HydraKnight47 |
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I'm guessing that it is intentional. At least mostly. If anything, the fact that you can Sneak Attack with an Arbalest would be what gets put on the chopping block in any errata (From the Ruffian Racket, it seems like Sneak Attack was intended to not work with any weapons with a damage die larger than d8).
Sneak attack with a d10 arbalest doesn't feel busted to me in the same way that sneak attack with a d12 greatsword would because of the reload tax associated with crossbows. Maybe I'm wrong on that one.
I think it seems intentional to me, as someone in a campaign with a bow-using Mastermind Rogue, ranged weapon sneak attack seems to be the least supported of the rogue sneak attack options. It could be just an oversight, though, as there are plenty of those in the rules at large.
We can see what happens to the archetypes such as Mauler, Martial Artist, and Archer in the remaster, but I think if anything they may have their proficiency/critical specialization rules tightened rather than loosened.
If you plan on taking any other bleed damage effects for a rogue, the crossbow specialization may be a bit redundant anyway.
I'll still be crossing my fingers for more ways to gain weapon crit spec if a PC is willing to invest the feats. I 100% agree with your point about redundancy with other bleed damage effects.