Sacred Killer

Hrarsk's page

182 posts. Alias of Picciui.


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Cleric 8 | Init +12 | AC 29 PD 25 MD 25 | HP 160/160 | Recover 8d8+9 1/3 | Melee +16 8d10+18

Thank you all for the game.


Cleric 8 | Init +12 | AC 29 PD 25 MD 25 | HP 160/160 | Recover 8d8+9 1/3 | Melee +16 8d10+18

With all the enemies gone, Hrarsk sits down at last. He takes the mug from Fortuna before handing it to the next taker. "He died for a good cause, and Golarion now has one less tyrant."


Cleric 8 | Init +12 | AC 29 PD 25 MD 25 | HP 160/160 | Recover 8d8+9 1/3 | Melee +16 8d10+18

Recover: 8d8 + 9 ⇒ (1, 3, 3, 6, 6, 8, 8, 6) + 9 = 50
Recover: 8d8 + 9 ⇒ (1, 8, 5, 2, 8, 6, 5, 3) + 9 = 47
97 hp

Attack: 1d20 + 16 + 6 - 1 ⇒ (8) + 16 + 6 - 1 = 29
Damage: 8d10 + 18 + 2d8 ⇒ (4, 5, 10, 4, 3, 8, 10, 8) + 18 + (3, 7) = 80

I have no healing and almost no abilities left, but with 3 people standing I think we can manage to get enough hits in to win. Try to win before he misses!

Hrarsk rises with the help of Doug's last prayers. He stands up, and he manages to run to the Storm Tyrant and deal him a blow with his axe.

+1 to hit Storm Tyrant


Cleric 8 | Init +12 | AC 29 PD 25 MD 25 | HP 160/160 | Recover 8d8+9 1/3 | Melee +16 8d10+18

I have two adventurer potions for 30 hp each. I'm not sure whether or not that would affect your decision to heal me or Bethany, seeing that she has better potions.


Cleric 8 | Init +12 | AC 29 PD 25 MD 25 | HP 160/160 | Recover 8d8+9 1/3 | Melee +16 8d10+18

Unfortunately, I already used the ability, and it failed to recharge.


Cleric 8 | Init +12 | AC 29 PD 25 MD 25 | HP 160/160 | Recover 8d8+9 1/3 | Melee +16 8d10+18

I had meant to use the potion as the recovery, not to recover twice. I think I should also be taking a -1 penalty for healing beyond my capacity.

Hrarsk sees that Doug is in a perilous state. With no other way to heal him, he prays merely that the dragon stop attacking him. While he seems to succeed, the dragon doesn't look any weaker than previously.

Cause Fear: 1d20 + 12 + 2 - 5 ⇒ (6) + 12 + 2 - 5 = 15
Miss, the dragon now wants to attack me, but won't act stupidly.

Save: 1d20 ⇒ 10


Cleric 8 | Init +12 | AC 29 PD 25 MD 25 | HP 160/160 | Recover 8d8+9 1/3 | Melee +16 8d10+18

Recharge Mantle: 1d20 ⇒ 13
Death Save: 1d20 + 2 ⇒ (16) + 2 = 18
Dazed Save: 1d20 + 2 ⇒ (8) + 2 = 10
Recovery: 8d8 + 9 + 3d8 ⇒ (6, 5, 4, 2, 5, 2, 2, 4) + 9 + (2, 1, 4) = 46
Potion fumble: 1d20 ⇒ 14

Although he fails to block the falling giant's attack, Hrarsk drinks from the potion that he brought from the ooze, which brings him back to consciousness.

Edited out a comment about PD, since apparently I misread it.


Cleric 8 | Init +12 | AC 29 PD 25 MD 25 | HP 160/160 | Recover 8d8+9 1/3 | Melee +16 8d10+18

Sphere of Radiance: 1d20 + 14 ⇒ (20) + 14 = 34
Damage: 8d12 + 5 ⇒ (11, 2, 9, 5, 12, 10, 8, 2) + 5 = 64 x2 = 128

As the fire giant falls, Hrarsk takes the opportunity to cast a spell. As a bright orb heals Doug and Fortuna, the stone giant and dragon are blinded.

I'm using two abilities for a free recovery for Doug and a heal with a recovery for Fortuna, but if Fortuna has no recoveries and Doug has, then you can swap the recoveries.


Cleric 8 | Init +12 | AC 29 PD 25 MD 25 | HP 160/160 | Recover 8d8+9 1/3 | Melee +16 8d10+18

I forgot about the standard action. Since I don't have one handy, I will just use my ability on myself, which should give me the same amount of hit points - 20 (from 3d8).


Cleric 8 | Init +12 | AC 29 PD 25 MD 25 | HP 160/160 | Recover 8d8+9 1/3 | Melee +16 8d10+18

Combat Boon: 1d20 + 16 + 1 ⇒ (11) + 16 + 1 = 28
Damage (gauntlets, feat): 8d10 + 18 + 2d8 + 8d8 ⇒ (4, 6, 5, 7, 4, 1, 2, 6) + 18 + (5, 8) + (1, 6, 2, 1, 1, 2, 1, 8) = 88

Hrarsk attacks the giant once again with his axe, stronger than usual this time, hitting it once again and gaining some energy. 25 temporary hp to me for hitting while staggered. He prays for protection during this battle. Khellirin, Fortuna and Bethany get 40 temporary hit points.

Was the attack that hit me against AC or PD? If it was PD, I can cancel it.
Recharge (Pendant): 1d20 ⇒ 5
Recharge (Mantle?): 1d20 ⇒ 11

And can I use a potion on myself if I'm engaged? I don't see any rules that say it draws an opportunity attack. Otherwise, I will use a spell.

Recovery: 8d8 + 9 + 3d8 ⇒ (8, 5, 4, 4, 3, 6, 8, 1) + 9 + (7, 6, 7) = 68

Free save for Khellirin at +1, +1 to hit giant.


Cleric 8 | Init +12 | AC 29 PD 25 MD 25 | HP 160/160 | Recover 8d8+9 1/3 | Melee +16 8d10+18

I forgot to note that my attack should have removed 40 damage, since it wasn't against the dragon, leaving it with 210 health.


Cleric 8 | Init +12 | AC 29 PD 25 MD 25 | HP 160/160 | Recover 8d8+9 1/3 | Melee +16 8d10+18

Then I will instead attack the fire giant.


Cleric 8 | Init +12 | AC 29 PD 25 MD 25 | HP 160/160 | Recover 8d8+9 1/3 | Melee +16 8d10+18

If there was enough time for a second recovery, I would have used it before the battle began.
Recovery: 8d8 + 9 ⇒ (7, 7, 4, 1, 1, 1, 6, 5) + 9 = 41 153/160

Combat Boon: 1d20 + 16 ⇒ (16) + 16 = 32
Damage, gauntlets, dragon: 8d10 + 18 + 2d8 + 40 ⇒ (6, 1, 7, 3, 7, 10, 4, 10) + 18 + (3, 6) + 40 = 115
Free save at +1 for Khellirin

Hrarsk sees Khellirin's dire position and prays for his healing. Heal with a recovery at +1d10. He then approaches the red dragon in order to kill it with his axe, which glows as he approaches it.

+1 to hit the dragon


Cleric 8 | Init +12 | AC 29 PD 25 MD 25 | HP 160/160 | Recover 8d8+9 1/3 | Melee +16 8d10+18

If no one else takes it, I'll take the cloak, since it's better than my old one. In case anyone wants my old cloak, this is it:

Spoiler:
Champion's Stalwart Cloak (+2 PD) - (Recharge 16+)
When an attack against your Physical Defense hits, make the attacker reroll the attack and use a PD of 20 instead.
Quirk: Always the last to retreat or avoid danger.


Cleric 8 | Init +12 | AC 29 PD 25 MD 25 | HP 160/160 | Recover 8d8+9 1/3 | Melee +16 8d10+18

I would like to have one if possible, so that I can focus my spells on healing others.


Cleric 8 | Init +12 | AC 29 PD 25 MD 25 | HP 160/160 | Recover 8d8+9 1/3 | Melee +16 8d10+18

Hrarsk studies the map. "The Storm King is probably in a room we haven't yet visited, but where?"


Cleric 8 | Init +12 | AC 29 PD 25 MD 25 | HP 160/160 | Recover 8d8+9 1/3 | Melee +16 8d10+18

Equipment:

Epic Stonegiant Hide Armor
Champion's Giant Gauntlets
Champion's Bearclaw pendant
Champion's Helm of Psychic Armor
Holy Symbol of Gathered Power
Champion's Stalwart Cloak
Epic Incomparable Axe of Wyrm Chopping (+3)

1d7 ⇒ 5

While swinging at the spider, Hrarsk manages to avert his attention long enough for his holy symbol to be stolen.


Cleric 8 | Init +12 | AC 29 PD 25 MD 25 | HP 160/160 | Recover 8d8+9 1/3 | Melee +16 8d10+18

It hits. Should I count unequipped magic items and potions in the roll to determine what is stolen?

Combat Boon (Bless): 1d20 + 16 + 3 + 2 ⇒ (8) + 16 + 3 + 2 = 29
Damage (gauntlets, spell): 8d10 + 15 + 4d10 + 2d10 ⇒ (8, 3, 8, 6, 5, 6, 6, 3) + 15 + (2, 4, 1, 1) + (4, 7) = 79
Free save to someone at +1, and +1 to hit spider.

Hrarsk swings at the phase spider that tried to steal something from him, almost killing it. He then gives Doug another chance to recover from his wounds. Heal with a recovery.


Cleric 8 | Init +12 | AC 29 PD 25 MD 25 | HP 160/160 | Recover 8d8+9 1/3 | Melee +16 8d10+18

I had read "10(20) ongoing acid" as two effects, what's the ruling on that?


Cleric 8 | Init +12 | AC 29 PD 25 MD 25 | HP 160/160 | Recover 8d8+9 1/3 | Melee +16 8d10+18

I used Cure, which gave Bethany a save on everything (2 things) and Combat Boon twice, which gave anyone a save on something. I think that Bethany used 3 (1 from her turn + 2 from cure), Doug used 1 (from his turn), and Khellirin used 2 (1 from his turn + 1 from combat boon), leaving one save from combat boon for anyone to use.


Cleric 8 | Init +12 | AC 29 PD 25 MD 25 | HP 160/160 | Recover 8d8+9 1/3 | Melee +16 8d10+18

Regarding the sun invocation, I hadn't marked any of my abilities as used, so I must have either assumed that a new day had started, or just not marked anything (since I had regained all of my spells). I checked the previous battle, and I found I haven't reused any abilities other than the sun invocation. I also fixed the gauntlets for the future.
Also, Bethany gets two saves (from Cure), not counting the two from Combat Boon.


Cleric 8 | Init +12 | AC 29 PD 25 MD 25 | HP 160/160 | Recover 8d8+9 1/3 | Melee +16 8d10+18

I changed my attack bonus from +13 to +16 because I had forgotten to add in my epic magic item, is that correct?

Standard Action: 1d20 + 2 ⇒ (16) + 2 = 18 yes

Combat Boon (Bless): 1d20 + 16 + 2 + 2 ⇒ (8) + 16 + 2 + 2 = 28
Damage (gauntlets, spell): 8d10 + 15 + 4d10 + 2d10 ⇒ (1, 7, 4, 6, 2, 5, 8, 10) + 15 + (2, 3, 2, 1) + (2, 5) = 73
Combat Boon(Bless): 1d20 + 16 + 2 + 2 ⇒ (14) + 16 + 2 + 2 = 34
Damage (gauntlets, spell): 8d10 + 15 + 4d10 + 2d10 ⇒ (3, 3, 2, 10, 6, 10, 6, 6) + 15 + (9, 5, 10, 4) + (8, 3) = 100

Two free saves with +1 for Bethany, Khellirin, or Doug.
25 temporary hit points to me for hitting while staggered.

Recharge: 1d20 ⇒ 15 yes

Energized by Fortuna's spell, Hrarsk manages to hit the golem twice before it has a chance to react. It crumbles to the floor, and Hrarsk takes advantage of his increased speed to heal his injured companions three times before any enemies could react. Divine Endurance: Fortuna, Khellirin and Doug can heal with a recovery for 150% of normal healing. Cure: Bethany can heal with two free recoveries and roll a free save against every effect (I think that makes 2 free saves). Heal: Bethany can heal with a recovery.

Regain (Divine Endurance): 1d6 ⇒ 2 yes
Regain (Cure): 1d20 ⇒ 11 no
Regain (Cure): 1d6 ⇒ 3 no


Cleric 8 | Init +12 | AC 29 PD 25 MD 25 | HP 160/160 | Recover 8d8+9 1/3 | Melee +16 8d10+18

I'm using my helm to cancel non-damage effects of a MD attack.

Recharge: 1d20 ⇒ 3


Cleric 8 | Init +12 | AC 29 PD 25 MD 25 | HP 160/160 | Recover 8d8+9 1/3 | Melee +16 8d10+18

Combat Boon (bless): 1d20 + 13 + 1 + 2 ⇒ (18) + 13 + 1 + 2 = 34
Damage (gauntlets, spell): 8d10 + 15 + 4d10 + 2d10 ⇒ (7, 3, 2, 7, 6, 9, 7, 5) + 15 + (6, 7, 3, 1) + (2, 8) = 88
Regain: 1d6 ⇒ 5
Bless (hp): 4d10 ⇒ (7, 10, 1, 3) = 21

Doug or Khellirin can use a free save. Bless: +2 attack and 4d10 temporary hp to me, Khellirin, and Bethany.

Hrarsk lashes back at the golem, asking for assistance with his attempt. He strikes as hard as possible, and while Bethany's song doesn't heal him, it does put a smile to his face as another limb flies off the golem (voting for Bethany's bonus).


Cleric 8 | Init +12 | AC 29 PD 25 MD 25 | HP 160/160 | Recover 8d8+9 1/3 | Melee +16 8d10+18

Fearful for the group's safety, Hrarsk grabs his axe and charges at the golem. On the way he asks for increased strength. +2d10 damage to me, Khellirin, Doug. When he arrives, the axe strikes it hard.

Attack: 1d20 + 13 ⇒ (18) + 13 = 31
Damage (feat, gauntlets, spell): 8d10 + 15 + 8d8 + 4d10 + 2d10 ⇒ (3, 8, 10, 10, 2, 3, 1, 5) + 15 + (6, 1, 5, 1, 5, 7, 5, 2) + (1, 3, 10, 1) + (10, 2) = 116
Gauntlets recharge: 1d20 ⇒ 19 yes

+1 to hit golem


Cleric 8 | Init +12 | AC 29 PD 25 MD 25 | HP 160/160 | Recover 8d8+9 1/3 | Melee +16 8d10+18

If the engine room is the one in the middle, it seems that going south-east-north-west would get us there, but there also seem to be underground passageways throughout.


Cleric 8 | Init +12 | AC 29 PD 25 MD 25 | HP 160/160 | Recover 8d8+9 1/3 | Melee +16 8d10+18

Hrarsk studies the blueprints as best as he can. "Is there a nearby hiding place shown somewhere on the map? If not, we should probably run to wherever the engine room is."


Cleric 8 | Init +12 | AC 29 PD 25 MD 25 | HP 160/160 | Recover 8d8+9 1/3 | Melee +16 8d10+18

"I don't know where the room we need is. Unless someone does, we might as well head west."


Cleric 8 | Init +12 | AC 29 PD 25 MD 25 | HP 160/160 | Recover 8d8+9 1/3 | Melee +16 8d10+18

"That's right," Hrarsk agrees. "But we should definitely be careful not to raise an alarm before we have to."


Cleric 8 | Init +12 | AC 29 PD 25 MD 25 | HP 160/160 | Recover 8d8+9 1/3 | Melee +16 8d10+18

Recover: 8d8 + 9 ⇒ (6, 1, 1, 3, 6, 7, 8, 6) + 9 = 47

After a bit of rest, Hrarsk takes up Fortuna's offer and heads over to the chains to make sure they don't break. "These chains are barely hanging on," he calls to the group he left behind. "I hope they don't break. Maybe we should do something about it."

I noticed that everyone else seems to be adding their Constitution to recoveries rather than Constitution x3, which is correct?


Cleric 8 | Init +12 | AC 29 PD 25 MD 25 | HP 160/160 | Recover 8d8+9 1/3 | Melee +16 8d10+18

The vrocks are dead, so I'll redirect it to the orcs.


Cleric 8 | Init +12 | AC 29 PD 25 MD 25 | HP 160/160 | Recover 8d8+9 1/3 | Melee +16 8d10+18

Sphere of Radiance (MD, black): 1d20 + 12 + 2 + 3 ⇒ (12) + 12 + 2 + 3 = 29
Sphere of Radiance (MD, white): 1d20 + 12 + 2 + 3 ⇒ (18) + 12 + 2 + 3 = 35
Damage: 8d12 + 3 + 2 ⇒ (3, 2, 11, 9, 12, 8, 12, 10) + 3 + 2 = 72
Regain: 1d6 ⇒ 2 yes

Hrarsk prays for help in battle. In response, a giant orb of sunshine burns both of the two giants, causing one to die and one to be wounded. The orb moves to Fortuna and helps her to continue fighting. Free recovery. Hrarsk then prays that Bethany too be healed. Heal with recovery.


Cleric 8 | Init +12 | AC 29 PD 25 MD 25 | HP 160/160 | Recover 8d8+9 1/3 | Melee +16 8d10+18

The joys of epic. :P
So make that 179 damage.


Cleric 8 | Init +12 | AC 29 PD 25 MD 25 | HP 160/160 | Recover 8d8+9 1/3 | Melee +16 8d10+18

Attack: 1d20 ⇒ 19
Damage: 8d10 + 15 + 4d10 + 4d10 + 8d20 ⇒ (4, 3, 1, 7, 10, 4, 4, 7) + 15 + (2, 6, 10, 8) + (4, 1, 4, 4) + (2, 9, 6, 15, 18, 9, 4, 19) = 176
Regain: 1d20 ⇒ 7

+4d10 melee damage to me, Doug, and Khellirin. +4d10 to me from magic item and +8d20 from feat.

Asking for help for him and his allies in their fight, Hrarsk dodges the orcs that had surrounded Khellirin, heading straight for the giant pounding at the chains, giving him a sound strike with his axe which brings him dangerously close to death.

Also: What's the "3" in the "Epic Incomparable Axe of Wyrm Chopping (+3)"? Is it +3 to hit?


Cleric 8 | Init +12 | AC 29 PD 25 MD 25 | HP 160/160 | Recover 8d8+9 1/3 | Melee +16 8d10+18

I took it and added to my AC and PD, hopefully that will stop the burning.

Did Doug (and everyone else) get an item?


Cleric 8 | Init +12 | AC 29 PD 25 MD 25 | HP 160/160 | Recover 8d8+9 1/3 | Melee +16 8d10+18

Is anyone else claiming the armor or should I take it along with the axe?


Cleric 8 | Init +12 | AC 29 PD 25 MD 25 | HP 160/160 | Recover 8d8+9 1/3 | Melee +16 8d10+18

Yet unable to attack the giants, Hrarsk merely prays for aid while walking next to Khellirin to approach the giants.

Using the sun invocation for a chance to regain spells, and increasing the escalation die by 1.


Cleric 8 | Init +12 | AC 29 PD 25 MD 25 | HP 160/160 | Recover 8d8+9 1/3 | Melee +16 8d10+18

I'm still using a mundane sword, so I could take the axe instead (assuming it's a heavy/d10 weapon). If Khellirin takes the armor, I could use his old armor.

I already have a holy symbol and helm, so I think there's no room to take the crown and staff.


Cleric 8 | Init +12 | AC 29 PD 25 MD 25 | HP 160/160 | Recover 8d8+9 1/3 | Melee +16 8d10+18

Since I have no belt and am using adventurer armor, I could take either Bethany's belt or replace my (heavy) armor with the new armor and give the old armor to someone else.


Cleric 8 | Init +12 | AC 29 PD 25 MD 25 | HP 160/160 | Recover 8d8+9 1/3 | Melee +16 8d10+18

I'll put it on 222040-2 at level 1.


Cleric 8 | Init +12 | AC 29 PD 25 MD 25 | HP 160/160 | Recover 8d8+9 1/3 | Melee +16 8d10+18

Hrarsk wakes up when Bethany pours the ale down his throat. He lifts himself up, gratefully taking a few more sips, before he stands up and looks around.

"The king and queen are dead," he notices. "We all made it out alive," he says, noticing Fortuna's reappearance.


Cleric 8 | Init +12 | AC 29 PD 25 MD 25 | HP 160/160 | Recover 8d8+9 1/3 | Melee +16 8d10+18

Combat Boon: 1d20 + 12 + 4 + 1 ⇒ (15) + 12 + 4 + 1 = 32
Damage: 7d12 + 10 + 2d10 ⇒ (6, 3, 6, 6, 6, 5, 8) + 10 + (7, 1) = 58

Save: 1d20 + 1 + 1 ⇒ (19) + 1 + 1 = 21
Save: 1d20 + 1 + 1 ⇒ (7) + 1 + 1 = 9
Free Save: 1d20 + 1 + 1 ⇒ (1) + 1 + 1 = 3

After being strengthened by Bethany's healing, Hrarsk approaches the queen, despite his worn and burnt state, and hits her with his blade. He continues to burn, but a little bit less.

+1 to hit the queen


Cleric 8 | Init +12 | AC 29 PD 25 MD 25 | HP 160/160 | Recover 8d8+9 1/3 | Melee +16 8d10+18

Death Save: 1d20 + 1 + 1 ⇒ (15) + 1 + 1 = 17
Recovery: 7d8 + 6 ⇒ (1, 2, 2, 2, 4, 8, 2) + 6 = 27

Hrarsk manages to stagger to his feet after having fallen down, but still too weak to launch another attack at the king, he prays to give his companions a chance to aim better.

Escalation die rises by 1.

Fire Save: 1d20 + 1 + 1 ⇒ (4) + 1 + 1 = 6


Cleric 8 | Init +12 | AC 29 PD 25 MD 25 | HP 160/160 | Recover 8d8+9 1/3 | Melee +16 8d10+18

Since a recovery probably wouldn't have saved me from dying anyway, I'll use the healing on Bethany, who can hopefully do the most for support.


Cleric 8 | Init +12 | AC 29 PD 25 MD 25 | HP 160/160 | Recover 8d8+9 1/3 | Melee +16 8d10+18

I've run out of all my healing spells, and have almost no resources other than ordinary melee attacks.


Cleric 8 | Init +12 | AC 29 PD 25 MD 25 | HP 160/160 | Recover 8d8+9 1/3 | Melee +16 8d10+18

Attack: 1d20 + 12 + 1 + 1 ⇒ (6) + 12 + 1 + 1 = 20
Reroll: 1d20 + 12 + 1 + 1 ⇒ (13) + 12 + 1 + 1 = 27
Damage: 7d12 + 10 + 2d10 ⇒ (9, 6, 5, 2, 7, 11, 5) + 10 + (8, 4) = 67

Hrarsk asks for Doug to be healed (heal with recovery +1d10). Empowering his sword with extra strength (Hammer of Faith), he swings back at the king and wounds him.

+1 to hit the king


Cleric 8 | Init +12 | AC 29 PD 25 MD 25 | HP 160/160 | Recover 8d8+9 1/3 | Melee +16 8d10+18

Hrarsk prays for desperately needed help for everyone (critical hits will deal x3 damage this battle). He then goes to the remaining wraith, and just barely manages to hit it, killing it in the process.

Attack: 1d20 + 12 + 2 + 1 ⇒ (5) + 12 + 2 + 1 = 20
Damage: 7d10 + 10 + 2d10 ⇒ (8, 7, 6, 2, 4, 9, 4) + 10 + (8, 2) = 60

Combat Boon: Doug gets a free save.
And I just realized that everyone else should have 10 more temporary hit points, since the spell I cast gives 40, not 30, as a level 7 spell.


Cleric 8 | Init +12 | AC 29 PD 25 MD 25 | HP 160/160 | Recover 8d8+9 1/3 | Melee +16 8d10+18

I forgot to roll the attack twice, but there's only one damage roll. The other one is a recovery.

Forgotten roll (wraith): 1d20 + 11 + 2 + 1 + 1 ⇒ (12) + 11 + 2 + 1 + 1 = 27


Cleric 8 | Init +12 | AC 29 PD 25 MD 25 | HP 160/160 | Recover 8d8+9 1/3 | Melee +16 8d10+18

Save: 1d20 + 1 ⇒ (20) + 1 = 21

I forgot about the save. Do I take the 10 fire damage from last turn or does this save me from it? Anyway, Bethany's save should go to Khellirin.


Cleric 8 | Init +12 | AC 29 PD 25 MD 25 | HP 160/160 | Recover 8d8+9 1/3 | Melee +16 8d10+18

Recovery (Doug): 7d8 + 6 + 8 ⇒ (1, 2, 8, 1, 3, 1, 5) + 6 + 8 = 35

Sphere of Radiance: 1d20 + 11 + 2 + 1 + 1 ⇒ (19) + 11 + 2 + 1 + 1 = 34
Recovery (Spell): 7d8 + 6 ⇒ (4, 6, 4, 4, 5, 1, 7) + 6 = 37
Damage: 8d12 + 2 ⇒ (3, 3, 2, 1, 2, 10, 1, 12) + 2 = 36
Bless: 2d10 ⇒ (6, 3) = 9

Hrarsk is now at 69 HP + 9 temporary, or 68 after ongoing fire damage.

Brought from his comatose state by Doug's healing, Hrarsk calls for divine help along with a bright sphere to hurt his enemies while healing him. One orc rager drops dead while a second one is scathed; at the same time, the weaker wraith is almost brought to its death. +1 to hit and 2d10 hit points for me, Bethany, and Khellirin.

+1 to hit orcs

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