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![]() Well there is Dampen Presence.
You could also try to hide in plain sight.
Without knowing more details it is a little harder to think of ways around this party's defenses.
Although in saying this, you should still reward them for getting the ability to not be so easily caught off guard. ![]()
![]() I personally am a fan of this form of deception. It takes much more imagination, and skill to pull it off. As a GM, I agree that the intent is to mislead, so a bluff check should be made, but I'd look at giving them a bonus (maybe along the lines of: the target wants to believe/you have convincing proof as per the CRB).
I'd also add one caveat: If it's not their initial intention to mislead and their point of view (although ambiguous) is known (you've played with them before and this is a normal train of thought/speech pattern for the character/player), then it doesn't call for a bluff check.
Following this line of thought leads me to another question:
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![]() Sorry to say, but Monster Tactician is illegal for PFS. (I was also thinking of trying it) As for retraining, it's in Ultimate Campaign, with the addition of Prestige Points to the price as per the PFS Guide.
I also play an inquisitor, and I recommend the Preacher archetype.
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![]() I played through Skull and Shackles, with a buccaneer (bard archtype), and sung sea shanties, (not that my voice is any good, but I gave it a go).
For a skald idea I've got, I'm looking at playing (phone/speakers, kind of cheating) some form of vocals with a string accompaniment, as "I'll" sing while playing the longbow (Tuned Bowstring). Haven't found the song/music yet. ![]()
![]() Wondering if you've read the Bolt Ace archtype for the gunslinger?
You could be exiled for a crime (may or may not have actually committed), hence the planar/long distance travel and mind-wipe (easier to exile if they don't know how to get back or if they even know there is a "get back"). Exile is not a death sentence so you get to keep a weapon and knowledge of how to use it (and make ammo for it), and other potential survival skills. You are the first to "this" location, they wouldn't send all exiles to the same place, they might catch on.
It might be good for your GM to come up with the crime (but it should fit your PC's personality, if you actually did it, unless the mind-wipe wiped you of your original personality, so it wasn't really you. This could get messy) and let you find out for yourself. This could be an amazing piece of storytelling or it could be terrible. This should be up to your GM. Another potential idea is you invented the first firearm. Might be a bit of an ego trip, but no-one else thinks it's a good idea (hence no-one else using it) so maybe not.
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![]() James Jacobs wrote:
Does that mean that what happened with The Nightripper (a Nascent Demon Lord who retains his memories, and personality after dying) had something else at work, was a freak occurrence, or somehow skipped judgement and went straight to the Abyss? ![]()
![]() Derek Vande Brake wrote: 5. Adventuring School. Party starts as commoners, but over time you give them extra abilities and stats, until they are a first level adventuring party. On that theme: 5a. The Grand Lodge, the three years before your confirmation.5b. The Acadamae, cue "That school of magic" We interrupt this to tell you the Traveling Circus is in town: 6. Travelling tricksters; you're a family of varisians traveling as a caravan. Will the next village fall to your con, or will they be on to you . . . 7. The Gold Rush; you heard there was gold to be had in them hills, you (and a whole lot of others) though there's a way to get rich quick, just pan for gold out of the rivers.
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![]() Might have a slight problem with couple of my dice sets. . . What's dense enough that obsidian, and steel, "float" but not so thick that they move "freely"? Guessing the steel is balanced. It looks even, and should be the same the whole way through.
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![]() IMHO it depends on how quickly, often and for what, she gives out the death sentence.
The more I re-read the last paragraph, more I believe she's killed multiple nobles for an unknown amount of disrespect.
Reminds me of Dexter, who is also most likely LE However, if I've misread it, and the deaths aren't common, (and there's a cleric with atonement), she could be LN.
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![]() Unless you take the Separatist Archtype. And re-reading your original post I think you might have already seen that.
I'd go for the dip, personally, and try to really role-play the separatist part. ![]()
![]() If you do dip cleric you will need to change deity (going off your profile: Sigreth with Shelyn) There is one potential issue with changing your current deity, as paladins don't have anything that depends on a specific deity (like domains); a GM may require you to pay for an atonement, as an offering to your new deity. Best to check with your local Venture officer. Below is a list of deity's with the travel domain and allow your alignment of LG (following the cleric rules of being only one step away):
Otherwise some of the suggestions above might be better.
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![]() Devilkiller wrote: Which one's worse, Bigby's Groping Hand and Evard's Invasive Tentacles? I've (luckily) never seen either one in play, but I've heard both mentioned around gaming tables. For the use of a variant of the second, see it demonstrated by Order of the Stick: Evan's Spiked Tentacles of Forced Intrusion ![]()
![]() @Kestral287 Because Dueling needs to go on a Weapon Finesse weapon. And an added benefit as a gauntlet, you can wear/wield it without any penalties (it still counts as a free hand for spell casting, etc). It is also particularly effective for rude hand gestures (as a GM I would add a circumstance bonus to intimidate, extra if recognize the source reference). Edit: Ninja'd ![]()
![]() +1 for the Cha-based Class.
As for the Disguise Self ability, you do know that they already have Change Shape (Small/medium Humanoid, Alter Self)?
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![]() Good News: The Sword Cane is finessable, as per Ultimate Equipment.
There are guides to different builds for most of the classes below that might help (some are in the first post, others spread through-out a "few" pages):
The Guides are easier to find on this blog:
Hopefully these can help with idea's about what Ability scores, feats, spells, etc you want/require.
P.S. Love the ideas, both your's, and the GM's. ![]()
![]() If you're not so keen on Asmodeus, there are other potential deities for an inquisitor, who is also a lawyer. Abadar is also a god worshiped by lawyers and judges.
Zohls is an Empyreal Lord of Determination, Investigation, and Truth.
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![]() Mark Moreland wrote: We specifically changed the scale of the map for the Pathfinder Society Field Guide because it was too small in Guide to Absalom, so the latter scale is the one to use. That doesn't make sense, I thought Guide to Absalom was printed first but it has the bigger scale. So for the moment I'll go with: James Jacobs wrote: In all cases Absalom... bigger is more accurate. That makes more room for the Keeps, palaces and manors within the walls, none of which are small. ![]()
![]() deuxhero wrote:
Not sure about a feat, but there is a magical belt that does that: Meridian Belt![]()
![]() Has anyone else noticed the maps of Absalom in the Guide to Absalom and PFS Field Guide have massively different scales? To give an idea of the size difference, using the scales, the length of Pilot Island is approx.: 4600ft (GtA), 400ft (PFS FG). Which is correct? Is there another map to confirm this (or even give a third size)? ![]()
![]() Yes, you can.
(at least that is my understanding of the share spell ability) ![]()
![]() Most AP's could be done with an evil member ("ends justifies the means" style or similar) and possibly full party (or close to it) of evil, depending on the motivation for evil actions (hence evil alignment).
Another way to put would be: evil doesn't always mean villain (enemy of the party, etc) or vice versa. ![]()
![]() Simple answer "kill it"?
And you shouldn't really compare evil PC's and PFS Pathfinders.
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![]() +1 for the addition of Monty Python and the Holy Grail. (quest for the Shrubbery, a black knight guarding a creek . .) Also Gamers and The Gamers: Dorkness Rising are good sources. The trick with a good easter egg is finding something the player's will know (and like/love), and weaving it into the location/setting.
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![]() All you need is a good Bluff, Disguise, Perception and Sense Motive. Maybe the knowledge skills (particularly local) and Diplomacy.
Westphalian_Musketeer wrote:
Only if you read the traditional blurb on them. Motivation doesn't stay the same for each class. A class is HOW you do something, not WHY.e.g. if you stuck to the core classes, James Bond is a rogue (maybe multi-class to monk for hand-to-hand), and there is no way he does not have the motivation "I'm doing this for a reason outside of myself" (sorry for the double negative). He does it for England. Most movie/book/tv hero spies (the good-guys/the hero/heroine of the show) would be rogues by class and their motivations are almost always bigger than themselves. Same can be pretty much said for all classes.
Sorry if this makes it harder to choose.
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![]() - Slayer: "Half-monk, Half-hitman" (well that's not quite right, no monk what-so-ever, but it was a nice line), more of the agent that focuses on keeping secrets, not making them. Cleaner archetype could be good. Very much the assassin/spy.
There is the prestige class Master Spy as well. What does this character plan to do with their secrets and ability to deceive?
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![]() By human heritage I'm guessing you mean Racial Heritage (the human feat, Advanced Players Guide).
I'm guessing the one way is UMD out of the ring? ![]()
![]() I've noticed that the Ring of Spell Knowledge allows sorcerers (and bards, etc) to add add spells (including non-spell list spells) to their spells known (at one level higher).
I realize that the sorcerer needs to encounter the spell, and can't buy the racial spell (as a scroll/wand etc) themselves.
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![]() The best (or darkest, depending on your point of view) artifacts, when not in use, should be stored on their own demi-plane.
This method means that when the inevitable (be it deliberate or accidental) happens it is contained and easily cleaned (or left where no-one will ever find it). ![]()
![]() I've gone for the Kansas-City-Shuffle (which is also very much in character). I am applying the boon to a brand new PC.
This way it is legal (no questions asked), and I can keep my characters back story. Still wish it was clearer. ![]()
![]() I have a quesion about the New Recruits Boon from 5-99: Paths We Choose How new is a "Newly Created PC"?
Main Reason for the question is for my PC's backround.
So does a level 1 with only 1 XP count as newly created for the boon? ![]()
![]() We enter a room, full of cages and one guy waiting by a switch. He gets a surprise action, flicking the switch, opening all the cage doors.
The following fight ended up one-sided, with us taking on the one guy (who kept trying to get his backup). And when it did arrive, it was in twos, due to the fight over the switch. ![]()
![]() An Anti-paladin would serve Besmara rules wise. While the alignment is CE, your DM could change that to CN for the campaign and change some of the abilities to be more chaotic (replace good for law, evil for chaos). Think someone has a homebrew like this on d20pfsrd.
There's a "pirates code" listed in the "Pirates of the Inner Sea" player companion. I think Captain Jack Sparrow is a "good" example of a follower of the Pirate Codex. I also agree with Sunset Psychosis, with the choice of weapon and the idea to dip into Swashbuckler. ![]()
![]() I agree with you, LazarX that in a logical sense they over lap, but RAW they don't with untyped bonuses.
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![]() Is it just me (and I've misread or fumbled my maths) or is the title combo really good at disguises?
And at 4th, replace the disguise self for alter self (no longer illusion, and now add the 2nd level infiltrator ability mimic mastery to add a further +10 bonus for a specific idv. total +20 from alter self) bringing it to 1d20+49 (increased ranks to 4). Can also add inspiration, get a disguise kit, or other mundane items to increase it. Most of the insane bonuses will be negated by true seeing (in fact all the +10's will be negated being magical in nature), but that's basically an 11th level caster This is PFS legal. Is this the ultimate spy? The being able to walk into any room through the front door (need a good bluff mod, you "are" the boss) as the owner? ![]()
![]() Granted, however the wisher will be unable to wish, in spirit, letter or any other form of communication, that is understandable by any being in existance, real or otherwise. This includes but not limited to, ancient wishing methods (upon a star, blowing out birthday candles, etc), conversing unintentially with wish-granting beings (be it angel, devil, demon, geni or god etc), or even casting the spell themselves (be it through knowledge or item).
I . . . I . . supposted do something, just don't know what.
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![]() Threeshades wrote:
I also thought about this, but house cats and other farm animals aren't quite the same. They don't form the same level bond with humans (or other humanoids) as quickly or easily. There's a reason dogs are known as mans best friend, and horses aren't too far behind.You can tame other farm animals, but you work harder and resaults aren't as good. Cats, well, you never tame them. Of course there are exceptions. As for believing, this is a theory that fits, the rest is up to you.
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