Hydronaut's page

92 posts. Alias of Samnell.


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Numinous "Nick" Nichols - Posthuman Waterperson Dodge 6, Parry 4, Will 2, Fort 2, Tough 12
Project M.I.N.O.T.A.R wrote:
Awwww...are you pulling out or just on hiatus Hydro?

Pulling out. RL stuff is an ongoing thing with an unclear end date.


Numinous "Nick" Nichols - Posthuman Waterperson Dodge 6, Parry 4, Will 2, Fort 2, Tough 12
WhtKnt wrote:
Sorry, been dealing with out of town relatives for the past three days. Hopefully, I'll be able to eke out some time tomorrow.

Hey group. Like Nick, I'm not remotely pulling my own weight around here. RL is very uncooperative right now and I need to cut back some on my playing. :(

Have extra fun on my behalf!


Numinous "Nick" Nichols - Posthuman Waterperson Dodge 6, Parry 4, Will 2, Fort 2, Tough 12

Nick wasn't carrying his weight and he hated it, but he didn't have any other options.

Tsunami Breath, Power Attack: 1d20 + 6 - 2 ⇒ (1) + 6 - 2 = 5Tough DC 22


Numinous "Nick" Nichols - Posthuman Waterperson Dodge 6, Parry 4, Will 2, Fort 2, Tough 12

One more time... Nick breathed water again.

And they will save again. :(

Tsunami Breath, Power Attack: 1d20 + 6 - 2 ⇒ (18) + 6 - 2 = 22Tough DC 22


Numinous "Nick" Nichols - Posthuman Waterperson Dodge 6, Parry 4, Will 2, Fort 2, Tough 12

Nick could not catch a break! But he didn't have any other options so he tried the last guard. He had to get lucky eventually...

Or not. Given how the dice are going. :)
Tsunami Breath, Power Attack: 1d20 + 6 - 2 ⇒ (7) + 6 - 2 = 11Tough DC 22


Numinous "Nick" Nichols - Posthuman Waterperson Dodge 6, Parry 4, Will 2, Fort 2, Tough 12
WhtKnt wrote:
Hydronaut, MINOTAR, Ghost (again), Straightjacket, and Isikos are up!

Nicked picked the most dangerous looking alien and sprayed him.

Tsunami Breath, Power Attack: 1d20 + 6 - 2 ⇒ (11) + 6 - 2 = 15Tough DC 22


Numinous "Nick" Nichols - Posthuman Waterperson Dodge 6, Parry 4, Will 2, Fort 2, Tough 12
Project M.I.N.O.T.A.R wrote:

Once the door shuts, MINOTAR starts talking without any prompting or even moving a metal muscle.

"Combat tactics: If the door opens on a large enemy group, let me get a shot off with my grenade launcher, if I can get it to work. Isikos, move to flank any leaders and keep their attention. A distracted leader is no leader at all. Hydronaut, how slippery can you get? Have you tried sliding under the enemies feet in order to reduce friction and cause them to fall? Enemies on the ground, usually can't fight nearly as well. Straightjacket, move to the weakest or most wounded enemy, and begin removing them from the equation. Reducing their numbers fast will multiply our chance for success with each enemy put down for the count. Ghost, try to find the communications' controls as soon as possible. Try to avoid combat if you can, unless a good opportunity simply presents itself to take out an enemy. Once we have engaged, I will take shots at the best targets as they present them selves, or move to melee as needed. If anybody needs help, call out 're-group' or 'Omega'. Do these tactics sound reasonable? We must learn from our previous error and try to plan ahead if possible."

"I'm not actually that slippery. Sorry."


Numinous "Nick" Nichols - Posthuman Waterperson Dodge 6, Parry 4, Will 2, Fort 2, Tough 12

Nick just tried to keep alert and ready. Best he could do until there were aliens to splash.


Numinous "Nick" Nichols - Posthuman Waterperson Dodge 6, Parry 4, Will 2, Fort 2, Tough 12
WhtKnt wrote:
Waiting to hear from Hydronaut, but it looks like the general consensus is to avoid encounters as much as possible.

Sorry. Nick is on board for sneaking around.


Numinous "Nick" Nichols - Posthuman Waterperson Dodge 6, Parry 4, Will 2, Fort 2, Tough 12
Straightjacket wrote:
"Nothing wrong with a big boom to get attention. " and he will grow to size and head out.

"That's a boom I can get behind," Nick agreed.


Numinous "Nick" Nichols - Posthuman Waterperson Dodge 6, Parry 4, Will 2, Fort 2, Tough 12
WhtKnt wrote:
MINOTAR and Hydronaut appear in the holding tanks of the command vessel. As MINOTAR need not breathe and Hydronaut can breathe water, they can remain here indefinitely.

Nick gave him a thumbs up and went back for the next person.

Teleport: 1d20 + 10 ⇒ (11) + 10 = 21

And if that goes well, here are a few more.
Teleport: 1d20 + 10 ⇒ (5) + 10 = 15
Teleport: 1d20 + 10 ⇒ (7) + 10 = 17
Teleport: 1d20 + 10 ⇒ (15) + 10 = 25
Teleport: 1d20 + 10 ⇒ (3) + 10 = 13


Numinous "Nick" Nichols - Posthuman Waterperson Dodge 6, Parry 4, Will 2, Fort 2, Tough 12
Project M.I.N.O.T.A.R wrote:

Nodding, MINOTAR agrees.

"Ok, let's get wet," Nick said. He put a hand on MINOTAR's shoulder and looked off into the distance, feeling the water on the other ship. There it is. He tensed his body and pushed off the ground with his feet, plunging into the Blue.

Teleport: 1d20 + 10 ⇒ (13) + 10 = 23


Numinous "Nick" Nichols - Posthuman Waterperson Dodge 6, Parry 4, Will 2, Fort 2, Tough 12
Project M.I.N.O.T.A.R wrote:

Looking at Hydronaut and then the others, MINOTAR points to the location on-screen.

"Query: Can you get us there, or near there with your abilities? Also, if we leave this ship, should we blow our planted explosive first? Disabling this ship might cause a big enough distraction to allow us a better surprise upon reaching the other ship?"

"I can get across town. It'll take a few trips to bring everyone."


Numinous "Nick" Nichols - Posthuman Waterperson Dodge 6, Parry 4, Will 2, Fort 2, Tough 12
Jim Margrove - "Ghost" wrote:
"Okay, all six ships create the jamming network. We can either take out two other ships to create enough of a break in the net to get a signal out. Or, we can try and trace the signal to find the master vessel controlling the primary network and take it out, which might bring down the whole thing. Which idea seems better?"

"If they got plumbing, I think I can get us there. Whichever one."


Numinous "Nick" Nichols - Posthuman Waterperson Dodge 6, Parry 4, Will 2, Fort 2, Tough 12
Straightjacket wrote:
"Can anyone move real fast? I mean if someone goes far enough away and tries to contact the league, they could get clear of the jamming. "

"If there's water there, maybe?"


Numinous "Nick" Nichols - Posthuman Waterperson Dodge 6, Parry 4, Will 2, Fort 2, Tough 12
Project M.I.N.O.T.A.R wrote:

Shaking his head in an oddly human-like manner, MINOTAR speak again.

"No change on comms...It means we are still where we were before. We need to find out why they are here and how to stop them, or convince them to stop."

"I can try to short it out?"


Numinous "Nick" Nichols - Posthuman Waterperson Dodge 6, Parry 4, Will 2, Fort 2, Tough 12
Isikos wrote:
"Either that or just implant radar sensors into the rest of you." he deadpans.

"No way," Nick said, suddenly grave.


Numinous "Nick" Nichols - Posthuman Waterperson Dodge 6, Parry 4, Will 2, Fort 2, Tough 12

Missed the crit. :)

Dodge: 1d20 + 6 ⇒ (1) + 6 = 7
Touch: 1d20 + 12 ⇒ (4) + 12 = 16 Oh dear.

"Yes!" Nick said, pumping his fist. Finally got o- and the grenade hit him. Hard. Water flew everywhere. He sprayed the one that threw the thing...and missed horribly.

Tsunami Breath, Power Attack: 1d20 + 6 - 2 ⇒ (6) + 6 - 2 = 10 Tough DC 22


Numinous "Nick" Nichols - Posthuman Waterperson Dodge 6, Parry 4, Will 2, Fort 2, Tough 12

Push harder and miss. Don't and don't do anything. This sucks. Gotta work out harder.

Nick sprayed again, at a loss for a better option.

Tsunami Breath, Power Attack: 1d20 + 6 - 2 ⇒ (20) + 6 - 2 = 24 Tough DC 22


Numinous "Nick" Nichols - Posthuman Waterperson Dodge 6, Parry 4, Will 2, Fort 2, Tough 12

It was time to hit harder, then. Nick wasn't getting anywhere like this. He put his all in to the next spray.

Tsunami Breath with power attack...which I forgot I had.
Tsunami Breath, Power Attack: 1d20 + 6 - 2 ⇒ (6) + 6 - 2 = 10 Tough DC 22


Numinous "Nick" Nichols - Posthuman Waterperson Dodge 6, Parry 4, Will 2, Fort 2, Tough 12

Nick was ready when the doors opened, blasting away at the first guard.

Tsunami Breath: 1d20 + 6 ⇒ (13) + 6 = 19 Tough DC 20


Numinous "Nick" Nichols - Posthuman Waterperson Dodge 6, Parry 4, Will 2, Fort 2, Tough 12

Dodge: 1d20 + 6 ⇒ (18) + 6 = 24
Tough: 1d20 + 12 ⇒ (16) + 12 = 28

"Too slow again," Nick said before breathing more high pressure water at his foe.

Tsunami Breath: 1d20 + 6 ⇒ (4) + 6 = 10Tough DC 20


Numinous "Nick" Nichols - Posthuman Waterperson Dodge 6, Parry 4, Will 2, Fort 2, Tough 12

Dodge: 1d20 + 6 ⇒ (19) + 6 = 25

"Gotta be faster than that!"

Nick sprayed the same alien again. He had to take it down eventually. And trying to actually drown one hadn't worked any better.

Tsunami Breath: 1d20 + 6 ⇒ (13) + 6 = 19 [ooc]Tough DC 20[/dice]


Numinous "Nick" Nichols - Posthuman Waterperson Dodge 6, Parry 4, Will 2, Fort 2, Tough 12

It wasn't doing much good, but Nick only had so many tricks he could use. He sprayed the staggered alien.

Tsunami Breath: 1d20 + 6 ⇒ (19) + 6 = 25 Tough DC 20


Numinous "Nick" Nichols - Posthuman Waterperson Dodge 6, Parry 4, Will 2, Fort 2, Tough 12

Nick didn't waste any time. These guys were tough enough without giving them a fair chance. He rounded the corner and sprayed the nearest.

1d20 + 6 ⇒ (20) + 6 = 26 Tough DC 20


Numinous "Nick" Nichols - Posthuman Waterperson Dodge 6, Parry 4, Will 2, Fort 2, Tough 12

Nick did his best to keep quiet.

Dex: 1d20 + 4 ⇒ (18) + 4 = 22


Numinous "Nick" Nichols - Posthuman Waterperson Dodge 6, Parry 4, Will 2, Fort 2, Tough 12
Straightjacket wrote:
"I could try squeezing through vents, but I worry about getting stuck in a fight by myself. These things are pretty tough. "

"I can try the plumbing? Nick offered.


Numinous "Nick" Nichols - Posthuman Waterperson Dodge 6, Parry 4, Will 2, Fort 2, Tough 12

"Finally! Those guys are tough," Nick said.


Numinous "Nick" Nichols - Posthuman Waterperson Dodge 6, Parry 4, Will 2, Fort 2, Tough 12

So hi. I'm currently going through some relatively serious issues in my personal life and may be unavailable for a while. I also might not be. One of those things where I have no idea how it's going to shake out or when I'm going to be capable of posting. It sucks and I'm sorry, but it's unavoidable. I'll do what I can.


Numinous "Nick" Nichols - Posthuman Waterperson Dodge 6, Parry 4, Will 2, Fort 2, Tough 12

That sucked. Nick went back to blasting water. He had more luck with that. Why'd they send him aliens with good lungs?

Tsunami breath: 1d20 + 6 ⇒ (13) + 6 = 19 Tough DC 20


Numinous "Nick" Nichols - Posthuman Waterperson Dodge 6, Parry 4, Will 2, Fort 2, Tough 12

Dodge1: 1d20 + 6 ⇒ (13) + 6 = 19
Dodge2: 1d20 + 6 ⇒ (6) + 6 = 12
Tough: 1d20 + 12 ⇒ (14) + 12 = 26

Nick ducked the first blade...and stepped right into the second. It passed through him with a splash.

"Ever try cutting the pool? Sometimes the pool cuts back," Nick said, amusement falling out of his face as he lunged at the alien who had cut into him.

Drowning: 1d20 + 8 ⇒ (9) + 8 = 17 Fort DC 18 to resist.


Numinous "Nick" Nichols - Posthuman Waterperson Dodge 6, Parry 4, Will 2, Fort 2, Tough 12

Two wasn't bad. Nick flared his gills and gave it another shot.

Tsunami Breath: 1d20 + 6 ⇒ (19) + 6 = 25 Touch DC 20


Numinous "Nick" Nichols - Posthuman Waterperson Dodge 6, Parry 4, Will 2, Fort 2, Tough 12

I lost my dot. :(

Nick staggered when the floor shocked him and was still dazed when the doors opened on the guards. That's...not cool!

So he blew water at them.

Tsunami Breath: 1d20 + 6 ⇒ (14) + 6 = 20 Touch DC 20


Numinous "Nick" Nichols - Posthuman Waterperson Dodge 6, Parry 4, Will 2, Fort 2, Tough 12
Jim Margrove - "Ghost" wrote:

Ahem, scuse me, I'm in my mid-20's, thank you very much. Teenagers indeed.

"Let's sabotage the engines so they can't take off, then rig up a remote explosion on the next deck up. That hopefully gives us time to figure out who they are, what they want, and to get out of here."

"That's a plan," Nick said.


Numinous "Nick" Nichols - Posthuman Waterperson Dodge 6, Parry 4, Will 2, Fort 2, Tough 12

"Is a time bomb really...responsible?" Nick said. "What if they get this thing flying somewhere there's lots of people? Then it blows up and drops on the city."


Numinous "Nick" Nichols - Posthuman Waterperson Dodge 6, Parry 4, Will 2, Fort 2, Tough 12
Jim Margrove - "Ghost" wrote:
"Go get everyone else. MINOTAR and QNetic won't short out if they're in water, right?"

"Dunno," Nick said, but he went for the others.

Going to dump all the rolls here for convenience.

Going back: 1d20 + 10 ⇒ (11) + 10 = 21
First Passenger: 1d20 + 10 ⇒ (20) + 10 = 30
Going back: 1d20 + 10 ⇒ (13) + 10 = 23
Second Passenger: 1d20 + 10 ⇒ (15) + 10 = 25


Numinous "Nick" Nichols - Posthuman Waterperson Dodge 6, Parry 4, Will 2, Fort 2, Tough 12
WhtKnt wrote:

INSIDE

Straightjacket begins to batter his way free of the tank, but Ghost produces a cutting torch and cuts them free before straightjacket can complete the job. Isikos looks over the computer, but it is no use. He can't make heads or tails out of the controls.

"It wasn't the nuclear water this time. Cool!"


Numinous "Nick" Nichols - Posthuman Waterperson Dodge 6, Parry 4, Will 2, Fort 2, Tough 12
Project M.I.N.O.T.A.R wrote:

MINOTAR nods inan oddly human-like manner.

"Agreed. Mr Naut? Please escort Mr. Jacket inside the spaceship if you can. Then return for me if possible. I will take care of our leader and our prisoner in the mean-time."

Picking up their indisposed leader and the prisoner, MINOTAR moves them out of the open, and into cover of some sort.

A covered bus-stop, an easily opened shed, abandoned van, whatever is simple and handy...a sewer if nothing else...?

He then moves back to where he left the others.

"Got it," Nick held out his hand. "This is kind of trippy."

Into the Blue: 1d20 + 10 ⇒ (20) + 10 = 30


Numinous "Nick" Nichols - Posthuman Waterperson Dodge 6, Parry 4, Will 2, Fort 2, Tough 12
WhtKnt wrote:
Let's go ahead and play out Qnetic's absence. He stands unmoving and silent, staring off into space.

"Ok, I'll have to take you one at a t- Hey Q, you ok dude?"


Numinous "Nick" Nichols - Posthuman Waterperson Dodge 6, Parry 4, Will 2, Fort 2, Tough 12
WhtKnt wrote:

You are able to establish contact with the remainder of the team. Apparently, the jamming technology does not prevent local communications (probably so that the aliens can communicate amongst themselves).

Water? A very good question, Hydronaut! Yes, they must consume water to survive and there are storage tanks onboard.

"I can get us in there, but only one at a time and we're gonna be wet on the far side."


Numinous "Nick" Nichols - Posthuman Waterperson Dodge 6, Parry 4, Will 2, Fort 2, Tough 12
WhtKnt wrote:

You are assumed to have communication devices that permit you to speak to one another, but they have no special protections against monitoring or jamming.

How do those of you outside intend to get in?

Can Nick sense any water inside?


Numinous "Nick" Nichols - Posthuman Waterperson Dodge 6, Parry 4, Will 2, Fort 2, Tough 12
Straightjacket wrote:
"Seems like nothing to do out here. Think we should head inside?"

"Good idea," Nick said.


Numinous "Nick" Nichols - Posthuman Waterperson Dodge 6, Parry 4, Will 2, Fort 2, Tough 12

Still here. :)


Numinous "Nick" Nichols - Posthuman Waterperson Dodge 6, Parry 4, Will 2, Fort 2, Tough 12

"Aw, I should've hit that time too," Nick said. "But yeah...what's next?"


Numinous "Nick" Nichols - Posthuman Waterperson Dodge 6, Parry 4, Will 2, Fort 2, Tough 12

"Gotcha! Nick said, pumping his fist before spewing water again.

Tsunami Breath, Tough DC 20: 1d20 + 6 ⇒ (3) + 6 = 9


Numinous "Nick" Nichols - Posthuman Waterperson Dodge 6, Parry 4, Will 2, Fort 2, Tough 12

"Aw, c'mon!" Nick said as he tried again.

Tsunami Breath, Tough DC 20: 1d20 + 6 ⇒ (15) + 6 = 21


Numinous "Nick" Nichols - Posthuman Waterperson Dodge 6, Parry 4, Will 2, Fort 2, Tough 12

"Time to get wet!" Nick said, aiming himself toward the lead vehicle and spraying out a huge gout of water at it.

Tsunami Breath, Tough DC 20: 1d20 + 6 ⇒ (4) + 6 = 10


Numinous "Nick" Nichols - Posthuman Waterperson Dodge 6, Parry 4, Will 2, Fort 2, Tough 12
Project M.I.N.O.T.A.R wrote:

Glancing back over one massive armored shoulder, MINOTAR looks to QNetic.

"Query: Should I head back to the Javelin and attempt to follow or intercept?"

"They can't be up to anything good," Nick said, looking at the smaller vehicles. "And they're headed for civilians."


Numinous "Nick" Nichols - Posthuman Waterperson Dodge 6, Parry 4, Will 2, Fort 2, Tough 12
Jim Margrove - "Ghost" wrote:
"Understood. Once we're down, I'll get close and see if I can scout the inside of the ship - maybe find a way to get everyone else in or shut down the power source. Should we send a report to the League? If there are several in the area, we can't hit all of them at once."

"Do we really need to call the big guns?" Nick said. Then he thought about it. "Yeah, guess we should..."


Numinous "Nick" Nichols - Posthuman Waterperson Dodge 6, Parry 4, Will 2, Fort 2, Tough 12
Project M.I.N.O.T.A.R wrote:

Studying the readouts on the multiple screens and various equipment displays, MINOTAR comments.

"Speculation: The odd landing location seems too specific for a random meteor. My guess is there is something more to this indeed. Caution is highly suggested."

"Maybe it's a spaceship?"