General Gorstav

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I'm currently working on a build for a Urban Bloodrager/uRogue. I think I get most of the concepts of what happens when changing levels and multiclassing. HOwever, one part I'm not clear on is how many skill ranks you get when you level. Maybe I've just missed it.

If I have INT 8 (-1) as an Urban Bloodrager that's 3 skill ranks to start. (4-1) When I level up and I plan on moving to uRogue which has 8 skill ranks. I would assume I would then have 7 (8-1) ranks at my disposal for that new level. Is this correct?


I've done some searching and haven't found a solution to the question yet. But is there any way to get an Unchained Monk to be able to flurry a falchion? The biggest thing I'm finding is the alignment reqirement.

I know it can be done with a greatsword (Deity - smiad LG, weapon - greatsword). How big is the difference between the falchion and greatsword in this case when it comes to wanting to increase crits?

Also this is within the realms of PFS rules.


I've been searching for the answers to a few questions and not found them yet so thought I would post here.

1) What happens if you pick a class that has 2 skill points, but you have a -2 int modifier? Do you get no skill points to spend at creation and level up?

2) Is there anyway to pick up a feat of your choosing (not including bonus feats from classes) on level 2?

Thanks in advance!


So I've been working an idea of a Grippli barbarian build that is probably an unconventional use of the gippli, but hey it's all for fun right! I come seeking input. Because they are unconventional I know they aren't going to be the most efficient at what they do, but are they functional or viable or even following the rules properly.

Things of note - PFS legal, 20pt buy, grippli, barabrian (or a bloodrager)

Here we go:

Unchained Barbarian

Str: 14 (16-2)
Dex: 18 (16+2)
Con: 16
Int: 08
Wis: 09 (7+2)
Cha: 07

Thoughts on stats?

For weapon I thought of going greataxe or great sword for the 1d10 attack damage still. I'd also like to make use of the Net proficiency the grippli has. Capture them and crush them! or Net one and beat the others!
Though I'm open to thoughts on this especially with a higher Dex

--Lv1--
HP: 15
AC: 15 (10+size+Dex)

I'd definitely think about Agile Tongue just for the fun and flavor.

It's pretty basic, but is it functional? I've thought about going with the Invulnerable rager and Urban barbarian routes as well as I believe both of those archetypes work together.

I welcome your thoughts and suggestions on this thanks! Especially on rage powers as I've never played barbarian before!


I recently received a grippli boon (two actually) and tend to enjoy more the martial classes. I've never played a barbarian (core or unchained) in Pathfinder and I have played a bloodrager once before and enjoyed it.

I know a grippli is definitely not an optimal choice, but I think it would be a fun play. So I welcome some thoughts on how to set this up.

When it comes to stats and the 20pt buy of PFS it does make it a bit more difficult to be a huge damage dealer, especially with the grippli's penalty to strength.

Bloodrager's have some good versatility and with the str penalty I thought the ability to use magic my be a nice complement or boost for the race and still be able to be fairly martial. An arcane bloodline maybe too.

The barbarian route could be an invulnerable rager, urban barbarian. Having never played a barbarian not sure what I would do for rage powers.

I welcome your input in these areas as well as stat ideas.


This is a different class for sure. Curious if anyone sees it as viable in society play and would be willing to share some thoughts (not concepts necessarily) on how it may play out.


The cavalier class looks interesting, but I play mostly PFS when it comes to pathfinder. Much of my experiene with PFS has also led me to realize there are a lot of battles that take place in dungeons or tight places, thus rendering part of what a cavalier does useless.

So curious what the thought in general is around Cavaliers in PFS, viable or not?

Thanks in advance.


Greetings! I've been thinking about the classic sword and board fighter lately. Someone who chops with his sword (or other 1h weapon) and then smashes you with his shield. Or smashes you with his shield and then choppy with the sword!

I stumble across some ideas and other posts and started to work with the following:

STR 17
DEX 16
CON 15
INT 10
WIS 10
CHA 7

The recommended Str was 17 and a Dex of 19 by endgame, however, looking at the feat selections - 17 is the highest Dex that would be needed for feat requirements. So not sure why that is.

The feat selections are as follows:

sword and board! wrote:


1st level - Improved Shield Bash
Two Weapon Fighting
Double Slice

At first level you can do a full attack with both weapons (Light shield is good, spiked light if you like piercing), full str on both attacks, and keep the defensive bonus from the shield.

levels 2-5

Shield Focus
Missile Shield
Weapon Focus Sword/axe/whatever
Weapon Specialization Sword/axe/whatever

Take the close weapons group from weapon training, where you find light shield, for extra bonuses.

6-10

Shield Slam
Disruptive
Improved Two Weapon Fighting
Weapon Focus Shield
Spellbreaker

11-13

Shield Master (11th)
Ray Shield
Two Weapon Rend

End game right here. Deflect ray attacks, use any magical enhancement on your shield, and if you hit with both weapons, you rend! Awesome!

As far as weapons go, anything that can be made keen (scimitar, Bastard sword if you wanna take exotic prof etc) are your friends.

Looking at the feats, it seems to accomplish what I was thinking of. I'm curious what others think. I have heard many times people say that Paizo seems to give martial characters the raw end of the deal as the levels progress.

With PFS capping out at 11th are they still solid?
I believe I've read that ranger can pick shield mastery sooner (level 6?) is that a better route?
The lack of skills sucks on a fighter and sometimes it's nice to be more than a bad guy smasher. I looked briefly at Lore Warden, but it loses too many of the nice pieces that vanilla fighter brings to the table (proficencies being key).

Well thanks in advance for your input!


I know that the ideal or optimial ninja is a TWF sneak attacker. For whatever reason, the TWF style in pathfinder isn't my favorite. So I starated thinking about a 2H katana wielding ninja.

For stats I'm thinking I'll want to make sure I have STR, DEX, CHA/CON and not to dump WIS necessarily because a Ninja will save sucks.

Something like:
STR 16+2
DEX 14
CON 12
INT 8
WIS 10
CHA 14

Also thinking human because of the extra feat.

Now some questions regarding Katana. As I understand it, a Katana can be used by anyone with Martial weapons proficiency, but must be used two handed. Anyone proficient with one, such as a ninja or samurai, can wield it one handed.
With this in mind, would a Ninja or samurai benefit from the 1.5 STR bonus when two handed a one handed weapon while wielding a Katana? Does this make sense? They have the proficiency to treat it as a one handed weapon, so do they also gain the extra STR benefit when two handing?

I'm also thinking going the feinting route to take advantage of the sneak attacks so the level one feats would be:
Dirty fighting and Improved feint.

Then I was looking at a way to increase bluff so feinting works more often and ran across nonchalant thuggery:

"You gain a +4 trait bonus on Bluff checks to keep others from noticing your aggressive actions."

My question is does this apply when feinting or just in social situations where your trying to be subtle in your threats?

Looking forward to some answers and insights!


I love the idea of a Tengu Samurai, but after looking at it from a few different angles, I'm starting to doubt it's viability. Hopefully all of your wisdoms and insights will either change that thought or confirm it.

I was thinking of a Sword Saint, order of the Cockatrice. 2H weapon with the katana and looking at the critical feat chain. However, the Tengu's -2 Con, +2 Dex/Wis don't really serve that too well.

Stats could look something like:

Str 15
Dex 16
Con 14
Int 10
Wis 10
Cha 10

For feats, weapons finesse would help to hit, but it's near impossible - at least to my knowledge at lower levels - to get Dex to add to damage as well.

If I don't go sword saint I suppose I could embrace the mounted archer aspect, but not sure if that intrigues me.

Thanks in advance for your thoughts.


I have a character idea of a brooding scythe wielding half orc inquisitor with a pet raven, who intimidates people socially and on the battlefield.
Looking at the inquisitor class there is the sacred huntmaster archtype but it sacrifices judgment and solo tactics to gain the pet immediately at level 1, and then take conversion or heresy inquisition and pump out your intimidation factor through your wisdom stat, dumping charisma.

The other option is to stay base inquisitor and then go with air subdomain, pick up a raven at level 3 (i think) and use cha for intimidation and still have judgement and solo tactics.

Any input here regarding viability and usefulness? The raven is mostly for flavor, but I get the sense the huntmaster archtype makes it more than just flavor.


Recently I have learned the value in PFS of looking down the road and pre planning a little. Especially in terms of meeting prereqs for feats and some optimization. Optimization is nice so your character doesn't become irrelevant, but sometimes I feel it gets in the way of a fun character idea.

One of, or maybe even, the first PFS character I made is now level 3 and, like I said, only recently discovered this pre planning concept. So I'm curious to see feedback on what I currently have and if my planned attempts to salvage it are worth it or if I should just hit the reset button.

------------------------
Current Character
------------------------

Half Orc Bloodrager 3(Elemental - Air)
AC 16 (14 raging) Touch 10, Flatfoot 16 (+6 Armor)
HP 24/30
Fort +5, Ref +1, Will +3

Speed 40 ft.
Melee Power Attack +6 (1d12+5/x3,S)/ +7(1d12+11/x3,s)*
.......Mwk Great Axe +7 (1d12+6/x3,S)
.......Cestus +7 (1d4+4/19-20/x2, B,P)
*reckless rage

Ranged Light Crossbow (1d8/19-20/x2 - 80ft)

Str 18 (+4)
Dex 10 (+0)
Con 14 (+2)
Int 10 (+0)
Wis 12 (+1)
Cha 13 (+2)
Base Atk +3; CMB +7; CMD 17

Feats - Power Attack, Reckless Rage,
Traits - Brute, Legacy of Sand

Skills:
Intimidate* +9
Craft (Weapon)* +4
Perception* +8
Knowledge (Arcana)*+5
Knowledge (Local) +2
Acrobatics +4
Spellcraft* +4
Survival* +5

Combat Gear - Breastplate, Mwk Great Axe, Light Crossbow (20 bolts)
Other Gear - Wand of Mage Armor (50c), Wand of Infernal healing (50c) Common Clothes, Bedroll, Backpack, waterskin,

special abilities - intimidating, bestial, weapon familiarity, darkvision, orc blood, fast movement, uncanny dodge, blood sancutary

bloodline powers - elemental strikes

------------------------------
thoughts to move forward
------------------------------
l4: attr - CON, Blood casting, bloodline power - energy resistance 10 electricity, eschew materials, +2 rage rounds
l5: feat - raging vitality?, Improved uncanny dodge, +2 rage rounds
l6: Bloodline feat - weapon focus? , +2 rage rounds
l7: feat - Cornugun Smash?, Bloodline spell - burning/electric hands, damage reduction 1/—, +2 rage rounds
l8: attribute - CHA, Bloodline power - elemental movement (fly 60'), +2 rage rounds
l9: feat - ?, Bloodline feat -lightning reflexes??, +2 rage rounds
l10: Bloodline spell - scorching/electric ray, damage reduction 2/—, +2 rage rounds
l11: feat - arcane strike? , Greater bloodrage, +2 rage rounds

This is where I would mainly like the input as the current character can't be tweaked. Is this still a viable character to work from. Looking at making him an intimidating destroyer.

Thanks again in advance.


Recently, the magus has caught my eye and sifting through the archtypes - the staff magus jumped out at me. Doing some digging, it seems to look like the the staff magus may not be as 'optimal' as the dervish dancer/scimitar build (which also looks fun!)

So looking around I stumbled upon the Tripping Staff feat. I've started build a PFS character and would love some input on tweaking and thoughts on viability in the PFS world, especially as tripping staff will only come online around level 8.

Human
STR 18, DEX 12, CON 15, INT 14, WIS 10, CHA 7

1- quarterstaff master feat (archtype), combat expertise, toughness,
2- spell strike,
3- weapon focus (quarterstaff), magus arcana
4- attribute, spell recall,
5- Impr trip, weapon specializaton (quarterstaff)/combat reflexes? (cmb, item, metamagic),
6- magus arcana
7- weapon spc (quarterstaff)/combat refelexes, qs defense, knowledge pool,
8- improved spell combat,
9- tripping staff, magus arcana
10- staff weapon,
11- + feat, bonus feat (cmb, item, metamagic), improved fighter training,

Spells
lvl 1 - color spray, shocking grasp, true strike, shield, grease

I'd be playing the character as a grumpy hermit type. Possibly picking up a familiar at level 3, that he talks to constantly (mainly for rp purposes).

Thanks in advance for any feedback!


Greetings!

I'm building a Wayang Ninja for PFS. Here's what I have so far.

Str 12 (+1)
Dex 18 (+4)
Con 14 (+2)
Int 10 (+0)
Wis 8 (-1)
Cha 14 (+2)

1 - weapon finesse
2 - ninja trick: vanishing trick
3 - feat: Two Weapon Fighting,
4 - Attr: Dex , Ninja trick: pressure points/bleeding/shadow clone?,
5 - feat: skill focus stealth
6 - ninja trick: pressure points/bleeding strike/shadow clone?,
7 - feat: Hell cat stealth,
8 - Attr: Dex, ninja trick: pressure points/bleeding strike/shadow clone?
9 - feat:________ ,
10 - Master tricks, ninja trick:___________
11 - feat:______________

New to building through the process of character building - thoughts on this so far?

I contemplated giving up wakizashi for shortswords and dipping into monk, but flurry of blows doesn't work with shortswords just unarmed or monk weapons.

Liberty's Edge

First off, I'm pretty new to PFS and am enjoying its pick up and play style.

I do have a question about character rebuilding. As I'm new I've been trying a few different types of characters as I've played different scenarios. I started with a pregen Fighter and then moved to a sorcerer which I used the PP to buy a wand of magic armor (2pp I believe). Now that we are done another scenario and I am not level 2 yet, i was looking at creating a bloodrager. The question that has come up in our group revolves around a refund of 2pp for the wand of mage armor.

No one in the group has said no you don't get a refund, there has just been an uncertainess as to whether you do or not.

If you would be able to shed some light on this that would be great!

Thanks n advance!


I'm looking at making some custom characters for PACG, and was wondering if there was a skill Power list somewhere of the different skills Powers people have created for their own custom characters.

Ideally wondering if there is a compiled list all in one place. Thanks in advance.


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