Oathbreaker's Die! gameplay Oathbreakers Die! Maps and Slides
Tempestas, what's your CMD? I'm not seeing it on your "sheet", and while I could calculate it, I don't want to make assumptions/overlook anything; bear in mind your size-increase and Strength damage presently cancel each other out with regard to that. If it's in excess of 18, you've got the reach to have made an AoO, but you'd have to move after her to make a full attack, which is what you appear to have been trying to do.
Oathbreaker's Die! gameplay Oathbreakers Die! Maps and Slides
Rosla el Func wrote: Did Cladara retreat into a corner? Or is there a corridor behind her and we can't see it yet? Shame on me for not knowing the material better; it turns out there IS still some space behind her, and it's NOT separated by a door (as I thought; this does mean she'll head back further, though). Rosla el Func wrote: Also, Cladara only got an 18 for her Acrobatics check... Shame on me all the more for forgetting how that worked! I thought it was a flat DC 15. Yes, she would've been in the square next to Cara, so you get an AoO!
Oathbreaker's Die! gameplay Oathbreakers Die! Maps and Slides
Sorry if I sound like a dunce, but could anyone remind me of Paizo's Customer-Service E-mail address? It seems I could use a bit of their help.
Oathbreaker's Die! gameplay Oathbreakers Die! Maps and Slides
Tempestas feels a nasty fizzing sensation in his wound, which quickly turns into something much worse... Strength damage: 1d2 ⇒ 2
...as his treasured warrior's bones and muscles begin to putrefy within him! Cara impotently rattles her scimitar at a big grey cloud. Walks with Giants...Copes with Gases. Walks with Giants ONLY, Heal DC 15:
You think you see light at the end of the tunnel...oh wait, that's a lantern...but anyway, you think you're almost through it. If you like, I'll still let you move closer to the action this turn. Finally, the cloud dissipates, revealing Cladara and her purple-tainted rapier. "You don't understand," She near-hisses at you angrily. "I am SO CLOSE, I WON'T let you ruin everything we've worked for! Ilchooook, if that's you, now's the tiiime...!" With that, she lunges at the one she's all too certain is who she seems - Cara! rapier: 1d20 + 5 ⇒ (20) + 5 = 25
Fury and grace delivers an outstandingly accurate thrust, though Cara's armor easily protects her vitals...but with the stab comes that icky fizzing sensation again, like when she was frondled by those fungi...make another Fortitude save! Acrobatics to avoid AoOs: 1d20 + 8 ⇒ (10) + 8 = 18
Clumsy stabilization: 1d20 - 9 ⇒ (2) - 9 = -7
ROUND 5: Timinic (20/28, alter self, shield), Cara (15/25, cat's grace, make a Fortitude save), Walks with Giants (18/19, infernal healing, he had The Special)
Oathbreaker's Die! gameplay Oathbreakers Die! Maps and Slides
TYVM - but whoops! How do we transfer DM-ship???
Oathbreaker's Die! gameplay Oathbreakers Die! Maps and Slides
I will be running "Call of the Copper Gate".
Oathbreaker's Die! gameplay Oathbreakers Die! Maps and Slides
As Tempestas finally barges into the room... DM Screen:
1d20 + 4 ⇒ (17) + 4 = 21
1d6 + 2 ⇒ (5) + 2 = 7 ...he feels a nasty stab from within the cloud! Make a Fortitude save! Timinic, unsure of what else to do, shifts to the form of a ratman and skitters in behind. ROUND 5: Timinic (20/28, alter self, shield), Cara (21/25, cat's grace), Walks with Giants (18/19, infernal healing, he had The Special)
Oathbreaker's Die! gameplay Oathbreakers Die! Maps and Slides
GM Nowruz wrote: Do you mean setting up the campaign page on the forum? Or RPGChronicles? Or the slide deck? I don't bother with RPGChronicles, but the other two would be much appreciated.
Oathbreaker's Die! gameplay Oathbreakers Die! Maps and Slides
To whomever among the VOs could spare the time, I could really use help setting up the game I am about to run; I am not great at the technical-setup side of all this. Also, how will I know when I have received the PDF? I'm pretty sure I signed up in time to receive it. Thanks and apologies.
Oathbreaker's Die! gameplay Oathbreakers Die! Maps and Slides
For a human, this guy's actually pretty wiry, managing to dodge Rosla's blade...only for the same motion to deliver him into of Tempestas's welcoming edge, which slices him open lengthwise like a bratwurst on a grill. Cara, you make still take your AoO if you like. ROUND 4: Timinic (20/28, alter self, shield), Cara (21/25, cat's grace, AoO!), Walks with Giants (17/19, infernal healing, eatin' at Ralph's)
Oathbreaker's Die! gameplay Oathbreakers Die! Maps and Slides
eminently-improbable AoO: 1d20 + 3 ⇒ (6) + 3 = 9 The goon is utterly unprepared for Rosla's agility and bravado. He looks at her, then at Tempestas, then back at the cloudful-of-Boss, and with a pained expression, he takes another stab at the generously-sized target... short sword: 1d20 + 3 ⇒ (7) + 3 = 10 ...but he's never fought a giant before. "...If you're gonna eat me, be sure to use my cousin's signature barbecue-sauce!" He finally stammers up to Tempestas in an attempt at worthy last words, before attempting a backward-somersault into the smoke... Acrobatics to avoid AoO: 1d20 + 7 ⇒ (6) + 7 = 13 ...but it turns out that may not be the best trick when your adversary has height-advantage. ROUND 4: Timinic (20/28, alter self, shield), Cara (21/25, cat's grace, AoO!), Walks with Giants (17/19, infernal healing, eatin' at Ralph's)
Oathbreaker's Die! gameplay Oathbreakers Die! Maps and Slides
Cara's scimitar flashes flashily...way the hell over there somewhere. From out of the cloud comes another incendiary... Bomb, bomber's eye VS Cara: 1d20 + 6 ⇒ (11) + 6 = 17
...it hits Cara square in the breastplate, minimizing the burn. Timinic's Reflex save: 1d20 + 2 ⇒ (9) + 2 = 11
Timinic gets a faceful, while the remaining goon is able to partway shield his. ROUND 4: Timinic (20/28, alter self, shield), Cara (21/25, cat's grace), Walks with Giants (17/19, infernal healing, eatin' at Ralph's)
Oathbreaker's Die! gameplay Oathbreakers Die! Maps and Slides
Cara, it's not the biggest deal, but would you mind updating your quick-reference stats there in accordance with your grace (as you might've noticed, what I do is set an asterisk after any temporarily-modified stat)?
Oathbreaker's Die! gameplay Oathbreakers Die! Maps and Slides
The brigand's brigandine actually serves its purpose, rebuffing the thrust from Tempestas's sword-formerly-known-as-short. As for his other sword, well...assuming the watery-tartist system of governance can work both ways, then had his swing erred any further he'd likely have posthumously crowned one of those fungi Queen of Daggermark. Timinic's arm stretches out like rubber as he tries to help subdue the lucky fool with a minor curse... touch of fatigue: 1d20 + 3 ⇒ (4) + 3 = 7 ...but he still has much to learn about fighting at his current size. On the bright side, Cara and Rosla finally recover from the stink-bomb. ROUND 4: Timinic (24/28, alter self, shield), Cara (21/25, cat's grace), Walks with Giants (17/19, infernal healing, eatin' at Ralph's)
Oathbreaker's Die! gameplay Oathbreakers Die! Maps and Slides
Incidentally, Tempestas, I'm pretty sure you can't ready a full attack, which is what it looks like you were trying to do (dual-wielding is a controversial technique, no denying).
Oathbreaker's Die! gameplay Oathbreakers Die! Maps and Slides
"'Fingers take you," The ringleader finally screams from the cloud. "don't just stand there!" With that, the catspaws emerge from hiding. One makes a desperate attempt to roll past the looming giant and his comrades, but it hardly matters; Tempestas is ready and eviscerates him with a single swipe of his massive sword. The other one follows, moving too quickly to have time to reconsider... Acrobatics to avoid AoO:
...and he manages to duck the living guillotine, for the moment. He takes a desperate jab with his short sword... short sword VS Tempestas: 1d20 + 3 ⇒ (7) + 3 = 10 ...but it's all he can do to keep from dropping it in sheer terror and despair. ROUND 3: Timinic (24/28, alter self, shield), Cara (21/25, cat's grace, considering conversion to The Porcelain God), Walks with Giants (16/19, infernal healing, shouldn't have had seconds!)
Oathbreaker's Die! gameplay Oathbreakers Die! Maps and Slides
DM Screen:
the first infusion on her list You hear the faint popping of a cork from deep within the cloud...and for the moment, that's it. ROUND 3: Timinic (24/28, alter self, shield), Cara (21/25, cat's grace, considering conversion to The Porcelain God), Walks with Giants (16/19, infernal healing, shouldn't have had seconds!)
Oathbreaker's Die! gameplay Oathbreakers Die! Maps and Slides
Cara:
1d4+1 rounds Walks:
You don't know how long it will take to recover in your own case, but you know in general it can be expected to take 12-30 seconds (1d4+1 rounds). On the bright side, it is quite obvious to you whom you now face! Tempestas sees a huge cloud of smoke in the corner of the room, and, though he was warned about the presence of two men waiting for them, he doesn't actually see them himself I'm going to have to ask you to operate off "honor system" since I'd already placed them, though I've re-hidden them for the moment). Timinic finishes using Walks's wand on him, and the pain of his burns immediately begins to dull. 1 charge of your wand spent, Walks. He then looks struck by a minor epiphany, and pulls out a scroll (or snatches it back from whomever he'd previously given it to) and reads it to Cara - suddenly, she feels much lighter on her feet and aware of her every motion! ROUND 3: Timinic (24/28, alter self, shield), Cara (21/25, cat's grace, considering conversion to The Porcelain God), Walks with Giants (16/19, infernal healing, shouldn't have had seconds!)
Oathbreaker's Die! gameplay Oathbreakers Die! Maps and Slides
It wasn't your turn yet, but OK...under the circumstances I'll leave the door open (so to speak) as to whether you do anymore. DM Screen:
T-P: 1d20 - 1 ⇒ (5) - 1 = 4
+2 if F
Tempestas sees a huge cloud of smoke in the corner of the room, and, though he was warned about the presence of two men waiting for them, he doesn't actually see them himself I'm going to have to ask you to operate off "honor system" since I'd already placed them, though I've re-hidden them for the moment). There is a fleeting moment's awkward silence... ROUND 2: Timinic (24/28, alter self, shield, casting...), Cara (21/25, considering conversion to The Porcelain God), Walks with Giants (15/19, shouldn't have had seconds)
Oathbreaker's Die! gameplay Oathbreakers Die! Maps and Slides
The cloud clears (although for most of you, the memory of it conspicuously lingers)... Rosla:
Though still incapacitated, you feel like you might be able to rally shortly. Cara:
Though still incapacitated, you feel like you might be able to rally shortly. I'll let you attempt a DC 13 Knowledge (Nature) check, or a DC 15 Spellcraft check, to have a general idea of how long this effect might last on the others. Walks:
You haven't felt this bad in quite some time! You may need a while to wrestle this ailment to the ground...I'll let you attempt a a DC 13 Knowledge (Nature) check, or a DC 15 Spellcraft check, to have a general idea of how long this effect might last, and/or a DC 17 Heal check to have a specific prognosis for yourself. ...and you hear the sound of another explosion - but this time within the room where the Ghostknives are! Cara and Tempestas:
You can both see that the grenadier has tossed a smoke-bomb in the middle of her own room, filling much of it with a thicker (but at least somewhat 'cleaner'-looking) specimen of what you were just subjected to; she's using it like a hideout-within-a-hideout, and for the moment, it's proving effective.... Wisdom check, DC 13:
That grenadier must be the leader you'd heard about - Cladara, that was her name! ROUND 2: Timinic (24/28, alter self, shield, casting...), Cara (21/25, considering conversion to The Porcelain God), Walks with Giants (15/19, shouldn't have had seconds)
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Walks with Giants wrote: But now that he is nauseated, is Walks able to complete the spell? It does not require concentration nor does he need to use an action at this point, so I'm thinking yes. I'm thinking no, and here's why: It takes 1 round, i.e. for 1 solid round, you are taking 1 long action - if your ability to take actions at all is taken away at any time before the beginning of your own next turn, you simply can't finish. Even without needed to roll for concentration, you wouldn't expect the spell to go off if you'd been killed or turned to stone or such, would you? This is a milder version of that. I won't say you wasted a charge, though.
Oathbreaker's Die! gameplay Oathbreakers Die! Maps and Slides
That sounds like perhaps you'd like to roll a readied attack...? At least do that before it's your turn again if so. In any case... Timinic, more than somewhat flustered, help himself to Walks's wand and tries to use it for him. See Discussion. ROUND 2: Timinic (24/28, alter self, shield, casting...), Cara (21/25, considering conversion to The Porcelain God), Walks with Giants (15/19, shouldn't have had seconds)
Oathbreaker's Die! gameplay Oathbreakers Die! Maps and Slides
DM Screen:
C-: 1d4 + 1 ⇒ (1) + 1 = 2
Wtf: 1d4 + 1 ⇒ (3) + 1 = 4 RRRR!: 1d4 + 1 ⇒ (1) + 1 = 2 CpG RA: 1d20 + 3 ⇒ (4) + 3 = 7
CpO RA: 1d20 + 3 ⇒ (2) + 3 = 5
You can hardly see anything at the moment, but you think you might've heard a soft footstep or two... ROUND 1: Timinic (24/28, alter self, shield), Cara (21/25, considering conversion to The Porcelain God), Walks with Giants (15/19, shouldn't have had seconds)
Oathbreaker's Die! gameplay Oathbreakers Die! Maps and Slides
Rosla el Func wrote: I'm really sorry for causing all the extra work for you, GM. I'm not sure what you mean, I've only been following her prescribed tactics - however, it IS your turn! Regarding the trajectory, yes, it makes sense enough to me under the circumstances that the bomb bounced. Nobody takes direct-hit damage, the cloud stays where it is. Keep in mind you're getting 4-player BotD, DESPITE having a de-facto DMPC on your side (I've played this twice, and neither time was that done, despite, now that I see The Other Side, lack of a clear reason why he couldn't/shouldn't/wouldn't)! For what it's worth, even if the Catspaws had been caught in the cloud as they nearly were, they'd have both made their saves.
Oathbreaker's Die! gameplay Oathbreakers Die! Maps and Slides
OK, the Bomb landed in Cara's square! Please remind/clarify for me: Does she therefore suffer direct-hit damage, or just splash? Also, now that Walks is nauseated, he may not be able to complete his spell after all...again, I'm not sure.
Oathbreaker's Die! gameplay Oathbreakers Die! Maps and Slides
The woman's face half-collapses as she witnesses her advantage erased by Cara's miracle. "Nonononono," She mutters, perhaps as much to herself as to you. "Not now, I've worked too hard, can't let a bunch of strangers ruin everything...!" She tosses another vial, this one a heftier than the last, and made from opaque clayware, at Walks with Giants... ...her aim is just barely thrown off by Walks's fumbling with his wand, and... '1' is nearest the thrower, proceeding clockwise: 1d8 ⇒ 4 ...SOMEHOW it hits Cara instead! The woman puts one hand to her forehead in momentary disbelief...while pumping the other in vindictive triumph. When this one blows, its contents don't just burn, it billows into a huge cloud of smoke - and it STINKS like hell! Rosla, I only need a Fortitude save from you; Tempestas, you're in the clear. Vision within the cloud is inhibited per fog cloud. Walks with Giants still takes a pretty bad burn, and what's worse, both he and Cara are hopelessly overwhelmed by the noisome fumes! Sucks to be you! Here's the nausea rules:
Quote: Nauseated creatures are unable to attack, cast spells, concentrate on spells, or do anything else requiring attention. The only action such a character can take is a single move actions per turn. The explosion gets the better of Timinic, too, but he at least seems to be tolerating the fumes. ROUND 1: Timinic (24/28, alter self, shield), Cara (?/25, nauseated!), Walks with Giants (15/19, nauseated!)
Oathbreaker's Die! gameplay Oathbreakers Die! Maps and Slides
That's...a little strange given her stated tactics, but you do seem to be right.
Oathbreaker's Die! gameplay Oathbreakers Die! Maps and Slides
In any case, I see I'm already in there, good!
Oathbreaker's Die! gameplay Oathbreakers Die! Maps and Slides
miteke wrote: https://docs.google.com/spreadsheets/d/1WaWP8ETIGxG2kx873o6m6qF264iYu Y2jMLg8yiOMuGo/edit?gid=2118244324#gid=2118244324 It says it...doesn't exist???
Oathbreaker's Die! gameplay Oathbreakers Die! Maps and Slides
EbonFist wrote: I have opened up the Outpost IX Event Listing sheet so that GMs can start adding their game details in, such as start dates and server/channel info. This is especially useful for GMs running GM Choice recruitment so you can advertise your recruitment channels now. Call me a dunce, but...where is it?
Oathbreaker's Die! gameplay Oathbreakers Die! Maps and Slides
Nearly a week without posting, why did I blow it this time...? The woman's face half-collapses as she witnesses her advantage erased by Cara's miracle. "Nonononono," She mutters, perhaps as much to herself as to you. "Not now, I've worked too hard, can't let a bunch of strangers ruin everything...!" She tosses another vial, this one a heftier than the last, and made from opaque clayware, at Walks with Giants... Bomb...?: 1d20 + 5 ⇒ (7) + 5 = 12
...her aim is good enough, and when this one blows, its contents don't just burn, it billows into a huge cloud of smoke - and it STINKS like hell! Rosla and Cara, make a Reflex save - and EVERYONE needs to make a Fortitude save! Furthermore, vision within the cloud is inhibited per fog cloud. Timinic's Reflex save: 1d20 + 2 ⇒ (8) + 2 = 10
DM Screen:
CpG F: 1d20 + 1 ⇒ (20) + 1 = 21
CpO F: 1d20 + 1 ⇒ (17) + 1 = 18 ROUND 1: Timinic (24/28, alter self, shield), Cara (?/25, roll Reflex AND Fortitude!), Walks with Giants (10/19, casting..., roll concentration AND Fortitude!)
Oathbreaker's Die! gameplay Oathbreakers Die! Maps and Slides
...and I've just signed on to run "Call of the Copper Gate".
Oathbreaker's Die! gameplay Oathbreakers Die! Maps and Slides
Walks with Giants wrote: Walks immediately uses his want to cast Infernal Healing on himself and tucks the wand away. Fair warning: Infernal healing has a 1-round casting-time, and sorry to say, I don't think I've ever seen any ruling to suggest wands work any more quickly (and don't forget you're talking to the proud bearer of 3 Dhampir Boons, I am quite familiar with that spell!).
Oathbreaker's Die! gameplay Oathbreakers Die! Maps and Slides
Now, it appears to me that Cara healed herself after (let's call it) the Rumble In Ragout, but Walks was not healed; is that correct?
Oathbreaker's Die! gameplay Oathbreakers Die! Maps and Slides
DM Screen:
C! S: 1d20 + 11 ⇒ (20) + 11 = 31
Cp1 S: 1d20 + 7 ⇒ (10) + 7 = 17 Cp2 S: 1d20 + 7 ⇒ (4) + 7 = 11 P
I!:
Two long tables take up the center of this room. One is covered with scattered cutlery and scraps of leftover food while the other sports flasks, tubes, and other alchemical equipment. Two doors to the south lead to matching hallways lined with simple bunk beds. Walks with Giants:
You notice a man in scruffy studded leather off to one side of the door. Rosla:
You notice two men in scruffy studded leather, one on each side of the door. You are all caught completely off-guard as an unassuming-looking Half-Elven woman suddenly leaps up from under the bench on the further side of the room, and chucks a small vial straight at Rosla... Bomb, Sneak Attack: 1d20 + 5 ⇒ (16) + 5 = 21
...which EXPLODES right against her torso! Clearly, that was the surprise-round; now... "It's an ambush!" Timinic wheezes. "Watch out for those men by the door!" He raises another ward around himself. ROUND 1: Timinic (alter self, shield), Cara, Walks with Giants (?/19, make a Reflex save)
Oathbreaker's Die! gameplay Oathbreakers Die! Maps and Slides
The boots aren't enchanted, just very nice; they've suffered from being in their present environment, of course, but once cleaned up they'd surely go for an appreciable sum (100 gp).
Oathbreaker's Die! gameplay Oathbreakers Die! Maps and Slides
Rosla unlocks the doors with ease. Meanwhile, Timinic continues swimming about, proffering the boots and vial of poison he'd found to the rest of you. Any takers? Cara Baldaros wrote: Cara waits, somewhat patiently, asd Rosla works on the locks. She idly pats her morningstar in case it's needed to help bash in the door. "Uhhh...why are you petting your weapon? That's disturbing," Timinic says to Clara while taking a bit of time to inspect and organize his doll-head collection. After a moment of that, he adds, "Would anyone like to be Gnome-sized for a while? It's not without advantages...."
Oathbreaker's Die! gameplay Oathbreakers Die! Maps and Slides
I'll save you some time. By this point, Rosla is certain that that was the only trap in the vicinity.
Oathbreaker's Die! gameplay Oathbreakers Die! Maps and Slides
In a stroke of uncanny mechanical genius and otherworldly manual miracle-working, Rosla upends the fiendish 20'-deep pit by filling it up with rubble, dead fungi, and other handy detritus!!! The resultant amalgam is uneven, squishy, and kind of fun to walk on. You've got 2 doors before you; what now?
Oathbreaker's Die! gameplay Oathbreakers Die! Maps and Slides
Tempestas wrote: Tempestas is keeping that Mario hat I thought maybe you'd like that. Walks with Giants wrote: WwG feels much better and point to the west door with his spear suggestively... ...but his long, glorious shaft goes flaccid as he passes the wick onto Rosla's gauntlet, leaving the two humans in the dark. Tempestas wrote: How long does this Enlarge last for? Tempestas rumbles. "Few minutes as the egg-timer falls," replies Timinic absentmindedly, shrugging his shapeshifted shoulders as he begins swimming off to the far corner. DM Screen:
Rosla: 1d20 + 10 ⇒ (20) + 10 = 30 Roslas's preternatural sensitivity serves her well (and there is a moment of low comedy as Tempestas nearly trips over himself after she abruptly halts before him) - the trap isn't ON the door, it's right in front of it! Those flagstones are rigged to give way to a pit! Try to disarm it, or try the other door? Suddenly..."Hey, look at these!" Timinic calls from the farthest corner of the chamber. After a moment, he swims back your way bearing two gifts: A pair of blue boots embroidered with flowers that actually look like they could be worth quite a bit of money if they were cleaned up, and a bottle of ominous deep-purple fluid. "Processed violet venom," he helpfully explains, then looks back around the chamber of sloshing darkness. "Isn't it interesting to see how things are made?!"
Oathbreaker's Die! gameplay Oathbreakers Die! Maps and Slides
So, uhhh...ball's in your court, adventurers! You've got two doors to investigate.
Oathbreaker's Die! gameplay Oathbreakers Die! Maps and Slides
Tempestas's longsword splashes the water like a ferryman's first day on the job, but his trusty sidearm gets the job done: The last guard-mushroom wriggles and thrashes as it is skewered, before going limp! COMBAT OVER! Finally!!! Also, you win at tic-tac-toe. The splashing and shouts and incantations finally give way to the gentle sloshing of the bog and rocking of the floating coffin-like crates. You see two doors from where you are. What now, adventurers?
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