Orc Barbarian/Wrestler 1 | Perc 5 | AC 18 | HP 25 | Fort 6, Ref 6, Will 5 | Athletics 7 | Acrobatics, Stealth, Thievery 6 | Intimidation, Performance 4 | Warfare Lore 3 | ◆◇↺
It wasn't a Reflex save roll, but the amount of damage the reaction can do to the Mephit. The Mephit still needs to make a "Basic Reflex Save" (1d20+?) "against the higher of your class DC or spell DC" (in this case DC 16) to see how much of the d8 damage the Mephit will take.
Adventure Path Charter Subscriber
Basic technical details: Gnome Cloistered Cleric. Fortune Teller background. Ranellbess is a Pharasmin Cleric who has never stepped out of the Cloister. He's been told of the stories about Sandpoint, and he desires to be something more than he is -- a weak bookworm. Ranellbess is adept at healing, and, even though he borrowed a dagger to take with him, is truly unprepared for any kind of physical conflict -- other than healing others. Your degree of experience with PF2E and PbP: I began playing 2e before the books came out, using the Playtest. I GM 3 games (2 in person, and 1 PbP), and regularly play in 2e PbP games (mostly through PFS). If you've played PbP before, link me two gameplay posts:
Do you agree to keep up with the minimum 1 post per day described above, and acknowledge that if you can't maintain that you'll be replaced?
In summary: A weak, fragile healer
Macros | Area Templates | Slides | Notes | Tactical Map | ◆◇↺
That's what I blame most of my lack of actions on...
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Qafathiel wrote: Sorry to mess with the flow, but does my crit not count? Double damage and Persistant Bleed 2? Just feeling like Hosila should be in way worse shape ... I really did miss the extra 8 damage. What effect is giving the 2 bleed? Is it Needle Darts? This extra damage allows... Virgil casts and swings his warhammer, crushing Hosila to the ground. COMBAT IS OVER While Perla and Krakas are trained in Thievery, unfortunately, no one thought to purchase Thieves' Tools. So, the lockbox will have to be opened a different way if you want to find out what's inside.
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Please stat out the companion. You might want to refer to this page about companions I've put its token on the slides
Please have Perla Hidlkid and Krakus report to the gameplay tab. Please 'dot and delete' your character. Then fill out your macros on the macros sheet. Then put your icon, etc. on page five of the slides Then, let me know you've done it. When both of you do so, I will weave you into play.
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Qafathiel's darts slam into the mongrelman, and Virgil's magic hammer hits because the mongrelman's armor was donned hastily. COMBAT OVER! The lingering smells of cooked meat and rank bodies hang in the air. Ten bedrolls, each piled with coarse blankets and animal furs, surround a fire pit filled with glowing goals. Tanned hides hang stretched on the walls, each crudely painted with scenes of deformed humanoids hunting giant vermin in caves. There is a closed door to the north and two closed doors to the east. [color=orange]Please update your characters and the macro sheet to second level![/color] You will have enough time to get everyone's HP up to maximum before you continue exploring.
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Qafathiel will replace Paolo. Qafathiel has always been with you. You never even knew anyone called Paolo... Now that you've secured this room, there is a doorway to the east. You might think about Obahi who is still unconscious.
Macros | Area Templates | Slides | Notes | Tactical Map | ◆◇↺
Go ahead. BTW, we're all addicted to character creation.
Sure, that's a perfect fit, since the prior player was also an Oracle. See this document of rules changes that updates Touched by Divinity in an important way. Please update your weapons/armor/gear, then 'dot and delete' in the gameplay thread. Once that's done, I'll retcon your introduction.
Leshy Ranger 1 | HP 21 | AC 18 (+2) | F +8, R +9, W +5 | Perc +7 | Acrobatics, Stealth, Thievery +7 | Nature, Survival +5 | Herbalism Lore +2 | ◆
Act Together has the number of actions equal to the main actor. If you use a two-action action (like casting a 2-action spell), Cupcake can perform a one-action action. Then Act Together would be a two-action action. If you use a three-action action (like casting a summon spell), Cupcake can perform a one-action action. Then Act Together would be a three-action action. If Cupcake performs a two- or three-action action (I don't have any good examples here), you can perform a one-action action. Then Act Together would be a two-action or three-action action, respectively. If Act Together is a two-action action, then you or cupcake could use that third action.
1) Since there is no "combat maneuver" in PF2, I will probably make it a +2 'background' bonus to shove, disarm, trip vs. demons. (By being a 'background' bonus, it will stack with other bonuses.) Other 'trait' bonuses will be considered on a case-by-case basis. 2) More than three, less than seven. The sweet spot is five. 3) We currently have one submission. I would like to start playing by December 1st if we have four players by then. But, if we have six players, then we will start right away.
I'm looking for players who would be interested in trying out my homebrew Mythic rules for PF2. I'm only interested in PbP, since I cannot guarantee when I'm able to play and for how long. I would like everyone (myself and players) to post at least once each weekday and at least once each weekend. I've already spent some time revamping what I consider to be balanced Mythic rules. (Be sure to read my comment to my post, where I make some changes. Feel free to suggest other changes.) I enjoy WotR because it allows PCs to be vastly overpowered, while most of the story is enjoyable.
Goblin Sorcerer 7 | HP 62 | AC 24 | F +13, R +13, W +12 | Perc/Init +10 | Diplo +16 | Thievery +15 | Acro/Intim +14 | Arcana +13 | Nature/Underworld Lore +10 | Decept /Perf/ Stealth +11 | Athl/ Craft/Med/ Occult/Relig/ Society/Surv +8 | ◆ | ◆◆ | ◆◆◆
A small goblin dressed in wizard robes and with a wizard's peaked hat enters, a demon mask (in a caricature of a mouse) pushed up on his forehead. He carries a large spellbook under one arm. "Never fear! BakBat here! Burn the foes! Step on toes!"
Bard 2 | HP 26 | AC 18 (+2 w/shield raised) | F +5 R +7 W +6| Perc +6 | Deception, Performance +8 | Acrobatics, Stealth, Thievery +7 | Underworld Lore, Occultism, Society +5 | Medicine +4 | Exploration: Detect Magic | ◆◇↺
Ramona will continue to Inspire Courage with Banjo the puppet. Not wanting to lose any civilians, Ramona will cast Soothe on the dying one: 1d10 + 4 ⇒ (4) + 4 = 8
Poppet NG Summoner 5 HP 71 | AC 16 | F +12 R +6 W +11 | Perc +11 | Speed 25 – Eidolon AC 22 | F +13 R +10 W+10 | Speed 35
Downtime roll - Performance (A ventriloquism act. The little girl has the doll on her lap. Of course, the doll (the PC) can do all sorts of talking while the little girl (the eidolon) is otherwise occupied: 1d20 + 9 ⇒ (15) + 9 = 24
Poppet NG Summoner 5 HP 71 | AC 16 | F +12 R +6 W +11 | Perc +11 | Speed 25 – Eidolon AC 22 | F +13 R +10 W+10 | Speed 35
The poppet is the character, and the little girl is the eidolon. Darkvision Normally, if Alice succeeds on its Deception check (+9), everyone thinks the doll is an inanimate object.
Bard 2 | HP 26 | AC 18 (+2 w/shield raised) | F +5 R +7 W +6| Perc +6 | Deception, Performance +8 | Acrobatics, Stealth, Thievery +7 | Underworld Lore, Occultism, Society +5 | Medicine +4 | Exploration: Detect Magic | ◆◇↺
Ramona holds up her puppet to inspire her compatriots. (Single action: Inspire Courage - all allies +1 to attack and damage and saves vs fear) (second action) Attempt to demoralize the remaining crowd leader. Intimidation vs will DC: 1d20 + 7 ⇒ (6) + 7 = 13 (third action) Attempt to demoralize the crowd. Intimidation vs will DC: 1d20 + 7 ⇒ (18) + 7 = 25
Human Champion 9 | Exploration activity: Scout | Speed 30 | HP 125 | AC 29 | F +18 R +18 W +15 | Perception +12 | Acrobatics/Diploomacy/Medicine +17 | Athletics +14 | Religion +12 | Legal Lore +11 | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |
Othello will appeal to their faith, "Desna would expect those to beautify, not engage." Religion: 1d20 + 11 ⇒ (17) + 11 = 28 Then, he will say, "You can achieve true redemption through other means." Diplomacy: 1d20 + 14 ⇒ (10) + 14 = 24
Poppet NG Summoner 5 HP 71 | AC 16 | F +12 R +6 W +11 | Perc +11 | Speed 25 – Eidolon AC 22 | F +13 R +10 W+10 | Speed 35
"If no one else can cast Detect Magic, I can summon a critter that can. Until then, I can sing with Alice," Alice the ragdoll says. "Oh, Sarenrae!
Oh, Sarenrae
Performance: 1d20 + 7 ⇒ (19) + 7 = 26
Poppet NG Summoner 5 HP 71 | AC 16 | F +12 R +6 W +11 | Perc +11 | Speed 25 – Eidolon AC 22 | F +13 R +10 W+10 | Speed 35
That's because I copied the name wrong. It is a Devotion Phantom Eidolon, with the Stalwart Guardian build.
Poppet NG Summoner 5 HP 71 | AC 16 | F +12 R +6 W +11 | Perc +11 | Speed 25 – Eidolon AC 22 | F +13 R +10 W+10 | Speed 35
GM Hmm wrote:
Yes, the ragdoll is the poppet (that cost me all my points), and the little girl is the eidolon. It is a Stalwart Eidolon, I'll check on the rpgchronicles tonight (since that website is blocked at work).
Poppet NG Summoner 5 HP 71 | AC 16 | F +12 R +6 W +11 | Perc +11 | Speed 25 – Eidolon AC 22 | F +13 R +10 W+10 | Speed 35
Knowing that this Safa has seen through her "disguise", *and* announced it to everyone, the little girl picks up the doll. Then the Alices go around to the various guests to try to diffuse the situation. The doll casts Bullhorn, then says (to everyone) in her cutest little voice, "Your clothes will come clean. The genie was so mean. No more consternation. We request your cooperation." Diplomacy: 1d20 + 7 ⇒ (10) + 7 = 17
Poppet NG Summoner 5 HP 71 | AC 16 | F +12 R +6 W +11 | Perc +11 | Speed 25 – Eidolon AC 22 | F +13 R +10 W+10 | Speed 35
A little girl holding a rag doll enters in. Overhearing the conversations (and mini diatribes), she holds the doll up to her ear, and then says, "I love a party. Maybe it'll be a tea party." She holds up her doll for everyone to see. "I'm Alice. And, this is my doll. Her name's Alice too. We like to have tea parties."
Human Champion 9 | Exploration activity: Scout | Speed 30 | HP 125 | AC 29 | F +18 R +18 W +15 | Perception +12 | Acrobatics/Diploomacy/Medicine +17 | Athletics +14 | Religion +12 | Legal Lore +11 | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |
Sorry, got confused. At home in COVID quarantine. Othello moves up and strikes at red: 1d20 + 12 + 1 ⇒ (5) + 12 + 1 = 18
... and strikes again, this time non-lethal: 1d20 + 12 + 1 - 5 - 2 ⇒ (19) + 12 + 1 - 5 - 2 = 25
Goblin Sorcerer 7 | HP 62 | AC 24 | F +13, R +13, W +12 | Perc/Init +10 | Diplo +16 | Thievery +15 | Acro/Intim +14 | Arcana +13 | Nature/Underworld Lore +10 | Decept /Perf/ Stealth +11 | Athl/ Craft/Med/ Occult/Relig/ Society/Surv +8 | ◆ | ◆◆ | ◆◆◆
I will be away till Saturday night. Here is what BakBat will be doing.: "Aaarrggghhh! Don't hurt me! Burn! Burn! Burn!" ◆◆◆ Cast Scorching Ray
Damage: 6d6 + 6 ⇒ (5, 6, 1, 3, 1, 2) + 6 = 24
Human Champion 9 | Exploration activity: Scout | Speed 30 | HP 125 | AC 29 | F +18 R +18 W +15 | Perception +12 | Acrobatics/Diploomacy/Medicine +17 | Athletics +14 | Religion +12 | Legal Lore +11 | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |
"I'm afraid I'm not as complex as you all" says an dour looking Varisian man. "I'm Othello, from the Verese family. I broke from my family looking for redemption, and found it. I only ask that each of you look inside yourselves and seek redemption."
Macros Scenario 1-10 Slides
Paizo is definitely having some trouble. But, I don't think it is their servers, but their upstream provider, or some DNS poisoning Don't micromanage the survival-type checks. It is important to understand that being in the woods, on the move, has negative consequences, but it is only part of the problem.
Macros Scenario 1-10 Slides
Cyrioul Fasar wrote:
I'll try to remember, but you may have to remind me each and every time. You see the swarm moving towards your group.
Macros Scenario 1-10 Slides
Okay, here are some rules for the next section I have put them into the Campaign Info for ease of reference... The resources you and the refugees need to survive are abstracted as Provision Points. Food: One Provision point sustains a person for one day (and consists of fluid and stable food). Consuming only half a Provision Point per day sustains a character, but leaves that person distracted and irritable. A person who eats only a half portion takes a -2 penalty on attack rolls, damage rolls, ability checks, and saving throws until they consume a full portion. A person who consumes half provisions for more than three days a week must begin making Constitution checks each day to avoid taking nonlethal damage. Shelter: A character can construct a temporary shelter sufficient for one Medium-sized creature with a successful DC 15 Survival check and one hour's work. For every 2 points by which this result exceeds 15, the shelter can accommodate one additional Medium creature. Sleeping without shelter leaves a person fatigued. Sleeping without shelter a second day leaves a person exhausted, which persists until the person can get a good night's rest. Each day, an NPC can be assigned to perform one task around camp or generally employ skills on your behalf. The most useful such projects include: Assist: NPCs can assist you or another NPC with any skill they are trained in. Craft: With access to the necessary tools, NPCs can craft finished goods for you upon request, using normal Craft skill rules. Forage/Hunt: If you spend a full day hunting/gathering and succeed at a DC 10 Survival check gain 1 Provision Point. For every two by which you exceed 10, you provide a single additional Provision Point. Herds: NPCs can recover a single goat or sheep with a successful DC 16 Handle Animal Check. Then, captive animals can be maintained with a single successful Handle Animal check (DC = 10 + the number of animals) per day. A captive animal generates 1 Provision point every three days in the form of milk (and eventually cheese or butter), or can be butchered to immediately provide 2 Provision Points. Scouting: NPCs trained in Survival or Stealth can scout the area for you. Standing Watch: An NPC can stand watch, attempting Perception checks. Support: One or more NPCs can follow you to assist you on your tasks. Using Skills: NPCs can use any of their listed skills on your behalf. Named NPCs: Jet (Aristocrat 2): Jet keeps the resources maintained, making sure the refugees use the most perishable items first and helping people pack balanced loads. She knows many stories and songs that she shares with the others. So long as Jet oversees the cooking, the camp generates 1 additional Provision Point each day. Kining (Expert 2): The stolid dwarf keeps everyone’s weapons sharp and true, and though she grumbles, she trains the refugees how to fight so they don’t panic. All the refugees gain a +1 bonus on initiative rolls while Kining remains with the group. Oreld (Expert 2): Oreld gathers materials from the woods to make rudimentary potions. Every day, he can make 1 dose of bloodroot poison, one tanglefoot bag, or one vial of antitoxin, but doing so prevents him from working on any other tasks that day. Aubrin the Green is a special case. She can't see very well, so is unlikely to be suited for combat, or hunting/gathering.:
Human cleric of Cayden Cailean 3/ranger 3
Special Attacks channel positive energy 5/day (DC 13, 2d6), combat style (archery), favored enemy (magical beasts +2) Domain Spell-Like Abilities (CL 3rd; concentration +5)
Cleric Spells Prepared (CL 3rd; concentration +5)
Combat Gear
SPECIAL ABILITIES
Over the course of this adventure, you will be able to promote certain NPCs. This will allow you to retrain an NPC to another NPC class or an additional level in their class. Increasing the NPC class gains them an increase in their attack and skill bonuses by 1 and adding 3 hit points.
Macros Scenario 1-10 Slides
So, you get +4 from the refugees. Lily's craft (alchemy) from before is enough to set the charge and give everyone thirty seconds to get off the bridge. The north shore of the bridge is clear of trees, boulders, and other obstructions until the tree line of the Fangwood Forest some 300 feet from the river. A dirt road—the Tamran highway—winds into the forest before turning east, but this route leaves fleeing refugees exposed to anyone following or any monsters or robbers waiting in ambush ahead. A ceiling of smoke hangs over the city, reflecting the orange glow from burning houses. Ash drifts in the air like falling snow. The screams of townsfolk have died away, leaving an eerie silence broken now and then by the howling of wolves or the harsh tones of the Goblin tongue. Bodies lie in the streets, sprawled in pools of blood where they fell. It seems everyone else in town may be imprisoned or dead except for the hobgoblin invaders. Phaendar has fallen. You all gain a level! Yay!
Macros Scenario 1-10 Slides
The adventure begins in the town of Phaendar, nestled along the southern bank of the Marideth River, a stone’s throw from the Southern Fangwood Forest. Trade comes through the town over Phaendar Bridge, the only suitable place to traverse the swift, rapid-coursed river for 50 miles in either direction. The town of 400 residents rarely sees any excitement, making the Market Festival a major source of news, entertainment, and revenue. The 2-day affair, held once every 3 months, gathers farmers and herders from across the Nesmian Plains, as well as woodcutters from the nearby Fangwood and prospectors from the Hollow Hills, to trade for supplies and raw materials. Even traders from the “big city” of Tamran make their way to the event, swelling the town’s population to half again its normal size.
I think it only fair to let everyone know that on the roll-playing/role-playing spectrum, I am definitely more on the roll-playing end. As a player, I prefer hack-n-slash to problem solving. That said, it is only a personal preference, and I will, to the best of my extent, accommodate role-playing. Here is current breakdown of submissions: Melee:
Ranged:
Magic:
Healing:
Other:
Hi! I'm currently playing in two face-to-face PFS games, DMing one face-to-face Adventure Path, and one face-to-face homebrew campaign. I'm also playing in multiple PBP games and DM'ing a PBP Adventure Path. I really like the idea of playing a campaign of PFS scenarios up to 12th level (33 XP). This will start with low-level scenarios and go up to the high-level scenarios. PFS: This will be legitimate Pathfinder Society scenarios, with Chronicle sheets and online credit. Core Campaign: This will be a Core Campaign. This Paizo blog post explains the rules. PFS Campaign: As you may know PFS works in a very fixed way regarding levelling and when scenarios can be attempted. Every 3 scenarios completed levels you up. This means you can totally plan out a series of interlinked scenarios, creating a sort of campaign of scenarios that work well together. Open Table: We all know that PbP campaigns start with the best of intentions, but eventually people can't keep playing forever. Real life happens, things come up and players have to drop out. As such players will only be expected to commit for a single scenario. At the end of each scenario recruitment will be opened up to cover any empty slots, but ongoing players who gel well will be given preferential placements. Overall this will help to provide the ongoing campaign feel, without forcing people to commit to an incredibly lengthy campaign. Posting Frequency: I am looking for people who are able to post pretty much every day at least once except for weekends. If for whatever reason you can't, expect to be either 'quiet' in the scene or have a generic action taken for you in combat. Obviously longer absences should be explained in the Discussion thread. Season 2 scenarios: We will be using the excellent campaign path provided by VanceMadrox. Season 2 Campaign:
1st Level: 5 Mists of Mwangi 1 Silent Tide 35 Voice in the Void 2nd Level:
3rd Level
4th Level:
5th Level:
6th Level:
7th Level:
8th Level:
9th Level:
10th Level:
11th Level:
NOTE: I want to thank Jonathan Hunt, from whom I appropriated much of the format of this recruitment.
Bullo Dagmawi wrote:
Be careful about the d20pfsrd information. Make sure it derives from a Paizo source. Celaesorea has not participated in any online campaigns. |