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Here is a healing Oracle, it is definitely not martial, but can heal in many different ways (including Stitch Flesh).
M American Nerd 3/Cleric 1
I'm interested: Bartle Dimfoot, a halfling Jinxed Staff Wizard with the Wandering Chef dedication: Bartle DimfootWizard 2
SmallHalflingJinxed HalflingHumanoid Perception +6; Languages Common, Draconic, Dwarven, Elven, Gnomish, Halfling Skills Acrobatics +7, Arcana +8, Athletics -1, Crafting +8, Lore: Accounting +8, Medicine +6, Nature +6, Occultism +8, Religion +6, Society +8, Thievery +7 Str -1, Dex +3, Con +1, Int +4, Wis +2, Cha +0 Items Explorer's Clothing, Backpack, Bedroll, Chalk (10), Flint and Steel, Rope, Rations (2), Torch (5), Waterskin, Soap, Writing Set, Cookware AC 17; Fort +5, Ref +7, Will +8 HP 20 Speed 25 feet Melee Staff +3 (Monk, Two-Hand d8), Damage 1d4-1 B Eye for Numbers (General, Skill) Prerequisites trained in Society You've learned to quickly estimate the number of items in a group with relative accuracy at only a glance. You immediately learn the number of visually similar items in a group you can see, rounded to the first digit in the total number. For example, you could look at a case of potion vials and learn that it held about 30 vials, but you wouldn't know that it was exactly 33 vials, how many different types of potions there were, or how many of which type. Similarly, you could look at a pile of 2,805 coins and know that there were about 3,000 coins in all. You can use this ability only on items that can typically be counted, so you can't use it on grains of sand or stars in the sky, for example. If you count a specific number of items possessed by an enemy, such as the number of coins or pieces of equipment they're carrying, you can use this information the next time you Feint or Create a Diversion against that target within 1 minute. If you do, you gain a +1 circumstance bonus to your check and can use Society instead of Deception for the check. You can use this action during an attempt to Decipher Writing that is primarily numerical or mathematical to gain a +2 circumstance bonus to your check. Drain Bonded Item (Arcane, Wizard) Frequency once per day Requirements Your bonded item is on your person. You expend the magical power stored in your bonded item. During the current turn, you can cast one spell you prepared today and already cast, without spending a spell slot. You must still Cast the Spell and meet the spell’s other requirements. Jinx (Curse, Necromancy, Occult) Frequency once per day You can curse another creature with clumsiness. This curse has a range of 30 feet, and you must be able to see your target. The target gets a Will saving throw to resist this jinx, using your class DC or spell DC, whichever is higher. Success The target is unaffected and is temporarily immune for 24 hours.
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Here is a Cleric/Healbot/protector to save your newbies. A cleric of Phi Deva, they are dedicated to helping others.
M American Nerd 3/Cleric 1
GM Tiger wrote:
I'd be interested. Are you looking for a specific type of character? Melee/ranged/spell/support? Or perhaps something suboptimal?
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I have the following available in level: Level 7 Alice the Summoner - She's a little girl with a doll. No. That's not right. She's actually a poppet with a little girl eidolon. Folmyr -- Folmyr is a barbarian. Folmyr is also a grig sprite. Folmyr likes to do a lot of damage. Level 6 G'mba Bhee is a leshy animist Level 5 Ramona is a bard. She doesn't like people too much. She lies. Oh, and she is trying to get people to join the church of Banjo. Level 4 Hadrimos is a catfolk Drunken Master monk. Also a notorious liar. But, at least he sleeps most of the time. High in the Mountains is a leshy ranger with his animal companion Harold. Who makes its nest inside of High.
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1) I am thinking of a Centaur/Guardian. It will provide protection to the group, and, if there is a Commander in the group, a mount and special protection to the Commander. 2) Most days I post multiple times (except for Saturday). Occasionally I must take two (at most three) days, but, I will give fair warning for that. I will also include BOT instructions. 3) Block initiative is fine. I'm actually a fan of the GM rolling saving throws if that will speed along the action. (Though, I only rarely use it in the two campaigns I'm running.) 4) I prefer long-running campaigns. One of the campaigns I'm currently running is in it's second year. A prior campaign I was in, sort of faded out after five years (we weren't able to encourage a replacement GM). I've got a spreadsheet of a path to seventh level using only repeatable PFS scenarios. Here's the link. I will need to update it for the seventh season as new scenarios come out.
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Ausssie_Drow wrote:
If you are not part of the solution, You are part of the precipitate. Seen on a t-shirt in the 1970s
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Not to complicate things too much, but, each 'player' could represent multiple 'gladiators'. As such, our stable of 'gladiators' could vie for certain titles or prizes. Once a 'gladiator' gains a certain number of successes, then, they could level-up to the next tier of 'gladiators'. Additional scenarios/restrictions: Teams of 'gladiators' basically playing rugby/roller ball -- there is an item on the field that has to be put into a goal. PvP is allowed. Resurrections are guaranteed. 'Gladiators' can come to the 'bench' to get healing from the team medic (an NPC of appropriate level). Certain actions are disallowed (creating a 'flag on the play') Bouts could be timed. I.e., most damage in 5 rounds. Or, certain players would sit out the round and become judges for the fight.
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Here is the Pathbuilder link for Kiragio.
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1) I am thinking of a Centaur/Guardian. It will provide protection to the group, and, if there is a Commander in the group, a mount and special protection to the Commander. 2) Most days I post multiple times (except for Saturday). Occasionally I must take two (at most three) days, but, I will give fair warning for that. I will also include BOT instructions. 3) Block initiative is fine. I'm actually a fan of the GM rolling saving throws if that will speed along the action. (Though, I only rarely use it in the two campaigns I'm running.) 4) I prefer long-running campaigns. One of the campaigns I'm currently running is in it's second year. A prior campaign I was in, sort of faded out after five years (we weren't able to encourage a replacement GM). I've got a spreadsheet of a path to seventh level using only repeatable PFS scenarios. Here's the link. I need to update it for the seventh season.
M American Nerd 3/Cleric 1
lilythium wrote:
I would suggest any of the x-01 scenarios. They are the first scenario of each season, are for levels 1-4, are repeatable (that is, any number of your characters may play those scenarios), introduce the theme or major characters of each season, and are generally relatively straight-forward in how they run.
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DianaBialaska wrote:
Hey, if I dropped the Ponygait ancestry, then Kiragio would be large. Then, Iulia could ride -- The Guardian/Commander combo is very effective in a game I'm GMing.
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Here is Kiragio, a Centaur Guardian. He was a farmhand whose farm was ravaged by Orcs. He carries a Breaching Pike and a Steel Shield Kiragio is Medium size, and has the Mount trait. So, if there is someone in the party who is Small, they can ride Kiragio (albeit both lose an action).
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I would be interested in playing the Champion/Bard of Desna. Here is a link that I put together really fast...
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1) Dependability
2) Creativity I've played TTRPGs for most of my life (since the days of AD&D). My more recent characters are less OP, and more themed. Some might even consider them sub-optimal, or even weird. For instance, a Sprite Barbarian with the Giant Instinct. (Currently at fifth level. At Sixth, it gains the ability to go from Tiny to Large when raging.) Or a Poppet Summoner, whose eidolon is a little girl. I like trying out strange combinations of abilities now. 3) Flexibility I have a few house rules of my own, and I'm willing to try any house rules, since I abide by Rule Zero. Oh, one more thing. If you have GMed this and have the slides available for the encounters, even if you do not want to play, I sure would appreciate them. I have the books but my scanner sucks. I own the PDFs for this, and can provide you with JPGs of anything you need. ================= Here is Sender, a twelfth-level Champion.
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I want to look at the economics of this. Assumptions (YMMV):
The GM spends four hours. Their opportunity cost is $100.
My opinion:
As a player, I can understand that if there is a drought of games available, then paying for a GM can look like a solution. This is similar to a trend I am seeing in my LFGS (Local Friendly Game Store). Several stores in my area are now charging a per-table fee for RPG gamers. Not all are. As opposed to card-flippers, which tend to bring in lots of income to a store, dice-rollers tend to have their costs outside the store (dice, minis, paid online character systems like Pathbuilder). They don't really make up the lost opportunity cost through selling sodas and candybars. So, it is understandable they want to charge for taking up space in their store. While I personally do not attend at a paid table store, it is understandable and reasonable that such exist. And, this may be the way things will move in the future.
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Good luck to everyone who made it. Yeah, I saw that superspeed sluggers were becoming common. Rather than 'roll up' something else, I just stayed with it. Coming up with new characters is pretty fun, in and of itself.
Please feel free to use Swift Scepter as a nuisance in your campaign -- he's obviously just full of himself. Not necessarily evil, just a nuisance.
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The Swift Scepter (real name Monty Day) wants to Protect the Innocent. "Nothing's Better!" he says. He will spend his DUPs on * Public Status -- he wants to be liked and appreciated.
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Power Roll: 2d6 ⇒ (5, 4) = 9
Ego: 3d6 ⇒ (2, 5, 2) = 9
Superpower 1: 1d100 ⇒ 87: Vigour Makes sense based upon ability score
Superpower 2: 1d100 ⇒ 89: Weapon skill Perhaps something that doesn't require strength
Superpower 3: 1d100 ⇒ 99: My choice Maybe armour or Tough Skin based upon Vigour or Precision based upon weapon skill
Superpower 4: 1d100 ⇒ 70: Speed Makes sense with Dexterity 4 Power rolls left Advantageous Background: 1d10 ⇒ 7: Previous Training Some kind of training to make my Vigour or Dexterity better? Or, +1 to each?
I like Luke Cage and I like The Flash. Perhaps some kind of physically tough speedster? I'll make Superpower 3 be Tough Skin, Grade 1. Defence Class 4 with HTK/3 and HTC/2 I'll use a Power roll to improve Tough Skin superpower to grade 2. Defence Class 3 with HTK/4 and HTC/3, cannot dodge and take no HTK damage from WC0 or WC1, bullet, and knife attacks.
I will use Previous training to increase Dexterity by 2, to 14 Eventually, this will increase my chance to strike bonus, just not yet. Increase Speed to Grade 2.
I'm tough, and a little fast. But, I don't like to kill, so what weapon do I use? Hmmm, Daredevil uses batons. So, I will go with a concealable baton. This would be cosh/club/blackjack in the weapon list. Will you be allowing using a Power Roll to add 10 DUPs? If not, then I will use the last Power Roll to improve Weapon Skill to Grade 2.
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Although I would love to play either of these, I am going to bow out at this point. I'm afraid that I am not well-suited for highly involved role-playing (I much prefer tactical roll-playing), and I would be a poor match for others who want greater character depth.
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Evindyl wrote:
Well, since it is the PF2/Remaster, I just was thinking that the time was moved up also. Still, it is easily modified for the halfling bard to have been freed through the BellFlower network.
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I'm thinking a very traditional (almost stereotypical) halfling bard. Mostly support for others, and occasional direct intervention (attack spells, picking locks, etc.) Background: Originally a slave in Cheliax. Was freed through the Emancipation in 4722. Now looking to free others -- or at least help them. Looking for a sibling who was sold by slavers and rumored to be in Numeria. A very excitable, distractible hafling. And, even for a bard, very absent-minded.
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I've GMed both APs. My regular players are very Alpha-strike, combat-preferring characters. So, SoT has my interest as a non-combat oriented adventure. I would love to see IG updated for PF2e. Thus, I'm a mugwump as far as this AP preference. BTW, I will be unavailable September 3 & 4
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What draws you to role-playing games in general? How long have you been playing RP type games?:
I like the cooperative nature of TTRPGs rather than competitive play. It also allows me to socialize a bit, without making a large commitment to a friendship. I've been playing since college. I started when AD&D (AKA 2nd edition D&D) was new. I played through 3.0, 3.5, 4.0, PF1, PF2, and now PF2Remaster.
Why do you want to join a long-term PBP game that may take several years to complete? Don't you have better things to do?:
I do have better things to do. I sing in a Barbershop chorus. I arrange music. I have a wife, seven kids, and twelve grandkids. I work full time. I participate in Pathfinder Society play (FTF and PBP). I am teaching myself to weld. I enjoy longer stories rather than one-shots. I've GMed many five-year+ Adventure Paths, and played in a few. I am looking forward to the continuity.
Who is your favourite fictional character? Why? (Doesn't have to be fantasy gaming related at all):
The Drunken Master (as played by Jackie Chan). Humor combined with martial expertise. The little guy who is forced to go against overwhelming odds and the truly evil BBEG.
How many PBP games are you playing now? How many do you apply to in a year?:
I am GMing two FTF, and one PBP (That one is a PF2 conversion of Wrath of the Righteous.) I am playing ten PBP games right now, and have registered for 4 GameDay PFS games. I probably apply for 16-24 PFS scenarios each year, and 6 to 8 longer-form games (Some are Adventure Paths, and some are longer modules that are expected to take a year.)
What is the best game you ever played? Why? (Can be any kind of game, not just TTRPG etc.).:
I just love Civilization. I currently have Civ VI on my phone, and I'd rather play than watch a movie or check social media.
What are the characteristics you think make a good PBP partner, whether DM/GM or PC? What do you do to encourage these characteristics in others?:
1: No Drama!!
How can I make a good decision about PCs without seeing a crunch and full background? Do you think this is an effective method of finding story-telling partners?:
Primarily, you have to look for individuals who are willing to work as a group, and show willingness to be in for the long haul. Secondarily, effective writing is a must. If you cannot discern what the person means, that is going to bog down the flow of events, especially in PBP.
What one question would you ask me, or other players to determine if they were a good fit for you?:
To the GM: On a scale of zero to ten (where zero is no role-play at all (that is, just encounter after encounter wargaming our characters) and ten is no roll-play at all (that is, just our characters socially interacting with each other and NPCs), where do you feel you want this long-term game to go? To other players: Will you control your disappointments with other players, and continue playing without rancor? MothDad wrote: Do you approach a game with a character idea in mind no matter what, or do you tailor your character to the campaign premise? Actually, I'm somewhere inbetween. I enjoy suboptimal PCs. Especially if they are 'flavorful'. Putting unusual parts together is fun and interesting (I can talk offline about a couple of my PFS PCs -- one is a Poppet Summoner being carried around by her eidolon, and another is a sprite barbarian -- both of them loads of fun and unusual combinations.) That said, there are things I'd like to try that I haven't already, but, in general, I also like to tailor the PC to the story, since that gets more involvement in the game.
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1. How familiar are you with the 2E ruleset? I play in multiple games online, and have since 2e was distributed. I GM two games FTF and one game on the Paizo boards. 1. Where is your character from? Upper class Taldor
There was a formal party in Qadira that was being held. A local Padishah noble was going to attend, and his consort would be wearing the Eye of the Desert. For whatever reason, the Red Mantis wanted them to lose the Eye. I managed to get invited, enchanted the consort, and made off with the Eye. Needless to say, while the consort still pines for me, the noble is less than pleased. 6. What skills and qualities does your character bring to the team and its assassination mission? I can infiltrate most anywhere where money and prestige are necessary parts of high society. I'm fluent in over twenty languages, and can talk the birds out of the trees. I have some knowledge of poisons and of medicines. I enjoy a good game, and really enjoy some good gossip.
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I'm thinking a Monk/Gladiator Likes performing in front of a crowd, but eschews weaponry. Backstory: Was a slave in gladiatorial pits. Continued to win against bad odds. Finally able to buy their own freedom. Went to a monastery to contemplate. Decided that fighting was only a last resort. Prefer influencing.
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