FORT +1 REF +8 WILL +4

Kind of hard for me to see the facing, Iseph is trying to get the ship in a good firing arc. Please correct my move to try and get forward acrs in line with enemy ship. Will maintain evasive tactic while doing so.


M Android Ace Pilot Operative 4|Init +6 Per +9| FORT +1 REF +8 WILL +4

"Pesky buggers, stay where I can see ya..."

Iseph continues to steer the vessel, moving helm control as he dips and dives to avoid incoming attacks.

Evade again

Pilot: 1d20 + 10 ⇒ (3) + 10 = 13


M Android Ace Pilot Operative 4|Init +6 Per +9| FORT +1 REF +8 WILL +4

"Taking evasive action Captain. Be ready on the port!"

Iseph turns the vessel to engage the enemy fighters. He swings the ship hard to port, dipping and diving the ship to avoid incoming fire. He attempts to move the ship to get behind the fighters while exposing the enemy to fire from the fore and port guns.

Pilot: 1d20 + 10 ⇒ (19) + 10 = 29

Iseph will turn the ship to port while taking the evade action. I believe he beat the DC, so the ship gets a +2 circumstance bonus to AC and TL until start of next round.

Evade:

Evade
The ship moves up to its speed and can turn as normal, but it gains a +2 circumstance bonus to its AC and TL until the start of the next round. To perform this stunt, you must succeed at a Piloting check (DC = 10 + 2 × your starship’s tier). If you fail, the starship moves as normal. If you fail the check by 5 or more, the starship moves as normal, but it also takes a –2 penalty to its AC and TL until the start of the next round.


M Android Ace Pilot Operative 4|Init +6 Per +9| FORT +1 REF +8 WILL +4

First time at starship combat as well. Please let me know when I can make a piloting move and I will do my best to figure out a move.


M Android Ace Pilot Operative 4|Init +6 Per +9| FORT +1 REF +8 WILL +4

"As ordered Captain."


M Android Ace Pilot Operative 4|Init +6 Per +9| FORT +1 REF +8 WILL +4

Iseph, not really getting a good read on Livewire as Navasi questions the ysolki, decides to remain vigilant. When Navasi approaches the facility inmates, he quickly gets to her side in order to protect the captain. As the walk, he leans over to caution,

"This could be dangerous Captain. Desperate people will use anything as a bargaining chip, including hostages."


M Android Ace Pilot Operative 4|Init +6 Per +9| FORT +1 REF +8 WILL +4

Iseph steps to the side allowing his fellow agents to speak to the prisoner, he looks about the room, keeping an eye out for danger or anything of interest.

Perception: 1d20 + 5 ⇒ (6) + 5 = 11


M Android Ace Pilot Operative 4|Init +6 Per +9| FORT +1 REF +8 WILL +4

Iseph perks up and nods to Navasi. "Yes, we have a diverse array of capabilities. I am sure we could donate our expertese to your cause."

Bluff to aid Navasi: 1d20 + 5 ⇒ (3) + 5 = 8


M Android Ace Pilot Operative 4|Init +6 Per +9| FORT +1 REF +8 WILL +4

Iseph blinks mechanically then turns to address the Warden. "I once had to track down an escaped prisoner. A particularly problematic Vesk. We followed him through three systems. The fugitive seemed to be just out of our reach. We discovered that a member of our crew was secretly feeding the target information. Seems our crewman had struck up a secret communication and claimed to be helping the Vesk find his lost family and felt the Vesk was unfairly incarcerated. A pity. I rather liked Thelan."

Another blink before the android continues. "Once we eliminated the leak, only a matter of time before we caught our quarry. The Vesk was returned, unharmed as per the contract."

secret rolls:

bluff: 1d20 + 5 ⇒ (17) + 5 = 22


M Android Ace Pilot Operative 4|Init +6 Per +9| FORT +1 REF +8 WILL +4

Iseph tilts his head sideways as he receives the unexpected telepathic message from Raia. He blinks once and looks down at the offered food. The experienced operative contemplates trying to pretend to eat the refreshments, but shakes his head not sure what the mush would do to his inner workings.


M Android Ace Pilot Operative 4|Init +6 Per +9| FORT +1 REF +8 WILL +4

Iseph looks at the offered food dispassionately. He looks to looks to the warden with a blank stare and does not touch the food.

"The flight was uneventful." Iseph looks to his compatriots before saying anything more, but stands ready to assist in any attempts to begin a dialogue with the warden.

crunch:

Sense Motive: 1d20 - 1 ⇒ (1) - 1 = 0
Aid Another (bluff): 1d20 + 5 ⇒ (20) + 5 = 25


M Android Ace Pilot Operative 4|Init +6 Per +9| FORT +1 REF +8 WILL +4

Iseph exits the helm and embarks with captain and crew. He unstraps his gunbelt, but secretly loads his survival knife into his hidden wrist sheath built into his android body. Iseph walks past the captain on his way to the front of the column. "Captain, I may suggest a small donation to our hosts. I find a little grease makes things run smoother."

Iseph walk ahead and scans the area.

Perception: 1d20 + 9 ⇒ (11) + 9 = 20


M Android Ace Pilot Operative 4|Init +6 Per +9| FORT +1 REF +8 WILL +4

Iseph agrees to the tour of the new vessel. He quietly takes in all the ship's systems and stations.

"A fine ship. I am an experienced pilot and shall take the helm. I do not object to Navasi being captain of the vessel." He turns to Navasi, "I shall prepare the ship for departure, captain. As for a name, I find numerical designations work just as well, but I am sure you all would care for a more living name. In that vein, I think Captain Navasi has the right idea." Iseph closes his eyes and appears to be doing the android equivalent of thinking. After a moment his eyes open suddenly. "Might I suggest the Salvation's Bounty."


M Android Ace Pilot Operative 4|Init +6 Per +9| FORT +1 REF +8 WILL +4

Iseph tilts his head and considers the proposal laid out by Luwazi. After a moment he straightens and addresses the agent.

"Your proposal is acceptable. I trust the ship is ready for departure, though I would like to check its systems before we embark. A few other questions. How aggressively shall we pursue this prisoner? If we are unable to peaceably gain access to the mission target, are you authorizing the use of deadly force? To that end, if we cannot obtain the information from the subject willingly, do you authorize use of alternate methods, including physical coercion if necessary, to reach the objective? Please realize that I charge extra for those services."


M Android Ace Pilot Operative 4|Init +6 Per +9| FORT +1 REF +8 WILL +4

Iseph nods as his compatriots put forth their queries. He quirks a mechanical indigo brow and looks once again to Luwazi.


M Android Ace Pilot Operative 4|Init +6 Per +9| FORT +1 REF +8 WILL +4

An android with copper blue skin sits at a table awaiting the contact. He nods as Luwazi speaks. Listening patiently, he waits for her to complete her pitch.

"That is a lot to take in. I do not wish to disturb, but I cannot help but wonder what I am missing. The mission outlined seems easy enough but if that where true why would you need us?" Iseph takes a moment to reflect. "To the point, what is the danger? There is always a danger, no?"

He looks to Luwazi to respond.


M Android Ace Pilot Operative 4|Init +6 Per +9| FORT +1 REF +8 WILL +4

Looking to play the operative.


M Android Ace Pilot Operative 4|Init +6 Per +9| FORT +1 REF +8 WILL +4

Dot to the dot.