Winter-Touched Sprite

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RPG Superstar 7 Season Star Voter, 8 Season Star Voter. ******* Pathfinder Society GM. Starfinder Society GM. 768 posts (772 including aliases). 5 reviews. No lists. No wishlists. 51 Organized Play characters.

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My Favorite Special


This is a fun, balanced, and cohesive special with an immersive environment and a fulfilling story. I've run and/or played every PFS special, but I honestly believe that this is my favorite.

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Great Learning Experience


Awesome NPCs, tons of PC agency, and well-balanced combats. I've run this 5 times and am planning on running it more. Great intro to Starfinder.

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Over-Specialized and Underwhelming


The paladin deck has some problems. The characters hit like bards and cast like rangers. Only one character has a d10 in an attack stat, and the highest spellcasting is 1d8+3. And the other cards in the deck make the characters look good. There are two cards that boost knowledge (which no paladin has) and one card that boosts survival (which no paladin has). The majority of spells are nearly impossible to recharge (Razz can't recharge 7/15 spells without aid). There one ally who adds poison to your combat checks, which is a) pretty paladin-unfriendly and b) a great way not to kill demons.
The Paladin deck is clearly designed to be used with Wrath of the Righteous, but there are numerous problems there, too. For starters, only one of the Paladins can boost both his attack and his spellcasting with a mythic path. Then there's the fact that the deck is coming out 4 books into the AP, when the organized play for the box is nearly halfway finished.
There are a few points of light (the Knight's Pennon, Recast, the Portable Altar, etc.), but they fail to carry this otherwise underwhelming product. After seeing how many cards in the original class decks became worthless outside of Skulls and Shackles, I'd hoped that other class decks would take a more generalized approach, but it looks like this is one class deck that's three months away from dropping from unimpressive to unplayable.

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Quality Design Tarnished by Technical Flaws


I've been anticipating Legends of Golarion since seeing it unveiled at GenCon, and, as such, I was visibly giddy to pick up my brick today at my FLGS and see what treasures awaited. So imagine my surprise when I begin to open my boxes and find... Well, a trainwreck.

Let me quickly mollify the contempt to follow: LoG contains some truly stunning large and small miniatures. In particular, the Greater Death Demon, Gorilla King, Marid, and Charau-Ka are fantastic, innovative minis that I'm happy to add to my collection.

But the medium miniatures are, in many cases, simply embarrassing. Of the 17 different medium minis I received in my 8 boxes, 7 of them are too poorly painted and/or molded to ever see a gaming table.

And these aren't new problems. Indeed, most are old problems that seem to have only become worse in this set. King Irovetti, for example has the same issue as Sorshen (from Shattered Star) in that his face has been painted onto his hair. Irovetti, however, compounds the problem with a blotchy complexion and ooze-like facial definition. Likewise, while the Hellknight Signifer and Scourge Hellknight should be intimidating armored sentinels, they're left dusty and luster-less, robbed of their fury by whatever process afflicted their black and red counterpart from Shattered Star, the Cleric of Zon-Kuthon.

LoG does introduce new and exciting problems, though. The simultaneous breakdown of paint and sculpt that ran away with the Knight of Ozem's lower jaw and left dirt all over her face, for example, is a particularly troublesome issue that also infected the two Eagle Knights (one of whom still has a sprue on his base). Sajan, meanwhile, seems to strive for the peculiar beauty of the neck-ringed Kayan Lahwi, in that his neck sits a good deal higher than is natural above his shoulders (seemingly due to some glitch in molding). Lastly, the Degenerate Lizardfolk is plagued by a grey-green wash that turned malignant, covering portions of his face and body in unsightly patches of paint. This appears to be an example of a wash pooling error that affects even the set's gems; the Gorilla King sports a small patch of grey above his belt buckle/codpiece, while the Death Demon has a large spot of black beneath and around his back fur.

Some of the medium minis are at least acceptable, though. The orcs are decent (certainly better than their counterparts in Heroes and Monsters), and the kobolds keep up the Paizo reputation of above-par commons. The bugbear keeps all the pants-stainingly terrifying menace of its bestiary art, while the akata finds beauty in simplicity with its gorgeous blue plastic. The Ulat-Kini is a peculiar bird, trying out a new and inventive clear resin finish that results in a wet look I'd like to see more of.

tl;dr? Don't buy this set for PC miniatures. If you're itching for Paio-created monsters to round out your APs, then this is a decent, maybe even exceptional, buy. Just expect to have to put the medium humanoids aside.

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Excellent, If Deadly


The Golemworks is a fascinating, well-written adventure. Unfortunately, it's also a PC killer. I've run it twice now, and I've killed PCs each time. The first time, the

Greater Earth Elemental
splattered one character, and the rest retreated. The second time, the final encounter killed two PCs and knocked another unconscious, leaving the one remaining PC to take out the big bad.
The sickened condition did very little to slow him down, as he's a spellcaster and doesn't believe in rolling d20s. His Black Tentacles were about the only thing that he needed those dice for, and they still needed a 1 to miss the two casters they had grabbed. Even with removing every single buff spell from him, the party almost wiped.

This deadliness is a trend that I'm worried about in season 4. I do very much hope, however, that this quality of writing is here to stay.