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Male Halfling Sorceror (Crossblood [Orc]/[Elemental(Primal)] & Tattooed Sorceror) 5 (AC 15/14/12; HP 32/32; Fort +6, Ref +6, Will +7; Init +7; CMD 15; Perception +19)
![]() Well, as someone who did a fair amount of kingdom-building in a home-brew game (where, by the 70th 'turn' we had ended-up with a size 123 kingdom, with Economy 170, Loyalty 209, and Stability 206), I can tell you that Economy is what you need to super-charge to maximize kingdom growth; it helps in the early days to really 'kickstart' the development of the kingdom, and Loyalty and Stability are easy-enough to maximize through building choices/kingdom upgrades/judicious selection of PCs and NPCs for kingdom rulership roles. I may like crunching numbers ;-) @DM Bloodgargler: Will you just be using the 'basic' kingdom-building rules, or the official 3rd-party ones from John Brazer? ![]()
Male Halfling Sorceror (Crossblood [Orc]/[Elemental(Primal)] & Tattooed Sorceror) 5 (AC 15/14/12; HP 32/32; Fort +6, Ref +6, Will +7; Init +7; CMD 15; Perception +19)
![]() Honestly? I think that we should see *which* kingdom-building system our lovely GM is planning to use, since, from memory, the Paizo-specific one assigns bonuses to various things depending on alignment, and different roles within the kingdom require different ability scores. That said, as you say, 'by the numbers', a Lawful Neutral society would be a fair compromise... ![]()
Male Halfling Sorceror (Crossblood [Orc]/[Elemental(Primal)] & Tattooed Sorceror) 5 (AC 15/14/12; HP 32/32; Fort +6, Ref +6, Will +7; Init +7; CMD 15; Perception +19)
![]() Hrafen nods thoughtfully. "The Stag Fort is probably an excellent spot to use as our capital - it is in a good location, as you say, near both the lake and the river, providing for water transport, is fairly central to the area we will likely end-up claiming, and has the advantage of already being partially fortified; we just need to renew the existing defenses." He then grins wolfishly. "It also has the advantage of being fairly close to Dovan; when he hears about this particular turn of events, I doubt that he will be pleased..." Hrafen then frowns. "Of course, we should also probably set about on a solid plan of exploration, to fully pacify and document the surrounding territory..." Since, by the looks of the map, there is still a *lot* of unexplored land... ![]()
Male Halfling Sorceror (Crossblood [Orc]/[Elemental(Primal)] & Tattooed Sorceror) 5 (AC 15/14/12; HP 32/32; Fort +6, Ref +6, Will +7; Init +7; CMD 15; Perception +19)
![]() Hrafen has difficulty holding his tongue, but inwardly settles for imagining Dovan taking an acid bath, keeping an eye on him until the man is out of view. ![]()
Male Halfling Sorceror (Crossblood [Orc]/[Elemental(Primal)] & Tattooed Sorceror) 5 (AC 15/14/12; HP 32/32; Fort +6, Ref +6, Will +7; Init +7; CMD 15; Perception +19)
![]() Reflex: 1d20 + 6 ⇒ (10) + 6 = 16. Despite looking quite singed, Hrafen grins, and fires a stream of force missiles at the leader. Magic Missile: 4d4 + 8 ⇒ (3, 1, 1, 1) + 8 = 14 Force damage. ![]()
Male Halfling Sorceror (Crossblood [Orc]/[Elemental(Primal)] & Tattooed Sorceror) 5 (AC 15/14/12; HP 32/32; Fort +6, Ref +6, Will +7; Init +7; CMD 15; Perception +19)
![]() Reflex: 1d20 + 6 ⇒ (12) + 6 = 18. Quickly assessing the situation, Hrafen decides that having his allies in the side room out front is good for his continued health, and attempts to finish-off the wounded goblinoid in the room, so that they are free to move out and engage the new threat. Magic Missile: 4d4 + 8 ⇒ (2, 1, 2, 3) + 8 = 16 Force damage. ![]()
Male Halfling Sorceror (Crossblood [Orc]/[Elemental(Primal)] & Tattooed Sorceror) 5 (AC 15/14/12; HP 32/32; Fort +6, Ref +6, Will +7; Init +7; CMD 15; Perception +19)
![]() Hrafen steps around to the edge of the door, and the sends a spray of acid coursing into the room. Moving to G7. Narrowly avoiding both his own party, and the captive. Acidic Burning Hands: 5d4 + 10 ⇒ (3, 2, 1, 2, 2) + 10 = 20 Acid damage. DC 17 Reflex for half. ![]()
Male Halfling Sorceror (Crossblood [Orc]/[Elemental(Primal)] & Tattooed Sorceror) 5 (AC 15/14/12; HP 32/32; Fort +6, Ref +6, Will +7; Init +7; CMD 15; Perception +19)
![]() Hrafen urges his mount forward (to G 11), and attempts to liquefy the two hobgoblins at the base of the stairs. Acidic Burning Hands: 5d4 + 10 ⇒ (2, 2, 3, 3, 3) + 10 = 23 Acid damage. DC 17 Reflex save for half. ![]()
Male Halfling Sorceror (Crossblood [Orc]/[Elemental(Primal)] & Tattooed Sorceror) 5 (AC 15/14/12; HP 32/32; Fort +6, Ref +6, Will +7; Init +7; CMD 15; Perception +19)
![]() "Any other takers, or does poor Vladimir need to do all the work?" Unless anyone else steps up, I will simply burn the door off its hinges (since, as per the objects/hardness rules, wood is susceptible to fire ;-)) ![]()
Male Halfling Sorceror (Crossblood [Orc]/[Elemental(Primal)] & Tattooed Sorceror) 5 (AC 15/14/12; HP 32/32; Fort +6, Ref +6, Will +7; Init +7; CMD 15; Perception +19)
![]() "Well, we could simply try opening it, as a first option... Failing that, we can try brute strength, or I can melt the door off its hinges." ![]()
Male Halfling Sorceror (Crossblood [Orc]/[Elemental(Primal)] & Tattooed Sorceror) 5 (AC 15/14/12; HP 32/32; Fort +6, Ref +6, Will +7; Init +7; CMD 15; Perception +19)
![]() Hrafen spurs his mount forward... To W 23. ...and unleashes another gout of acid, which envelops the two hobgoblins closest to the door. Acidic Burning Hands: 5d4 + 10 ⇒ (3, 1, 1, 4, 1) + 10 = 20 Acid damage. DC 17 Reflex for half. ![]()
Male Halfling Sorceror (Crossblood [Orc]/[Elemental(Primal)] & Tattooed Sorceror) 5 (AC 15/14/12; HP 32/32; Fort +6, Ref +6, Will +7; Init +7; CMD 15; Perception +19)
![]() With a moderately terrifying grin, Hrafen urges his mount forward (to K 25), and then liquifies Vladimir and Balter's foes. Acidic Burning Hands: 5d4 + 10 ⇒ (3, 1, 2, 4, 1) + 10 = 21 Acid damage. DC 17 Reflex for half. "Quick! We need to get into the tower!" ![]()
Male Halfling Sorceror (Crossblood [Orc]/[Elemental(Primal)] & Tattooed Sorceror) 5 (AC 15/14/12; HP 32/32; Fort +6, Ref +6, Will +7; Init +7; CMD 15; Perception +19)
![]() With a hiss of pain, Hrafen narrows his eyes, and sends a fusillade of force missiles at the hobgoblin that hurt him so grievously. Magic Missile: 4d4 + 8 ⇒ (4, 1, 4, 1) + 8 = 18 Force damage. Note: This is against the guy who just Crit Hrafen. ![]()
Male Halfling Sorceror (Crossblood [Orc]/[Elemental(Primal)] & Tattooed Sorceror) 5 (AC 15/14/12; HP 32/32; Fort +6, Ref +6, Will +7; Init +7; CMD 15; Perception +19)
![]() Hrafen spurs his mount forward (G23), and attempts to liquify two of the hobgoblins (I 25/26). Acidic Burning Hands: 5d4 + 10 ⇒ (2, 3, 2, 2, 3) + 10 = 22 Acid damage. DC 17 Reflex for half. ![]()
Male Halfling Sorceror (Crossblood [Orc]/[Elemental(Primal)] & Tattooed Sorceror) 5 (AC 15/14/12; HP 32/32; Fort +6, Ref +6, Will +7; Init +7; CMD 15; Perception +19)
![]() With a sigh, Hrafen effortlessly lobs a blob of acid at one of the hobgoblins. Acid Splash (Touch): 1d20 + 6 ⇒ (6) + 6 = 12, for 1d3 + 3 ⇒ (3) + 3 = 6 Acid damage. ![]()
Male Halfling Sorceror (Crossblood [Orc]/[Elemental(Primal)] & Tattooed Sorceror) 5 (AC 15/14/12; HP 32/32; Fort +6, Ref +6, Will +7; Init +7; CMD 15; Perception +19)
![]() With a sigh of annoyance, Hrafen spurs his mount around the melee (to S30), and fires a brace of force missiles at the retreating goblinoid. Magic Missile: 4d4 + 8 ⇒ (3, 1, 1, 3) + 8 = 16 Force damage. ![]()
Male Halfling Sorceror (Crossblood [Orc]/[Elemental(Primal)] & Tattooed Sorceror) 5 (AC 15/14/12; HP 32/32; Fort +6, Ref +6, Will +7; Init +7; CMD 15; Perception +19)
![]() Hrafen coaxes Archibald forward to M18, and then attempts to liquefy the two unfortunate (unengaged) hobgoblins in front of him. Acidic Burning Hands: 5d4 + 10 ⇒ (1, 3, 1, 1, 3) + 10 = 19 Acid damage. DC 17 Reflex save for half. ![]()
Male Halfling Sorceror (Crossblood [Orc]/[Elemental(Primal)] & Tattooed Sorceror) 5 (AC 15/14/12; HP 32/32; Fort +6, Ref +6, Will +7; Init +7; CMD 15; Perception +19)
![]() @Marisol: As per the Bluff rules, the target(s) of my message automatically understand, if I succeed at the check (which I did) - it is only people that overhear what I am saying, and are *not* the intended target, that need to make a Sense Motive check. ![]()
Male Halfling Sorceror (Crossblood [Orc]/[Elemental(Primal)] & Tattooed Sorceror) 5 (AC 15/14/12; HP 32/32; Fort +6, Ref +6, Will +7; Init +7; CMD 15; Perception +19)
![]() Hrafen raises a warning hand. "Careful. I see possible guards in the brush on the far side of the barn... about 120' away." Bluff(to subtly pass the message along): 1d20 + 12 ⇒ (13) + 12 = 25. ![]()
Male Halfling Sorceror (Crossblood [Orc]/[Elemental(Primal)] & Tattooed Sorceror) 5 (AC 15/14/12; HP 32/32; Fort +6, Ref +6, Will +7; Init +7; CMD 15; Perception +19)
![]() Hrafen looks askance at Balter. "I'll have you know that I was well-known for several delicious varietals before I relocated here. If I can get my hands on quality ingredients, I can promise you some fine brewing!" He then grins at Marisol, the sparkle once again returning to his eyes. "Now that sounds like something to look forward to doing!" ![]()
Male Halfling Sorceror (Crossblood [Orc]/[Elemental(Primal)] & Tattooed Sorceror) 5 (AC 15/14/12; HP 32/32; Fort +6, Ref +6, Will +7; Init +7; CMD 15; Perception +19)
![]() Hrafen shrugs. "Agreed, but there aren't that many halflings in the area; practically all of the settlers are human... Still, it would be rather nice if such a policy was adopted locally..." ![]()
Male Halfling Sorceror (Crossblood [Orc]/[Elemental(Primal)] & Tattooed Sorceror) 5 (AC 15/14/12; HP 32/32; Fort +6, Ref +6, Will +7; Init +7; CMD 15; Perception +19)
![]() "Well then, we should be on our way. Dovan won't get liquefied without us. I do agree, though, that not *everyone* there should die - there are good folk who work in the surrounding settlement; they are just frightened of Dovan, and see him as the lesser evil. When he and his men are removed, I am sure we can work with them to build a better community, and link them in with the other burgeoning settlements that we have helped in the are." ![]()
Male Halfling Sorceror (Crossblood [Orc]/[Elemental(Primal)] & Tattooed Sorceror) 5 (AC 15/14/12; HP 32/32; Fort +6, Ref +6, Will +7; Init +7; CMD 15; Perception +19)
![]() Hrafen nods. "Don't worry about the lieutenant, though - we are on our way south to provide a permanent solution to that particular problem..." ![]()
Male Halfling Sorceror (Crossblood [Orc]/[Elemental(Primal)] & Tattooed Sorceror) 5 (AC 15/14/12; HP 32/32; Fort +6, Ref +6, Will +7; Init +7; CMD 15; Perception +19)
![]() Hrafen nods. "Agreed. Let's break the back of the organised banditry in the area, and *then* sort out how to govern things more effectively." ![]()
Male Halfling Sorceror (Crossblood [Orc]/[Elemental(Primal)] & Tattooed Sorceror) 5 (AC 15/14/12; HP 32/32; Fort +6, Ref +6, Will +7; Init +7; CMD 15; Perception +19)
![]() The Wand of CLW sounds like a good idea. With regard to the potions, however, can I suggest looking at non-healing alternatives? An emergency Potion of Remove Blindness/Deafness (300gp), for example, although it may never be needed, if it *is* needed, will be difficult to access if we don't have one with us, whilst we are out exploring. ![]()
Male Halfling Sorceror (Crossblood [Orc]/[Elemental(Primal)] & Tattooed Sorceror) 5 (AC 15/14/12; HP 32/32; Fort +6, Ref +6, Will +7; Init +7; CMD 15; Perception +19)
![]() "We've got one more step left to break the back of the organised banditry in this region; once that looming threat has been dealt with, I think I can safely say that we will be able to deal with other, lesser dangers." Definitely up for finding a tatzlwyrm for Oleg, but *after* finishing-off Dovan. ![]()
Male Halfling Sorceror (Crossblood [Orc]/[Elemental(Primal)] & Tattooed Sorceror) 5 (AC 15/14/12; HP 32/32; Fort +6, Ref +6, Will +7; Init +7; CMD 15; Perception +19)
![]() "Well, if you would like to be one, I am sure Oleg could order in a scroll that I could use to make it so...", Hrafen chips in with a devilish wink. ![]()
Male Halfling Sorceror (Crossblood [Orc]/[Elemental(Primal)] & Tattooed Sorceror) 5 (AC 15/14/12; HP 32/32; Fort +6, Ref +6, Will +7; Init +7; CMD 15; Perception +19)
![]() Hrafen frowns thoughtfully. "Well then, it sounds like we have every right to evict the 'former' bandit known as Dovan." Upon hearing that trade has picked-up with Chafwinth, Hrafen smiles. "I am rightly glad to hear that! Those honest really deserved a break..." ![]()
Male Halfling Sorceror (Crossblood [Orc]/[Elemental(Primal)] & Tattooed Sorceror) 5 (AC 15/14/12; HP 32/32; Fort +6, Ref +6, Will +7; Init +7; CMD 15; Perception +19)
![]() The issue is, he is in an extremely defensible position, and has just had the other major players (Stag Lord, Nettle) in the area removed - so he will see himself as operating from a position of power... ![]()
Male Halfling Sorceror (Crossblood [Orc]/[Elemental(Primal)] & Tattooed Sorceror) 5 (AC 15/14/12; HP 32/32; Fort +6, Ref +6, Will +7; Init +7; CMD 15; Perception +19)
![]() Yeah, Hrafen isn't going to be keen on that - Dovan hasn't exactly proven himself to be redeemable; some of his flunkies, on the other hand, might be. If you are really keen to give him a chance, feel free to try and convince Hrafen :-) ![]()
Male Halfling Sorceror (Crossblood [Orc]/[Elemental(Primal)] & Tattooed Sorceror) 5 (AC 15/14/12; HP 32/32; Fort +6, Ref +6, Will +7; Init +7; CMD 15; Perception +19)
![]() Hrafen nods in satisfaction. "It was no less than they deserved. I agree - let's see what can be salvaged, before we lay Nettles to rest." Unperturbed by the strong smell of acid, Hrafen dismounts, and starts his search. Perception: 1d20 + 15 ⇒ (12) + 15 = 27. ![]()
Male Halfling Sorceror (Crossblood [Orc]/[Elemental(Primal)] & Tattooed Sorceror) 5 (AC 15/14/12; HP 32/32; Fort +6, Ref +6, Will +7; Init +7; CMD 15; Perception +19)
![]() There were just four at the crossing, right? Hrafen nods. "I'll admit, it took us longer than we were expecting." Bluff: 1d20 + 12 ⇒ (8) + 12 = 20. He pulls up Archibald in front of them, and then casts a spell, attempting to liquefy them all in a great gout of acid. Acidic Burning Hands: 5d4 + 10 ⇒ (2, 4, 3, 3, 3) + 10 = 25 Acid damage, DC 17 for half. ![]()
Male Halfling Sorceror (Crossblood [Orc]/[Elemental(Primal)] & Tattooed Sorceror) 5 (AC 15/14/12; HP 32/32; Fort +6, Ref +6, Will +7; Init +7; CMD 15; Perception +19)
![]() Hrafen shakes his head. "There is still the second patrol. We should wait for them to come back, and then go after the bridge group." ![]()
Male Halfling Sorceror (Crossblood [Orc]/[Elemental(Primal)] & Tattooed Sorceror) 5 (AC 15/14/12; HP 32/32; Fort +6, Ref +6, Will +7; Init +7; CMD 15; Perception +19)
![]() With a snarl, Archibald hustles forward, and attempts to bite F (or D if Marisol takes F out). Bite: 1d20 + 6 + 2 ⇒ (19) + 6 + 2 = 27, for 1d6 + 6 ⇒ (4) + 6 = 10 damage. Meanwhile, Hrafen waddles forward, and fires a volley of force missiles at A. Magic Missile: 4d4 + 8 ⇒ (2, 3, 1, 4) + 8 = 18 Force damage. ![]()
Male Halfling Sorceror (Crossblood [Orc]/[Elemental(Primal)] & Tattooed Sorceror) 5 (AC 15/14/12; HP 32/32; Fort +6, Ref +6, Will +7; Init +7; CMD 15; Perception +19)
![]() Hrafen waddles forward (to O17), and hammers at the closest bandit with force missiles. Magic Missile: 4d4 + 8 ⇒ (4, 2, 1, 2) + 8 = 17 Force damage. Archibald then darts forward, and attempts to bite a bandit (the same one, if he is still standing; otherwise, moving on to the next one). Bite: 1d20 + 6 + 2 ⇒ (10) + 6 + 2 = 18, for 1d6 + 6 ⇒ (2) + 6 = 8 damage. |