Why would an alien technological society develop armor that required magic wands?
They are sent to escort a grain shipment to an outpost, threatened by a possible war. On the way, a wounded messenger rides up coming from the direction they are heading with an important message for army command. His perusers are on him in short order, and the party, they must defend themselves. The messenger is slain in the fight.
What do they do?
1. Read the message?
Something like this does not give them an important mission buts puts them in the same position.
Couple things would bother me about this encounter as a player. The trap going off when anyone approached within ten feet, that fails a logic test, that key is the actual key to the door and presumably needs to be used occasionally.
The Scene itself should have given the characters a perception check, any martially trained character might have have saw a perfect ambush site. I don't think you should assume your fighter knows anything about tactics, that's why you give them a chance to feel the encounter. The hairs on the back go someone's neck should have stood up when they passed under the portcullis.
As GM, you may also have at least each nearby group of bandits make rolls to determine the least armored foe, someone may have gotten it wrong, that's a lot attacks on a single character.
CN at heart is an individualistic alignment where liberty is valued above all, being free from coercion . To act in a way that oppresses another's free will and liberty would be an act of evil in accordance with a CNs personnel code which is the only one that really matters.
LE and LG are both evil alignments from this perspective, LN less so, as they all seek to impose what amounts to arbitrarily decided order in one form or another.
A CN character will value their personnel word as their only necessary bond. having accepted surrender, that bond was given. That bond, freely given, and upheld is the only glue holding a CN society together and for those that cannot be trusted to do as they say must be evil.
It's a much more complex alignment to play than typically given credit for.
My opinion anyway.
Level 1 Commoner wrote:
hobgoblins wont sit around waiting to be destroyed by the Party, they would put up an active defense and bring it.
HeroLab. The game just has too many sources now for me to remember them. HeroLab let's me select the ones I have and only that material is used. Building, editing, modifying, all be come very easy. I can also add custom content to the data files. It has an export to fantasy grounds feature, if you use it. I love the HeroLab for iPad, my iPad is now my character sheet and my library for the eighty-five or so PDFs I have.
On the negative. I think you can lose a little bit of investment in each character. it's so much easier to make one that you tend to build more of them. You end up with less time invested in more characters than more time invested a few. That can, not saying does, but can minimize the intimate knowledge of a character and personnel investment in their fate.
I hate going to Taco Bell, or insert anyplace, and being forced to choose between Pepsi products. I remember the days when you could order a Pepsi or a Coke at the same restaurant as your preference dictated. That is an important element of choice to maintain. I don't like the way D&D pulled their whole game back into themselves with 4E. I hope Paizo, whatever shape Pathfinder takes, keeps that in mind and leaves room for people who build tools and sources for their game.
I soloed him on my Druid/monk, and just to embarrass him more, I did it in Wombat form.
I would like to see an effort orchestrated that brought together APs, modules, and a PFS season to not just tell but determine major future event or events in Golarion. This might be best suited when opening up a new part of the world to exploration or discovery. I'm not sure how that could be pulled off however. Will Taldan or Cheliax reign supreme in the new world or will those born of that land throw them back in the sea? The risk associated with that does not escape me by the way. This would be a major investment by Paizo and it would have to be nailed.
An AP is a major investment for gamers too, both in time and money. specially when it takes two years to complete one as with our group. Is it interesting enough to warrant that committment? I will never be able to play them all.
I'm going to cancel my AP subscription after the Worldwound. Not interested in either of the two after that. No offense meant to anyone who is excited for them, they just both seem better suited for savage worlds than Pathfinder, but I have a Pulp impression of both those subject matters.
I have read the first two books of Wrath of the Righteous, great story so far, but I won't say more. Hope I get to play it someday.
I can't say I feel bad that its impossible to please everyone's expectations. The world was constructed to encompass a wide variety of tastes and in so doing added to that problem.
Through an unfortunate comedy of errors our party stands on the verge of a possible TPK. We have breached the Staglords fort, the Owlbear and Auchs are down as well as many mook archers. One of our party has been dropped by the Staglord and we find ourselves in a tight spot, it really could go either way at this point based on a few die rolls.
Naturally, we consider what to do if we TPK. Reroll or what.
My suggestion is to take on the roll of the Staglord's captains and continue the campaign. Of course, we shall have to find a way to eliminate the Staglord eventually.
Think that is doable?
Rubber Ducky guy wrote:
I would play Brendon Frazier's character from George of the Jungle and sit at the table in nothing but a Loin cloth flexing my "muscles".
So, I'm sitting here doing a bit of voting tonight and I realized, I'm fat! Yeah, my laptop on my "lap", my back is hurting, and I have to kick my legs to roll up out of the couch. I've become a power gamer indeed.
So I know what my new year's resolution has to be, try to find time for more gaming!
Anyway, much improved items today overall.
I like to roll up a fighter with D12 hit die, toss in a few archtypes I like from whatever classes, add in heavy armor, pick 12 class skills that I like, wield two bonded falchions while arcane casting and channeling heals to my party. Uber character.
As it states above, every build I read on here about multiclassing says don't do it, but if you did what's the best build?
My group recently encountered the chase scene at Gencon. We played three scenarios where the chase scene was incorporated, and played the chase rules three different ways, depending on how the GM wanted to run them.
Our consensus was that the chase rules were an excuse to sell a deck of cards.
I was somewhat ambivalent about the chase, it was interesting, but I wouldn't want to see a chase in every scenario. I don't need to buy 50 dollar rule books to play Munchkins.
The real story here....was after the death of the Wizard - our party thief got into a six round fight with the Wizard's familiar while the rest of the party stood around laughing.
We vowed to "mount" the head of her single combat kill and present it to her as a wall mount trophy just as soon as we get a chance.
So, we go into a fight with a Wizard that promptly puts up mirror image. After flailing away a couple of images our Paladin notes that it would be more effective to close his eyes and swing blindly at the wizard since blind creatures are not effected by mirror image and the miss chance is less.
Additional Information Relating to this encounter:
The party had just finished a combat when our thief was hit by a magic missile from down a dark corridor - no one in the party saw the source. The thief perceived the direction, turned quickly but only saw a small cat disappear around the corner. As a low level party with no previous experience with wizards (failed all knowledge rolls), we were certain the cat was a magic using creature that represented a high threat to us - and he was sneaky.
The following scenario was a usual one-more room decision, in other words the party sorcerer was completely out of spells, the cleric was very short on spells - we would rely mostly on melee and what wands/scrolls could provide.
I think our Paladin, though noting the blind tactic was more effective against mirror image played it correctly. As a first time encounter with the spell and a wizard, he flailed away at images - rest assured he may choose a different option next time having gained that experience.
I could see using the tactic if the party sorcerer routinely used mirror image - the party would have intimate knowledge of the spell but he does not currently have it.