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Ingrid Vita Yuri's page
282 posts. Alias of Azure_Zero.
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Oh we can have a roguishly fun time, with a rogue and a ninja.
Updated character to include a background, not my best since I didn't have much time to work on it.
Here's RHMG's Sub
Got busy during weekend, still need to work on backstory.
No problem, it is understandable.
Ingrid goes on kicking
atk: 1d20 + 4 - 2 ⇒ (18) + 4 - 2 = 20
damage: 1d6 + 2 ⇒ (3) + 2 = 5
atk: 1d20 + 4 - 2 ⇒ (17) + 4 - 2 = 19
damage: 1d6 + 2 ⇒ (6) + 2 = 8
Ingrid charges in hoping to land a good kick
atk: 1d20 + 4 + 2 ⇒ (18) + 4 + 2 = 24
damage: 1d6 + 2 ⇒ (1) + 2 = 3
That sucks, but batteries don't last forever.
Hope your new laptop serves you well.
And I hope it's not Win10, since I've been hearing more folks are having trouble with it and that WIn10 has been doing stuff behind its user's back.
I've already found my Windows Alternate and substitution.
Ingrid rushes in on the spider
atk: 1d20 + 5 + 2 ⇒ (7) + 5 + 2 = 14
damage: 1d6 + 2 ⇒ (2) + 2 = 4
"We don't know how much time we have and we have no complete idea of what we face.."
@GM Thanks
Sure.
@GM can you please make Ingrid Anika Nina Jones INACTIVE in the campaign page, as have to Ingrids pop up in alias selection is really annoying
I believe I can continue,
Another Option is a replacement player that plays as Rego
@GM I need the other Ingrid (Jones) Set to InActive under Characters from the Campaign Page and Only GM's can control that page.
"Oh this ain't good, anyone got any magic weapons?"
@GM can you make inactive the other Ingrid Alias in the campaign tab?
Ingrid charges the poltergeist throwing a punch threw it.
rnds: 1d4 ⇒ 1
"Holy crap, what the freak is that."
perception: 1d20 + 7 ⇒ (14) + 7 = 21
Ingrid replies to quinn
"Oh touché,
It was cliché"
poet and didn't know it :p
Reflex: 1d20 + 6 ⇒ (17) + 6 = 23
"What the Freak was that...."
In a mildly freaked out facial expression and voice...
"Oh great, someone just had to jinx it..."
Ingrid talks as she moves next to Quinn
"Embar Maw, could be the nickname of the furnace, the name of it's model, or be a workman's sign."
Perception: 1d20 + 7 ⇒ (13) + 7 = 20
Init: 1d20 + 3 ⇒ (3) + 3 = 6
"Intent is only half of it, The Action itself is the other half.
Every intent and action for good or evil has both good and evil in it, for one can not exist without the other."
True, evil begets evil.
But also look at it like this;
A righteous Knight slays an group of bandits,
After killing them all the Knight has done evil by killing the bandits.
Just as a Evil bandit group takes out another evil bandit group brings out a good result.
Something that is Good can be used for ill, something used for Ill can be used for good.
It is the actions and will of the user that determines whether something is for good or ill.
Reading back some, do we know of the splat man?
"He's a question for us to pawnder; Will we need evil to fight evil here?
Cause for all we know these cursed items could be a bane to themselves?"
Watch it, that hammer might be cursed you know..
perception: 1d20 + 7 ⇒ (19) + 7 = 26
"Splitting up in this place is likely a bad idea."
"I hope this does not happen with every room here...."
Ingrid now getting a bit creeped out, outside
follows Quinn and is alert
Perception: 1d20 + 7 ⇒ (5) + 7 = 12
I think the dice roller wants us unaware.
Ingrid in a joking yet somewhat scared voice adds as she looks at Durgen
"I think we have are volunteer, Durgen..."
Ingrid replies Rego
"It's not your fault, we took the risk that it was safe."
As the building groans
"What's that noise...."
After the building collapses
"Wow, good thing we got out when we did..."
Ingrid replies to Quinn's words on the armour
"That fact that the armour is made for a man is minor problem, the bigger problem is the armour is sized for a 5 foot 10 man, I'm 6 foot 6.
The arms and Legs would not be the right length, the thighs area would likely be tight and the torso's length could also be a problem.
That and there is a reason for my current design of my armour."
"Let's just put it next to the wall and pick it up when we head back?"
"I don't want this place to collapse on us so, Let's quickly tie the chest to the rope, climb out, then haul the chest up."
Ingrid suddenly realizes she's fallen on top of poor Quinn, blushes some and gets off him.
"I hope I didn't hurt you when I landed on you Quinn."
She extends her hand to help him up.
Reflex: 1d20 + 6 ⇒ (6) + 6 = 12
Random: 1d10 ⇒ 6
Ivy lands face down on Quinn
"I think we are fine...."
Ivy's been following Quinn.
with a mildly frightened voice
"This building is almost reminding me of my hometown's abandoned manor."
If Mathias Trellar and or Burgen Brandstone what to be in the height reference I'll need a description with a Height.
Ingrid follows behind Quinn
"I just hope ghosts aren't haunting this place as I won't be able to do anything to them....
As I have no magic or know how to use most weapons...."
Ingrid replyes
"Your a bit creepy, but no where near as creepy as a few folks I ran into."
Ingrid starts slowly moving closer to Quinn as if doing so subconsciously.
"Caution I can agree with... but we'll need more then Caution here.... crap this place is giving me the creeps...."
Caelynn Everbloom wrote: Very nice! Thanks,
I used what you had as a description even though I didn't have a height from you so I rolled some dice to get one.
Edit:
Those that want to try their hand at using Daz Studio for making their own renders
Should try it now, since it is the annual Platinum Club sale (Lasts about a month) and you can get FREE content or really Cheap compared to what it regularly goes for.
Though you should stick to Genesis (1,2,3,8) character content (or characters numbered, 5,6,7,8)
First Height Reference
Rego (5'8"), Quinn(6'0"), Caelynn (6'3"), Ingrid (6'6")
Looked though profiles to get some more characters done,
Oh and Mathias if your 38, your supposed to be middle aged (-1 STR, -1 DEX -1 CON, +1 INT, +1 WIS +1 CHA)
Ingrid came not wearing her usual attire but one more for battle....
"Anyone else getting chills going up their spine being here?"
"I'm as good as I'll be given my now minor hangover...."
Mathias Trellar wrote: hey testing.
Cool i'm the new rogue, ill be showing up in a few post.
Welcome, can we get a description so we can visualise the scene a bit more accurately.
Hearing about the splat man
"I was right, there was a connection..."
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