HP 44, AC 21, F +7, R +12, W +9 Kitsune rogue 4
Hooli continues doing her best to learn more about the curse. If Willowshore's going to survive, they're going to need to figure out how to break it eventually. She decides to try studying Zoudou's notes. Religion (trained): 1d20 + 7 ⇒ (17) + 7 = 24 Success!
HP 44, AC 21, F +7, R +12, W +9 Kitsune rogue 4
"So, we have some wonderful news!" Hooli tells Elizeth Candora, "You So-Jin definitely did NOT take poor Chuntao's body! In fact, it wasn't any of the villagers at all! She won't be coming back, but she was taken with love. I like to think of it like she is dancing with the kami."
HP 44, AC 21, F +7, R +12, W +9 Kitsune rogue 4
Hooli grins. Now this is a good prank. Unless the body got up and walked away on its own. Then it would be a great prank ... unless the body really was dead, in which case it would be more concerning. "Maybe we should see if they went back home?" she suggests, hoping Elizeth knows where the villager's home was.
HP 44, AC 21, F +7, R +12, W +9 Kitsune rogue 4
Lore (Willowshore) (trained): 1d20 + 6 ⇒ (10) + 6 = 16 In fox form, Hooli shivers at the creepy apparition. She decides to just wait and see if they ghost leaves -- as she suspects -- so they can discuss what to do. She sniffs at Li Jie's note, but doesn't react any further, trying to maintain the impression she is nothing more than a simple fox here to bring good luck. Perhaps the note will contain something useful they can discuss later, some way to turn the ghost away.
HP 44, AC 21, F +7, R +12, W +9 Kitsune rogue 4
"Not the buns!" Hooli cries, racing ahead of the others to the shop to investigate. She doesn't mind hair that much -- when you have fur like a kitsune, you get used to it to a degree -- but the buns are good enough that she doesn't want them disrupted. She looks and sniffs around to see if there's anything else she might be able to find in the rafters. +8 Perception, scent
HP 44, AC 21, F +7, R +12, W +9 Kitsune rogue 4
Hooli decides to participate in the bundle cutting competition -- but it hits a little too close to home in light of recent events, and she struggles very badly. Thievery (trained): 1d20 + 10 ⇒ (5) + 10 = 15
Pfft.That should have been an easy one for me, but awful rolls.
HP 44, AC 21, F +7, R +12, W +9 Kitsune rogue 4
Hooli, as always, gets fully into the spirit of First Long Night, particularly the food, which she's happy to share with as many people as possible ... assuming they're the ones supplying it. She comprises a poem to the moon: "Goodnight moon, goodnight oni jumping over the moon, goodnight light and the red sky lantern in flight..."
HP 44, AC 21, F +7, R +12, W +9 Kitsune rogue 4
Lore (tea) (trained): 1d20 + 6 ⇒ (2) + 6 = 8 Dang it. Will Hero Point that.
Hooli is too focused on enjoying herself in early anticipation of First Long Night at first to really help -- with perhaps a few nerves considering how the last festival went -- but then buckles down as she realizes the village needs her.
HP 44, AC 21, F +7, R +12, W +9 Kitsune rogue 4
Content that she's ensured the tea house is in good operating condition (Xiung-Lau can certainly take care of the last little bits it needs), Hooli seeks out You So-Jin to see what more she might be able to learn about in terms of the curse. Lore (Willowshore) (trained): 1d20 + 6 ⇒ (7) + 6 = 13 That would fail ... BUT Background: Outgoing Foundling: Once per week when you attempt a skill check to resolve a downtime activity that could benefit Willowshore (several of these activities are detailed in the adventures, and your GM can always make the call if another activity would qualify) and you fail that check, you instead succeed at the check, or if you critically fail at that check, you instead simply fail that check.
HP 44, AC 21, F +7, R +12, W +9 Kitsune rogue 4
OK, so I'm going to be doing minimal rebuilding. I'm switching racket from the premaster eldritch trickster (which wasn't remastered) to scoundrel (which fits Hooli, and gives her a little benefit with Feinting). Eldritch trickster gave me sorcerer dedication at 1st level, but I'll just make that my 2nd-level free archetype feat, so that doesn't change. My 3rd-level class feat no longer exists post-remaster, so I'll retcon/retrain that to be Distracting Feint (Your Feints are far more distracting than normal. While a creature is off-guard by your Feint, it also takes a –2 circumstance penalty to Perception checks and Reflex saves.) -- So, now up to 4th level:
Rogue feat: Twin Distraction: Your movements with two weapons are so swift and disorienting that they befuddle your opponent. When using Twin Feint, if both your Strikes deal damage to a targeted creature, the target must succeed at a Will saving throw against your class DC or become stupefied 1 until the end of your next turn. Skill feat: Lie to Me: You can use Deception to weave traps to trip up anyone trying to deceive you. If you can engage in conversation with someone trying to Lie to you, use your Deception DC if it is higher than your Perception DC to determine whether they succeed. This doesn’t apply if you don’t have a back-and-forth dialogue, such as when someone attempts to Lie during a long speech. Skill increase: Religion to trained (I need to figure out what's going on here!) Free archetype feat: Basic sorcerer spellcasting (get a 1st-rank spell, which I need to decide on still). Then a 2nd rank at 6th level, and a 3rd rank at 8th level.
HP 44, AC 21, F +7, R +12, W +9 Kitsune rogue 4
Hooli throws herself into the Cerulean Teahouse, using the skills she learned growing up at the Thrice‑Blessed Brothel. Though her tendency toward pranks often offsets much of the gains, and she spends more time playing with Yami, who quickly takes to her. She practices with her various new blades, finding her magic skills atrophying a little as she realizes she had all but stopped using them. Nature (trained): 1d20 + 7 ⇒ (17) + 7 = 24 Crit success! Will retrain for my personal downtime, since I'm rebuilding Hooli with the remaster.
HP 44, AC 21, F +7, R +12, W +9 Kitsune rogue 4
Hooli spends as much time relaxing as she can over the next two weeks, though the knowledge of the wall of ghosts not far from the village's borders continue to nag at her. When Shinzo returns, she decides to trade her magical dagger -- which she's replaced with fiend's hunger -- for a ghost touch rune. It leaves her completely broke and destitute again, but she's used to that. I think I can just afford that, but feels really worthwhile.
HP 44, AC 21, F +7, R +12, W +9 Kitsune rogue 4
"Speak for yourself!" Hooli admonishes, tucking away the latest new treasure. "I fought off countless faceless horrors, and helped defuse some horrible ritual that would have unleashed ghosts on all of us. Though the ghost wall is still there." I'm good with that wealth distribution!
HP 44, AC 21, F +7, R +12, W +9 Kitsune rogue 4
Hooli pockets the dagger, adding to the collection she's been growing ever since they first woke up following the Reenactment Festival. "I don't think we have time to go back to Willowshore, so back to the lumber camp! "We'll leave you to wait outside, just in case," she tells the rescued villagers.
HP 44, AC 21, F +7, R +12, W +9 Kitsune rogue 4
Hooli comforts poor Kum Meng-sung, reassuring him that they'll bring him back to town as quickly as possible and that he's safe now. She glances at the book. "Is that Taldan? It's a funny alphabet, but..." she shrugs. "Maybe Granny Hu or someone can read it." She looks at the dagger and glances over at Kwan Tai to see if he's interested in it. If not, she's happy to claim it. I forget how far we are from home. Do we have time to return the boy there before going back to talk to Mugirou -- who will probably doublecross us.
HP 44, AC 21, F +7, R +12, W +9 Kitsune rogue 4
Quick stats:
HP 28/35 AC 20 Fort +6, Ref +11, Will +8 Hero points: 1 Seasonal Boon: summer []; fall []; winter []; spring [] Effects: "Go away!" Hooli shouts over her shoulder, but she continues stabbing the creature she's fighting with Kwan Tai. ◈ Demoralize, ◈◈ Twin Feint (two Strikes, second is vs. off-guard), Invigorating Fear reaction (if it's triggered)
+1 dagger (agile, finesse, thrown 10 feet): 1d20 + 10 ⇒ (3) + 10 = 13
Cold iron dagger (agile, finesse, thrown 10 feet), iterative: 1d20 + 9 - 4 ⇒ (13) + 9 - 4 = 18
HP 44, AC 21, F +7, R +12, W +9 Kitsune rogue 4
Quick stats:
HP 28/35 AC 20 Fort +6, Ref +11, Will +8 Hero points: 1 Seasonal Boon: summer []; fall []; winter []; spring [] Effects: "Cut them if you can!" Hooli calls as she moves into a flanking position and proceeds to try to do just that. ◈ Stride, ◈◈ Twin Feint (two Strikes, second is vs. flat-footed),
Cold iron dagger (agile, finesse, thrown 10 feet), iterative: 1d20 + 9 - 4 ⇒ (16) + 9 - 4 = 21
HP 44, AC 21, F +7, R +12, W +9 Kitsune rogue 4
Hooli seems to gain strength from the creature's fear as Kwan Tai attacks. Invigorating Fear reaction (once/hour); Trigger A creature within 60 feet gains the frightened condition. Effect: You are invigorated by the shock of a prank or the thrum of terror. You gain temporary Hit Points equal to the creature's level or 3, whichever is higher. You lose any temporary Hit Points after 1 minute.
HP 44, AC 21, F +7, R +12, W +9 Kitsune rogue 4
Quick stats:
HP 28/35 AC 20 Fort +6, Ref +11, Will +8 Hero points: 1 Seasonal Boon: summer []; fall []; winter []; spring [] Effects: "Look out!" Hooli cries. "What are these thngs?!" ◈ Recall Knowledge, ◈◈ Twin Feint (two Strikes, second is vs. flat-footed),
+1 dagger (agile, finesse, thrown 10 feet): 1d20 + 10 ⇒ (16) + 10 = 26
Cold iron dagger (agile, finesse, thrown 10 feet), iterative: 1d20 + 9 - 4 ⇒ (5) + 9 - 4 = 10
HP 44, AC 21, F +7, R +12, W +9 Kitsune rogue 4
Quick stats:
HP 35/35 AC 20 Fort +6, Ref +11, Will +8 Hero points: 1 Seasonal Boon: summer []; fall []; winter []; spring [] Effects: Her face returned to her, Hooli takes on a grimmer expression than usual. "You handle Zoudou," she calls, "I'm going to stop this ritual!" She races over and stabs him in the chest. "If you like ghosts so much, go talk to them yourself. In person!" ◈ Stride, ◈◈ Twin Feint (two Strikes, second is vs. flat-footed)
Cold iron dagger (agile, finesse, thrown 10 feet), iterative: 1d20 + 9 - 4 ⇒ (5) + 9 - 4 = 10
HP 44, AC 21, F +7, R +12, W +9 Kitsune rogue 4
Fortitude (trained): 1d20 + 6 ⇒ (3) + 6 = 9 Quick stats:
HP 35/35 AC 20 Fort +6, Ref +11, Will +8 Hero points: 1 Seasonal Boon: summer []; fall []; winter []; spring [] Effects: "Hey, that's my face! I only have one of them!" Hooli scolds the noppera-bo, stabbing away at it. She steps away, trying to clear her vision. ◈◈ Twin Feint (two Strikes, second is vs. flat-footed), ◈ Step
Flat DC 5: 1d20 ⇒ 3
HP 44, AC 21, F +7, R +12, W +9 Kitsune rogue 4
Quick stats:
HP 35/35 AC 20 Fort +6, Ref +11, Will +8 Hero points: 1 Seasonal Boon: summer []; fall []; winter []; spring [] Effects: Hooli dashes forward to the nearest ritualist, daggers flashing! Stride, Strike x2 (vs. Off Guard due to Surprise Attack)
Cold iron dagger (agile, finesse, thrown 10 feet), iterative: 1d20 + 9 - 4 ⇒ (18) + 9 - 4 = 23
HP 44, AC 21, F +7, R +12, W +9 Kitsune rogue 4
Hooli thinks fast, something she's had to do all her life. He may be lying, but if they can at least get a little reprieve, that might be enough. She can tell her companions what she suspects afterward. "Where is this Zoudou? And can you tell us anymore about him, where he is, who is with him?"
|