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Kobold Alchemist (Grenadier) 4 | HP 33/38 | AC 19, Touch 14, FF 16 (23/16/18 with dex mutagen, 25 with mutagen/reduce person) | CMD 14 (16) | Fort +8, Ref +7(9), Will +2(1) | Init. +3(5) | Perception +8, Craft (Alchemy) +11
![]() Huek stands quietly off to the side, trying to figure out how he can be a bit more helpful in combat next time. He mixes another dexterity mutagen while he does so. So I think I need to figure out how to either get myself buffed faster, or I need to just ignore all but the most crucial buffs (Mutagen, mostly) and just start throwing bombs. Sorry I didn't really do anything last time, still trying to re-figure out bomber characters. ![]()
Kobold Alchemist (Grenadier) 4 | HP 33/38 | AC 19, Touch 14, FF 16 (23/16/18 with dex mutagen, 25 with mutagen/reduce person) | CMD 14 (16) | Fort +8, Ref +7(9), Will +2(1) | Init. +3(5) | Perception +8, Craft (Alchemy) +11
![]() Reflex: 1d20 + 9 ⇒ (12) + 9 = 21 Dodging deftly out of the way again, Huek pulls out an extract of Reduce Person and chugs it, shrinking rapidly as he does so. I'm Tiny now, so +2 more DEX, -2 STR, and a total of +1 attack rolls and +2 AC, bringing my AC up to 25 now. ![]()
Kobold Alchemist (Grenadier) 4 | HP 33/38 | AC 19, Touch 14, FF 16 (23/16/18 with dex mutagen, 25 with mutagen/reduce person) | CMD 14 (16) | Fort +8, Ref +7(9), Will +2(1) | Init. +3(5) | Perception +8, Craft (Alchemy) +11
![]() Reflex: 1d20 + 7 ⇒ (14) + 7 = 21 Huek dodges the spell like it's his job. Which technically, it is. Spellcraft: 1d20 + 10 ⇒ (19) + 10 = 29
"Looks like she's packing aqueous orbs and magic missiles. Try to stay out of the way of the orb. Can't do much about the missiles though, I suppose." He chugs his dex mutagen. AC of 23 now. ![]()
Kobold Alchemist (Grenadier) 4 | HP 33/38 | AC 19, Touch 14, FF 16 (23/16/18 with dex mutagen, 25 with mutagen/reduce person) | CMD 14 (16) | Fort +8, Ref +7(9), Will +2(1) | Init. +3(5) | Perception +8, Craft (Alchemy) +11
![]() So myth-weavers is being stupid, and somehow my character sheet got erased. I think I should be able to recreate it fairly well though, just might take me a little longer. We're level 5 now, right? Should I just keep my old inventory, or do I get any extra stuff? ![]()
Kobold Alchemist (Grenadier) 4 | HP 33/38 | AC 19, Touch 14, FF 16 (23/16/18 with dex mutagen, 25 with mutagen/reduce person) | CMD 14 (16) | Fort +8, Ref +7(9), Will +2(1) | Init. +3(5) | Perception +8, Craft (Alchemy) +11
![]() Hey guys, So I owe you all (at least the ones who're left) an enormous apology for leaving so suddenly/without warning. Basically, after the holidays a whole bunch of stuff happened IRL which kinda drove me into a super bad place mentally, and in the process of that I basically checked out of all of my usual online haunts. Including here, of course. I was in a pretty bad place and really just needed time by myself to recuperate, and I'm really sorry for just vanishing out of nowhere. If you guys still want to do this, I'm totally game. If you don't feel like you can trust me to stick around and want me to just get lost, I totally get it too. I'm absolutely willing to play, if you guys'll have me. ![]()
Kobold Alchemist (Grenadier) 4 | HP 33/38 | AC 19, Touch 14, FF 16 (23/16/18 with dex mutagen, 25 with mutagen/reduce person) | CMD 14 (16) | Fort +8, Ref +7(9), Will +2(1) | Init. +3(5) | Perception +8, Craft (Alchemy) +11
![]() Huek quickly assembles a bomb and chucks it at the marine threatening Sassarra. The resulting explosion somehow manages to completely miss her and the fire elemental. Yay, precise bombs! "So I'm assuming the "no fire onboard the ship" rule doesn't apply here, cap? Ranged Touch: 1d20 + 9 ⇒ (4) + 9 = 13
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Kobold Alchemist (Grenadier) 4 | HP 33/38 | AC 19, Touch 14, FF 16 (23/16/18 with dex mutagen, 25 with mutagen/reduce person) | CMD 14 (16) | Fort +8, Ref +7(9), Will +2(1) | Init. +3(5) | Perception +8, Craft (Alchemy) +11
![]() Hey guys, I'm so so so sorry for my absence-my two jobs both ramped up simultaneously immediately following thanksgiving (I'm a substitute teacher and I also work at a catering company-both jobs get ridiculously busy around the holidays) and I've been basically working 12 hours a day, 7 days a week for the past month. I know I should've posted something, but it just kept slipping my mind. I'm really sorry for any inconvenience I caused, and I'll hopefully be getting back to something resembling an actual posting schedule within a day or two. ![]()
Kobold Alchemist (Grenadier) 4 | HP 33/38 | AC 19, Touch 14, FF 16 (23/16/18 with dex mutagen, 25 with mutagen/reduce person) | CMD 14 (16) | Fort +8, Ref +7(9), Will +2(1) | Init. +3(5) | Perception +8, Craft (Alchemy) +11
![]() Huek makes his way over to the tiller rope and pulls out an arrow. He hisses quietly to Sassarra. "Boss-might've not thought this one through. You got anything better than an arrow to cut through this thing?" ![]()
Kobold Alchemist (Grenadier) 4 | HP 33/38 | AC 19, Touch 14, FF 16 (23/16/18 with dex mutagen, 25 with mutagen/reduce person) | CMD 14 (16) | Fort +8, Ref +7(9), Will +2(1) | Init. +3(5) | Perception +8, Craft (Alchemy) +11
![]() Alright, shall we begin Huek and Sassarra's wild ride? Huek sneaks along with the others until they're in range of the ship. When he's ready, he chugs an extract of reduce person and invisibility and climbs onto Looseal. "Alright, here goes nothing..." Once they get to the correct height, he takes a deep breath, flutters his wings a bit, and jumps. DC 15 Fly check to Feather Fall: 1d20 + 13 ⇒ (14) + 13 = 27
Once he gets to the window, assuming nobody else is in the room, he'll let the captain out of the bag. "Keep your voice down, ma'am. Not sure who else is here. Let's get to work, shall we?" Stealth: 1d20 + 30 ⇒ (1) + 30 = 31 That stealth modifier though... ![]()
Kobold Alchemist (Grenadier) 4 | HP 33/38 | AC 19, Touch 14, FF 16 (23/16/18 with dex mutagen, 25 with mutagen/reduce person) | CMD 14 (16) | Fort +8, Ref +7(9), Will +2(1) | Init. +3(5) | Perception +8, Craft (Alchemy) +11
![]() Ooh, I'll definitely start making those crystals. Once we get some money (I only have 14 gp right now...) I really want to start pumping out all sorts of fun alchemical concoctions for us. I might not be able to make potions, but I can still try and support the party this way. Also, I'd be happy to get some air, thanks! I should think about taking Infusion as a discovery so that I could give you guys touch of the sea in the future... ![]()
Kobold Alchemist (Grenadier) 4 | HP 33/38 | AC 19, Touch 14, FF 16 (23/16/18 with dex mutagen, 25 with mutagen/reduce person) | CMD 14 (16) | Fort +8, Ref +7(9), Will +2(1) | Init. +3(5) | Perception +8, Craft (Alchemy) +11
![]() This plan is getting more and more ridiculous by the second. I love it. I'm in. How would you get away from the ship? How's your swimming? Or do we want to try and get out the same way we get in? ![]()
Kobold Alchemist (Grenadier) 4 | HP 33/38 | AC 19, Touch 14, FF 16 (23/16/18 with dex mutagen, 25 with mutagen/reduce person) | CMD 14 (16) | Fort +8, Ref +7(9), Will +2(1) | Init. +3(5) | Perception +8, Craft (Alchemy) +11
![]() Darn. I was gonna climb a tree and glide into the ship window, but I'd need to fall 400 feet vertically to be able to glide 100 feet into the ship. Doubt there's a tree that tall on the bank. ![]()
Kobold Alchemist (Grenadier) 4 | HP 33/38 | AC 19, Touch 14, FF 16 (23/16/18 with dex mutagen, 25 with mutagen/reduce person) | CMD 14 (16) | Fort +8, Ref +7(9), Will +2(1) | Init. +3(5) | Perception +8, Craft (Alchemy) +11
![]() Perception: 1d20 + 8 ⇒ (13) + 8 = 21 "Hmm. How far away from shore would you guys say that ship is? Hear me out-I can make myself some extracts of invisibility and reduce person. I chug those, and try and climb into that window over there. Disable the steering, glide back out into the sea and swim off. No way they can find me, I'm damn near invisible even without my extracts. What do you guys think? The only problem I can think of is getting onto the ship itself-I'm a lousy climber, and when I make myself tiny, I'm even worse." Extracts Huek will prepare for today: 2x Reduce Person
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Kobold Alchemist (Grenadier) 4 | HP 33/38 | AC 19, Touch 14, FF 16 (23/16/18 with dex mutagen, 25 with mutagen/reduce person) | CMD 14 (16) | Fort +8, Ref +7(9), Will +2(1) | Init. +3(5) | Perception +8, Craft (Alchemy) +11
![]() I'm totally okay with going that way with my build-I can grab the feat next level and then start leveling up knowledge: engineering. It'll be a little while until I can get siege engineer though, I have no ranks in engineering right now. The cohort could be our best bet until I hit 9, which is the absolute earliest I could get siege engineer. ![]()
Kobold Alchemist (Grenadier) 4 | HP 33/38 | AC 19, Touch 14, FF 16 (23/16/18 with dex mutagen, 25 with mutagen/reduce person) | CMD 14 (16) | Fort +8, Ref +7(9), Will +2(1) | Init. +3(5) | Perception +8, Craft (Alchemy) +11
![]() Siege engines operate with INT and DEX, correct? Maybe I could do it-I wonder if the Grenadier's Alchemical Weapon ability would work with those. That would actually be really funny-coating a cannonball with something stupid like sneezing powder. Or you know...alchemist's fire. ![]()
Kobold Alchemist (Grenadier) 4 | HP 33/38 | AC 19, Touch 14, FF 16 (23/16/18 with dex mutagen, 25 with mutagen/reduce person) | CMD 14 (16) | Fort +8, Ref +7(9), Will +2(1) | Init. +3(5) | Perception +8, Craft (Alchemy) +11
![]() Huek smiles at Gringe as he pops the cork on his mutagen and drinks it. "Thanks, Gringe. Right back at ya. Man, this stuff tastes nasty today. Gotta get some peppermint or something when we're in town next, cover up the taste of butt." Drinking my dexterity mutagen, and if he has time before the fighting starts, will also drink an extract of touch of the sea. I have this really bad habit of falling off of ships in every nautical campaign I've ever been in...trying to at least survive in the water this time around. ![]()
Kobold Alchemist (Grenadier) 4 | HP 33/38 | AC 19, Touch 14, FF 16 (23/16/18 with dex mutagen, 25 with mutagen/reduce person) | CMD 14 (16) | Fort +8, Ref +7(9), Will +2(1) | Init. +3(5) | Perception +8, Craft (Alchemy) +11
![]() "Hmm. What do you say, mates? Anyone up for beating up a lonely plant woman and taking her gold?" ![]()
Kobold Alchemist (Grenadier) 4 | HP 33/38 | AC 19, Touch 14, FF 16 (23/16/18 with dex mutagen, 25 with mutagen/reduce person) | CMD 14 (16) | Fort +8, Ref +7(9), Will +2(1) | Init. +3(5) | Perception +8, Craft (Alchemy) +11
![]() "I thought that was sirens? Man, why are all the weird sea monsters in the shape of human women? Why not a nice-looking kobold lady?" ![]()
Kobold Alchemist (Grenadier) 4 | HP 33/38 | AC 19, Touch 14, FF 16 (23/16/18 with dex mutagen, 25 with mutagen/reduce person) | CMD 14 (16) | Fort +8, Ref +7(9), Will +2(1) | Init. +3(5) | Perception +8, Craft (Alchemy) +11
![]() Kn. Nature: 1d20 + 8 ⇒ (8) + 8 = 16 "Be careful, guys-looks like a Kelpie over there. They like to pretend they're drowning, only to eat whoever's nice or dumb enough to come save them." ![]()
Kobold Alchemist (Grenadier) 4 | HP 33/38 | AC 19, Touch 14, FF 16 (23/16/18 with dex mutagen, 25 with mutagen/reduce person) | CMD 14 (16) | Fort +8, Ref +7(9), Will +2(1) | Init. +3(5) | Perception +8, Craft (Alchemy) +11
![]() "Dragons could be cool, I guess... Oh, who am I kidding. Of course we should go that way." ![]()
Kobold Alchemist (Grenadier) 4 | HP 33/38 | AC 19, Touch 14, FF 16 (23/16/18 with dex mutagen, 25 with mutagen/reduce person) | CMD 14 (16) | Fort +8, Ref +7(9), Will +2(1) | Init. +3(5) | Perception +8, Craft (Alchemy) +11
![]() Hey, really sorry about my absence-work's been pretty insane lately and I haven't had much of a chance to do any of my campaigns. I think things should be settling down now though, so I'm good for the time being. Again, really sorry about that. ![]()
Kobold Alchemist (Grenadier) 4 | HP 33/38 | AC 19, Touch 14, FF 16 (23/16/18 with dex mutagen, 25 with mutagen/reduce person) | CMD 14 (16) | Fort +8, Ref +7(9), Will +2(1) | Init. +3(5) | Perception +8, Craft (Alchemy) +11
![]() "Hmm. Think we should just start smashing rocks, then? I mean...can't hurt, right?" ![]()
Kobold Alchemist (Grenadier) 4 | HP 33/38 | AC 19, Touch 14, FF 16 (23/16/18 with dex mutagen, 25 with mutagen/reduce person) | CMD 14 (16) | Fort +8, Ref +7(9), Will +2(1) | Init. +3(5) | Perception +8, Craft (Alchemy) +11
![]() Kn. Nature: 1d20 + 8 ⇒ (5) + 8 = 13 "Weird. That bird looks like a toucan...but they can't normally talk. Freaking artists, am I right?" ![]()
Kobold Alchemist (Grenadier) 4 | HP 33/38 | AC 19, Touch 14, FF 16 (23/16/18 with dex mutagen, 25 with mutagen/reduce person) | CMD 14 (16) | Fort +8, Ref +7(9), Will +2(1) | Init. +3(5) | Perception +8, Craft (Alchemy) +11
![]() Personally, I'd say during the night. We've all got darkvision/light sensitivity, right? I don't think anyone took the alternate racial trait. ![]()
Kobold Alchemist (Grenadier) 4 | HP 33/38 | AC 19, Touch 14, FF 16 (23/16/18 with dex mutagen, 25 with mutagen/reduce person) | CMD 14 (16) | Fort +8, Ref +7(9), Will +2(1) | Init. +3(5) | Perception +8, Craft (Alchemy) +11
![]() Huek holds up a finger as he finishes mixing one last extract. "Just gotta add some manticore spittle, aaaannnnddd...good to go. Lead the way, boss." Extracts Prepared:
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Kobold Alchemist (Grenadier) 4 | HP 33/38 | AC 19, Touch 14, FF 16 (23/16/18 with dex mutagen, 25 with mutagen/reduce person) | CMD 14 (16) | Fort +8, Ref +7(9), Will +2(1) | Init. +3(5) | Perception +8, Craft (Alchemy) +11
![]() "Fine with me, I'm in. Always up for killing stuff, even if it's been dead before already." ![]()
Kobold Alchemist (Grenadier) 4 | HP 33/38 | AC 19, Touch 14, FF 16 (23/16/18 with dex mutagen, 25 with mutagen/reduce person) | CMD 14 (16) | Fort +8, Ref +7(9), Will +2(1) | Init. +3(5) | Perception +8, Craft (Alchemy) +11
![]() While they're in town, Huek ducks into an alchemy shop quickly to purchase a Bombchucker. He chuckles lightly as he stows it in his bag. "Can't believe I never got one of these before...it seems so obvious now." -12 gold. Anyone need any alchemy items while we're in transit, by the way? Going to start brewing up stuff like mad after we get paid-while we're on the ship traveling, I think I can work for like...22 hours out of the day? It's the big reason why I bought that ring of sustenance. ![]()
Kobold Alchemist (Grenadier) 4 | HP 33/38 | AC 19, Touch 14, FF 16 (23/16/18 with dex mutagen, 25 with mutagen/reduce person) | CMD 14 (16) | Fort +8, Ref +7(9), Will +2(1) | Init. +3(5) | Perception +8, Craft (Alchemy) +11
![]() "Hmm. Not sure if that'd be a good idea-town like this, there's a really good chance that slavery is illegal. There might be a black market, but from what I've heard, the penalties for getting caught FAR outweigh the benefits of unloading our guys here. Maybe we should check around town, see what's actually up here." ![]()
Kobold Alchemist (Grenadier) 4 | HP 33/38 | AC 19, Touch 14, FF 16 (23/16/18 with dex mutagen, 25 with mutagen/reduce person) | CMD 14 (16) | Fort +8, Ref +7(9), Will +2(1) | Init. +3(5) | Perception +8, Craft (Alchemy) +11
![]() Huek runs over next to Sassarra and nods to her. "Cap. Mind if I help out here?" He launches another frost bomb, this time at the red soldier. Ranged Touch: 1d20 + 10 ⇒ (5) + 10 = 15
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Kobold Alchemist (Grenadier) 4 | HP 33/38 | AC 19, Touch 14, FF 16 (23/16/18 with dex mutagen, 25 with mutagen/reduce person) | CMD 14 (16) | Fort +8, Ref +7(9), Will +2(1) | Init. +3(5) | Perception +8, Craft (Alchemy) +11
![]() Huek launches another frost bomb at the green soldier. Does he have concealment? He's kind of half-in, half-out on the map. 8/10 bombs remaining for the day, same thing as before-DC 16 to not be staggered. Ranged Touch Attack: 1d20 + 10 ⇒ (2) + 10 = 12
Wow. Haven't rolled a d20 above a 3 yet this campaign...I swear, the dice roller on this website has it out for me. ![]()
Kobold Alchemist (Grenadier) 4 | HP 33/38 | AC 19, Touch 14, FF 16 (23/16/18 with dex mutagen, 25 with mutagen/reduce person) | CMD 14 (16) | Fort +8, Ref +7(9), Will +2(1) | Init. +3(5) | Perception +8, Craft (Alchemy) +11
![]() "Ha! High praise, blackscale!" Huek grins. It's been way too long...I've missed raiding ships. Maybe I have a place here after all. ![]()
Kobold Alchemist (Grenadier) 4 | HP 33/38 | AC 19, Touch 14, FF 16 (23/16/18 with dex mutagen, 25 with mutagen/reduce person) | CMD 14 (16) | Fort +8, Ref +7(9), Will +2(1) | Init. +3(5) | Perception +8, Craft (Alchemy) +11
![]() Before climbing onboard, Huek chugs his Dexterity mutagen. +4 DEX, +2 Natural Armor, -2 WIS for the next 40 minutes. My recalculated stats should already be in my status bar. Would this change my order in the initiative lineup? With the extra DEX, I get a +2 to initiative. He also had taken the time that morning to prepare several extracts. Huek's Current Extracts:
2nd Level-Invsibility (2/2)
1st Level-Cure Light Wounds (1/1) Touch of the Sea (1/1) Targeted Bomb Admixture (1/1) Reduce Person (1/1) Surprise Round Once he clambers onboard, Huek quickly assembles a bomb and throws it at the green-bordered soldier. When it hits, it detonates not in a firey explosion, but in a gust of arctic wind. Ranged Touch Attack: 1d20 + 10 ⇒ (3) + 10 = 13
"Why're we letting the bomb guy aboard? He's gonna burn the ship down...what? I might be a teensy bit out of practice, but I'm no amateur...last I checked you can't burn a ship with ice." Throwing a frost bomb at the soldier-9 bombs for the day remaining. The frost bomb does cold damage instead of fire, and if I succeed on directly hitting him, he has to make a DC 16 fort save or be staggered next round. Splash damage is 6 with a DC 16 reflex save for half-but nobody's that close right now, so we're good. ![]()
Kobold Alchemist (Grenadier) 4 | HP 33/38 | AC 19, Touch 14, FF 16 (23/16/18 with dex mutagen, 25 with mutagen/reduce person) | CMD 14 (16) | Fort +8, Ref +7(9), Will +2(1) | Init. +3(5) | Perception +8, Craft (Alchemy) +11
![]() Huek snorts as he hears Skrelznit and murmurs under his breath. "You ask for work now, and then you leave the crappy work for the idiots who didn't think to ask. Duh..." ![]()
Kobold Alchemist (Grenadier) 4 | HP 33/38 | AC 19, Touch 14, FF 16 (23/16/18 with dex mutagen, 25 with mutagen/reduce person) | CMD 14 (16) | Fort +8, Ref +7(9), Will +2(1) | Init. +3(5) | Perception +8, Craft (Alchemy) +11
![]() "So, uh...Captain, ma'am. What exactly would you want me to do around here? I've never actually done any work on a ship this size, I mostly just have experience rowing up to ships on a small boat and then raiding the crap out of them. Feels weird being on the other end, I guess." ![]()
Kobold Alchemist (Grenadier) 4 | HP 33/38 | AC 19, Touch 14, FF 16 (23/16/18 with dex mutagen, 25 with mutagen/reduce person) | CMD 14 (16) | Fort +8, Ref +7(9), Will +2(1) | Init. +3(5) | Perception +8, Craft (Alchemy) +11
![]() As they begin walking outside, Huek turns to Lady Smythee. "Thank you for taking care of us. Most people would see a kobold and just let him drown. We're lucky you were the one who found us." ![]()
Kobold Alchemist (Grenadier) 4 | HP 33/38 | AC 19, Touch 14, FF 16 (23/16/18 with dex mutagen, 25 with mutagen/reduce person) | CMD 14 (16) | Fort +8, Ref +7(9), Will +2(1) | Init. +3(5) | Perception +8, Craft (Alchemy) +11
![]() "Okay then, huzzah! Don't think I introduced myself, by the way-I'm Huek. Don't really know these other guys that well, I was travelling alone when I got shipwrecked." ![]()
Kobold Alchemist (Grenadier) 4 | HP 33/38 | AC 19, Touch 14, FF 16 (23/16/18 with dex mutagen, 25 with mutagen/reduce person) | CMD 14 (16) | Fort +8, Ref +7(9), Will +2(1) | Init. +3(5) | Perception +8, Craft (Alchemy) +11
![]() Yeah, very good points-I took escape route instead of covering fire. Also, I think I posted in gameplay juuust before you, so you can consider that my response to both you and Skrelznit. ![]()
Kobold Alchemist (Grenadier) 4 | HP 33/38 | AC 19, Touch 14, FF 16 (23/16/18 with dex mutagen, 25 with mutagen/reduce person) | CMD 14 (16) | Fort +8, Ref +7(9), Will +2(1) | Init. +3(5) | Perception +8, Craft (Alchemy) +11
![]() No worries, I totally understand-Kobolds aren't the most trusting guys to begin with. "I mean...that's a bit of a worst case scenario, isn't it? Usually my bombs don't automatically sink a ship. I mean, there was that one time. But it was on another ship, and we were going to sink it anyways once we were done killing everyone else...you should've seen the look Lees gave me. She was so mad..." He pauses for a moment as a look of sadness crosses his face. "What was I saying? Oh-don't worry, usually pretty good about not blowing myself up." ![]()
Kobold Alchemist (Grenadier) 4 | HP 33/38 | AC 19, Touch 14, FF 16 (23/16/18 with dex mutagen, 25 with mutagen/reduce person) | CMD 14 (16) | Fort +8, Ref +7(9), Will +2(1) | Init. +3(5) | Perception +8, Craft (Alchemy) +11
![]() Stealth Synergy is definitely good, I'll go ahead and take that. I had Covering Fire tentatively for my other one, but I'm not sure how often I'm going to pull out the ol' longbow-the damage penalty is going to hurt unless I have point-blank shot active. And I'm not 100% sure how/if it works with bombs-my guess is it doesn't. Also, since I have both Swift Alchemy and a Ring of Sustenance (only need to sleep for 2 hours instead of 8), that means I can make alchemical items fairly quickly and I have a lot of downtime to do it. I'm more than happy to craft you guys stuff if you want to give me money for it. Sadly, I don't have Brew Potion because I went with Grenadier, but if you want I can pick that up at a later level, or whatever other crafting feats you might think we need. ![]()
Kobold Alchemist (Grenadier) 4 | HP 33/38 | AC 19, Touch 14, FF 16 (23/16/18 with dex mutagen, 25 with mutagen/reduce person) | CMD 14 (16) | Fort +8, Ref +7(9), Will +2(1) | Init. +3(5) | Perception +8, Craft (Alchemy) +11
![]() Huek's eyes widen briefly. "Captain? Warriors? Are you...are you guys mercenaries or something? I'd be willing to help out-I'm not the strongest, but I'm pretty decent with explosions. I could definitely see myself being a mercenary. I mean, it's no sea raiding, but..." He trails off as he realizes what he just said and looks around nervously. "That was all out loud, wasn't it?" ![]()
Kobold Alchemist (Grenadier) 4 | HP 33/38 | AC 19, Touch 14, FF 16 (23/16/18 with dex mutagen, 25 with mutagen/reduce person) | CMD 14 (16) | Fort +8, Ref +7(9), Will +2(1) | Init. +3(5) | Perception +8, Craft (Alchemy) +11
![]() Huek enters the room, nervously fiddling with a red and gold band on his finger. He stops and gapes openly at the others. "Well. I'm not going to lie, I wasn't expecting to see so many other kobolds here...what's going on? Are you here to take us off this rock? No offense intended, Lady Smythee." I'll have my status bar updated with my stats and such in a while, I'm posting with my phone from work at the moment and can't exactly do that. I'll also get a list of prepared extracts. ![]()
Kobold Alchemist (Grenadier) 4 | HP 33/38 | AC 19, Touch 14, FF 16 (23/16/18 with dex mutagen, 25 with mutagen/reduce person) | CMD 14 (16) | Fort +8, Ref +7(9), Will +2(1) | Init. +3(5) | Perception +8, Craft (Alchemy) +11
![]() Hey all, glad to be here! I haven't picked out all of my teamwork feats yet, anything you guys were specifically focusing on? After all, the feats are kinda useless unless other people take them. Looking forward to plundering the high seas with you! |