Warforged

Ibrahm's page

81 posts. Alias of jpomzz.




2 people marked this as FAQ candidate.

In the wyroot description it says "When a weapon constructed of wyroot confirms a critical hit, it absorbs some of the life force of the creature struck. The struck creature is unharmed...."

Does this mean that the critical hit does no damage, or that draining the life force doesn't cause any damage?

One of my players is trying to claim the former, while I'm convinced it's the latter.


Any know where I can find some? I use to download them from pathfinder database but they don't host them anymore.


I've got a group with a druid, a magus, a fighter, a monk, and a rogue.

The monk and fighter are complaining about feeling totally useless for anything out of combat, but I don't know how to rectify this for them.

What could I do for them that the other classes couldn't do better?


I know it's been done before, but here's my shot at converting the warlock to pathfinder.

https://drive.google.com/file/d/0B9Jx5VMWiS2ZMzBNLUNETG1YeFU/edit?usp=shari ng

I tried to keep it as close to the original class, while still giving it some customization options.

I'm planning on adding more pacts later.

Opinions? Does it seem unbalanced?


Like have it read one of those tomes? Or put a headband on it?


For spells not on the list of allowed spells?

For instance, if I wanted to make grease permanent is there a set price, or is it something the GM would have to make up on the spot?


Is there one paizo put out or supports?


I'm going to be playing with some optimizers soon, and I want them to cry in fear of this creature. I know I should pick natural weapons as soon as possible, but what archetypes and whatnot would be best for the tarrasque? He's gonna have 15 fighter levels.


Was thinking of making one. Seems to be pretty straightforward, cept' maybe you lose the spell recall features. Maybe get more arcane points or something.

Any ideas?

Edit: You'd also lose knowledge pool. Hmm. Doesn't seem a fair trade.


So they have no cleric/druid in the party, and die from stupidity with alarming regularity. Like, killing each other over items or try attaching the head of vecna or something like that. So, what they've decided to do is have the wizard animate dead on them, and play as the zombies/skeletons until they finish rolling up characters/ I find a way to put them in the campaign. Is this clever or lazy?


Lets him create greater demiplane? With the master craftsman feat? One of my players is claiming this, about to ban the feat from play.


So, my players love combat. The thing is, they're terrible at it. healbot paladin, blaster wizard, tower shield/overrun halfling fighter, and a barbarian. I have to try my hardest to not let them die from CR appropriate monsters. Any advice? I implemented the armor as DR rule, but that just made the casters more dangerous. Should I let them epic point by?


So's I made a conversion of warforged for my pathfinder group. The only real differences I made was got rid of the -2 wisdom, and gave them toughness as a feat. I didn't take away the light fortification even though constructs lost their crit immunity because it seems more tied to the armor plating then them being constructs.

1. Does that seem pathfinder balanced? I was thinking the toughness might be a bit much but a lot of the conversions I see give them more stuff, like endurance and a free class skill.

I also gave them a slew of alternate racial traits, one of them called "Runecarved fortification" Replaces the light fortification, gives them 5 SR + level, and a - 5 to stealth and disguise checks.

2. Should I buff that trait up a bit? I think the skill minus might be a bit excessive


I do, but it's gotta be run by me and there has to be precedence, or something similar or on he same power level. My friends who swap off DMing with me also allow homebrewing.


Need a good build for it, doing the class level 1-20. any advice?


Optimized for scythes. It's for an npc. Any good ideas?


Even a fan made one? or is it illegal


A good character sheet to use for it? Maybe a familiar sheet?


Sigilite

Type
Humanoid (Human) 0 RP

Size
Medium (0 RP): Sigilites have no bonuses or
penalties due to their size. A Medium creature has a space
of 5 feet by 5 feet and a reach of 5 feet.

Base Speed
Normal Speed (0 RP): Sigilites has a base speed of 30 feet.

Ability Score Modifiers
Human Heritage Modif ier (0 RP): Sigilites gain
a +2 to any single ability score of your choice at
character creation.

Languages
Linguist Array (2 RP): Sigilites begin play speaking Common.
Furthermore, Sigilites with high Intelligence scores canc
hoose any language (except Druidic and other secret
languages) as their bonus languages.

Racial Abilities
Bonus Feat (4 RP): Sigilites select one extra feat at
1st level due to their human heritage.
Spell Resistance, Greater (3 RP): A Sigilite gains spell
resistance equal to 11 + its level because the exposure to
such powerful magic in utero left them dulled to its effects.
Fast (1 RP): Sigilites gain a +10 ft. bonus to their base
speed due to the magic infused in their being giving
them more stamina.

Total RP: 10

I'll have the fluff up in a while, I'm still writing it.

Did I do anything wrong?


Are there any character sheets that take into effect the variant rules for armor as damage reduction? I would be very happy if anyone knew of any :D


My players want to run high level games, and we all enjoyed them from 3.5, but can't really find any in stores. Anyone know of any good ones?


Casting in heavy armor, or SR + 10? As a class feature.


I'm fairly new to pathfinder, but have been playing DnD for a while, and I was wondering if there are any planescapeish things in pathfinder? Like a way to use it in pathfinder without too much conversion, or an equivalent for the system. I know this is a really vague question, but I'm missing how cerebral it was.


Level Base Attack Bonus Fort Save Reflex Save Will Save Special Invocations Known
1 +0 +0 +0 +2 Eldritch Blast 1d6, Least Invocation 1
2 +1 +0 +0 +3 Detect Magic, DR/1 Cold Iron 2
3 +1 +1 +1 +3 Eldritch Blast 2d6, Bonus Feat 3
4 +3 +1 +1 +4 Deceive Item, DR/ 2 Cold Iron 4
5 +3 +1 +1 +4 Eldritch Blast 3d6, Bonus Feat 5
6 +4 +2 +2 +5 Lesser Invocation, DR/3 Cold Iron 6
7 +5 +2 +2 +5 Eldritch Blast 4d6, Medium Armor* 7
8 +6/+1 +2 +2 +6 Supernatural Resilience 2**, DR/4 Cold Iron 8
9 +6/+1 +3 +3 +6 Eldritch Blast 5d6, Bonus Feat 9
10 +7/+2 +3 +3 +7 Energy Resistance 10, DR/5 Cold Iron 10
11 +8/+3 +3 +3 +7 Eldritch Blast 6d6, Greater Invocation 11
12 +9/+4 +4 +4 +8 Imbue Item, DR/6 Cold Iron 12
13 +9/+4 +4 +4 +8 Eldritch Blast 7d6, Supernatural Resilience 5 13
14 +10/+5 +4 +4 +9 Heavy Armor*, DR/7 Cold Iron 14
15 +11/+6/+1 +5 +5 +9 Eldritch Blast 8d6, Bonus Feat 15
16 +12/+7/+2 +5 +5 +10 Dark Invocation, DR/8 Cold Iron 16
17 +12/+7/+2 +5 +5 +10 Eldritch Blast 9d6, Bonus Feat 17
18 +13/+8/+3 +6 +6 +11 Supernatural Resilience 10, DR/9 Cold Iron 18
19 +14/+9/+4 +6 +6 +11 Eldritch Blast 10d6, Bonus Feat 19
20 +15/+10/+5 +6 +6 +12 Changed Form***, Energy Resistance 20, DR/10 Cold Iron 20
D8 Hit Die
*As the Magus Ability
Skills: 4+ Int
Acrobatics, Bluff, Craft, Diplomacy, Disable Device, Fly, Intimidate, Knowledge (Arcana, Religion, Planes), Perception, Spellcraft, Stealth, Use Magic Device

*As the Magus

** As Fiendish Resilience, except where stated

***At 20th level the warlock becomes an outsider. S/he is treated as an outsider for the purpose of spells and magical effects. The warlock gains darkvision 60ft, and does not suffer ill effects from old age nor can die from old age. The warlock gains traits similar to the outside that his/her power is drawn from, such as feathered (vestigial) wings, horns, or various cosmetic changes. The warlock can be brought back from the dead as normal.

Anyone got an opinion? I know all those invocations seems like alot, but all the invocations are pretty weak, and it just gives some much needed versatility. What I'm worried about is the bonus feats might be much, but I'm trying to make it as useable as a magus, sorcerer, barbarian etc.... Its the same as the 3.5 warlock otherwise, and alignment restrictions are up to the DM. Feedback please!

Edit: I can't get the chart to work, hope you can understand it.

Also, I gave it the armor abilities because I intend to make it a glaivelock.


I was thinking of using this material from 3.5 in pathfinder, would I be able to do that since its not in the pathfinder rules?


2 people marked this as FAQ candidate.

Can I enchant my Blackblade as a magus, or do I just rely on my arcane pool? Thanks :)