Darkin wrote:
Berti Blackfoot wrote:
The switch them when taking damage is easy for a computer but staying the same seems easier for pen and paper, which is why I got confused about the intent. Then it would only change if you get a buff, like a new headband, which would be rarer.
i was thinking of just making the user choose in a dropdown, and put the onus on the GM :) but then i could calculate everything else.
I tweeted Wes, maybe he'll pity us and answer.
The way it specifically states to include any ability drain or damage, but does not state anything regarding enhancements, i believe the intent here is that buffs do not help, but penalties hurt.
Any reply to the above post? Our GM wants to impose this rule to our campaign and I have raised the same question. Isn't there be more logical to have some difference between threshold of 0 and 1? Right now, with the minimal Sanity Damage of 1, characters with Sanity threshold of both 0 and 1 will get a madness. Regardless the rules said "If your sanity threshold is 0, you always suffer a madness upon taking 1 or more points of sanity damage.", sanity threshold of 1 will always suffer a madness too. Sounds unfair and illogical to me.
Please help out.