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Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber
![]() Hello, I am looking to order 5 Starfinder products but when I go to purchase them it says they will all ship separately even though they have the same release month. After I order them can I request that they all be held and shipped together? Or am I going to be stuck getting them one at a time and paying the extra shipping? Thanks in advance. ![]()
Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber
![]() Hello, I received an email on 12/8/15 stating that my order was slated for shipping. I checked my tracking number and it says it made it to the Fr. Worth Post Office on 12/14 and was no longer tracked. A week later it is still not at my door and I'm concerned it was lost or worse. Is there anything I can do or am I stuck ordering a replacement? Also, I've noticed that some of my packages in the past are tracked to my door and other times they go to the post office and are no longer tracked. I'm curious why this happens? Thanks in advance! ![]()
Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber
![]() I received my email and it looks like everything is there except for some reason the character add on deck is showing as shipping separately with the verbiage "originally expected to ship in 2-14 business days. Does this mean that the Character add on decks are still not available? The family might have to bite the bullet and just play through without those characters if we have to put it off another month. :( ![]()
Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber
![]() Thank you both very much for the info and suggestions! I'll pick up The Worldwound Gambit for sure (she's also awkward around people and loves puzzles which are kind of like traps). I'll grab A Soul for Tsing as well since I think that sounds right up her alley. She's a slowish reader so those two should last her a couple months. I've been a fan of OOTS since #194 and helped his reprint drive on Kickstarter! She has read all the compilations that are out and loves them. Thanks again! ![]()
Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber
![]() Hey All, My family has been enjoying the PFACG a lot and one of my twin daughters is in LOVE with Merisiel. I know non of the Tales books feature her (or any iconics) as main characters but do any of them feature a female rogue type character? She saw the advertisement on the side of the ACG box for Pathfinder Tales and is very curious. She's old enough that I'm not worried about any content that might be in them but I know she'd more enjoy a sneaky style story, preferable with a strong female character. Any suggestions would be much appreciated! ![]()
Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber
![]() Oh wow! Yup, my family totally misread the intent of the Rune Weapon card. We BARELY beat him too and it was super stressful with a lot of us having nothing to use against him and the blue dragon many turns in a row due to unlucky rolls. The round we killed him was pretty much our last ditch effort before we all died one by one the next turns. Our team felt super neutered too since we relied so much on Marisel being alone in locations and Harsk helping out on a lot of the fights from somewhere else. Definitely the scariest scenario we face in all of RotR (as it should have been). ![]()
Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber
![]() Hello all! I just picked this game up last week and finally had a chance to try it out with the family. To my utter amazement they loved it. As such we will be playing the other scenarios and moving through Rise of the Runelords, etc. in the weeks to come. That being said, I am uncertain how to handle all of the cards we gathered/won/drew/etc between scenarios. We went ahead and just used the recommended cards to make our initial decks. As we played we obviously acquired more cards by exploring. Once we were victorious we clearly had more than our initial 15 cards in our decks when adding up the non banished cards we had in our play area plus the one random "Item" card for winning the scenario. For the next game, do we get to use any of those (non banished) cards to make up our decks for Poison Pill as long as they follow the max card limits for each type on our character cards? Or just our starting cards plus the one "Item" card? Thank you in advance for your reply. ![]()
Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber
![]() Thank you, Coinshot and Weirdo for your feedback! I wasn't very clear in my description about the paladin/anti paladin thing. I just meant that I would give him the Holy Gun archtype (only make it more "Unholy" gun) but keep leveling him as Gunslinger. I didn't plan to actually give him anti-paladin levels. I just couldn't recall the archtype name until Weirdo mentioned it. I will check out Inquisitor tonight and see if it gives me any ideas to add on to the character. The level plan is for them to first encounter him (in combat) at level 7 and the every few levels after that (presuming the oracle is successful in getting them both away). The campaign would end around level 14 or so is my current plan. Again, thanks to both of you for your comments/feedback. ![]()
Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber
![]() Hello, I have been in the process of creating a campaign for a while now and one of the recurring villains I want to make is actually a duo, but the team will only really see one of them. First, the little back story I have for them is this: The gunslinger guy is the face of the team and, as far as most anyone else really knows, is the only one. I don't know if I plan to do just plain gunslinger or add the paladin thingy to it (where they give up some abilities to get a Smite type shot and something else, only making it function as an anti paladin) or something else entirely. Anyway, when he was young his small town was razed by an army from the last war, leaving him an orphan. That kingdom wins the war and he grows up hating it and wants to end it, as he sees it as the wrongful kingdom. He starts a resistance group that begins attacking small military camps, etc. One of the other members of the resistance attacks a small village of civilians (no military significance) and only a handful of people remain, one of which is a young girl. The gunslinger learns of this, goes off on the other resistance member, killing him where he stands (for obvious reasons). The gunslinger takes in the little girl and raises her, trying to give her a good life (he genuinely cares for her). As she comes of age, it is revealed she has Oracle powers. Specifically of the Stone mystery. Her curse, I figure would be the one where she can't move very fast (although I might play it up to be that she basically needs to be carried everywhere). As she genuinely loves him like a father, her spell/power selections would generally be ones that just aid him or hinder anyone against his plans while being able to remain hidden with powers like Crystal Sight and Earth Glide). My plan is to have him always be the visible threat when the part encounters him, but she is there too, just underground, casting spells on him to assist or heal as needed. Is this realistic? If I am understanding the rules correctly, at high enough level and with the right feats she could stay under there and see everything that is going on well through any combat they might have, right? If it looks like he is going to lose, she can pull him under and escape. Does this work? Also, any ideas/tips on making them really formidable (but not nearly unbeatable)? What hints would you leave or rolls you allow to let the party onto the fact that there might be another person around helping if they don't get it on their own? I worry it will be super obvious, but it always feels that way to the person making it. Thank you all in advance for any ideas/info you give. |