Claim to Salvation (Inactive)

Game Master Nik B.

MAP


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M Android Ace Pilot Operative 4|Init +6 Per +9| FORT +1 REF +8 WILL +4

Isehp keys his comm to Navasi. Talking quietly, he reports back his findings... "I can get a bit closer. Orders Captain?"

Acquisitives

Female Human Soldier 04 | SP 32/32 HP 34/34 | RP 5/5 | EAC 21; KAC 23 | Fort +5; Ref +4; Will +4 | Init: +7 | Perc: +0; Low Light Vision

Obozaya says nothing and follows the others ready to use her rifle on any possible menace showing itself...


Booker Karr Male versatile human Gunslinger 3 | HP 38/38 | AC 20 | F: +8, R: +10, W: +7, (reroll failed saves vs. Control effects one round later) | Perc. +7 E | 25 feet | 1 hero point | Exploration activity: Scout | Active Conditions: none

Navasi whispers back into the open comm channel. "I trust your abilities, Iseph. Feel free to get in closer, but only if you feel you can get more useful information from it. Hold on, I'll try to get everyone on the same channel." She then presses a few buttons and connects the channel to everyone else, hopefully allowing them to chime in on the matter too.


VC - Sydney, Australia

Navasi, Obo, and Keskodai consider their options 300' out. Quig positions 100' back, whilst Iseph continues to relay what is going on.

The Goblins seem quite content scrapping the ship and throwing bits around the hangar.


M Android Ace Pilot Operative 4|Init +6 Per +9| FORT +1 REF +8 WILL +4

"Aye Captain." Iseph attempts to press a little closer to see if he can gather and additional useful intelligence.

Stealth: 1d20 + 14 ⇒ (12) + 14 = 26

Grand Lodge

QUONX sp 14/18 hps 20/20 SP 4/4EAC16 ,KAC16 Fort +3, Ref +5, Will +1 Init +2; Perception +6

"Maybe we should close in a bit..if Ispeh get's into trouble it will take a while before we can get close enough to help him out"

Acquisitives

Female Human Soldier 04 | SP 32/32 HP 34/34 | RP 5/5 | EAC 21; KAC 23 | Fort +5; Ref +4; Will +4 | Init: +7 | Perc: +0; Low Light Vision

"We should really get rid of those little buggers down there. They are nothing but trouble and you never know when you might need a safe path to retreat" comments Obozaya nodding towards the goblin scrappers.


Booker Karr Male versatile human Gunslinger 3 | HP 38/38 | AC 20 | F: +8, R: +10, W: +7, (reroll failed saves vs. Control effects one round later) | Perc. +7 E | 25 feet | 1 hero point | Exploration activity: Scout | Active Conditions: none

After a second to consider the other's opinions, Navasi nods her head and reaches a conclusion. "Okay, Iseph press as far as you feel safe to, but once you reach your limit, just sit and watch the goblins for any changes, we'll try coming up as well, but the moment they start to act differently I want to hear. Quig, stay where you are until we get close enough. That sound go to everyone? Alright let's go."

Grand Lodge

QUONX sp 14/18 hps 20/20 SP 4/4EAC16 ,KAC16 Fort +3, Ref +5, Will +1 Init +2; Perception +6

Raia starts to inch forward with the others hoping to stay silent until meeting up with Quig

Stealth: 1d20 + 2 ⇒ (5) + 2 = 7


VC - Sydney, Australia

Iseph judges you could all make the yellow line if you were relatively prudent, red line would require some skill... please pop your icons on the map

Acquisitives

Female Human Soldier 04 | SP 32/32 HP 34/34 | RP 5/5 | EAC 21; KAC 23 | Fort +5; Ref +4; Will +4 | Init: +7 | Perc: +0; Low Light Vision

"I don't get why we can't just kill them all..." mutters Obozaya while hiding with the others


M Android Ace Pilot Operative 4|Init +6 Per +9| FORT +1 REF +8 WILL +4

Iseph readies himself and attempts to skulk up to the goblins position, using the debris in the room to shield his movements. He leans up against the large piece of debris , and nods to Navasi. He draws his pistol and unhooks a frag grenade from his belt. He awaits Navasi's signal.

Will add additional stealth roll if needed but will use the previous 26 if I am able.

sneakery: 1d20 + 14 ⇒ (7) + 14 = 21


VC - Sydney, Australia

Adjusted Navasi a bit so she wasn't standing right in the open - they may be distracted, but the nasty greenies aren't blind :p


Booker Karr Male versatile human Gunslinger 3 | HP 38/38 | AC 20 | F: +8, R: +10, W: +7, (reroll failed saves vs. Control effects one round later) | Perc. +7 E | 25 feet | 1 hero point | Exploration activity: Scout | Active Conditions: none
Shifty wrote:
Adjusted Navasi a bit so she wasn't standing right in the open - they may be distracted, but the nasty greenies aren't blind :p

Nooooo, there goes my mater plan! Opps I didn't pay attention to the background of the map and realize there was cover to be hiding behind... Thanks for moving me!

Navasi glances over to the group on the right and tries to peek over her hiding spot at Iseph making sure everyone is in place. She then whispers into the comms. "Sorry to keep you waiting, Obozaya. But is everyone in place? Good. Ok then on my mark: 3, 2, 1, go!"


VC - Sydney, Australia

Party gets a surprise round - Standard OR move action.

The Goblins have no idea of what is about to unfold.


Booker Karr Male versatile human Gunslinger 3 | HP 38/38 | AC 20 | F: +8, R: +10, W: +7, (reroll failed saves vs. Control effects one round later) | Perc. +7 E | 25 feet | 1 hero point | Exploration activity: Scout | Active Conditions: none
Shifty wrote:

Party gets a surprise round - Standard OR move action.

The Goblins have no idea of what is about to unfold.

Wait, I should have asked this earlier, but how high is the cover Navasi is behind? Can she shoot over it? Also, how about the covers that everyone is hiding behind?


VC - Sydney, Australia

From where you are yes you can shoot over the cover

Grand Lodge

QUONX sp 14/18 hps 20/20 SP 4/4EAC16 ,KAC16 Fort +3, Ref +5, Will +1 Init +2; Perception +6

Raia tunes into to the vortex and sends forth a couple of spinning glowing balls of light as soon as they appear hovering above his hands at the nearest goblin

Magic missile damage for blue: 2d4 + 2 ⇒ (1, 3) + 2 = 6

Acquisitives

Female Human Soldier 04 | SP 32/32 HP 34/34 | RP 5/5 | EAC 21; KAC 23 | Fort +5; Ref +4; Will +4 | Init: +7 | Perc: +0; Low Light Vision

Obozaya sighs contendently as her friends decide to engage the goblin scrappers and immediately raises up from beind her hiding spot shooting the nearest goblin with her rifle...

Attack roll (Obozaya vs Blue): 1d20 + 7 ⇒ (2) + 7 = 9 -> Damage roll: 1d6 + 4 ⇒ (4) + 4 = 8


M Android Ace Pilot Operative 4|Init +6 Per +9| FORT +1 REF +8 WILL +4

Iseph springs into action once Navasi hits the mark. Using the debris as cover, he ops out and lobs the frag grenade at the unsuspecting goblins.

GRENADE!: 1d20 - 3 ⇒ (3) - 3 = 0
damage: 1d6 ⇒ 1

Iseph will try to land grenade as noted by green line on map.

Grenade Stats:

frag grenade I –3 (explode [15 ft., 1d6 P, DC 10])


VC - Sydney, Australia

The first goblin is tagged by some glowing balls of light!
Remains standing...

Obo fires off a shot that strikes a piece of scrap, ricocheting it into the roof.

Iseph lobs a grenade...
1d8 ⇒ 6
It goes wide, but still gets some shrapnel onto the goblin up high, and the one who was missiled - he now falls over!

R 1
O
Y
G
LB
BL


Booker Karr Male versatile human Gunslinger 3 | HP 38/38 | AC 20 | F: +8, R: +10, W: +7, (reroll failed saves vs. Control effects one round later) | Perc. +7 E | 25 feet | 1 hero point | Exploration activity: Scout | Active Conditions: none

With a gun in each hand, Navasi peers over her cover, she gives a hoot as her allies takes down a goblin, "Yes, that is exactly what we want! Keep up the good work everyone."

but realizes most of the goblins are too far away to do anything, she rushes forward and dives in front of the piece of hull that everyone ellse was using as cover. "I'm going for the turret, just in case one of the goblins gets some ideas in there heads. Cover ne cause I don't know if I can make it up the stairs q1uickly."


VC - Sydney, Australia

Navasi makes a break for the stairs...

The Goblins are now well aware of the party!

Initiative:

Iseph 1d20 + 6 ⇒ (8) + 6 = 14
Navasi 1d20 + 2 ⇒ (20) + 2 = 22
Obozaya 1d20 + 7 ⇒ (7) + 7 = 14
Quig 1d20 + 2 ⇒ (2) + 2 = 4
Raia 1d20 + 2 ⇒ (19) + 2 = 21
ENEMY 1d20 + 3 ⇒ (2) + 3 = 5
EDIT - KES 1d20 + 1 ⇒ (12) + 1 = 13

Surprise
Quig
Keskodai

R1
Navasi
Raia
Obozaya
Iseph
Keskodai
ENEMY

Grand Lodge

QUONX sp 14/18 hps 20/20 SP 4/4EAC16 ,KAC16 Fort +3, Ref +5, Will +1 Init +2; Perception +6

I assume that the goblins are carrying some sort of electronic device with them or are close enough to something in this area that counts as such

"Don't worry..I'll distract them"
Raia concentrates a bit more on the void and beeps and stroboscopic lights appear in a corner of the area covering some of the goblins

Amplified Glitch:
As a standard action, Raia can cause
technological devices to briefly malfunction in loud,
distracting ways. She can target four creatures, no two
of which can be more than 20 feet apart and all of which
must be within 30 feet of a technological device. With
a successful Computers check (DC = 15 + 1 per target
+ 1-1/2 the CR of the highest-CR target), she can cause
targets to be shaken for 1 round, plus 1 additional round
for every 5 by which she exceeds the check’s DC. A
creature she targets with this feat is immune to further
uses of this feat for 24 hours.

Targeting Yellow, Blue and Green
Computers check DC 15+(1*3 targets)+ 1-1/2 highest CR soo..18+1-1/2 CR: 1d20 + 14 ⇒ (9) + 14 = 23


VC - Sydney, Australia

Y B G

Three of the Goblins are BAMBOOZLED as part of the starship they were dismantling comes to life sparking and glitching! They screech!


Fumbus | HP 40/56 | AC 22 20 | resist fire 2 | Fort +11, Ref +13, Will +7 | Infused reagents remaining: 0 | Hero Points: 1/2

Keskodai leaves the safety of the cover he'd been hiding behind, moves toward the goblins (surprise round) and then mind thrusts one of them (blue, Standard action, main round).
Casting mind thrust as a 2nd-level spell. Will DC 16 to reduce the damage by half.
mind thrust: 4d10 ⇒ (7, 8, 9, 1) = 25

Then he will move forward some more, drawing a shock grenade. (move action, main round)


Booker Karr Male versatile human Gunslinger 3 | HP 38/38 | AC 20 | F: +8, R: +10, W: +7, (reroll failed saves vs. Control effects one round later) | Perc. +7 E | 25 feet | 1 hero point | Exploration activity: Scout | Active Conditions: none

Navasi watches as Raia and Keskodai both move in closer and distract the enemy. "Keskodai, that's great work with that one in blue, and Raia thanks for distracting them! But Everyone else, can you work on keeping the one in the green flight suit engaged?"

She then rushes over to and up the stairs.

_______
Using a move action to use Get 'em on mr. light green. Then a move action to climb the stairs. If she needs a hand free, she will drop the flame pistol, if she needs two free, she'll just put them away and climb next turn.

Get em:
Get ’Em (Ex): As a move action, Navasi selects one foe within 60 feet that she can see or hear, and that can see or hear her. Navasi and her allies gain a +1 morale bonus to attack rolls against that foe until the end of her next turn.


Male Ysoki Bounty Hunter Mechanic 4 | SP 30/32 | HP 26/26 | RP 5/5 | EAC 17; KAC 17 | Fort +5; Ref +6; Will +2 | Init: +2 | Perc: +8; Darkvision
Scout:
HP 40/40 | EAC 17; KAC 17 | Fort +1; Ref +6; Will +0 | Perc: +8; Darkvision, Low-Light Vision

Surprise..

Quig moves into position to attack, as does his robot.

--------------------

Quig fires his pistol at green, as does scout. Both vs KAC I believe as their weapons are analog.

Attack Quig: 1d20 + 5 + 1 ⇒ (19) + 5 + 1 = 25
Dam: 1d6 + 2 ⇒ (6) + 2 = 8

Attack Scout: 1d20 + 7 + 1 ⇒ (19) + 7 + 1 = 27
Dam: 1d6 + 2 ⇒ (1) + 2 = 3

"Nice shot Scout!"


VC - Sydney, Australia

Don't forget to add in your range penalties - Quig is at -2 to the closest, Scout at -4 :)

Two shots ring out, and two Goblins are struck! One drops to the deck.

R
O
Y
G -3

Acquisitives

Female Human Soldier 04 | SP 32/32 HP 34/34 | RP 5/5 | EAC 21; KAC 23 | Fort +5; Ref +4; Will +4 | Init: +7 | Perc: +0; Low Light Vision

Obozaya gets out of cover and shoots again with her rifle...

Attack roll (Obozaya vs Yellow): 1d20 + 7 ⇒ (19) + 7 = 26 -> Damage roll: 1d6 + 4 ⇒ (2) + 4 = 6


M Android Ace Pilot Operative 4|Init +6 Per +9| FORT +1 REF +8 WILL +4

Iseph sighs, clearly disappointed by both his grenade toss and the power of the ordinance. "I knew I got too goo a deal on that crate..."

The operative pops up from cover and squeezes off a few shots at a nearby goblin.

Full atatck for two shots with the pistol at green goblin.

attack1: 1d20 ⇒ 14
attack2: 1d20 ⇒ 11
damage: 1d6 ⇒ 6
damage: 1d6 ⇒ 1


VC - Sydney, Australia

Iseph caps off two shots that only hit bulkheads.
Keskodai blasts one of the Goblins, and it crashes to the metal deck.
Obo shoots a Goblin, but it stays standing - very shocked!

The Goblin Obo shot looks around, grips his wound, then delivers an epic performance of pretending to die and falls on the floor dropping his gun... the giveaway is that he is laying there with his tongue sticking out and has one eye shut but one eye open, peeking at the party - clearly hoping they wont shoot him again.

The two goblins on high open up at Keskodai with jury-rigged and highly 'home made' looking laser pistols...

R
Attack 1d20 + 3 ⇒ (20) + 3 = 23
Crit damage 2d4 ⇒ (3, 3) = 6

O
Attack 1d20 + 3 ⇒ (11) + 3 = 14

Keskodai is on fire!
Damage = 1d4 ⇒ 3 before your next action, and continue to burn

Two more Goblins come out of the damaged ship, dressed as pilots, as though they were pretending to be flying it only moments before. They open up on Iseph!

Black
Attack 1d20 + 8 ⇒ (9) + 8 = 17

White
Attack 1d20 + 8 ⇒ (9) + 8 = 17

Lucky Iseph is (barely) missed twice!

R1
Quig

R2
Navasi
Raia
Obozaya
Iseph -
Keskodai
ENEMY

Grand Lodge

QUONX sp 14/18 hps 20/20 SP 4/4EAC16 ,KAC16 Fort +3, Ref +5, Will +1 Init +2; Perception +6

Raia moves closer as he tries to get some cover from a wall and concentrates his energies on distracting the goblin in the white pants

Casting daze on the white goblin, DC 11 will save or be dazed if it's CR 3 or lower...otherwise unaffected


VC - Sydney, Australia

Raia uses the super mind powers...
Will 1d20 ⇒ 20
...the strange crazed little mind seems resistant!

R
O
Y 6
Black
White


Fumbus | HP 40/56 | AC 22 20 | resist fire 2 | Fort +11, Ref +13, Will +7 | Infused reagents remaining: 0 | Hero Points: 1/2

Keskodai tosses the grenade he was holding at the two new goblins, then tries to pat out the flames on his clothes.

grenade toss: 1d20 - 1 ⇒ (3) - 1 = 2 and misses horribly.
miss direction: 1d8 ⇒ 2
miss squares: 1d4 ⇒ 1
electricity damage: 1d8 ⇒ 6 DC 7 for half. I drew the area of the blast, as well as the square that was hit directly, on the map.

Reflex at end of the next round: 1d20 + 2 ⇒ (1) + 2 = 3 and keeps burning.

Acquisitives

Female Human Soldier 04 | SP 32/32 HP 34/34 | RP 5/5 | EAC 21; KAC 23 | Fort +5; Ref +4; Will +4 | Init: +7 | Perc: +0; Low Light Vision

Enraged by the goblin's survival Obozaya comes out of cover and shoots the pesky opponent riffle's blazing!

Attack roll (Obozaya vs Yellow) 01: 1d20 + 7 - 4 ⇒ (20) + 7 - 4 = 23 -> Damage roll: 1d6 + 4 + 1d6 + 4 ⇒ (3) + 4 + (2) + 4 = 13

Attack roll (Obozaya vs Yellow) 02: 1d20 + 7 - 4 ⇒ (19) + 7 - 4 = 22 -> Damage roll: 1d6 + 4 ⇒ (2) + 4 = 6

Full attack


Booker Karr Male versatile human Gunslinger 3 | HP 38/38 | AC 20 | F: +8, R: +10, W: +7, (reroll failed saves vs. Control effects one round later) | Perc. +7 E | 25 feet | 1 hero point | Exploration activity: Scout | Active Conditions: none

Navasi tries the door.

If she finds it unlocked:
Throwing open the door Navasi sweeps the place with her eyes and tactical pistol ready to line a shot up at what ever moves.

If it's locked:

Navasi tries to kick in the door.

_________
A roll: 1d20 ⇒ 15
Depending on what actions she can take this round, that roll may be an attack roll, with a +5 for a total of 20 dealing 1d6 + 2 ⇒ (2) + 2 = 4 piercing damage. It might also be a strength check which makes it a flat 15


Male Ysoki Bounty Hunter Mechanic 4 | SP 30/32 | HP 26/26 | RP 5/5 | EAC 17; KAC 17 | Fort +5; Ref +6; Will +2 | Init: +2 | Perc: +8; Darkvision
Scout:
HP 40/40 | EAC 17; KAC 17 | Fort +1; Ref +6; Will +0 | Perc: +8; Darkvision, Low-Light Vision

My attacks above were round one GM. He moved for his surprise round.


VC - Sydney, Australia

Raia used the mind-powers, but seeing them not work Keskodai throws a grenade.

BL 1d20 + 3 ⇒ (9) + 3 = 12
WHI BL 1d20 + 3 ⇒ (16) + 3 = 19

Obo shoots the prone goblin who was trying to feign death. It isn't feigning anymore.

Navasi checks the door and finds it locked shut, but she can also see she could kick that door for the next century and not budge it, however, if she had some decent engineering skills and the right tools she might be able to work the console to open it...

R1
Quig - acted

R2
Navasi - examined door.
Raia - cast
Obozaya - shot
Iseph -
Keskodai - grenade
ENEMY

R
O
Black 3
White 3

Acquisitives

Female Human Soldier 04 | SP 32/32 HP 34/34 | RP 5/5 | EAC 21; KAC 23 | Fort +5; Ref +4; Will +4 | Init: +7 | Perc: +0; Low Light Vision

Who's next?


VC - Sydney, Australia

Iseph


M Android Ace Pilot Operative 4|Init +6 Per +9| FORT +1 REF +8 WILL +4

Iseph ducks as the return fire strikes the debris around him. Thanking his luck, he returns fire. Iseph switches his position, and tries to surprise one of the goblins by attacking from a different position, hoping to catch the little bugger off guard.

Iseph will attempt a trick attack using stealth against white goblin..

Stealth attempt for trick attack: 1d20 + 11 ⇒ (18) + 11 = 29
attk: 1d20 + 4 ⇒ (15) + 4 = 19
damage: 1d6 ⇒ 4
trick attack damage: 1d4 ⇒ 3

Trick Attacks:

As a full action, Iseph can move up to
30 feet and make a single attack with a small arm (or a melee weapon with the operative special property)as a trick attack. Just before making the attack, Iseph attempts a Blu , Intimidate, or Stealth check (whichever is better for Iseph) with a DC equal to 20 + the target’s CR. If the skill check is successful, the attack deals 1d4 additional damage and the target is at-footed against this attack.


VC - Sydney, Australia

Iseph shoots the Goblin after lulling into an error of judgment!

The two goblins keep shooting at the exposed Keskodai!
They seem excited by the idea of him burning.

R
Attack 1d20 + 3 ⇒ (13) + 3 = 16
Damage 1d4 ⇒ 4

O
Attack 1d20 + 3 ⇒ (14) + 3 = 17
Damage 1d4 ⇒ 2

Keskodai is having a bad time.

The other two keep exchanging shots with Iseph

Bl
Attack 1d20 + 8 ⇒ (9) + 8 = 17
Damage 1d6 ⇒ 3

Whi
Attack 1d20 + 8 ⇒ (18) + 8 = 26
Damage 1d6 ⇒ 3

Iseph is equally not enjoying the attention.

R2
Quig

R3
Navasi
Raia
Obozaya
Iseph
Keskodai
ENEMY

R
O
Black 3
White 10


M Android Ace Pilot Operative 4|Init +6 Per +9| FORT +1 REF +8 WILL +4

Iseph ducks beneath the cover once again only to pop out for another shot at the same goblin from a different angle.

Rinse and Repeat.

Stealth for trick attack: 1d20 + 11 ⇒ (8) + 11 = 19
shooty: 1d20 + 4 ⇒ (18) + 4 = 22
dmg: 1d6 ⇒ 2
trick: 1d4 ⇒ 1

Acquisitives

Female Human Soldier 04 | SP 32/32 HP 34/34 | RP 5/5 | EAC 21; KAC 23 | Fort +5; Ref +4; Will +4 | Init: +7 | Perc: +0; Low Light Vision

"Die, die... DIE! You space goblin scum!!!" shouts Obozaya as she keeps shooting with her rifle...

Move and shoot at Red this time

Attack roll (Obozaya vs Red): 1d20 + 7 ⇒ (7) + 7 = 14 -> Damage roll: 1d6 + 4 ⇒ (6) + 4 = 10


VC - Sydney, Australia

Iseph is not able to bamboozle the Goblin, and only gets a normal shot to connect.

Obo nails another Goblin perfectly! It falls down dramatically, but not of its own volition.

R2
Quig

R3
Navasi
Raia
Obozaya - Fired
Iseph - Fired
Keskodai
ENEMY

O
Black 3
White 12


The Golden Serpent Maps | Actions: ◆ | ◇ | ↺

Sigh at the locked door, Navasi moves to the top of the stairs. "Quig, We'll probably need you to figure out this door when we are done." She takes a moment to look around the battlefield before aiming her gun at the goblin in the white spacesuit and firing a bullet at it.

________
Pew pe Pewy, range increment 2: 1d20 + 5 - 2 ⇒ (8) + 5 - 2 = 11
bullet slam!: 1d6 + 2 ⇒ (3) + 2 = 5

Grand Lodge

QUONX sp 14/18 hps 20/20 SP 4/4EAC16 ,KAC16 Fort +3, Ref +5, Will +1 Init +2; Perception +6

Raia tries to get to the next goblin seeing how the first goblin he tried to influence is clearly some sort of abomination or mutation with an altered brain capable of withstanding his magics

Casting daze on the black goblin, DC 11 will save or dazed for a round


Fumbus | HP 40/56 | AC 22 20 | resist fire 2 | Fort +11, Ref +13, Will +7 | Infused reagents remaining: 0 | Hero Points: 1/2

Keskodai fires at the [red] goblin with his gun.
attack: 1d20 + 4 ⇒ (6) + 4 = 10
sonic: 1d8 + 2 ⇒ (5) + 2 = 7

Then he steps back to get out of sight of the two goblins.


VC - Sydney, Australia

Corrected, red is cactus and orange is up, so just applied everything to orange

Navasi just misses the Goblin, and Keskodai likewise has little luck getting lead on target.

Raia casts...
Will 1d20 + 2 ⇒ (1) + 2 = 3
The Goblin stares at the ceiling!

O [DAZED]
Black 3
White 12

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