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Call of the Copper Gate gameplay Call of the Copper Gate Maps and Slides

I want to extend you, my players, a special apology for having neglected you for so long; this has been an exceptionally-bad week for me, and while I had reason to hope it would specifically start improving today, it has not.

Nonetheless, I'll try to get some shit done here when I can!


Call of the Copper Gate gameplay Call of the Copper Gate Maps and Slides

So, Mantis, I must've missed something: You mentioned casting barkskin, but upon whom?


Call of the Copper Gate gameplay Call of the Copper Gate Maps and Slides

There is an impromptu circus-clown act as EVERYONE rushes the door and NO ONE does a bit of good against it - save for Strafe, whose shrewd leveraging against a weak spot in the doorway's structure is too little, too late.

You do hear some grinding and jostling of timber; maybe you've at least weakened the barricade some?

Somewhere on the other side of the door, you hear some very faint rustling of paper....

ROUND 2: Knockin' On...Heaven's Door???
Sirlicks (heroism, magic weapon), Prettyfly, Mantis (magic circle against Evil, heroism), Sadaf (heroism)
___________________

?
___________________

Strafe (heroism, cat's grace), Seltyiel (heroism, blur, guidance), Linka (heroism, protection from Chaos), Danduun
___________________
?

Take it away, Party!


Call of the Copper Gate gameplay Call of the Copper Gate Maps and Slides

AGAIN, very sorry for delay - but this is the home-stretch!

I've PM'd Strafe; as I told him, though, I accept full responsibility for any loss of the game's momentum.


Call of the Copper Gate gameplay Call of the Copper Gate Maps and Slides
Mantis Outman wrote:
My magic circle against evil and bark skins lasts 50 mins. Did they expire?

Good question! Given an apparent total lack of hard information about how long it took you to get here from the Arcanamirium, I'll be nice and say no; to say it took you 30 minutes to get here, 2 minutes got eaten up with the previous fight and talking to Fuln and Nigel, and you've now got 18 minutes of them left, does not seem unreasonable.

Mantis Outman wrote:
Is there enough space for everyone to have a try? If not we should have our high STR teammates make the check and the rest aids

Looks to me like there is enough space for 3 people to try/aid at once, plus 3 more if they're airborne!

Linka Wind wrote:
Has anyone tried knocking?

Wisdom, DC 10:
You are pursuing someone whom you've been told is directly responsible for all the ex-monsters you saw littering the floor above, hence for the ragged state Nigel (a Wizard of quite respectable power) had to be reduced to to take care of that, and presumably also had something to do with this damned door being blocked; knocking - AKA 'advance notice' - is certainly chivalrous, but is it really a good idea under the circumstances?

Call of the Copper Gate gameplay Call of the Copper Gate Maps and Slides

No, and definitely not.


Call of the Copper Gate gameplay Call of the Copper Gate Maps and Slides

DM Screen:
Init(Sadaf): 1d20 + 2 ⇒ (15) + 2 = 17
Init(Danduun): 1d20 + 4 ⇒ (4) + 4 = 8
Init(Strafe): 1d20 + 7 ⇒ (7) + 7 = 14
Init(Mantis): 1d20 + 1 ⇒ (17) + 1 = 18
Init(Sirlicks): 1d20 + 10 ⇒ (14) + 10 = 24
Init(Prettyfly): 1d20 + 10 ⇒ (13) + 10 = 23
Init(Seltyel): 1d20 + 1 ⇒ (12) + 1 = 13
Init(Linka): 1d20 + 3 ⇒ (7) + 3 = 10
Init (F): 1d20 ⇒ 3
Init (amg): 1d20 + 5 ⇒ (11) + 5 = 16

Nigel hurriedly bestows his spells and hightails it out of there.

"As I said, they went down there, and Imrizade followed them," He says between incantations. "I'm not really sure what he's here for, we've been using that area for storage. It's...quite old. No telling what's down there."

He finishes his magical ministrations and then bolts out the front door.

"PLEASE HURRY!" He shouts back.

Sorry for the delay (again); everyone please turn your attention to Slide 6: As you can see (or not), I'm doing something weird here: See that ugly brown trapezoid down there? Those are the stairs. Everyone please arrange yourselves within the visible space.

You make your way down the stairs until you reach a landing and a heavy door...which won't open! Something's blocking it from the other side!

What do you do? I will tell you that a brute-Strength check is an option. I am guessing everyone took heroism except Prettyfly and Danduun, let me know if I am wrong about that or missing anything else.

ROUND 1: Knock-Knock, Who's There...!?
Sirlicks (heroism, magic weapon), Prettyfly, Mantis (heroism), Sadaf (heroism)
___________________

?
___________________

Strafe (heroism, cat's grace), Seltyiel (heroism, blur), Linka (heroism, protection from Chaos), Danduun
___________________
?

Ignore the mystery-marks for now...Everyone may go!


Call of the Copper Gate gameplay Call of the Copper Gate Maps and Slides
Sirlicks Alott24 wrote:
holy crap 4 boons!

No kidding!

If you haven't already provided me with your E-mail addresses, please name them (and by all means PM them to me if you'd prefer to avoid denuding yourself before the entire site).


Call of the Copper Gate gameplay Call of the Copper Gate Maps and Slides
GM Shadow Dragon wrote:
What I did was I contacted bigrin42 and explained the situation. He said they'd work to get the player their boon. Hopefully they did. But I'd start by sending him a PM and letting him know what happened.

Yeah, sorry to interject; like I said, someone led me here, but after that, Redelia offered to take care of it in the Flaxseed Discussion if I sent her a PM, so I did (at the same time as she and I were having what I hope was a brief personality-clash).


Call of the Copper Gate gameplay Call of the Copper Gate Maps and Slides
GM Shadow Dragon wrote:
Cannoli Jones wrote:
I think you may just need to mention it in the game comments? Iono, it’s been a while.

I've emailed bgrin to see what he says. What has me cornfused is this line from the Outpost IX email: "Have everyone at your table roll a d20 and a roll of 1 or 20 wins. Please select the prize won in the dropdown field on the RPGChronicles report (page 2 if you are using RPGChronicles for signups), and make sure they filled in their email addresses so we can send them out."

I don't see any dropdown field and was wondering if/how I missed it.

Uhh...hi?

Someone linked me here after I asked a similar question, so I'm dropping in in hopes of getting a workable answer myself (my table has 3 winners!).

I preemptively reported my table since it's going to go a bit long (I was told last year that it's possible to edit the reports as needed after the fact), and I saw NOTHING about Boons.


Call of the Copper Gate gameplay Call of the Copper Gate Maps and Slides

What's strange is that that's kind of what I thought LAST game I ran, but THEN someone - and of course it was someone around here - told me the reverse! Hence, the Chronicle I got from that included a Day Job roll for/by the character I gave it to; do we erase it, or grandfather in an extra payday for him?

ANYWAY...

I'm DMing In Your Closet wrote:
At least TWO of my players have won Boons! What must I do to make sure they get them?

I stand partially corrected, make that THREE! Clearly, I need to know the answer to this!


Call of the Copper Gate gameplay Call of the Copper Gate Maps and Slides

Who wants magic weapon, then?


Call of the Copper Gate gameplay Call of the Copper Gate Maps and Slides

Aaaand congratulations Linka!


Call of the Copper Gate gameplay Call of the Copper Gate Maps and Slides

Anyone for magic weapon and/or protection from Chaos?


Call of the Copper Gate gameplay Call of the Copper Gate Maps and Slides

At least TWO of my players have won Boons! What must I do to make sure they get them?

Also, given the weird circumstances of my DM-Chronicle, how should I go about making my/his Day Job roll? Would it be permissible to use the character's current skill modifier despite it's being much higher than it would've been "at the time"?


Call of the Copper Gate gameplay Call of the Copper Gate Maps and Slides

Excellent point - and congratulations to both Strafe AND Sadaf!

Boon?: 1d20 ⇒ 4


Call of the Copper Gate gameplay Call of the Copper Gate Maps and Slides

Incidentally, now that the moment has passed, I'd been wondering if anyone would take Fuln up on his sherry offer - that was 100% a personal throw-in.


Call of the Copper Gate gameplay Call of the Copper Gate Maps and Slides
Strafe~ wrote:
"I don't envy your job here Nigel..."

Nigel looks down at Strafe with a sad, stoic smile. "Call it a labor of love."

Sirlicks Alott24 wrote:
"Gargoyle you say? Are you sure?"

He then looks up (and this way, and that way, what with the dragonfly and all) at Sirlicks. "Actually, I meant it in the sense of...oh, never mind. You'll see!...maybe."

Maybe it's coincidence, or maybe someone's been cribbing, but Nigel has much the same spells to offer as Maren Fuln did: Magic weapon, protection from Chaos, cat's grace, and blur.

Lest it be unclear, I'll let you take all 4 of them this time, distributed however you wish. Nigel's CL is...well, it's actually totally unmentioned within the Scenario writeout, but PathfinderWiki says he's 7th-level (a Wizard, lest you wonder) and that would certainly fit.


Call of the Copper Gate gameplay Call of the Copper Gate Maps and Slides

I'm with Redelia on this one, seems it went off/through without a hitch.


Call of the Copper Gate gameplay Call of the Copper Gate Maps and Slides

We shall be bypassing an optional encounter here...

You make your way to the world-(in)famous Blakros Museum; the once there, the first thing you notice is a large sign out front declaring the Museum to be "CLOSED FOR UPKEEP RENOVATION - PLEASE RETURN NEXT MONTH, WONDROUS NEW EXHIBITS AWAIT!" The sounds of crashing and explosions within, however, strike you as a license to trespass.

Once inside, you find that the Museum's normally-pristine ground level presently resembles a battlefield. Scorch marks and chipped tiles mar the floor, and corpses of bloated fungi and armored crab-like monstrosities litter the foyer amid pools of acid and blood. Shards of glass lie scattered around an empty exhibit pedestal in the main hall.

You follow the racket a short distance before finding the Museum's present curator, the Elf and Blakros in-law Nigel Aldain, standing tall and handsome, but quite badly injured, as he puts an end to the final remaining gaggle of fungus-things with a fatal volley of scorching rays.

He whips his head in your direction with a somewhat crazed expression, but rapidly relaxes.

"Pathfinders, right? Thank Fate you're here! Time is short, so I'll give you the short version," He declares as he starts marching (or at least that's what he's trying to do, but shallow-breathed limping is more like it) back toward the empty display-case, which he points to, his finger both proud and accusatory.

"What used to be in there...I'd scarcely just put it in myself, when who should show up but my dear cousin-in-law Imrizade, she's become quite the adventurer herself since the, ah, incident, you might've heard of the one, Pathfinders saved her life. Anyway, she'd been pretty far abroad as far as I'd last been informed, so I was quite surprised when she showed up here! Anyway, after the incident, she'd erupted into sorcery, but with the magic came a lot of headaches and very weird dreams, and she told me they'd been getting worse and compelling her to return here. We were just about to sit down and discuss that when someone I'd never met before just barged in here - I think he was Human, of the Garundi strain if I'm not mistaken, but if so he was quite hideously malformed - and he was carrying this big lumpy sack, you know, and he - well, no, he didn't throw it, it just sailed out of his hands and crashed into my Beacon exhibit! I'm not sure what was in that sack, but it must have triggered some reaction from it, because all these creatures just came out of the woodwork and would've torn the whole place apart if Imrizade and I hadn't been prepared to stop them. That hideous man just ran downstairs-" Here he takes a break and a breath to point at a nearby narrow stairway downward. "before we could even say a word to him, and three of the creatures he'd called forth went down with him, and..." Nigel gnashes his teeth and cradles his head in his hands. ...Imrizade chased after them too when I wasn't looking."

He looks up at you with an earnest expression.

"I fear she threatens to grow too accustomed to owing the Pathfinder Society her life. Please save her; I have little magic left, and." He looks down at his clothes, now soaked in blood, ichor, and you-dread-to-guess what else, "Well, just look at me!" He collapses onto a bench meant for exhibit-viewers, breathing heavily.

"And I don't know what that...gargoyle is up to down there, but you should probably stop him and his minions too."

In a somewhat impressive shift from the moment before, Nigel stands back up and looks toward the front entrance.

"I'll tell you what, you go down there, and I'll head for your Grand Lodge and ask for reinforcements...but please, please go down RIGHT NOW, I doubt I or they will make it in time to help Imrizade!"

Just as with Journeyman Fuln, you may now attempt an Intimidate OR Knowledge (Dungeoneering) check to try to get him to provide you with magical assistance; if you succeed, I'll tell you what specific options he can offer.


Call of the Copper Gate gameplay Call of the Copper Gate Maps and Slides

Good, good, that was the spelling I put on the report.


Call of the Copper Gate gameplay Call of the Copper Gate Maps and Slides

Clarification: There's a lot of residual gore (think Men In Black meets Jackson Pollock), but no corpse; per scripted tactics, it teleported away - and I do mean Away - via a last-resort power its kind can only use 1/year.


Call of the Copper Gate gameplay Call of the Copper Gate Maps and Slides

"Game successfully reported"!

Seltyel/Seltyiel: I regret not noticing this discrepancy sooner, but in case it matters for clerical reasons, which is the proper spelling of your name?


Call of the Copper Gate gameplay Call of the Copper Gate Maps and Slides

That oughtta do it, I think I even recognize the appearance of the form; thanks much.


Call of the Copper Gate gameplay Call of the Copper Gate Maps and Slides

Strafe:
Zarta Dralneen's bizarre earlier request to you has of course not gone far from your mind; you've fulfilled her wish partway! Is there any chance you can still find something you can take captive...?

Maren Fuln looks up from behind his desk, his spectacles askew and a slender book perched upside-down on his head with a cover over each ear like a steepled rooftop.

"Well," he says in a meek and shaky voice, "I suppose that's that. I - I - I really...well, like I said, it was all a freak accident to begin with."

He looks down at his desk and his papers and his half-spilled sherry bottle, and after a moment, his expression hardens.

"Obviously, I'm not cut out for whatever's going on here; no telling what would have happened if you hadn't come along. I'll give you what help I can!"

With that, he starts rummaging hamfistedly around the room until he's gathered together several arcane items which he presents to you, happily explaining whatever needs it:

- a Lesser Silent Metamagic Rod
- a scroll of magic circle against Chaos
- a wand of anticipate peril with 10 charges
- a wand of heroism with 8 charges

Finally, with a decisive sigh, he heads over to tall a cabinet in the far corner, bypasses whatever wards he'd sealed it with, and draws from it a set of two books are part of a set held together with a leather strap. The covers are of a shimmering and unearthly blue leather, and the spines are built of silver and iron. As he hands them over to you, you notice the books are chilly to the touch, and that staring at them induces minor vertigo.

"Insights of Far-Seeing Taernis; the pride of my collection. Use it more wisely than perhaps I would have."

Spellbook!:
1st— comprehend languages, disguise self, jump, mage armor, magic aura, mount, sleep, stumble gap, unseen servant
2nd— arrow eruption, daze monster, dust of twilight, fantastic reach, glitterdust, metabolize, shatter, stone call
3rd— gaseous form, greater magic weapon, magic circle against evil, sepia snake sigil, spiked pit, stinking cloud, tiny hut
4th— acid pit, black tentacles, dimensional anchor, lesser geas, phantasmal killer, solid fog
5th— contact other plane, life bubble, overland flight, teleport
6th— getaway, planar binding, summon monster VI, wall of iron

A peculiar expression suddenly crosses his face.

"Oh! I almost forgot!" He retrieves the Beacon he'd borrowed from its fixture, and gingerly hands it over to you as well.

It would seem all that remains now is to secure the last of them; the notorious Blakros Museum awaits...

[ooc]Anything you'd like to do before you arrive?[ooc]


Call of the Copper Gate gameplay Call of the Copper Gate Maps and Slides

In other news, someone please remind me how to report the game I am presently running; it's going to go long (though nowhere near as long as my last game!), but I was told last time I can report the game before "the fix is in" and edit the details after the fact if I really have to, but I need to do that ASAP and have forgotten how.


Call of the Copper Gate gameplay Call of the Copper Gate Maps and Slides

Believe it or not, the game I ran last Spring dragged out to just shy of a solid year - this is going to go a little long, but nowhere near THAT long, so don't worry!

I can preemptively report it and edit the conditions if my predictions turn out wrong, so that's what I'll do.

I am of course sorry for my delays.


Call of the Copper Gate gameplay Call of the Copper Gate Maps and Slides

DM Screen:
Sirlicks: 2
Linka: 3

Sadaf VS SR: 1d20 + 5 ⇒ (5) + 5 = 10
Sirlicks's confusion: 1d100 ⇒ 6
Prettyfly's confusion: 1d100 ⇒ 27

Sirlicks's confusion 2: 1d100 ⇒ 52
Sirlicks's confusion 3: 1d100 ⇒ 83

Danduun struggles impotently against Nggilth-Tsa's grip! On the bright side, Sadaf can tell his companion's madness is starting to pass.

Linka, on the other hand, sees stars! Pretty lights! Tweeting birds! Lots of things, anything to distract from the reality of the situation...until Mantis casts a spell that will spare her the madness!

Strafe adds yet another Looney Tunes gimmick fuel to the fire, literally.

Maren retreats and wards himself.

Sadaf calls a tiny thunderhead into the room; it flies near Nggilth-Tsa and zaps...itself?!? The bolt of recursive fractal-energy is certainly something to see.

Also somewhat confusing to watch is Nggilth-Tsa's struggle with Seltyiel, which despite initial appearances, the brave defender of Golarion gets the better of!

Abadar Himself surely smiles (but also grimaces) upon what happens next: A spectacular gash down its 'trunk' that leaves a stunning mural of noisome iridescent void-monster gore across the far wall, the table, Danduun, and Seltyiel himself, with a screeching backhand across its eye-cluster for good measure!

You can now literally see the entity's insides. It teeters, is momentarily surrounded by a halo of utter blackness, and there is a sudden thunderclap as Nggilth-Tsa unceremoniously vanishes back to the realm whence it came!

Prettyfly babbles incoherently, but sorts itself out rather quickly.

Linka is back to normal, with the help of Mantis's magic.

Sirlicks? Well...he still has a few issues to work out:

Working through his remaining confusion rounds:

First he attempts self-trepanation with his banner...
KA-BONG!: 1d8 - 1 ⇒ (5) - 1 = 4

...and then he looks over at Linka and decides there isn't enough room in the air for the two of them:
crossbow VS Linka: 1d20 + 4 ⇒ (14) + 4 = 18
damage: 1d6 ⇒ 1

Fortunately, realizing he just grazed his comrade with a bolt suffices to snap him out of it.

Sirlicks (41/50, 16 nonlethal, out 1 bolt), Prettyfly (16 nonlethal)
___________________

Nggilth-Tsa (-106, phoned home)
___________________

Strafe (8 nonlethal), Seltyiel (53/58, 8 nonlethal), Linka (50/51, 16 nonlethal, unbreakable), Mantis (8 nonlethal), Danduun (16 nonlethal), Sadaf (8 nonlethal)
___________________
Maren Fuln (protection from you guys! Chaos)

COMBAT OVER - YOU WIN!!!

Further updates to be posted soon.


Call of the Copper Gate gameplay Call of the Copper Gate Maps and Slides

Sadaf (and whomever else): You did know going into this that this thing has SR, so please roll your own checks going forward.

Seltyiel Half-Elf wrote:
Sorry if I am wrong, but I think that I am not grappled....

I am sorry, but it appears you are right! Dear me, that just threatened to make this fight much less interesting...!

Mantis Outman wrote:

Mantis utilizes her mask to cast one additional spell - Unbreakable heart to supress the confusion on Linka

If that will allow Linka to do something else that will be great.

I never noticed that clause before (admittedly, I've not often used it myself; might've REALLY changed the outcome of one adventure...)!

I would appreciate it if you could all do me a favor and include hyperlinks (to whatever source you like, as long as it's accurate) to your spells or other weird/rare abilities.

Anyway, it will certainly help Linka going forward, BUT not this round, as she did beat you in initiative.

Sirlicks Alott24 wrote:
until I get an act normally, feel free to bot my actions.

Would you like a PM when that happens?


Call of the Copper Gate gameplay Call of the Copper Gate Maps and Slides
Linka Wind wrote:
not sure if combat makes this a separate check to recall things about it.

Doesn't work that way, sorry!

Sirlicks, since you and yours are regrettably alone at the top of the round, I'm going to roll for you for the sake of time:

DM Screen:
P: +2 s.t.; +2 I; +2 a.r.
N: +2 AC

Danduun: 1
Sirlicks: 3
Prettyfly: 1
Linka: 4

Sirlicks: 1d100 ⇒ 65
Prettyfly: 1d100 ⇒ 80
Sadaf VS SR: 1d20 + 5 ⇒ (3) + 5 = 8

N.T.'s P.E.: 19/20

Strafe and Sadaf react as quickly as they are able, pelting Nggilth-Tsa with fire and ice, respectively; both fly true, and its tree-like carapace seems to burn pretty agreeably...but the snowball makes a totally unnatural 45° turn at the last second, splatting harmlessly into the wall!

Strafe's incendiary is quickly joined by an even bigger one, courtesy of Linka, and Seltyiel cordially welcomes the Tapestrial horror to Golarion at the edge of his sword - though as he does so, Nggilth-Tsa seemingly welcomes him to dance with its own long embrace...

tentacle, attack of opportunity VS Seltyiel: 1d20 + 13 ⇒ (6) + 13 = 19

...which merely brushes off the furious Paladin's gleaming armor!

Mantis helps by drawing some potent protective magic, and Danduun helps by...umm...making noises most would not expect a dinosaur to be capable of.

In the chaos, Journeyman Fuln gravitates to Sirlicks's ability to at least sound like he knows what he's doing, and to the stunning sight of Seltyiel's righteous charge, and obligingly bestows a protective illusion on the brave fool.

Astonishingly, Nggilth-Tsa seems to completely ignore him.

What happens next is a little less encouraging: Sirlicks has apparently gone quite mad, and smites himself on the head with his own banner.
BONK!: 1d8 - 1 ⇒ (6) - 1 = 5
Do note that having lost control of his actions, Sirlicks's Performance has abruptly ended, and while his banner is still in hand it will be no help this round given what you just saw him do with it.

What's worse, his companion has gone berserk! Prettyfly lunges at Mantis (offended by her name, perhaps?)...

bite: 1d20 + 6 ⇒ (6) + 6 = 12

...fortunately, she is far too well-protected.

Nggilthh-Tsa feels the burn: 1d6 ⇒ 2

Finding itself a tad hemmed in now, Nggilthh-Tsa lashes out against Seltyiel and Danduun with blinding speed, and with even more limbs than you'd realized it had!

VS Seltyiel:
tentacle, ???: 1d20 + 33 ⇒ (3) + 33 = 36
damage: 1d6 + 3 ⇒ (2) + 3 = 5
Grab: 1d20 + 20 ⇒ (4) + 20 = 24

Before he knows what is happening, a tentacle encircles Seltyiel from what should be an impossible angle, and he finds his midsection in a crushing tentacular deathgrip!

tentacle: 1d20 + 13 ⇒ (12) + 13 = 25
miss on 1-20: 1d100 ⇒ 39
damage: 1d6 + 3 ⇒ (3) + 3 = 6
Grab: 1d20 + 20 ⇒ (8) + 20 = 28

His movement suddenly restricted, he is unable to avoid a second tentacle, and this one gets an even stronger grip!

claw: 1d20 + 14 ⇒ (5) + 14 = 19
miss on 1-20: 1d100 ⇒ 78

Another, larger limb scrabbles across his armor, but to no avail.

VS Danduun:
tentacle: 1d20 + 13 ⇒ (8) + 13 = 21
damage: 1d6 + 3 ⇒ (1) + 3 = 4
Grab: 1d20 + 20 ⇒ (15) + 20 = 35

tentacle: 1d20 + 13 ⇒ (6) + 13 = 19
damage: 1d6 + 3 ⇒ (4) + 3 = 7
Grab: 1d20 + 20 ⇒ (4) + 20 = 24

claw: 1d20 + 14 ⇒ (6) + 14 = 20
damage: 1d6 + 7 ⇒ (2) + 7 = 9

Given the latter's present state, Nggilth-Tsa finds poor Danduun to be easy prey.

Journeyman Fuln whimpers something about "Tian woodcuts"....

ROUND 2:

Sirlicks (45/50, 16 nonlethal, CONFUSED), Prettyfly (16 nonlethal, CONFUSED)
___________________

Nggilth-Tsa (-46, immolated)
___________________

Strafe (8 nonlethal), Seltyel (47/58, 8 nonlethal, blurry, GRAPPLED!), Linka (16 nonlethal, CONFUSED, roll 1d100), Mantis (8 nonlethal), Danduun (22/42, 16 nonlethal, GRAPPLED!, CONFUSED, roll 1d100), Sadaf (8 nonlethal)
___________________
Maren Fuln

As before, you may spend a standard action to attempt an Intimidate OR Knowledge (Dungeoneering) check to try to get more help out of Maren Fuln.

link to the confusion table


Call of the Copper Gate gameplay Call of the Copper Gate Maps and Slides

I admit, I am impressed; very Paladin of you (and jeez, you do have a crazy-butt AC, now don't you?!). That said, this had to have happened before you got blurred.

The movement you are describing definitely sounds like it would call for some Acrobatics (especially in full plate, it'd be a heck of a thing to watch!), but I forget what the specifics would be, so in the interest of time, we'll go with the latter.

Nice to see you, Prettyfly! I was wondering what you'd do for an avatar; nice choice. Consider adding some links in your sheet to you and your master's archetypes (that's what I always do).

Mantis, would you mind putting some kind of indicator for your magic circle on the map?


Call of the Copper Gate gameplay Call of the Copper Gate Maps and Slides

OK, I very nearly have my next post composed and the next round underway, BUT one snag I don't want to resolve unilaterally (and a couple of secondary issues - help me to help you!):

Seltyiel, how do you intend to go about engaging this thing in melee? It doesn't take any kind of special knowledge nor ESP to see that this thing has 10' reach and will surely use it against you if you just charge with your sword.

I also notice that none of you seem to have changed your positions on the map in any way; was that intentional?

Sirlicks, please make a separate avatar/sheet for Prettyfly, or at the very least a full readout of its stats. Remember: Familiars aren't just tools, they're party-members! 8)


Call of the Copper Gate gameplay Call of the Copper Gate Maps and Slides

Anyone else want to chime in?


Call of the Copper Gate gameplay Call of the Copper Gate Maps and Slides

Before we go further, everyone please see Discussion.

Mantis Outman wrote:

Mantis spontaneously turns her prepared aqueous orb into Magic Circle against evil and casts it onto herself!

I hope this will give those who are confused a second chance

Still a nice move overall, but ix-nay on the latter part; confusion is not exactly "controlling", especially in a case like this, where it is specifically a secondary effect of the initial psychic agony.


Call of the Copper Gate gameplay Call of the Copper Gate Maps and Slides

OK, it's finally coming up on Journeyman Fuln's turn (I see no harm in telling you that helpful NPCs in this adventure all go on predestined static initiatives, regrettably no further information is provided in the event of ties and such), and Sirlicks has successfully browbeaten him into doing something other than peddling sherry.

As I said before, he can offer magic weapon, protection from Chaos, blur, or cat’s grace. SO! Which do you want and on whom should he cast it!?


Call of the Copper Gate gameplay Call of the Copper Gate Maps and Slides

More involved? How strange, normally it's the opposite when comparing card to board!

Sirlicks, thank you; very prompt, too.


Call of the Copper Gate gameplay Call of the Copper Gate Maps and Slides

Oh, Arkham Horror! I used to play the board-game on occasion!

Sirlicks, I notice you did not include Prettyfly in the stat-block slide; I looked up its Will save this time, but please rectify that.


Call of the Copper Gate gameplay Call of the Copper Gate Maps and Slides

He can offer magic weapon, protection from Chaos, blur, or cat’s grace...when we get that far. BUT FIRST!:

DM Screen:
Will (Sadaf): 1d20 + 14 ⇒ (19) + 14 = 33
Will (Danduun): 1d20 + 4 ⇒ (9) + 4 = 13
Will (Strafe): 1d20 + 7 ⇒ (18) + 7 = 25
Will (Mantis): 1d20 + 13 ⇒ (18) + 13 = 31
Will (Sirlicks): 1d20 + 9 ⇒ (4) + 9 = 13
Will (Prettyfly): 1d20 + 10 ⇒ (7) + 10 = 17
Will (Seltyel): 1d20 + 14 ⇒ (4) + 14 = 18
Will (Linka): 1d20 + 8 ⇒ (6) + 8 = 14

NL damage: 6d6 ⇒ (2, 4, 1, 1, 6, 2) = 16
Danduun's confusion: 1d6 ⇒ 2
Sirlick's confusion: 1d6 ⇒ 4
Prettyfly's confusion: 1d6 ⇒ 2
Linka's confusion: 1d6 ⇒ 5

Nggilth-Tsa lurches about for a moment, and then...

...OH, THE PAIN!

The sensation defies description. It's as though the world has turned purplevgdfkjkd pillar coffee crime desert whoolang drneckeam furistoneous gerrIamTheOlivySQUANK!

...

Most of you manage to quickly regain your senses, however.

Sirlicks, Prettyfly, Linka, and Danduun don't.

ROUND 1:

Sirlicks (Performing, Courage +3, 16 nonlethal, CONFUSED!), Prettyfly (Courage +3, 16 nonlethal, CONFUSED!)
___________________

Nggilth-Tsa
___________________

Strafe (Courage +3, 8 nonlethal), Seltyel (Courage +3, 8 nonlethal), Linka (Courage +3, 16 nonlethal, CONFUSED, roll 1d100!), Mantis (Courage +3, 8 nonlethal), Danduun (Courage +3, 16 nonlethal, CONFUSED, roll 1d100!), Sadaf (Courage +3, 8 nonlethal)
___________________
Maren Fuln

link to the confusion table


Call of the Copper Gate gameplay Call of the Copper Gate Maps and Slides

DM SCREEN:
P: +2 s.t.; +2 I; +2 a.r.
N: +2 AC

Init(Sadaf): 1d20 + 4 ⇒ (8) + 4 = 12
Init(Danduun): 1d20 + 6 ⇒ (6) + 6 = 12
Init(Strafe): 1d20 + 7 ⇒ (15) + 7 = 22
Init(Mantis): 1d20 + 3 ⇒ (11) + 3 = 14
Init(Sirlicks): 1d20 + 12 ⇒ (12) + 12 = 24
Init(Seltyel): 1d20 + 3 ⇒ (19) + 3 = 22
Init(Linka): 1d20 + 5 ⇒ (13) + 5 = 18
Init (Nggilth-Tsa): 1d20 + 4 ⇒ (19) + 4 = 23

At Strafe's words, Journeyman Fuln begins approaching him with a cup of sherry in each hand.

"'Interested parties', you say? I say, it sounds like what started as a freak occurrence might be turning into quite the windf-*crackk!*AUUUUUUGHHH!!!"

As he passes Nggilth-Tsa's circle, he abruptly looks toward it and drops one of his cups in horror - Nggilth-Tsa is leaving the circle of its own accord!

-
It is now time to change the pictures in minds and thoughts to pictures in blood and questions.
-

ROUND 1: Close Encounters of the Worst Kind!

Sirlicks
___________________

Nggilth-Tsa
___________________

Strafe, Seltyel, Linka, Mantis, Danduun, Sadaf
___________________
Maren Fuln

While you may not have realized it at the time, that entire exchange was also a pitched psychic tug-of-war - and you did well enough for Nggilth's Tsa's probings to have backfired, providing you with the insight sufficient to have somewhat seen this coming (especially Sirlicks), and you can intuitively sense some things about this entity; unfortunately, that is not to say it has gotten away with nothing on its own...you gain +2 to saving throws against its abilities, +2 to attack rolls against it, and +2 to initiative, which I have already taken care of. It gains +2 to its AC, which one might think simply negates your attack roll bonus, but let's track them both in case there's some corner-case where one or the other still matters).

Journeyman Fuln is now quivering in horror in the corner; his hands are raised in what the magically versed among you recognize as the prelude to a personal defensive spell. You may spend a standard action to attempt an Intimidate OR Knowledge (Dungeoneering) check to try to get him to help you; if you succeed, I'll tell you what specific options he can offer.


Call of the Copper Gate gameplay Call of the Copper Gate Maps and Slides
Strafe~ wrote:
I play a card game based on Lovecraftian works a lot, so it sounds like a particular entity at this point when Spheres was mentioned. Especially with an infamous enemy in that game called Conglomeration of Spheres.

You spelled Its name wrong - but anyway, do tell us about this card-game of yours!


Call of the Copper Gate gameplay Call of the Copper Gate Maps and Slides

DM Screen:
P: +2 s.t.; +2 I; +2 a.r.
N: +2 AC

Nggilth-Tsa abruptly pivots its eye-cluster in the direction of, of all people, Strafe.

-
Ralzeros. He could make shapes from words and pain from
thoughts. He loved this world but was drawn to another, like
gravity. He thought Corners of Spheres could let him live in
both, invited them into his house past space. But Ralzeros
did not like the answers, left Corners of Spheres scratching
at the door. Seems the lights are listening now. Do you
devour those who hurt?
-

Strafe:
That's funny, you had kind of been wondering who built the "Gate"....


Call of the Copper Gate gameplay Call of the Copper Gate Maps and Slides

DM Screen:
+2 s.t.; +2 I; +2 a.r.

Linka, recall what I said before: You cannot aid here -fortunately, it doesn't matter this time.

Sirlicks Alott24 wrote:
"Nggilth-Tsa, could you please tell us about the gate and how to open it, and how to close it also?"

-

A door, a copper wall that moves. Pass from
one side to the other, and the space changes. Pass from
the other side, and it squirms. Built by a man going home
from home. Could not quite make it, so he brought some
of home through the door—made a house beyond the void.
But his guests are homesick; they want to see the worlds.
Would you kill to keep your taste?
-

Nggilth-Tsa is fidgeting ever-more vigorously on its nether portions, while its eyes are themselves becoming painful to look at and resume shifting about the room.

Somebody other than Sirlicks give me a Knowledge (Arcana) OR Sense Motive check

Sirlicks Alott24 wrote:
"If onions make you cry, what makes onions cry?"

-

Me.
-


Call of the Copper Gate gameplay Call of the Copper Gate Maps and Slides

Give me a Bluff OR Knowledge (Geography) check.


Call of the Copper Gate gameplay Call of the Copper Gate Maps and Slides

"Wait," Journeyman Fuln interjects. "What did it say about a 'gate'? I must admit, you and Nggilth-Tsa gotten much further with each other than I could...but I must know! Please, that scroll wasn't cheap, and I doubt I can get a refund for reasons of force magisteure...."

He nervously retreats to his desk, where he pours out a few cups of sherry and starts sipping one with a trembling hand.


Call of the Copper Gate gameplay Call of the Copper Gate Maps and Slides

I am very sorry for neglecting you; sometimes I just get tired.

This is a difficult encounter to navigate and adjudicate; the Scenario itself acknowledges that, yet its advice for doing so is rather limited. I was trying to give you some room to take more "initiative" of a different sort.

This is a Close Encounter of the Third Kind in the truest sense of the term; in the face of the truly Unknown, what would you actually do?


Call of the Copper Gate gameplay Call of the Copper Gate Maps and Slides

Sirlicks is aware that like a regrettably high number of higher/otherworldly entities, yangethes operate beyond nature as you know it and hence have a way of 'evading' mortal magic as one might dodge a fist or an arrow (SR 20); more plain to see is that their tough, cockroach-like carapaces would have little to fear from common blunt trauma (DR 10/slashing or piercing).

Linka and Sadaf are mystified; neither can recall having ever heard of such a thing as this.


Call of the Copper Gate gameplay Call of the Copper Gate Maps and Slides

Sirlicks is actually able to attach some taxonomy to Nggilth-Tsa: "Yangethe" - unsurprisingly, he doesn't know much more...but you do know ONE thing! Take your pick.


Call of the Copper Gate gameplay Call of the Copper Gate Maps and Slides

-
Corners of Spheres. One who craves memories. One who longs for day to understand night. It is hard to warm a cold void. If you stop breathing, do your thoughts change color?
-

Journeyman Fuln approaches Mantis with a cupful of sherry and an attempt at an earnest smile, one eye still on Nggilth-Tsa. "I don't think it's a matter of poetry so much as...well, a fundamental gap in communication so perfectly the opposite of such that it comes out looking the same. Oh dear, I nearly just did it myself, didn't I...??"


Call of the Copper Gate gameplay Call of the Copper Gate Maps and Slides

As I said, try (Dungeoneering).


Call of the Copper Gate gameplay Call of the Copper Gate Maps and Slides

Niggilth-Tsa seems to be oblivious to Mantis's inquiry.

Diplomacy won't help you here.