Othlo

Indus Ionaeus's page

236 posts. Alias of Bruno Kristensen.


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Male Human, Taldane Bard (Archaeologist) 2 (HP 14/14) (AC 16 (17)/13 (14)*/13) (CMD 16) (Fort +0, Ref +6, Will +3) (Init +3) (Perception +5)

Didn't see it as an attempt at one-up me :)


Male Human, Taldane Bard (Archaeologist) 2 (HP 14/14) (AC 16 (17)/13 (14)*/13) (CMD 16) (Fort +0, Ref +6, Will +3) (Init +3) (Perception +5)
markofbane wrote:
I get it, Indus, and I'm sorry to hear it. I got laid off at the end of 2023. I am still out of work; partly because the economy but largely because my wife's on hospice care now. I hope your situation turns around quickly enough that you can pocket some of that severance as a bonus.

Yikes, sorry to hear :( Makes my situation somewhat trivial.


Male Human, Taldane Bard (Archaeologist) 2 (HP 14/14) (AC 16 (17)/13 (14)*/13) (CMD 16) (Fort +0, Ref +6, Will +3) (Init +3) (Perception +5)

When the shape moves towards Seben, Indus raises his flail to protect her, but then lowers it again, as Seben lowers her bow.

Perception: 1d20 + 5 ⇒ (17) + 5 = 22


Male Human, Taldane Bard (Archaeologist) 2 (HP 14/14) (AC 16 (17)/13 (14)*/13) (CMD 16) (Fort +0, Ref +6, Will +3) (Init +3) (Perception +5)
The_Beetle wrote:

Crappy to learn this, Bruno! Hopefully things are working out, or you are at least surviving?

Indus is not redundant to us!

Thanks, much appreciated.

I'm surviving - they were nice enough to give me a severance pay that will get us through the year - but still trying to figure out where to go from here. I've got some possible collaborations on the pipeline, but no single job that will give us enough for my share of the monthly expenses.


Male Human, Taldane Bard (Archaeologist) 2 (HP 14/14) (AC 16 (17)/13 (14)*/13) (CMD 16) (Fort +0, Ref +6, Will +3) (Init +3) (Perception +5)

"Where's that silly girl off to now," Indus mutters under his breath.

Sensing trouble, he picks up his newfound flail from the ground, where he put it down to have his hands free while restoring the shrine, and sets off after the others.


Male Human, Taldane Bard (Archaeologist) 2 (HP 14/14) (AC 16 (17)/13 (14)*/13) (CMD 16) (Fort +0, Ref +6, Will +3) (Init +3) (Perception +5)

Pardon my inactivity lately. I was made redundant effective May 1 about two weeks ago, so everything has been a bit chaotic since.

Also, if you know anyone who needs an experienced translator (EN to DA) with a focus on gaming and igaming, please let me know.


Male Human, Taldane Bard (Archaeologist) 2 (HP 14/14) (AC 16 (17)/13 (14)*/13) (CMD 16) (Fort +0, Ref +6, Will +3) (Init +3) (Perception +5)

Indus takes a closer look at the hieroglyphs, then set to help Sobek restoring the shrine.


Male Human, Taldane Bard (Archaeologist) 2 (HP 14/14) (AC 16 (17)/13 (14)*/13) (CMD 16) (Fort +0, Ref +6, Will +3) (Init +3) (Perception +5)

Yeah, I meant on the door specifically :)


Male Human, Taldane Bard (Archaeologist) 2 (HP 14/14) (AC 16 (17)/13 (14)*/13) (CMD 16) (Fort +0, Ref +6, Will +3) (Init +3) (Perception +5)

"Let's just take the closest door ... after checking them carefully for traps, of course!"

Is taking 20 a thing on searching?


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Male Human, Taldane Bard (Archaeologist) 2 (HP 14/14) (AC 16 (17)/13 (14)*/13) (CMD 16) (Fort +0, Ref +6, Will +3) (Init +3) (Perception +5)

I'll likely multi-class into fighter at level up, so I should get the necessary proficiency for flail, and since I'm going into trip chain, I don't mind it staying a heavy flail.


Male Human, Taldane Bard (Archaeologist) 2 (HP 14/14) (AC 16 (17)/13 (14)*/13) (CMD 16) (Fort +0, Ref +6, Will +3) (Init +3) (Perception +5)

Heal: 1d20 ⇒ 4

"There are some bones here. Possibly connected at some point to one or more creatures. Definitely dead!" Indus says, realising he knows nothing about forensics.

"This flail looks valuable, but maybe we should save it in case we run into more skeletons?"

I'm for exploring the main building before heading underground (I assume the crypt is an underground kinda crypt?)


Male Human, Taldane Bard (Archaeologist) 2 (HP 14/14) (AC 16 (17)/13 (14)*/13) (CMD 16) (Fort +0, Ref +6, Will +3) (Init +3) (Perception +5)

I was confused, but didn't bother to look it up. Sorry about that.


Male Human, Taldane Bard (Archaeologist) 2 (HP 14/14) (AC 16 (17)/13 (14)*/13) (CMD 16) (Fort +0, Ref +6, Will +3) (Init +3) (Perception +5)

Indus throws his flask just after his two companions, praying to his luck that he will hit as well.

Throw alchemist fire: 1d20 + 2 + 4 ⇒ (11) + 2 + 4 = 17
Damage: 1d8 + 2 ⇒ (7) + 2 = 9

"Good thing that granary wasn't choke full of flour, or we'd be blown to straight over the Barrier Wall by the blast," Indus says when his flask bursts open raining fiery death on the beetles.


Male Human, Taldane Bard (Archaeologist) 2 (HP 14/14) (AC 16 (17)/13 (14)*/13) (CMD 16) (Fort +0, Ref +6, Will +3) (Init +3) (Perception +5)

Lol, it's on me


Male Human, Taldane Bard (Archaeologist) 2 (HP 14/14) (AC 16 (17)/13 (14)*/13) (CMD 16) (Fort +0, Ref +6, Will +3) (Init +3) (Perception +5)

Indus hands out alchemist's fire to those wanting one and readies one himself.

I assume we are checking the granary before moving on.


Male Human, Taldane Bard (Archaeologist) 2 (HP 14/14) (AC 16 (17)/13 (14)*/13) (CMD 16) (Fort +0, Ref +6, Will +3) (Init +3) (Perception +5)

"I've got a single flask of that cocktail you had a demonstration of earlier as well as alchemist's fire, but I'm all for regrouping if you aren't fully prepared," Indus chimes in from the rear.

4 x alchemist's fire, 1 x bone burn. Happy to share if anyone is short, though the bone burn should be saved for undead enemies.


Male Human, Taldane Bard (Archaeologist) 2 (HP 14/14) (AC 16 (17)/13 (14)*/13) (CMD 16) (Fort +0, Ref +6, Will +3) (Init +3) (Perception +5)

Let's check the granery before moving on.


Male Human, Taldane Bard (Archaeologist) 2 (HP 14/14) (AC 16 (17)/13 (14)*/13) (CMD 16) (Fort +0, Ref +6, Will +3) (Init +3) (Perception +5)

"I'll show you the place when we are back in the living city, Diorio," Indus says, making a slight bow.


Male Human, Taldane Bard (Archaeologist) 2 (HP 14/14) (AC 16 (17)/13 (14)*/13) (CMD 16) (Fort +0, Ref +6, Will +3) (Init +3) (Perception +5)

Much appreciated!

Indus smiles at Seben. "It hurts like hell, but I think I'm good."

Famous last words ...


Male Human, Taldane Bard (Archaeologist) 2 (HP 14/14) (AC 16 (17)/13 (14)*/13) (CMD 16) (Fort +0, Ref +6, Will +3) (Init +3) (Perception +5)

"Let's press on. This place is making my skin crawl ... or maybe it is those eggs, Seben ..."


Male Human, Taldane Bard (Archaeologist) 2 (HP 14/14) (AC 16 (17)/13 (14)*/13) (CMD 16) (Fort +0, Ref +6, Will +3) (Init +3) (Perception +5)

"I hope the rags weren't valuable..." Indus mutters while trying to clean away the splash of acid that hit his arm.


Male Human, Taldane Bard (Archaeologist) 2 (HP 14/14) (AC 16 (17)/13 (14)*/13) (CMD 16) (Fort +0, Ref +6, Will +3) (Init +3) (Perception +5)

Knowledge (Religion: 1d20 + 7 ⇒ (6) + 7 = 13

Indus searches his memory to recall any lore about undead that might be helpful, while searching his belt for a flask of bone burn.

He throws it at the furthest (red) skeleton, hoping to catch the two others in the blast while attempting to avoid their claws.

Thrown bone burn flask w/luck and fighting defensively: 1d20 + 4 + 2 - 4 ⇒ (12) + 4 + 2 - 4 = 14
Thrown bone burn flask (direct damage): 2d6 + 4 ⇒ (1, 2) + 4 = 7
Splash damage: 2d1 + 4 ⇒ (1, 1) + 4 = 6

Indus takes a single point of splash damage himself. Each skeleton damaged by the bone burn will take 1d6 points of damage (Ref save DC 15 negates) on the following turn.


Male Human, Taldane Bard (Archaeologist) 2 (HP 14/14) (AC 16 (17)/13 (14)*/13) (CMD 16) (Fort +0, Ref +6, Will +3) (Init +3) (Perception +5)

Fortitude save: 1d20 + 5 ⇒ (3) + 5 = 8

Indus attempts to shake off his unease and follows the others into the courtyard.


Male Human, Taldane Bard (Archaeologist) 2 (HP 14/14) (AC 16 (17)/13 (14)*/13) (CMD 16) (Fort +0, Ref +6, Will +3) (Init +3) (Perception +5)

After gathering his strength, Indus examines the beast.

Knowledge - Arcana - can be used untrained: 1d20 + 3 ⇒ (9) + 3 = 12

"This appears to be a Death Dogs, a disease-ridden nocturnal pack hunter. Folklore claims that they are the risen corpses of dogs or hyenas animated by monster-worshiping cultists, but actually they are living creatures infested with some kind of worm infestation."

Indus shutters, as he continues, "It is said that the saliva of the beast contains hundreds of tiny eggs that grow into flesh-devouring worms. The worms start consuming any creatures they come into contact with."

Absentmindedly he scratches the area around his wound ...


Male Human, Taldane Bard (Archaeologist) 2 (HP 14/14) (AC 16 (17)/13 (14)*/13) (CMD 16) (Fort +0, Ref +6, Will +3) (Init +3) (Perception +5)

With a gasp of pain, Indus comes to, shaking slightly from the infernal energy coursing through him.

"Eugh ... let's ... let's not do that again any time soon ..."


Male Human, Taldane Bard (Archaeologist) 2 (HP 14/14) (AC 16 (17)/13 (14)*/13) (CMD 16) (Fort +0, Ref +6, Will +3) (Init +3) (Perception +5)

No no, I have at least a pint or two of blood left in me :)


Male Human, Taldane Bard (Archaeologist) 2 (HP 14/14) (AC 16 (17)/13 (14)*/13) (CMD 16) (Fort +0, Ref +6, Will +3) (Init +3) (Perception +5)

Indus gives a cry of pain as the darkness engulfs him ...

Fort Save 1: 1d20 + 2 ⇒ (5) + 2 = 7
Fort Save 2: 1d20 + 2 ⇒ (17) + 2 = 19
Death Save: 1d20 + 2 - 2 ⇒ (5) + 2 - 2 = 5


Male Human, Taldane Bard (Archaeologist) 2 (HP 14/14) (AC 16 (17)/13 (14)*/13) (CMD 16) (Fort +0, Ref +6, Will +3) (Init +3) (Perception +5)

Disregard the above, as I had forgotten, Sleep is a full-round action

Still with his whip in hand, Indus prepares for whatever is hiding in the gloom of the building.

Ready action to attack when a creature gets within 10'

Attack w/whip with Luck: 1d20 + 4 + 2 ⇒ (10) + 4 + 2 = 16
Damage w/whip with Luck: 1d3 + 3 + 2 ⇒ (2) + 3 + 2 = 7


Male Human, Taldane Bard (Archaeologist) 2 (HP 14/14) (AC 16 (17)/13 (14)*/13) (CMD 16) (Fort +0, Ref +6, Will +3) (Init +3) (Perception +5)

Still with his whip ready, Indus bends down, scoops up a handful of fine sand and mutters a single arcane word, as he throws the sand towards the eyes.

Cast sleep centered on the eyes. Will (DC 13) to negate, affects 4 HD)


Male Human, Taldane Bard (Archaeologist) 2 (HP 14/14) (AC 16 (17)/13 (14)*/13) (CMD 16) (Fort +0, Ref +6, Will +3) (Init +3) (Perception +5)

Indus remains alert, his magical whip in hand.


Male Human, Taldane Bard (Archaeologist) 2 (HP 14/14) (AC 16 (17)/13 (14)*/13) (CMD 16) (Fort +0, Ref +6, Will +3) (Init +3) (Perception +5)

"That sounds like a good idea, Sobek. Whatever awaits inside will also be there when we've taken a look around."


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Male Human, Taldane Bard (Archaeologist) 2 (HP 14/14) (AC 16 (17)/13 (14)*/13) (CMD 16) (Fort +0, Ref +6, Will +3) (Init +3) (Perception +5)
Seben-en-Ra wrote:

Seben nods grimly in agreement.

Bask Brigade Assemble!

Flame on!


Male Human, Taldane Bard (Archaeologist) 2 (HP 14/14) (AC 16 (17)/13 (14)*/13) (CMD 16) (Fort +0, Ref +6, Will +3) (Init +3) (Perception +5)

Indus returns to the agreed upon rendezvous point, some coins lighter but with a slightly heavier backpack.

"Everyone good to head back in?" he asks with a smile.


Male Human, Taldane Bard (Archaeologist) 2 (HP 14/14) (AC 16 (17)/13 (14)*/13) (CMD 16) (Fort +0, Ref +6, Will +3) (Init +3) (Perception +5)

"Is there something that will help us against the haunting of the place?", Indus asks, before they split up.


Male Human, Taldane Bard (Archaeologist) 2 (HP 14/14) (AC 16 (17)/13 (14)*/13) (CMD 16) (Fort +0, Ref +6, Will +3) (Init +3) (Perception +5)

Indus shrugs, having no preference for which temple to visit.

"Should we split up to cover more ground? I want to buy a few items ... including something to help against other venomous foes."


Male Human, Taldane Bard (Archaeologist) 2 (HP 14/14) (AC 16 (17)/13 (14)*/13) (CMD 16) (Fort +0, Ref +6, Will +3) (Init +3) (Perception +5)

Happy New Year peeps!


Male Human, Taldane Bard (Archaeologist) 2 (HP 14/14) (AC 16 (17)/13 (14)*/13) (CMD 16) (Fort +0, Ref +6, Will +3) (Init +3) (Perception +5)

Happy Hanukkah! Merry Christmas! Good Jól!


Male Human, Taldane Bard (Archaeologist) 2 (HP 14/14) (AC 16 (17)/13 (14)*/13) (CMD 16) (Fort +0, Ref +6, Will +3) (Init +3) (Perception +5)

"Urgh, let's agree not to do that again ..., Indus says, trying to shake the shock of both the javelin and the strange magic aside.

Assuming Seben shares her findings, Indus makes a mental note of the place. "It seems strange to have a recent trap in a random place. Maybe we should return another time and investigate this place further."

With that, Indus indicates he's ready to move on.


Male Human, Taldane Bard (Archaeologist) 2 (HP 14/14) (AC 16 (17)/13 (14)*/13) (CMD 16) (Fort +0, Ref +6, Will +3) (Init +3) (Perception +5)

Indus collapses to the ground, gasping for air. "Arrrrr..."

I am actually at 3 hp, but had forgotten to update the "tagline" ... but let's roll with Arrrr... for now


Male Human, Taldane Bard (Archaeologist) 2 (HP 14/14) (AC 16 (17)/13 (14)*/13) (CMD 16) (Fort +0, Ref +6, Will +3) (Init +3) (Perception +5)

"That will give us a chance to do a little last minute shopping as well," Indus says in agreement with the plan to return to the city of the living.

Indus will buy the following items if he's able to find them:
3 x Alchemist's fire (60 gp)
2 x Antitoxin (100 gp)


Male Human, Taldane Bard (Archaeologist) 2 (HP 14/14) (AC 16 (17)/13 (14)*/13) (CMD 16) (Fort +0, Ref +6, Will +3) (Init +3) (Perception +5)

"I guess resting in there is a bad idea, then."

Indus tries to recall anything about the house of Pentheru while examining the columns and doors.

Knowledge (History): 1d20 + 7 ⇒ (3) + 7 = 10

Perception: 1d20 + 5 ⇒ (8) + 5 = 13
[takes half the usual time]


Male Human, Taldane Bard (Archaeologist) 2 (HP 14/14) (AC 16 (17)/13 (14)*/13) (CMD 16) (Fort +0, Ref +6, Will +3) (Init +3) (Perception +5)

"Let's start by exploring the outskirts of the compound before heading into the heart. Just so we don't get surprised by enemies on the way out."


Male Human, Taldane Bard (Archaeologist) 2 (HP 14/14) (AC 16 (17)/13 (14)*/13) (CMD 16) (Fort +0, Ref +6, Will +3) (Init +3) (Perception +5)

Seeing that Diorio is feeling better, Indus returns from his watch.

"The garden extends further along the west side of the main house. At the north end of the garden there's a squat stone building with columns and a set of stone doors. Should we investigate?"


Male Human, Taldane Bard (Archaeologist) 2 (HP 14/14) (AC 16 (17)/13 (14)*/13) (CMD 16) (Fort +0, Ref +6, Will +3) (Init +3) (Perception +5)

The bonus from the whip lasts for 3 minutes, as a reminder.

Feeling slightly useless in the attempt to cleanse the venom from Diorio's wound, Indus packs his sword away and loads his crossbow, keeping a close eye on the surroundings in case of more trouble ...


Male Human, Taldane Bard (Archaeologist) 2 (HP 14/14) (AC 16 (17)/13 (14)*/13) (CMD 16) (Fort +0, Ref +6, Will +3) (Init +3) (Perception +5)

"Here, Diorio, catch this!" Indus says, throwing his enchanted whip to the poisoned bladesmaster. After Diorio has deftly caugth it, Indus continues, "Repeat after me. Seḥlu-yi seg ssem-ag. It should help you ward of the venom!"

Diorio gets a +2 sacred bonus on saves against poison for 3 minutes, if he does so.


Male Human, Taldane Bard (Archaeologist) 2 (HP 14/14) (AC 16 (17)/13 (14)*/13) (CMD 16) (Fort +0, Ref +6, Will +3) (Init +3) (Perception +5)

WHAT A HERO!


Male Human, Taldane Bard (Archaeologist) 2 (HP 14/14) (AC 16 (17)/13 (14)*/13) (CMD 16) (Fort +0, Ref +6, Will +3) (Init +3) (Perception +5)

Gives new meaning to the term "walking buffet" :)


Male Human, Taldane Bard (Archaeologist) 2 (HP 14/14) (AC 16 (17)/13 (14)*/13) (CMD 16) (Fort +0, Ref +6, Will +3) (Init +3) (Perception +5)

Ouch, Diorio. Let me act before you in the next round and I might be able to help with those poison saves.


Male Human, Taldane Bard (Archaeologist) 2 (HP 14/14) (AC 16 (17)/13 (14)*/13) (CMD 16) (Fort +0, Ref +6, Will +3) (Init +3) (Perception +5)

Hoping his luck has returned, Indus draws his sword, does an acrobatic roll to get past the reach of the centipede and slashes at its underbelly.

Attack: 1d20 + 4 + 2 ⇒ (9) + 4 + 2 = 15
Damage: 1d8 + 2 + 2 + 1 ⇒ (1) + 2 + 2 + 1 = 6

Acrobatics: 1d20 + 7 + 2 + 1 ⇒ (13) + 7 + 2 + 1 = 23


Male Human, Taldane Bard (Archaeologist) 2 (HP 14/14) (AC 16 (17)/13 (14)*/13) (CMD 16) (Fort +0, Ref +6, Will +3) (Init +3) (Perception +5)
GM JaceDK wrote:
While Indus can barely keep his magic whip from tangling, Seben scores another hit with her arrow.

Hey, even Indiana Jones failed the first time!


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