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![]() Final Charecter Sheet Spoiler: Trask Morgath (Regular dwarf race traits) Monk of the empty hand 1/skald 1 (FC skald) Str 15
Hp 25 Weapon: Drum Sticks +4/+3,+3 AC 14 (Msk Studded Leather, dex) Feats: Toughness, Catch off guard, Nalbrin Armor Adept Saves
Skills
Traits: Surprise Weapon, Talented Spells:
Rounds of raging song: 5 Gear: Msk Studded Leather, Masterwork Instrument (snare drum), Longsword, Hand Axe, Dagger, Shortbow, 30 arrows, 5 alchemist fire, Msk Backpack, Blanket, Bedroll, Canteen, 5 bags of chalk, Crowbar, Flint and Steel, Mess kit, Belt pouch, Silk rope 50ft, Five days of trail mix, 4 Candles, 5 Alchemist kindness, 555 gp. Still alot to spend. ![]()
![]() Corrected charecter sheet Spoiler:
Trask Morgath (Regular dwarf race traits) Monk of the empty hand 1/skald 1 (FC skald) Str 15
Hp 25 Weapon: Masterwork Drum Sticks +5/+4,+4 AC 15 (Msk chain shirt, dex) Feats: Toughness, Catch off guard, Nalbrin Armor Adept Saves
Skills (ACP included)
Traits: Armor expert, Surprise weapon Spells:
Rounds of raging song: 5
All my charecters have a ton of items, and not all of it is adventuring gear. I will compile how much gold I have left after I buy artwork, give tithes, ect. (I love micromanageing money, I will not bother you with it though). Speaking of which, where do we live, and how do we live? ![]()
![]() Gm wrote:
I was about to ask where it said that, then I found it in the proficancy block. I'll take that as my bonus feat and mst chain shirt with armor master. ![]()
![]() Trask Morgath (Regular dwarf race traits) Monk of the empty hand 1/skald 1 (War drummer?) (FC skald) Stats
Spoiler:
Str 15 Dex 13 Con 14 Int 12 Wis 10 Cha 15 Hp 25 Weapon: Masterwork Drum Sticks +5/+4,+4 AC 17 (Brestplate, dex) Feats: Toughness, Catch off guard, Blind fight Saves
Skills (ACP included)
Traits: Mentor (perform percussion), Surprise weapon Spells:
Rounds of raging song: 5
Alright, I think this is all the important stuff. ![]()
![]() Hazzah! I have fully thought this through and am ready to make my final character proposal. Trask Morgath Monk of the empty hand 1/skald 1 (FC skald) Stats
Spoiler:
Str 15 (7) Dex 13 (3) Con 14 (2) Int 12 (2) Wis 10 (-2) Cha 15 (13) hp 25 Feats: Toughness, Catch off guard, lingering performance. Weapon: Masterwork Drum Sticks +2/+1,+1
Backstory
Spoiler:
All dwarves remember home when they hear the beat of a hammer against an anvil, and Trask wants to bring that feeling to his comrades. Fearless, he charges forth into the fray, his drum slung across his side and two sticks in his hands. A natural leader, the militia has considered his participation in this important hour. This is my final character idea, hopefully this works. Once again not all the details are here, so I will have to post a full sheet if I am considered. ![]()
![]() Quote:
Sorry, kinda threw it together on the spot earlier, but I retract my character, because I have something much more interesting. ![]()
![]() I am open for playing a martial artist. Carth Targmonger Martial artist 2 (FC Monk) The main stuff.
Spoiler:
Str 17 Dex 14 Con 14 Int 10 Wis 14 Cha 8 Hp 25 (8+8+2+2+1+1+3) Feats: Power Attack, Toughness, Improved Grapple Main Weapon: Unarmed Strike +4/+3,+3\ Dmg 1d6+3
The Skills.
Spoiler:
Skill:ranks:final Acro:2:7
Backstory
Spoiler:
Carth would have been a fine smith, but when a call to arms came, he put down his tools and joined up. Strong, tough and dependable, Carth is a true hero, ready to jump into a hail of arrows to save a fallen comrade. His loyalty is unquestionable, and his physical conditioning allows him to sustain anything he needs to do. His skills and conditioning make him an invaluable asset for this mission. I have yet to spend any gold, so that is not yet ready. Hopefully this character will be considered for this adventure. ![]()
![]() I would like to play in this campaign. I would wish to play an inquisitor if that is acceptable. Carth Targmonger LN Monk 1 (Zen archer?) /Inquisitor 1 Str 14
Feats: Point Blank Shot, Precise Shot, (Deadly aim if zen archer) Main Weapon: Longbow Carth Targmonger is a dwarf of the bow, and constantly vigilant for treasonous talk. Not the most well liked in the militia because of his stern words and non-trusting nature, but all know he means well. Respected for his unwavering loyalty, his presence during an operation assures his superiors that the work will be done to the best of the troops ability. The level of monk would preferably be zen archer, though I plan to not take another level in monk for some time. If zen archer is prohibited, I will take a regular level in monk. I will ask for permission before doing anything that might be broken. I intend to keep this character from being min-maxed if possible. If you need skills, purchases, or any other character information, please notify me. I ask that I may participate in this adventure, I will be able to post at least once a day as required, and I will stay active as long as I am able. |