Berti Blackfoot |
I have a question for people using the Sanity Rules from Horror adventures.
Sanity Threshold: Your sanity threshold is equal to the bonus of your highest mental ability score minus any ability damage to that score (minimum 0).
Does this mean it's just the bonus (including damage and penalties) from the highest score?
If so, did the just forget to write "penalty" but we should included it?
The way it's written COULD mean that you just straight out subtract damage (no penalties) from the bonus, effectively doubling ability damage as regards to sanity.
But that sounds too complicated (and harsh) to be the intent.
The same question applies to the Sanity Score.
question two
For threshold, is it just the bonus of the "highest score", or is it the highest "bonus including damage"? I.e. if you have 14 Int, 12 Wis, 12 Cha. So your threshold is 2. You take 4 points of Int damage, so you now have 14 Int (+0), 12 Wis (+1), 12 cha (+1). Is your threshold now 0? Or is it 1?
And what do you do if all 3 scores are the same if it's the 1st choice? Just pick one to base sanity on at character creation?
I'm working on the Pathfinder sheet at Roll20, so thousands of users use it, and even though it sounds like it won't come up , someone will be asking.
Samuel Penn |
As the Roll20 user who started prodding Berti to add Sanity support to the character sheet, I think these rules are very confusingly written.
I think just using the current maximum bonus is the simplest solution, then it doesn't matter if all three are the same at character generation. If one changes (goes up or down, due to damage/magic items/spells), then you recalculate what your threshold is.
At least, it's probably the simplest solution from a Roll20 perspective.
Sam.
Berti Blackfoot |
The switch them when taking damage is easy for a computer but staying the same seems easier for pen and paper, which is why I got confused about the intent. Then it would only change if you get a buff, like a new headband, which would be rarer.
i was thinking of just making the user choose in a dropdown, and put the onus on the GM :) but then i could calculate everything else.
I tweeted Wes, maybe he'll pity us and answer.
Darkin |
Sorry for bringing this old thread back to life...but seems related...
Is there any benefit to having a sanity threshold of 1 instead of 0?
if you take any sanity damage that meets or exceeds your threshold, you gain a madness...so if your threshold is 1...you always get a madness...though it only specifically states this happens if your threshold is 0.
Seems a bit broken to me...
Darkin |
The switch them when taking damage is easy for a computer but staying the same seems easier for pen and paper, which is why I got confused about the intent. Then it would only change if you get a buff, like a new headband, which would be rarer.
i was thinking of just making the user choose in a dropdown, and put the onus on the GM :) but then i could calculate everything else.
I tweeted Wes, maybe he'll pity us and answer.
The way it specifically states to include any ability drain or damage, but does not state anything regarding enhancements, i believe the intent here is that buffs do not help, but penalties hurt.
HolyEagle |
Berti Blackfoot wrote:The way it specifically states to include any ability drain or damage, but does not state anything regarding enhancements, i believe the intent here is that buffs do not help, but penalties hurt.The switch them when taking damage is easy for a computer but staying the same seems easier for pen and paper, which is why I got confused about the intent. Then it would only change if you get a buff, like a new headband, which would be rarer.
i was thinking of just making the user choose in a dropdown, and put the onus on the GM :) but then i could calculate everything else.
I tweeted Wes, maybe he'll pity us and answer.
Any reply to the above post? Our GM wants to impose this rule to our campaign and I have raised the same question. Isn't there be more logical to have some difference between threshold of 0 and 1? Right now, with the minimal Sanity Damage of 1, characters with Sanity threshold of both 0 and 1 will get a madness. Regardless the rules said "If your sanity threshold is 0, you always suffer a madness upon taking 1 or more points of sanity damage.", sanity threshold of 1 will always suffer a madness too. Sounds unfair and illogical to me.
Please help out.
Zepheri |
Darkin wrote:Berti Blackfoot wrote:The way it specifically states to include any ability drain or damage, but does not state anything regarding enhancements, i believe the intent here is that buffs do not help, but penalties hurt.The switch them when taking damage is easy for a computer but staying the same seems easier for pen and paper, which is why I got confused about the intent. Then it would only change if you get a buff, like a new headband, which would be rarer.
i was thinking of just making the user choose in a dropdown, and put the onus on the GM :) but then i could calculate everything else.
I tweeted Wes, maybe he'll pity us and answer.
Any reply to the above post? Our GM wants to impose this rule to our campaign and I have raised the same question. Isn't there be more logical to have some difference between threshold of 0 and 1? Right now, with the minimal Sanity Damage of 1, characters with Sanity threshold of both 0 and 1 will get a madness. Regardless the rules said "If your sanity threshold is 0, you always suffer a madness upon taking 1 or more points of sanity damage.", sanity threshold of 1 will always suffer a madness too. Sounds unfair and illogical to me.
Please help out.
Simple solution all sanity damage always going to do at least 1 point of damage and the rule say if the sanity damage is equal or greater than your sanity thresholds you will receive a madness based in the sanity edge; unless you pass a will save that reduce the sanity damage down to 0
HolyEagle |
HolyEagle wrote:Simple solution all sanity damage always going to do at least 1 point of damage and the rule say if the sanity damage is equal or greater than your sanity thresholds you will receive a madness based in the sanity edge; unless you pass a will save that reduce the sanity damage down to 0Darkin wrote:Berti Blackfoot wrote:The way it specifically states to include any ability drain or damage, but does not state anything regarding enhancements, i believe the intent here is that buffs do not help, but penalties hurt.The switch them when taking damage is easy for a computer but staying the same seems easier for pen and paper, which is why I got confused about the intent. Then it would only change if you get a buff, like a new headband, which would be rarer.
i was thinking of just making the user choose in a dropdown, and put the onus on the GM :) but then i could calculate everything else.
I tweeted Wes, maybe he'll pity us and answer.
Any reply to the above post? Our GM wants to impose this rule to our campaign and I have raised the same question. Isn't there be more logical to have some difference between threshold of 0 and 1? Right now, with the minimal Sanity Damage of 1, characters with Sanity threshold of both 0 and 1 will get a madness. Regardless the rules said "If your sanity threshold is 0, you always suffer a madness upon taking 1 or more points of sanity damage.", sanity threshold of 1 will always suffer a madness too. Sounds unfair and illogical to me.
Please help out.
That means accepting Santity threshold 0 and 1 are the same? Or shall the character suffer a madness only when Sanity damage exceed Sanity threshold but not equals to?