

Oathbreaker's Die! gameplay Oathbreakers Die! Maps and Slides
Tempestas sees a huge cloud of smoke in the corner of the room, and, though he was warned about the presence of two men waiting for them, he doesn't actually see them himself I'm going to have to ask you to operate off "honor system" since I'd already placed them, though I've re-hidden them for the moment).
Timinic finishes using Walks's wand on him, and the pain of his burns immediately begins to dull. 1 charge of your wand spent, Walks.
He then looks struck by a minor epiphany, and pulls out a scroll (or snatches it back from whomever he'd previously given it to) and reads it to Cara - suddenly, she feels much lighter on her feet and aware of her every motion!
ROUND 3:
Timinic (24/28, alter self, shield), Cara (21/25, cat's grace, considering conversion to The Porcelain God), Walks with Giants (16/19, infernal healing, shouldn't have had seconds!)
___________________
??? (black)
___________________
Rosla (el Funky)
___________________
Clumsy Catspaw (orange)
Comparatively-Cagey Catspaw (grey)
___________________
Tempestas (huge, ready to rumble)
Oathbreaker's Die! gameplay Oathbreakers Die! Maps and Slides
It wasn't your turn yet, but OK...under the circumstances I'll leave the door open (so to speak) as to whether you do anymore.
Tempestas sees a huge cloud of smoke in the corner of the room, and, though he was warned about the presence of two men waiting for them, he doesn't actually see them himself I'm going to have to ask you to operate off "honor system" since I'd already placed them, though I've re-hidden them for the moment).
There is a fleeting moment's awkward silence...
ROUND 2:
Timinic (24/28, alter self, shield, casting...), Cara (21/25, considering conversion to The Porcelain God), Walks with Giants (15/19, shouldn't have had seconds)
___________________
??? (black)
___________________
Rosla (el Funky)
___________________
Clumsy Catspaw (orange)
Comparatively-Cagey Catspaw (grey)
___________________
Tempestas (huge)
Oathbreaker's Die! gameplay Oathbreakers Die! Maps and Slides
The cloud clears (although for most of you, the memory of it conspicuously lingers)...
...and you hear the sound of another explosion - but this time within the room where the Ghostknives are!
ROUND 2:
Timinic (24/28, alter self, shield, casting...), Cara (21/25, considering conversion to The Porcelain God), Walks with Giants (15/19, shouldn't have had seconds)
___________________
??? (black)
___________________
Rosla (el Funky)
___________________
Clumsy Catspaw (orange)
Comparatively-Cagey Catspaw (grey)
___________________
Tempestas (huge)
Oathbreaker's Die! gameplay Oathbreakers Die! Maps and Slides
Walks with Giants wrote: But now that he is nauseated, is Walks able to complete the spell? It does not require concentration nor does he need to use an action at this point, so I'm thinking yes. I'm thinking no, and here's why: It takes 1 round, i.e. for 1 solid round, you are taking 1 long action - if your ability to take actions at all is taken away at any time before the beginning of your own next turn, you simply can't finish. Even without needed to roll for concentration, you wouldn't expect the spell to go off if you'd been killed or turned to stone or such, would you? This is a milder version of that.
I won't say you wasted a charge, though.
Oathbreaker's Die! gameplay Oathbreakers Die! Maps and Slides
That sounds like perhaps you'd like to roll a readied attack...?
At least do that before it's your turn again if so. In any case...
Timinic, more than somewhat flustered, help himself to Walks's wand and tries to use it for him. See Discussion.
ROUND 2:
Timinic (24/28, alter self, shield, casting...), Cara (21/25, considering conversion to The Porcelain God), Walks with Giants (15/19, shouldn't have had seconds)
___________________
??? (black)
___________________
Rosla (el Funky)
___________________
Clumsy Catspaw (orange)
Comparatively-Cagey Catspaw (grey)
___________________
Tempestas (huge)
Oathbreaker's Die! gameplay Oathbreakers Die! Maps and Slides
You can hardly see anything at the moment, but you think you might've heard a soft footstep or two...
ROUND 1:
Timinic (24/28, alter self, shield), Cara (21/25, considering conversion to The Porcelain God), Walks with Giants (15/19, shouldn't have had seconds)
___________________
??? (black)
___________________
Rosla (el Funky)
___________________
Clumsy Catspaw (orange)
Comparatively-Cagey Catspaw (grey)
___________________
Tempestas (huge)
Oathbreaker's Die! gameplay Oathbreakers Die! Maps and Slides
Rosla el Func wrote: I'm really sorry for causing all the extra work for you, GM. I'm not sure what you mean, I've only been following her prescribed tactics - however, it IS your turn!
Regarding the trajectory, yes, it makes sense enough to me under the circumstances that the bomb bounced. Nobody takes direct-hit damage, the cloud stays where it is.
Keep in mind you're getting 4-player BotD, DESPITE having a de-facto DMPC on your side (I've played this twice, and neither time was that done, despite, now that I see The Other Side, lack of a clear reason why he couldn't/shouldn't/wouldn't)!
For what it's worth, even if the Catspaws had been caught in the cloud as they nearly were, they'd have both made their saves.

Oathbreaker's Die! gameplay Oathbreakers Die! Maps and Slides
The woman's face half-collapses as she witnesses her advantage erased by Cara's miracle. "Nonononono," She mutters, perhaps as much to herself as to you. "Not now, I've worked too hard, can't let a bunch of strangers ruin everything...!"
She tosses another vial, this one a heftier than the last, and made from opaque clayware, at Walks with Giants...
...her aim is just barely thrown off by Walks's fumbling with his wand, and...
'1' is nearest the thrower, proceeding clockwise: 1d8 ⇒ 4
...SOMEHOW it hits Cara instead! The woman puts one hand to her forehead in momentary disbelief...while pumping the other in vindictive triumph. When this one blows, its contents don't just burn, it billows into a huge cloud of smoke - and it STINKS like hell!
Rosla, I only need a Fortitude save from you; Tempestas, you're in the clear.
Vision within the cloud is inhibited per fog cloud.
Walks with Giants still takes a pretty bad burn, and what's worse, both he and Cara are hopelessly overwhelmed by the noisome fumes!
The explosion gets the better of Timinic, too, but he at least seems to be tolerating the fumes.
ROUND 1:
Timinic (24/28, alter self, shield), Cara (?/25, nauseated!), Walks with Giants (15/19, nauseated!)
___________________
??? (black)
___________________
Rosla (roll Fortitude!)
___________________
Clumsy Catspaw (orange)
Comparatively-Cagey Catspaw (grey)
___________________
Tempestas (huge)
Oathbreaker's Die! gameplay Oathbreakers Die! Maps and Slides
In any case, I see I'm already in there, good!
This'll be a perfect fit for that dilemma I was talking about up-page with Vladek Odradek, BTW...
...and sure! Kaervek78, my game is nominally FCFS, but you may have priority-seating in it if you want it!
Oathbreaker's Die! gameplay Oathbreakers Die! Maps and Slides
EbonFist wrote: I have opened up the Outpost IX Event Listing sheet so that GMs can start adding their game details in, such as start dates and server/channel info. This is especially useful for GMs running GM Choice recruitment so you can advertise your recruitment channels now. Call me a dunce, but...where is it?

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Nearly a week without posting, why did I blow it this time...?
The woman's face half-collapses as she witnesses her advantage erased by Cara's miracle. "Nonononono," She mutters, perhaps as much to herself as to you. "Not now, I've worked too hard, can't let a bunch of strangers ruin everything...!"
She tosses another vial, this one a heftier than the last, and made from opaque clayware, at Walks with Giants...
Bomb...?: 1d20 + 5 ⇒ (7) + 5 = 12
fire damage: 1d6 + 3 ⇒ (6) + 3 = 9
...her aim is good enough, and when this one blows, its contents don't just burn, it billows into a huge cloud of smoke - and it STINKS like hell!
Rosla and Cara, make a Reflex save - and EVERYONE needs to make a Fortitude save!
Furthermore, vision within the cloud is inhibited per fog cloud.
Timinic's Reflex save: 1d20 + 2 ⇒ (8) + 2 = 10
Timinic's Fortitude save: 1d20 + 3 ⇒ (15) + 3 = 18
ROUND 1:
Timinic (24/28, alter self, shield), Cara (?/25, roll Reflex AND Fortitude!), Walks with Giants (10/19, casting..., roll concentration AND Fortitude!)
___________________
??? (black)
___________________
Rosla (?/20, roll Reflex AND Fortitude!)
___________________
Clumsy Catspaw (orange)
Comparatively-Cagey Catspaw (grey)
___________________
Tempestas (huge, roll Fortitude!)
Oathbreaker's Die! gameplay Oathbreakers Die! Maps and Slides
Walks with Giants wrote: Walks immediately uses his want to cast Infernal Healing on himself and tucks the wand away. Fair warning: Infernal healing has a 1-round casting-time, and sorry to say, I don't think I've ever seen any ruling to suggest wands work any more quickly (and don't forget you're talking to the proud bearer of 3 Dhampir Boons, I am quite familiar with that spell!).

Oathbreaker's Die! gameplay Oathbreakers Die! Maps and Slides
Two long tables take up the center of this room. One is covered with scattered cutlery and scraps of leftover food while the other sports flasks, tubes, and other alchemical equipment. Two doors to the south lead to matching hallways lined with simple bunk beds.
You are all caught completely off-guard as an unassuming-looking Half-Elven woman suddenly leaps up from under the bench on the further side of the room, and chucks a small vial straight at Rosla...
Bomb, Sneak Attack: 1d20 + 5 ⇒ (16) + 5 = 21
fire damage: 2d6 + 3 ⇒ (3, 5) + 3 = 11
Walks with Giants, make a Reflex save. Tempestas, I think you're spared the blast because of the hard corner, but if I'm wrong, you'll need to do the same.
...which EXPLODES right against her torso!
Clearly, that was the surprise-round; now...
"It's an ambush!" Timinic wheezes. "Watch out for those men by the door!" He raises another ward around himself.
ROUND 1:
Timinic (alter self, shield), Cara, Walks with Giants (?/19, make a Reflex save)
___________________
??? (black)
___________________
Rosla (9/20)
___________________
Clumsy Catspaw (orange)
Comparatively-Cagey Catspaw (grey)
___________________
Tempestas (huge)
Any particular reasons why not?
Oathbreaker's Die! gameplay Oathbreakers Die! Maps and Slides
Rosla unlocks the doors with ease.
Meanwhile, Timinic continues swimming about, proffering the boots and vial of poison he'd found to the rest of you. Any takers?
Cara Baldaros wrote: Cara waits, somewhat patiently, asd Rosla works on the locks. She idly pats her morningstar in case it's needed to help bash in the door. "Uhhh...why are you petting your weapon? That's disturbing," Timinic says to Clara while taking a bit of time to inspect and organize his doll-head collection.
After a moment of that, he adds, "Would anyone like to be Gnome-sized for a while? It's not without advantages...."
Oathbreaker's Die! gameplay Oathbreakers Die! Maps and Slides
In a stroke of uncanny mechanical genius and otherworldly manual miracle-working, Rosla upends the fiendish 20'-deep pit by filling it up with rubble, dead fungi, and other handy detritus!!! The resultant amalgam is uneven, squishy, and kind of fun to walk on.
You've got 2 doors before you; what now?

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Tempestas wrote: Tempestas is keeping that Mario hat I thought maybe you'd like that.
Walks with Giants wrote: WwG feels much better and point to the west door with his spear suggestively... ...but his long, glorious shaft goes flaccid as he passes the wick onto Rosla's gauntlet, leaving the two humans in the dark.
Tempestas wrote: How long does this Enlarge last for? Tempestas rumbles. "Few minutes as the egg-timer falls," replies Timinic absentmindedly, shrugging his shapeshifted shoulders as he begins swimming off to the far corner.
Roslas's preternatural sensitivity serves her well (and there is a moment of low comedy as Tempestas nearly trips over himself after she abruptly halts before him) - the trap isn't ON the door, it's right in front of it! Those flagstones are rigged to give way to a pit!
Try to disarm it, or try the other door?
Suddenly..."Hey, look at these!" Timinic calls from the farthest corner of the chamber. After a moment, he swims back your way bearing two gifts: A pair of blue boots embroidered with flowers that actually look like they could be worth quite a bit of money if they were cleaned up, and a bottle of ominous deep-purple fluid. "Processed violet venom," he helpfully explains, then looks back around the chamber of sloshing darkness. "Isn't it interesting to see how things are made?!"
Oathbreaker's Die! gameplay Oathbreakers Die! Maps and Slides
Tempestas's longsword splashes the water like a ferryman's first day on the job, but his trusty sidearm gets the job done: The last guard-mushroom wriggles and thrashes as it is skewered, before going limp!
COMBAT OVER! Finally!!! Also, you win at tic-tac-toe.
The splashing and shouts and incantations finally give way to the gentle sloshing of the bog and rocking of the floating coffin-like crates. You see two doors from where you are.
What now, adventurers?

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Rosla el Func wrote: @GM: Shouldn't this be round 8?... See Discussion.
Cara and Tempestas both prevail over whatever foulness came with those tentacle-strikes.
Emboldened by your successes, Timinic trudges through the water to attempt a blow with his (now a bit small for him) spear...
masterwork spear, blessed: 1d20 + 7 ⇒ (8) + 7 = 15
...but to no avail as the bog interferes as it does.
He then uses that same bog to his advantage, fearlessly attempting another spell...
shocking grasp, blessed, melee penalty: 1d20 + 6 ⇒ (20) + 6 = 26
WHOAH, THREAT!: 1d20 + 6 ⇒ (16) + 6 = 22
CRITICAL electrical damage!!!: 8d6 ⇒ (6, 4, 2, 3, 6, 1, 4, 6) = 32
...and the entire chamber is momentarily lit with a jarring electric-green flash as Timinic (literally) singlehandedly answers the question of what happens to a mushroom that gets struck by lightning! Rosla will definitely need to get her omelet-garnish elsewhere.
"I...wow, I didn't know I had that in me...!
Walks with Giants and Rosla, you may keep/redo your actions.
ROUND 8 - ITS CROSTINI-TIME!!!:
Rosla (blessed), Timinic (alter self, shield, blessed), Tempestas (blessed, HUGE!), Cara (20/25, blessed), Walks with Giants (17/19, blessed)
___________________
...Fun Guy [Fuschia] (-31)
...Purple Patch [Purple] (-25)
...Im-Morel [Dark Purple] (-32)
Oathbreaker's Die! gameplay Oathbreakers Die! Maps and Slides
Rosla el Func wrote: @GM: Shouldn't this be round 8? Also, is there a reason why Rosla is not bold (not to act)? I'll post her (Schroedinger's?) actions anyway, that will save some time. That was in fact still round 7; you'll note Timinic had not yet taken his action. I had somewhere to go at the time, so I did not quite finish that post.
Everyone, please remember to use this for OOC Discussion as much as possible; that's what it's here for!

Oathbreaker's Die! gameplay Oathbreakers Die! Maps and Slides
Rosla is the latest to catch the luck to shit virus that has evidently been brewing in these toxin-infested waters...
WHOAH there, Super-Tempestas, you ignored Rosla's helpful primer on your Supersized-weapons! To save time, I'll reroll your damage for you...:
...which also happened to be a CRITICAL HIT!: 4d6 + 8 ⇒ (4, 3, 1, 3) + 8 = 19
...but Tempestas finally seems to have overcome it, and with a vengeance as he nearly bisects the fungoid before him! It's still standing, though...
...but that is more than can be said for the central fungoid, which finally collapses under Cara and Timinic's merciless whittling and withering!!!
"Im-Morel", however, seems to have recombobulated itself after whatever had happened to it a moment before, and it rejoins "Purple Patch" in the orgy of toxic tickles!
VS Tempestas:
tentacle: 1d20 + 4 ⇒ (2) + 4 = 6
tentacle: 1d20 + 4 ⇒ (17) + 4 = 21
damage: 1d4 + 1 ⇒ (2) + 1 = 3
tentacle: 1d20 + 4 ⇒ (19) + 4 = 23
damage: 1d4 + 1 ⇒ (4) + 1 = 5
VS Cara:
tentacle: 1d20 + 4 ⇒ (11) + 4 = 15
tentacle: 1d20 + 4 ⇒ (15) + 4 = 19
damage: 1d4 + 1 ⇒ (2) + 1 = 3
VS Walks with Giants:
tentacle: 1d20 + 4 ⇒ (7) + 4 = 11
tentacle: 1d20 + 4 ⇒ (6) + 4 = 10
tentacle: 1d20 + 4 ⇒ (6) + 4 = 10
Walks With Giants is not even touched, but Tempestas and Cara both feel surprisingly painful scores as the feathery tendrils land on exposed skin, which begins to 'fizz' ominously...Cara, make a Fortitude save! Tempestas, make 2!
ROUND 7:
Rosla (blessed, Studious, "Fortunate" har-har), Timinic (alter self, shield, blessed), Tempestas (12/20, blessed, HUGE!, ROLL FORTITUDEX2!), Cara (17/25, blessed, ROLL FORTITUDE!), Walks with Giants (17/19, blessed)
___________________
...Fun Guy [Fuschia] (-31)
...Purple Patch [Purple] (-25)
...Im-Morel [Dark Purple] (Being Watched With Increasing Irritation)
I have to go for now, roll those saves and I'll wrap up the round later!
Oathbreaker's Die! gameplay Oathbreakers Die! Maps and Slides
Tempestas, you would not have been enlarged just yet, but yeah, it hardly matters there...ALTHOUGH, you did neglect to make use of your Fortune! I'll let you make a retroactive extra roll (without the modifiers you'll have this round)...
"Purple Patch" continues flailing...
VS Tempestas:
tentacle: 1d20 + 4 ⇒ (6) + 4 = 10
VS Cara:
tentacle: 1d20 + 4 ⇒ (3) + 4 = 7
VS Walks with Giants:
tentacle: 1d20 + 4 ⇒ (10) + 4 = 14
tentacle: 1d20 + 4 ⇒ (4) + 4 = 8
...to no avail whatsoever, while the other two dither in place for a moment; it seems Walks with Giants' scroll have had some effect after all!
ROUND 7:
Rosla (blessed, Studious), Timinic (alter self, shield, blessed), Tempestas (blessed, HUGE!), Cara (20/25, blessed), Walks with Giants (17/19, blessed)
___________________
...Fun Guy [Fuschia] (-29)
...Purple Patch [Purple] (-6)
...Im-Morel [Dark Purple] (Being Watched With Great Interest)

Oathbreaker's Die! gameplay Oathbreakers Die! Maps and Slides
Cara's mushroom-dicing spree comes to an abrupt halt; who would've guessed that Sarenrae and whatever patrons Walks with Giants looks to weren't on the best of terms???
They seem to agree a more with Tempestas, though - as the sudden twisting of his flesh was about to make him miss his mark, an anomalous breeze directs his sword to shave a nice slice off the cap of the one nearest him.
Rosla recalls the chiding looks she got back home for dealing in crossbows to begin with, and adapts her tactics with a flourish.
Timinic uses the bog to his advantage, churning his way toward and behind the faltering fungus, pointing his spear at its...back...???
Tempestas considers his options; somewhere at the back of his mind, he is nagged by a vague memory of his brother claiming this is exactly what would happen to him if he ate strange mushrooms....
ROUND 6...:
Rosla (blessed, Studious), Timinic (alter self, shield, blessed), Tempestas (blessed, HUGE!), Cara (20/25, blessed, "Fortunate"), Walks with Giants (17/19, blessed)
___________________
...Fun Guy [Fuschia] (-29)
...Purple Patch [Purple] (-6)
...Im-Morel [Dark Purple] (Being Watched With Great Interest)
Alright, Super-Tempestas, what now? Don't forget that your weapons are bigger too now...!

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Cara Baldaros wrote: speak for yourself...I'm holding up my end...lol Wish I could say the same...anyway, HAPPY NEW YEAR, let's friggin' finish this!!!
Tempestas, you would not have been enlarged just yet, but yeah, it hardly matters there...ALTHOUGH, you did neglect to make use of your Fortune! I'll let you make a retroactive extra roll (without the modifiers you'll have this round)...
Sarenrae's light shines upon Cara even down here, it would seem, and the crawling, stinking sensation on her skin passes as quickly as it came - in return, she deals the increasingly-lacerated mushroom a nasty whack to the stem!!!
Timinic finishes his spell - the fool has made the entire place tiny, Tempestas thinks as the ceiling hits his head! No, wait, that's not it....
The other two mushrooms finally cease their slog, and what happens next...well, suffice it to say that Cara and Walks with Giants will likely both be put off vermicelli for years to come....
VS Cara:
tentacle: 1d20 + 4 ⇒ (4) + 4 = 8
tentacle: 1d20 + 4 ⇒ (12) + 4 = 16
tentacle: 1d20 + 4 ⇒ (2) + 4 = 6
tentacle: 1d20 + 4 ⇒ (7) + 4 = 11
tentacle: 1d20 + 4 ⇒ (8) + 4 = 12
tentacle: 1d20 + 4 ⇒ (14) + 4 = 18
VS Walks with Giants:
tentacle: 1d20 + 4 ⇒ (1) + 4 = 5
tentacle: 1d20 + 4 ⇒ (11) + 4 = 15
tentacle: 1d20 + 4 ⇒ (5) + 4 = 9
tentacle: 1d20 + 4 ⇒ (1) + 4 = 5
tentacle: 1d20 + 4 ⇒ (6) + 4 = 10
tentacle: 1d20 + 4 ⇒ (9) + 4 = 13
...maybe the mushrooms simply envy their armor???
You may be pathetic, but BOY ARE YOU LUCKY!
Timinic turns about and zaps Cara's scratching-post with another eerie green ray...
Acidic Ray, blessed, melee penalty VS Fun Guy: 1d20 + 1 ⇒ (12) + 1 = 13
acid damage: 1d6 + 2 ⇒ (2) + 2 = 4
...causing it to visibly wilt! It's still standing, but it looks like it's starting to collapse...!
ROUND 6:
Rosla (blessed, Studious), Timinic (alter self, shield, blessed), Tempestas (blessed, HUGE!, Fortunate...?), Cara (20/25, blessed), Walks with Giants (17/19, blessed)
___________________
...Fun Guy [Fuschia] (-29)
...Purple Patch [Purple]
...Im-Morel [Dark Purple] (Being Watched With Great Interest)

Oathbreaker's Die! gameplay Oathbreakers Die! Maps and Slides
Whatever that thing had been carrying, the holy-man manages to fight off - and so much the better, too, because it appears the fungi have finally overcome their torpor from the chilly water, and are starting to move with noticeably more verve!
To make matters worse, Walks's scroll appears to accomplish nothing.
Rosla does indeed miss her mark again (Remember: Ammunition that missed has a 50% chance to be salvageable, waste not want not!), and Cara scores another visible nick (but nothing more) on the first fungoid's cap.
While the other two continue their bog-slog like Chelaxian soldiers in some far-flung rice-paddy, the one at the fore finally seems to notice where the harm's been coming from, and retaliates against Cara, and...oh dear, it has more of those tendrils than was first apparent, enough for her AND Walks with Giants!
VS Cara:
tentacle: 1d20 + 4 ⇒ (15) + 4 = 19
damage: 1d4 + 1 ⇒ (4) + 1 = 5
tentacle: 1d20 + 4 ⇒ (4) + 4 = 8
tentacle: 1d20 + 4 ⇒ (8) + 4 = 12
VS Walks with Giants:
tentacle: 1d20 + 4 ⇒ (11) + 4 = 15
The spirits (and more importantly, his tanner) spare Walks with Giants another strike, but Cara takes one painful score to the arm, which begins to feel strangely 'fizzy'...Cara, make a Fortitude save!
Timinic recovers from his distraction, and with the help of his new form braves the water to begin an enchantment upon Tempestas, who starts to feel an odd stretching sensation...Tempestas, you are being enlarged, correct me if I'm wrong of course, but I imagine that would be to your liking?
ROUND 5:
Rosla (blessed, Studious), Timinic (alter self, shield, blessed, casting a spell), Tempestas (blessed), Cara (20/25, blessed, ROLL FORTITUDE!), Walks with Giants (17/19, blessed)
___________________
...Fun Guy [Fuschia] (-20)
...Purple Patch [Purple]
...Im-Morel [Dark Purple] (Being Watched With Great Interest)

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It begins to dawn on the party as to why these things might like this environment so much, as darkness and water prove more effective than steel. Speaking of 'dawn', however, the one exception is Carah, who slices another notch down one's cap!
The other two continue their trudge through the murk - the one nearer Tempestas and Rosla leaving them behind as it goes to converge with the others! - while the injured one waves a long, sluggish tendril past Carah and at Walks with Giants...
tentacle: 1d20 + 4 ⇒ (12) + 4 = 16
damage: 1d4 + 1 ⇒ (1) + 1 = 2
...who feels a stinging slap as it manages to strike his exposed face, followed by a much more worrisome sensation...Walks, make a Fortitude save!
Timinic strikes back, reaching out in his unfamiliar form with another electrified pseudopod...
shocking grasp, Long Limbs, blessed: 1d20 + 6 ⇒ (1) + 6 = 7
...to retrieve the rare and valuable doll-head he just spotted floating in the water for his collection!!!
ROUND 4:
Rosla (blessed, Studious), Timinic (alter self, shield, blessed), Tempestas (blessed), Cara (blessed), Walks with Giants (17/19, blessed, ROLL FORTITUDE!)
___________________
...Fun Guy [Fuschia] (-18)
...Purple Patch [Purple]
...Im-Morel [Dark Purple] (Being Watched With Great Interest)

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noral wrote: miteke wrote: Right, the duplicate chronicle on the same character is a no-no. But since it is a GM credit I would think that you could somehow shift it to another character retroactively. Agree with Miteke, just change it in the chronicle sheet and the reporting on Paizo? OK, geez, this could be a major can of worms. So here's what happened and why:
Waaay back before I came to Flaxseed and I still had a live group to play with, my Witch whom I'm sure you all know and revere had embarked upon a 2-parter adventure ("Wonders In The Weave") - trouble was, I realized in the nick of time that if I did part II, I'd miss out on the all-important opportunity to play "The Sanos Abduction" to earn him a certain Improved Familiar whom I'm sure you all know and revere (I'd initially played that with my Summoner, talk about the wrong Boon for the wrong character, but no problem, I'd been wanting to DM, and that was my first time!) - SO, we halted the "Wonders" arc and I ran "The Sanos Abduction" just in time for him to hit 7th level. We never did finish the other arc, though...
...fast-forward to that group dissolving and my coming here: Someone else was running, or proposing to run, the "Wonders" arc, which of course I'd never completed and wanted the full Boon for (without knowing exactly what it was). I seem to recall being under the impression that I couldn't get it unless the two parts were played consecutively, SO I DM'd Part I and stepped in as a player for Part II.
Vladek is now my highest-level character, at precisely 42 XP/freshly-level 15. If he has to lose that one deeply-buried Chronicle...what happens???

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Rosla el Func wrote: Rosla drops her leafblade, draws her light crossbow and loads it. Now what the hell kind of Elf wields a leafblade, but NOT a proper bow?? In any case, I would've assumed you'd have come down here prepared, so I'll permit you to have fired this round.
Rosla attempts a shot.
Walks with Giants displays admirable form hucking a flagon of lemonade he picked up at the Dripping Wall.
Sarenrae's-Withering-Gaze-Made-Flesh-Upon-The-World trudges forward in a murder-trance and...carves a hunk of mushroom-cap, but nothing all that major, really. It's a nice, visible nick.
Tempestas, meanwhile, delivers a mighty swing...but to no avail as his blade cleaves water rather than mushflesh.
*TRUDGE**TRUDGE**TRUDGE* go the fungi as they continue to silently close in on the party, slowly slogging through the chill waters; they repay Cara and Tempestas's attacks by...heading right past them???
As mentioned, the boggy water gives them cover, so you DON'T get attacks of opportunity for now.
Meanwhile, Timinic transforms into...what might be a Sea-Elf, and takes to the water!
ROUND 3:
Rosla (blessed, still has last round's attack to roll), Timinic (alter self, shield, blessed), Tempestas (blessed), Cara (blessed), Walks with Giants (blessed)
___________________
...Fun Guy [Fuschia]! (-11)
...Purple Patch [Purple]!
...Im-Morel [Dark Purple]!
Sorry for the delay; it's all back to you!
Oathbreaker's Die! gameplay Oathbreakers Die! Maps and Slides
As the fungi slowly trudge through the bog toward you...you suddenly hear a muffled voice from out of the darkness at the further side of the chamber:
"Who's there?! Go away! NOW!!!"
Timinic gives a start at the outcry, but says nothing beyond a personal warding incantation.
ROUND 2:
Rosla, Timinic (shield), Tempestas, Cara, Walks with Giants
___________________
...Fun Guy [Fuschia]! (-5)
...Purple Patch [Purple]!
...Im-Morel [Dark Purple]!
It's the PARTY's TIME (P-A-R-T-Y??? Because you GOTTA...)!
Oathbreaker's Die! gameplay Oathbreakers Die! Maps and Slides
Whoopsy-daisy...:
I'm DMing In Your Closet wrote: Tempestas: Without training in Knowledge (or extenuating assets like Bardic Knowledge, Breadth of Experience, or the Grand Lodge's Wealth of Knowledge Reward), the best you can manage is DC 10, which Walkies has already covered. FTFMs!

Oathbreaker's Die! gameplay Oathbreakers Die! Maps and Slides
The party certainly recognizes giant ambulatory mushrooms when they see them (whether they want to believe it is another matter) - regrettably, that appears to be the extent of what you know.
All the water you see counts as deep bog:
Quote: A square that is part of a deep bog has roughly 4 feet of standing water. It costs Medium or larger creatures 4 squares of movement to move into a square with a deep bog, or characters can swim if they wish. Small or smaller creatures must swim to move through a deep bog. Tumbling is impossible in a deep bog.
The water in a deep bog provides cover for Medium or larger creatures. Smaller creatures gain improved cover (+8 bonus to AC, +4 bonus on Reflex saves). Medium or larger creatures can crouch as a move action to gain this improved cover. Creatures with this improved cover take a –10 penalty on attacks against creatures that aren’t underwater...Both shallow and deep bogs increase the DC of Stealth checks by 2.
"I never made it this far," Timinic admits with a certain quaver in his voice. However, he gathers his courage and approaches the nearest fungus, which he zaps with a sickly green ray from his fingers!
Acidic Ray VS Fun Guy: 1d20 + 4 ⇒ (6) + 4 = 10
acid damage: 1d6 + 2 ⇒ (1) + 2 = 3
Despite his trembling hands, these things make for an easy target, and it flinches a bit at the beam's touch.
ROUND 1!:
Rosla, Timinic, Tempestas, Cara, Walks with Giants
___________________
...Fun Guy [Fuschia]! (-3)
...Purple Patch [Purple]!
...Im-Morel [Dark Purple]!
Cara and Walks with Giants, rise (or descend) and shine!
Oathbreaker's Die! gameplay Oathbreakers Die! Maps and Slides
Walks with Giants wrote: Rosla el Func wrote: No recording needed, I usually handle that in my characters' profiles. Same for me. That's what I do myself, just thought I'd ask.
Tempestas: Without training in Knowledge (or extenuating assets like Bardic Knowledge, Breadth of Experience, or the Grand Lodge's Well-Prepared Reward), the best you can manage is DC 10, which Walkies has already covered.
Oathbreaker's Die! gameplay Oathbreakers Die! Maps and Slides
Again, sorry for delay - but sorry, no time to take 10, BECAAAUSE...!
Anyone else have Knowledge (Nature)? Roll it if so.
Walks with Giants has the right hunch (even if he's regrettably unfamiliar with these things) - scarcely sooner does his spear light up than long, deep-violet tendrils start to emerge from the fissures in their caps, and they slowly stagger out of the cistern and toward you!
ROUND 1!:
Rosla, Timinic, Tempestas, Cara, Walks with Giants
___________________
And Introducing...:
...Fun Guy!
...Purple Patch!
...Im-Morel!
Oathbreaker's Die! gameplay Oathbreakers Die! Maps and Slides
OK! Proceed to Slide 5 for the final showdown...!
Between Pemak's reconnaissance and Timinic's cartography, finding where to descend proves a simple matter, and after a short descent down a cramped passageway, you find yourselves amid the aged masonry walls, slippery flagstones, and otherworldly fumes of Daggermark's sewer-system.
Slippery flagstones: All Acrobatics checks attempted here suffer a +5 DC increase!
Another thing: It's dark. Tell me what you do for light. Assuming you do to save a bit of time:
The sound of rushing water echoes throughout this dank cistern as sleet-filled runoff pours in from northern, eastern, and southern channels before emptying through an outlet in the northeast corner. Stone walkways line the walls, with a large platform jutting out into the center of the room. Seven coffin-sized crates float on the water, tethered to the platform’s railings by short chains.
Oathbreaker's Die! gameplay Oathbreakers Die! Maps and Slides
Again, I'm sorry for the slow pace, I was just about to get around to it (and you may or may not recall that yesterday was a national holiday for some of us, so that's been the slowdown this week). Of course, things SHOULD start picking up now, now that we've finally gotten past the especially-tricky-on-my-end part.
BTW, looking forward, should I record your purchases on your Chronicle, or do you not handle it that way (I don't, personally)?

Oathbreaker's Die! gameplay Oathbreakers Die! Maps and Slides
Rosla el Func wrote: "Where would we find Guildmaster 'Rigor-Mortis Rick'? And should we meet him before of after we go after the Ghostknives?" It's kind of weird to watch, but Pemak somehow manages to fold her arms over her chest (or at least give the impression of doing so) without changing her counter-gripping posture.
"Job first, rewards if you come back successful."
The Guildmaster, whose name and whereabouts I actually have no idea of (might even be Pemak herself, IDK), Shall Not Be Appearing In This Film; do not mistake that for an actual NPC encounter.
Rosla el Func wrote: "Where would I go to buy high quality padded armor parts used to protect knees and elbows while tumbling?" "Well, there's the asylum out by the city-limits we're all mighty proud of, they've probably got all kinds of spare padding..." To make a long story short, Pemak skillfully directs you to the best place to buy whatever you may need. Just assume you can buy whatever, within reason naturally. It would appear Daggermark, to my own surprise, is a Metropolis-rated settlement, meaning you really have your pick of the litter, certainly for anything within the limits of your funds and Fame. I'm not sure if it's really within my power to do this as a Society DM, but it's Daggermark, so I'll let you treat your fame as 4 higher for purposes of buying poisons, if you're of a mind.
Anyone else going to buy anything? Last call.
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