GM PDXCook's Carrion Crown [CLOSED] (Inactive)

Game Master PDXCook

Maps:
Ravengro
Harrowstone
First Floor


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Human Male Fighter 2 [HP 19/23] [AC:21 T:13 FF:18 CMD:18] [Init +3] [Fort +3 Ref +3 Will +0] [Perception +1]

Quinn heads to the southeast door and asks Mathias "Is it safe?"

Safe:
Quinn opens the door and walks through. After passing the threshold he pats his coin purse with his free hand.

Not safe:
Quinn takes a step back from the door, but stays alert to help or save Mathias if need be.


Fourth Floor Third Floor

The door easily opens.

The northeast wall of this room has partially fallen, revealing the dark, murky waters of the pond outside. Moldering training dummies and other similar equipment hit that this room may have once been a training area for the guards. In the northeast part of the room , the floor around a dark, jagged hole is surrounded by black scorch marks.


Human Male Fighter 2 [HP 19/23] [AC:21 T:13 FF:18 CMD:18] [Init +3] [Fort +3 Ref +3 Will +0] [Perception +1]

Quinn walks over to the hole minding his footing as he gets near the edge to look in.

perception: 1d20 + 1 ⇒ (20) + 1 = 21


Caelynn stepped foreword, hand outstretched. "Careful Quinn, don't get too close. After the doors and stand I don't think we should risk too much by a large dark hole." Caelynn said.


Fourth Floor Third Floor

Quinn looks down the hole and sees three flames about the size of a torch head. The seem to be about 20 feet down in the darkness. The light reveals a stone floor strewn with debris.


Mathias walks up to the hole before peering down. "Ominous" Mathias looks over at the group "So what are thinking? Do we descend the pit or do we try some other doors?"


"I say we finish the doors first." Caelynn answered as she crossed her arms. "But then again I'm not too keen on jumping down there."


Dwarf Male Sorcerer 2 [HP 14/14] [AC:12 T:12 FF:10 CMD:12] [Init +4] [Fort +1 Ref +2 Will +7] [Perception +4]

"I would agree lass, don't be needin' anythin' creepin' up on us from behind when descending into the unknown." Burgen states while folding his arms across his chest.


Dhampir Cleric 2 (Sivanah) - HP = 14/14 | AC = 16 | CMD = 13 | F +3 | Ref +0 | W +6 (+2 vs. Disease & Mind Effect) | Ini +2 | Per +6 Shadow's Status

Rego enters the rom after his search of the podium.

Looking around the room he seeks a place to set up his grapple for a climb down into the hole.

"I'll set up my rope and grappling hook while the rest of you search the place, if you run into trouble call out, if I see anything down there I'll do likewise. If something is down there, I don't want that creeping up one us, we've got the advantage of the high ground, let's not abandon it. Course, I'll not drop the rope down till you all arrive back here once more".


Human Male Fighter 2 [HP 19/23] [AC:21 T:13 FF:18 CMD:18] [Init +3] [Fort +3 Ref +3 Will +0] [Perception +1]

Quinn voices his concerns to Rego "We shouldn't split up, and I don't want your grappling hook to go missing because some ghost or cultist has sticky fingers. We should wait to set that up for when we are ready to descend. First though lets give this room a more thorough look."

perception: 1d20 + 1 ⇒ (3) + 1 = 4


"Splitting up in this place is likely a bad idea."


Fourth Floor Third Floor

A search of the room reveals nothing of value.


"I think that settles it, well explore the rest of the prison first before decending." Mathias moves back into the the room with two unopened doors, avoiding the podium as he goes.


Human Male Fighter 2 [HP 19/23] [AC:21 T:13 FF:18 CMD:18] [Init +3] [Fort +3 Ref +3 Will +0] [Perception +1]

Fallowing Mathias, Quinn suggests "There's not much prison left this way. We should finish that first." With a jerk of the thumb he indicates the south east door.


Fourth Floor Third Floor

Quinn indicate the solid metal door that remains quite sound.

The door is locked.

DC 30 Disable Device to unlock it.


Dhampir Cleric 2 (Sivanah) - HP = 14/14 | AC = 16 | CMD = 13 | F +3 | Ref +0 | W +6 (+2 vs. Disease & Mind Effect) | Ini +2 | Per +6 Shadow's Status

Rego shrugs and follow along, "As you all wish, I suppose I am so used to be alone that I had not thought anything odd about splitting up..."

As the group approaches the door Rego shakes his head, "If we cannot pick the lock any chance we could simply knock it down?"


Fourth Floor Third Floor

Break DC28, Hardness 10, HP 60


"I can open it, it'll just take me some time."

Mathias retrieves his thieves tool set from his bag, then begins working on the door

Gonna attempt to get it on a roll, if it doesn't work then i'll be taking 20 to get it open

DisableDevice: 1d20 + 12 ⇒ (10) + 12 = 22


"If we break it the building may come down on top if us." Caelynn pointed out. "Let Mathias do his work." She said with a small nod.


Fourth Floor Third Floor

Mathias takes a few minutes and gets the door unlocked. Inside you find a bizarre collection of antique goods resting on wooden shelves that line the room. Most of the items have tiny tags with labels written in careful script.


Human Male Fighter 2 [HP 19/23] [AC:21 T:13 FF:18 CMD:18] [Init +3] [Fort +3 Ref +3 Will +0] [Perception +1]

Quinn asks the group at large "What are the odds its haunted and all those fly around and hit you like in a tornado?"


"A fair likely thing." Caelynn said with a solid nod.

Isn't It just a perception check to see if something is haunted?


Fourth Floor Third Floor

Perception checks all around please.


Perception: 1d20 + 5 ⇒ (7) + 5 = 12


Human Male Fighter 2 [HP 19/23] [AC:21 T:13 FF:18 CMD:18] [Init +3] [Fort +3 Ref +3 Will +0] [Perception +1]

Quinn eyes the room suspiciously.

perception: 1d20 + 1 ⇒ (18) + 1 = 19


perception: 1d20 + 6 ⇒ (3) + 6 = 9


perception: 1d20 + 7 ⇒ (19) + 7 = 26


Fourth Floor Third Floor

Nothing seems to be haunted. This is the obviously the property room of the prison. The tags on the items show the owners name, the date they entered the prison, and the date that they would have been released.
Most of it is mundane items but a careful search finds the following items to be of some value:

Set of Masterwork Thieves Tools
Bronze War Medallion from the Shining Crusade (40 gp)
Unframed Taldon painting of Stavian I (100 gp)
Silver hair clips (35 gp)
MW punching dagger
Pouch of 12 MW Shurikens
MW silver war razor
Wand of Lesser Restoration with 12 charges

Chance to notice the secret vault door: 1d20 + 6 ⇒ (14) + 6 = 20
Chance to notice the secret vault door: 1d20 + 7 ⇒ (17) + 7 = 24
Chance to notice the secret vault door: 1d20 + 1 ⇒ (17) + 1 = 18
Chance to notice the secret vault door: 1d20 + 5 ⇒ (5) + 5 = 10
Chance to notice the secret vault door: 1d20 + 4 ⇒ (7) + 4 = 11
Chance to notice the secret vault door: 1d20 + 6 ⇒ (12) + 6 = 18

Mathias and Ingrid both notice a secret vault door in the east wall.


Mathias moves over to the east wall "There's a hidden door here."


Human Male Fighter 2 [HP 19/23] [AC:21 T:13 FF:18 CMD:18] [Init +3] [Fort +3 Ref +3 Will +0] [Perception +1]

"Hay, my old teacher might like this."Quinn says picking up the Bronze Medallion.

He also takes the war razor, Shuriken, and punching dagger if no one else takes them.


Fourth Floor Third Floor

The vault door opens easily and you find that there are 5 items located inside. Each is tagged with a date, the owner, and a description of the owners crime.

The Looper's bloodstained axe (+1 handaxe)

Father Charlantan's collection of holy symbols. The collection of 12 represents all of the major faiths. The collection is tangled together with a silver chain that cannot seem to be untangled.

The Splaterman's moldy spellbook.

The Mosswater Maurader's Smith's Hammer. (MW light hammer/+2 to crafting skill checks)

The Piper of Illmarsh's tarnished silver flute.


Dwarf Male Sorcerer 2 [HP 14/14] [AC:12 T:12 FF:10 CMD:12] [Init +4] [Fort +1 Ref +2 Will +7] [Perception +4]

Burgen comes over to examine the contents of the vault, coming to stand behind Mathias. He spots the hammer and whistles in appreciation. "Tha' there hammer is a work o' art." Burgen states, "Iffin' no one else objects, I'll be takin' that."
This assumes Mathias doesn't try to hide anything from view.


Watch it, that hammer might be cursed you know..


"Let me see if so." Caelynn said as she stepped foreword and moved the vial from her marked eye. She blinked twice before looking at all of the items before her.

Detect Magic, anything that isn't on the list above already?


Fourth Floor Third Floor

Caelynn:
All of the items radiate magic and all of them contain the slightest bit of a necromancy aura.


"Ingrid may have been correct." Caelynn said as she covered her eye once more. "There is a necromantic aura around each of these items. I do not suggest picking any of them up."


Human Male Fighter 2 [HP 19/23] [AC:21 T:13 FF:18 CMD:18] [Init +3] [Fort +3 Ref +3 Will +0] [Perception +1]

Quinn asks "Is it one necromantic aura over all of them, or a different one for each object?"


Fourth Floor Third Floor

Each object has its own aura.


Dwarf Male Sorcerer 2 [HP 14/14] [AC:12 T:12 FF:10 CMD:12] [Init +4] [Fort +1 Ref +2 Will +7] [Perception +4]

"Hmmmm, this be quite the conundrum. I don't be thinkin' we should leave any o' these lyin' about, but it seems that grabbin' may cause us further trouble," Burgen states, his arms crossed and brows furrowed.


"He's a question for us to pawnder; Will we need evil to fight evil here?
Cause for all we know these cursed items could be a bane to themselves?"


Human Male Fighter 2 [HP 19/23] [AC:21 T:13 FF:18 CMD:18] [Init +3] [Fort +3 Ref +3 Will +0] [Perception +1]

"Evil only begets more evil and I've never heard of a good curse. If those items are cursed or evil we should destroy them or leave them be tell we safely can.",Quinn says. It is hard to tell from his inflection whether this was an opinion or instruction.


"We may not have the power to destroy them." Caelynn pointed out. "As each has its own aura, I'd need more time to try and figure them out. So for now I suggest we leave them be."


True, evil begets evil.
But also look at it like this;
A righteous Knight slays an group of bandits,
After killing them all the Knight has done evil by killing the bandits.
Just as a Evil bandit group takes out another evil bandit group brings out a good result.
Something that is Good can be used for ill, something used for Ill can be used for good.
It is the actions and will of the user that determines whether something is for good or ill.

Reading back some, do we know of the splat man?


Dhampir Cleric 2 (Sivanah) - HP = 14/14 | AC = 16 | CMD = 13 | F +3 | Ref +0 | W +6 (+2 vs. Disease & Mind Effect) | Ini +2 | Per +6 Shadow's Status

Rego cocks his head as the group investigates the cursed items, "Perhaps we can use these items to speak with the Haunts that curse this town?"

DM:
Can I make a check to determine if my suggestion above is possible?

He will take the Wand of Restoration.


Fourth Floor Third Floor

Rego:
I was trying to find a way to nudge the party into taking the items but since you asked, the items could be important when confronting the haunts that they belong to.


Fourth Floor Third Floor

The Splatter Man (Hean Feramin): Professor
Feramin was a celebrated scholar of Anthroponomastics
(the study of personal names and their origins) at the
Quartrefaux Archives in Caliphas. Yet an accidental
association with a succubus twisted and warped his
study, turning it into an obsession. Feramin became
obsessed with the power of a name and how he could use
it to terrify and control. Soon enough, his reputation
was ruined, he’d lost his tenure, and he’d developed an
uncontrollable obsession with an imaginary link between
a person’s name and what happens to that name when the
person dies. Every few days, he would secretly arrange for
his victim to find a letter from her name written in blood,
perhaps smeared on a wall or spelled out with carefully
arranged entrails. Once he had spelled his victim’s name,
he would at last come for her, killing her in a gory mess
using a complex trap or series of rigged events meant to
look like an accident.

I thought I had given you info on all 5 names.


Human Male Fighter 2 [HP 19/23] [AC:21 T:13 FF:18 CMD:18] [Init +3] [Fort +3 Ref +3 Will +0] [Perception +1]

Quinn responds to Ivy,"If the knight acted righteous and had to kill the bandits with only good intentions, Then I contend it was not an evil act to kill them. If the bandits killed more bandits and,it was with evil such as greed or malice in the bandits hearts they have not gotten rid of evil only taken it upon themselves to commit it. If the righteous knight kills the bandits with evil in his heart then it will be that much easier to kill anyone not just the unrepentantly evil. If the bandits kill each other it is just more death. But we both agree that intent maters. What nice warm intentions can a man have for using magic that spits in the face of nature, and the goddess Pharasma?"


"Intent is only half of it, The Action itself is the other half.
Every intent and action for good or evil has both good and evil in it, for one can not exist without the other."


"I enjoy a good philosophical debate as much as the next man, but this may not be the best environment to discuss this." Mathias says examining the items "I think I stand with Caelynn and Quinn on this issue. Someone with understanding of the arcane could probably tell us, but as is they're unknown quantities that i'm not willing to gamble on." Mathias then steps out of the room to keep watch


Fourth Floor Third Floor

I love the debate. Carry on.

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