PFS: Paladin, to dip, or not to dip, that is the question


Advice

Grand Lodge

Hey all.

I have a 2nd level Paladin ready to advance to level 3. She has a 12 WIS, and is your typical Paladin in heavy armor.

In all 6 encounters I've had so far, there's been difficult terrain, or the Web and Grease spells, which really got in the way.

I am heavily tempted to dip a level into Cleric so I can take the Travel Domain and have the ability to ignore difficult terrain 1x/day.

I'd also gain some 1st level spells and the Luck Domain.

I think these benefits are worth the -1 BAB at this paint. What do you think?

TIA

Scarab Sages

Sounds like a worthwhile prospect if your doing just a 1-level dip into cleric.


Pathfinder Starfinder Maps, Starfinder Roleplaying Game Subscriber

Potion of Featherstep is only 50gp and takes care of difficult terrain.

Effortless Armor (Ultimate Combat) reduces the ACP by 1 and armor no longer reduces your speed. Once you hit 4th level, you could use scrolls to do it since it is on the Paladin list.

Potion of Fly can also help in many of those situations.

Shadow Lodge

As you get a bit of money, you'll be able to overcome all of those things, and that cleric level will become less useful than a paladin level.

For difficult terrain, there's Feather Step Slippers (item), Nimble Moves (feat) and Feather Step (spell).


How much difficult terrain are we talking about? Is it so little that one round per day would completely resolve the issue?

If you're willing to blow a class level over this, a level of buccaneer (gunslinger archetype) will let you ignore difficult terrain for 1+ your charisma bonus times per day (more if you're willing to shoot a gun).

Alternately, you could blow a class level in unarmed fighter (fighter archetype) and pick up the dragon style feat to let you ignore difficult terrain whenever you run or charge (no limit). Or you could just pay two feats and keep your class level.

Or, if the difficult terrain is just a problem here and there (such that ignoring only 5' of difficult terrain per round will solve your problems), you could pay just one feat for nimble moves.

That being said, none of these things will help you with web or grease.

The liberation domain, which offers rounds of Freedom of Movement from level 1, will arguably be even more useful to you than the travel domain, at least as far as web spells are concerned (still won't do you any good against grease).

Sacred servant and temple champion are both paladin archetypes that offer domain powers without any need to multiclass - but the domain powers won't come online until 4th level, and I get the feeling you want this now.

Just some other ideas for you.

Scarab Sages

Thinking about what Avatar-1 said, A wand of Feather Step could be quiet handy. Hand it off to the party member who can actually use the wand and they will poke you with it when you ask for it. If you have a high enough "Use Magical Device", you could use it yourself.

One wand of feather step is worth about 750 gold and it is worth effectively 2500 gold when compared to 50 potions of feather step.

Honestly the Feather Slip Slippers seem like the best bet as they are the most useful in long term and it only costs you 2000 gold.

Shadow Lodge

If you do dip cleric you will need to change deity (going off your profile: Sigreth with Shelyn)

There is one potential issue with changing your current deity, as paladins don't have anything that depends on a specific deity (like domains); a GM may require you to pay for an atonement, as an offering to your new deity. Best to check with your local Venture officer.

Below is a list of deity's with the travel domain and allow your alignment of LG (following the cleric rules of being only one step away):
Abadar
Apsu
Aegirran
Jaidz
Kurgess
Rowdrosh
Wadjet
Zohls

Otherwise some of the suggestions above might be better.
Feather step (by wand or shoes) would be my choice.

Shadow Lodge

Unless you take the Separatist Archtype.

And re-reading your original post I think you might have already seen that.
I think it's also 3/day not 1/day for ignoring difficult terrain (3 + Wis mod (12-2=10:+0) = 3).

I'd go for the dip, personally, and try to really role-play the separatist part.


Sacred Servent looks like a choice pick


Those abilities may be worth the -1 BAB, but you are also giving up more than just that. All of your paladin class abilities have also been delayed by one level. Taking a level of cleric means you don’t get Aura of Courage, or Divine health until 4th level. Those are two very useful immunities you have delayed. You also delayed getting more lay on hands and smite evil by another level. You will not get paladin spells until 5th level. You now have to wait until 6th level to get divine bond.

You may be thinking that getting the cleric spells now are better than getting paladin spells later. The thing to consider is that paladins gets some spells early and have spells that clerics simply don’t get. Getting lesser restoration as a 1st level spell is pretty good. Spells like bless weapon and hero’s defiance are also very useful. The level dip also delays getting litany of righteousness which is probably the single best spell for a paladin. Your caster level as a cleric will also never progress so level dependent variables like duration are static.

If you have the choice of spending gold or a class level to overcome a problem always spend the gold. Also spending a class level for a once a day problem is not cost effective.

Grand Lodge

I would second the recommendation of sacred servant with the travel domain.

You nab the fast speed, bonus spells (long strider for even more speed, at higher levels dimension door) and celestial ally, which is just nuts.

Grand Lodge

Inquisitor Thrace wrote:

If you do dip cleric you will need to change deity (going off your profile: Sigreth with Shelyn)

There is one potential issue with changing your current deity, as paladins don't have anything that depends on a specific deity (like domains); a GM may require you to pay for an atonement, as an offering to your new deity. Best to check with your local Venture officer.

Below is a list of deity's with the travel domain and allow your alignment of LG (following the cleric rules of being only one step away):
Abadar
Apsu
Aegirran
Jaidz
Kurgess
Rowdrosh
Wadjet
Zohls

Otherwise some of the suggestions above might be better.
Feather step (by wand or shoes) would be my choice.

Thanks for pointing this out. Wiggy is actually a Paladin of Kurgess. I was going to go with Shelyn, but changed to Kurgess before 2nd level.

I need to edit her profile.

The wand of Featherstep seems like a good idea. I think I'd rather have something better in my boot slot. And my UAI is maxed out.

Grand Lodge

Can you guys please point me towards this Seperatist option and Sacred Servant option?

Thank you.


This is an easy search...

Separatist

Sacred Servant

...but here you go.


One of those links was posted earlier, too. =P

Quote:
Sacred servant and temple champion are both paladin archetypes that offer domain powers without any need to multiclass - but the domain powers won't come online until 4th level, and I get the feeling you want this now.

Grand Lodge

Dang it!

LOL, thanks. :)

Grand Lodge

Pathfinder Adventure, Rulebook Subscriber

Dipping on the paladin is not usually something you want to do. Feather Step slippers would suit your purpose much better, as you could swap them out with other options later on if difficult terrain stops being a problem.

If you do decide to dip, Cleric with Travel domain is a pretty solid choice over most others.


Believer’s Boon
Your deity rewards you for your faithfulness. Prerequisites: Wis 13, alignment must be within one
step of your deity’s.
Benefit: Choose one domain granted by your deity.
Once per day, you can use all 1st-level domain abilities granted to clerics of that domain. You gain access to this one ability only, not the higher-level domain ability, domain spells, or additional class skills that the domain might grant, or any bonus feats that are listed under its granted powers. Your effective cleric level in regard to this ability is 1st level.

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